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Cruiser commands

calexistacalexista Member Posts: 98 Arc User
Does next to no one even bother using them. This last weekend out of close to 40 Fleet Alerts I saw maybe 4 - 6 other ships that have the commands available actually using them. one Federation Fleet Starbase alert there were 4 of us in Cruisers and a 1 JH Dread yet only the Buff from what ever command I activated was ever active.

You would think that with 4 Cruisers you would at least see all 4 commands buffing the group not just 1 that could be changed at anytime to see that the others weren't even just using the same one as me. To me that basically is like trying to drive a manual Transmission in first gear only. Why not utilize the tools that are given to you instead of neglecting it all together. You see a lot more people in Sci ships that use the Sensor analysis feature than Cruiser players using the commands.
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Comments

  • janus1975janus1975 Member Posts: 739 Arc User
    edited September 2014
    I love them, especially the turnrate/impulse boost.
  • imruinedimruined Member Posts: 1,457 Arc User
    edited September 2014
    What you'll find is that people just use the weapon buff by default...

    I usually wait until I see what other people are using, and then hit either the shield or weapons buff, but I do agree, I see alot of players in cruisers who don't seem to bother with them...
    The entitlement is strong in these forums...

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  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    edited September 2014
    Yeah you cannot always see what command people are using as often everyone uses the weapon efficiency one.
    I'll often try to use something other players aren't but that only really works if everyone stays in range of each other. In theory you could have all of the commands active on all the team ships if everyone stays close enough to each other, that's quite a significant boost.

    But then again everyone is off Kirking it so that never happens!
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  • peetapipmacpeetapipmac Member Posts: 2,131 Arc User
    edited September 2014
    imruined wrote: »
    What you'll find is that people just use the weapon buff by default...

    I usually wait until I see what other people are using, and then hit either the shield or weapons buff, but I do agree, I see alot of players in cruisers who don't seem to bother with them...

    I use them all the time, but I have to say the weapons buff is the one I find myself least often using.
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  • shpoksshpoks Member Posts: 6,967 Arc User
    edited September 2014
    If you fly a cruiser and don't use the comm arrays, you're doing it terribly wrong.
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  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited September 2014
    I use them, but since I can't rely on other people staying within 5km of me, I mostly use whichever one will benefit me the most. Usually that's the weapons efficiency one. In STFs I'll sometimes use the threat generation one, and I use the movement one in the space battlezone.
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited September 2014
    I use them, but since I can't rely on other people staying within 5km of me, I mostly use whichever one will benefit me the most. Usually that's the weapons efficiency one. In STFs I'll sometimes use the threat generation one, and I use the movement one in the space battlezone.

    Sadly, I have to agree. While I use them all dependng on situation, I usually look for ones that benefit me at the moment. The 5km AoE is just way to little in non-coordinated teams, especially PUGs to rely on everyone staying within that limit.
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  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    edited September 2014
    I have noticed as well that many Cruiser Captains don't use them and I'm not sure why.

    My favorite is the Shield Buff, I use that all the time. Maybe people don't feel they do enough? If so, that would be silly since it's a free buff. Not like there is a downside to using it.

    I like the Shield and the Turn/Movement buff.
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  • calexistacalexista Member Posts: 98 Arc User
    edited September 2014
    I normally use the Weapon Efficiency one when solo and when in a group with other cruisers I will generally run the Strategic Maneuvering one. But this weekend it has been vary rare to see anyone using any. 3+ ships with the commands available all withing 4k of each other and only my Strategic maneuvering was active so I would Switch back to weapon briefly and see that they weren't using any of their commands at all.

    I don't know if they just don't know about the commands or are just ignorant to them being there. They can mean the difference between completing or failing the mission objective in the fleet alerts Weapon one for increasing the damage you do with your weapons due to having higher power longer and the Maneuvering one so that the slow cruisers can get back into position to fight faster meaning more damage as well. People not using them are just crippling themselves and their team.

    I don't remember if it had it but if not the game needs a Cruiser tutorial to show the fools how to use the commands like they have for the Obelisk pet commands in Sphere of Influence to teach them the the ability to use them is there.
  • ashrod63ashrod63 Member Posts: 384 Arc User
    edited September 2014
    I have noticed as well that many Cruiser Captains don't use them and I'm not sure why.

    My favorite is the Shield Buff, I use that all the time. Maybe people don't feel they do enough? If so, that would be silly since it's a free buff. Not like there is a downside to using it.

    I like the Shield and the Turn/Movement buff.

    I'm probably going to sound absolutely stupid for saying this but... I haven't got a clue what they are and I've been playing on and off since the game went F2P (and beta and the grace period before that). I'm probably using them without knowing what they are called, but if it's slipped past me (which admittedly a lot of the micro managing stuff does) when I'm actually trying to find these things then somebody who isn't looking for these things will completely miss them.
  • captainoblivouscaptainoblivous Member Posts: 2,284 Arc User
    edited September 2014
    calexista wrote: »

    I don't remember if it had it but if not the game needs a Cruiser tutorial to show the fools how to use the commands like they have for the Obelisk pet commands in Sphere of Influence to teach them the the ability to use them is there.

    The game needs a decent tutorial full stop, or a set of help videos or something. At least something that covers a lot of the mechanics in game. Stuff like "expose/exploit", aiming and crouching on the ground as well as cruiser commands, batteries and pets in space.

    I've been playing a long time (2011 I think) and everything I've learned has been learned the hard way. How can we expect pugs to know things if they aren't explained?

    I tend to switch between the various cruiser commands, but I find that I use the shield regen one the least. I generally use either the weapon power drain or the speed turn buffs, unless I need to hold aggro, which is when I'll switch to the threat booster.
    I need a beer.

  • shpoksshpoks Member Posts: 6,967 Arc User
    edited September 2014
    ashrod63 wrote: »
    I'm probably going to sound absolutely stupid for saying this but... I haven't got a clue what they are and I've been playing on and off since the game went F2P (and beta and the grace period before that). I'm probably using them without knowing what they are called, but if it's slipped past me (which admittedly a lot of the micro managing stuff does) when I'm actually trying to find these things then somebody who isn't looking for these things will completely miss them.

    When you fly any type of a cruiser, there are 2, 3 or 4 little clickies dependant of the class of the cruiser right under the ship weapons on your main HUD. You need to activate one of them upon arriving on a map, since they disable when you switch maps or go into sector space.
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  • geminisierrageminisierra Member Posts: 180 Arc User
    edited September 2014
    Like most, I use the weapon one most because I'm doing it for me.
    I also put the weapon and shield commands in my tray that I have key binds so that it will trigger one or the other without having to click on the buttons below the weapons.
  • omegaphallicomegaphallic Member Posts: 101 Arc User
    edited September 2014
    Yeah I use Cruiser Commands all the time, I'm in an FDC so I use Attract Threat most of the time because there are just too many things that bypass shields to attack hull. When something threatens my shields more or I wish to boost shield regen I switch to the shield one.

    And sometimes I keep switching between the two simply for the light show ;D
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited September 2014
    I usually forget to activate right away. Once I start taking damage I remember and activate the shield or hull CC. Only time I use the weapon CC is in STFs, about a third of the way through when I remember.

    Persistent toggles would be helpful
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    edited September 2014
    The only time I switch between then during a mission is when using an Avenger and the VATA console because you can get 1 of 3 different types of projectiles launched depending on what command is in use.
    Tachyon beams, micro-quantum torps, chroniton torps, all three have their uses in the right situation.

    Weapons efficiency is good for avoiding power drain on beam boats. The shield one comes in useful some of the time, especