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Engineering Team vs Aux to SIF on a High Auxillery build.

dknight0001dknight0001 Member Posts: 1,542
edited September 2014 in Federation Discussion
Legend:
A2S = Auxillery Power to Structural Integrity Field
ET = Engineering Team
ST = Science Team
TSS = Transfer Shield Strength

On an Escort, Cruiser or even a Sci ship with low Auxillery power the Engineering Team is the better option.

Since coming back and finding that Tac Team, Sci Team and Eng Team no longer shared cooldowns I've swapped my almost ever present A2S over to Engineering Team, and TSS to ST. I think ST is better then TSS especially on a ship with a lot of Sci abilities because the ST buffs your Grav Wells and Drains as well as provide a rather good shield heal, and like TSS it's usable on allies too.

But what if your ship is running 130 Auxillery Power are you better off keeping the faster although even at this power level weaker A2S over ET2 or does the slightly better but double the cooldown Engineering Team win out? In my experience ET2 appears to be worth ~1000 Hull over A2S.

Thoughts, Suggestions and Advice appreciated.

The ships are a Tac Vetsa with Aux Cannons, a LRSV (Voyager) with Torpedoes, and an Atrox Carrier. And this character would be looking at moving into a T6 Sci ship or FT5U versions of those ships. Can't make that decision until stats are known.
I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. :confused:
If I ask you a question it is not an insult but a genuine attempt to understand why.
When I insult you I won't be discreet about it, I will be precise and to the point stupid.
Post edited by dknight0001 on

Comments

  • needtobecomitedneedtobecomited Member Posts: 42 Arc User
    edited September 2014
    Science team doesn't buff science abilities, it clears science debuffs.
    [Combat (Self)] Your Crystalline Refraction - Phaser deals 398195 (682959) Phaser Damage to Evul Klingon.
  • opo98opo98 Member Posts: 435 Arc User
    edited September 2014
    Legend:
    A2S = Auxillery Power to Structural Integrity Field
    ET = Engineering Team
    ST = Science Team
    TSS = Transfer Shield Strength

    On an Escort, Cruiser or even a Sci ship with low Auxillery power the Engineering Team is the better option.

    Since coming back and finding that Tac Team, Sci Team and Eng Team no longer shared cooldowns I've swapped my almost ever present A2S over to Engineering Team, and TSS to ST. I think ST is better then TSS especially on a ship with a lot of Sci abilities because the ST buffs your Grav Wells and Drains as well as provide a rather good shield heal, and like TSS it's usable on allies too.

    But what if your ship is running 130 Auxillery Power are you better off keeping the faster although even at this power level weaker A2S over ET2 or does the slightly better but double the cooldown Engineering Team win out? In my experience ET2 appears to be worth ~1000 Hull over A2S.

    Thoughts, Suggestions and Advice appreciated.

    The ships are a Tac Vetsa with Aux Cannons, a LRSV (Voyager) with Torpedoes, and an Atrox Carrier. And this character would be looking at moving into a T6 Sci ship or FT5U versions of those ships. Can't make that decision until stats are known.

    As far as I know, TSS and A2SIF offer some benefits and advantages over the simple click heals of ET and ST. Both TSS and A2SIF will augment your survivability rating for the time that they are active, wheras ST and ET are just simply heals. If you were to acquire ET and ST as ways to dissolve any debuffs placed on you, they would be golden.

    The underlying problem with comparing the two, is that they are inherently not comparable. Both of these sets of abilities do different things, and each have checks and balances to even each other out in different situations.

    Let's explore that statement a bit with the difference between TSS and ST:

    Say there is some ship X who fires upon you with 30000 DPS. A hefty sum to be sure, but what do the survivability options look like then?

    Advantages of Transfer Shield Strength: Let's say your TSS can boost shield resistance by 10% and heals 12k damage over its duration. As soon as the opponent fires at you for the full activation of the TSS, you basically get 45000 more HP back due to the extra shield resistance. So every 45 seconds, you get the equivalent of 57000 HP in heals. Science Team at 14k shield refill every 30 seconds can only manage 21000 HP worth of effective healing in the same time frame.

    Say now there is some ship X who places a Subnucleonic Beam upon you dealing 8000 DPS.

    Advantages of Science Team: 14k Heal of Science team gives you an instant Subnucleonic Beam clear and 14k HP on top of that. Transfer Shield Strength only offers a total of 24k healing in that situation, and you have to deal with increased ability cooldowns which could cripple your ability to be effective. Assuming that Subnucleonic beam just set your TSS to 150% cooldown, now the effective healing drops to a paltry 9600 HP every 45 seconds and the ST sits as the ruler of the roost at 21k, and your ship is unhampered by debuffs.

    So my advice would be to consider whether or not you value general damage survivability or versatility. If it is the former, I would go for the A2SIF and TSS. If it is the latter, choose ET and ST.
  • lystentlystent Member Posts: 1,019
    edited September 2014
    I run both. I mostly use aux to structural because it reloads much quicker. I run two of them, so there is hardly a wait in between heals.
  • edited September 2014
    This content has been removed.
  • dknight0001dknight0001 Member Posts: 1,542
    edited September 2014
    Science team doesn't buff science abilities, it clears science debuffs.

    Having double checked the Wiki (although not the tooltip) much like TT provides a Tac cleanse and a buff so do both ET & ST.

    TSS & ST are a much harder debate opo98. The ET vs A2SIF with high Aux is my main interest here.

    I've been leaning towards A2SIF over ET, but if anybody would like to weigh in I will listen.
    I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. :confused:
    If I ask you a question it is not an insult but a genuine attempt to understand why.
    When I insult you I won't be discreet about it, I will be precise and to the point stupid.
  • dahminusdahminus Member Posts: 0 Arc User
    edited September 2014
    If engineering team is not brought to its gcd, run aux2sif
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited September 2014
  • dknight0001dknight0001 Member Posts: 1,542
    edited September 2014
    I have but 2 Engineering power BOFFs so that means giving up EPtX.

    It's how I run Sci ships.
    I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. :confused:
    If I ask you a question it is not an insult but a genuine attempt to understand why.
    When I insult you I won't be discreet about it, I will be precise and to the point stupid.
  • dahminusdahminus Member Posts: 0 Arc User
    edited September 2014
    I have but 2 Engineering power BOFFs so that means giving up EPtX.

    It's how I run Sci ships.

    Ouch, I'd probably run double eptX and let my op hazard emitters be my hull refiller.

    But if that's the case, aux2sif1 and the eptX of your choice
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited September 2014
    Between ET and Aux2SIF I use both I can. Depending on what I am trying to accomplish.

    I got a Fed engineer that does not habe Aux2SIF because I am using Aux2Bat and DEM. However, for my KDF engineer I am currently using Aux2SIF instead of Aux2Bat. I may change things around once I decide to slot Doffs. Regardless, both ships have Aux power below 50 because I primarily focus on weapons. Before using Aux2SIF I try to balance my power distribution so that Aux has about a 62 power level, but only if I have time to do that. If I need to repair my hull immediately, then I do not bother to balance my power.

    I have a Fed Sci toon that relies solely on Aux2SIF because the mirror science vessel retrofit only has a Lt. Cmdr engineering station. The Boff has EPTs1, EPTw2 and of course Aux2SIF2. When I focus power on weapons the Aux level is 62, when balanced it is 97. Again, if I need to immediately repair the hull I do not bother balancing the power.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited September 2014
    HE is the best, since it has massive HP restore and a big boost to resists, in addition to the cleanse ability. ET for instant repairs and to bring disabled subsystems back online. AtSIF is only for ships that have too many engi slots.

    Preference for use is DOFFed ET and if I still need heal then I hit HE. If I still need something, DOFFed ET will be back in a moment. AtSIF is if I'm going to die.
  • vetteguy904vetteguy904 Member Posts: 3,943 Arc User
    edited September 2014
    I'd go with HE,when you are running high aux
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  • dknight0001dknight0001 Member Posts: 1,542
    edited September 2014
    dahminus wrote: »
    Ouch, I'd probably run double eptX and let my op hazard emitters be my hull refiller.

    But if that's the case, aux2sif1 and the eptX of your choice

    You know double EPtX might be a better choice despite having to wait for the long cooldown of HE.

    Nice to get good feedback I never considered ditching an Engineering Based Hull Heal.
    I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. :confused:
    If I ask you a question it is not an insult but a genuine attempt to understand why.
    When I insult you I won't be discreet about it, I will be precise and to the point stupid.
  • cabezadetortugacabezadetortuga Member Posts: 251 Arc User
    edited September 2014
    HE is the best, since it has massive HP restore and a big boost to resists, in addition to the cleanse ability. ET for instant repairs and to bring disabled subsystems back online. AtSIF is only for ships that have too many engi slots.

    Preference for use is DOFFed ET and if I still need heal then I hit HE. If I still need something, DOFFed ET will be back in a moment. AtSIF is if I'm going to die.

    This is pretty much my thinking as well.
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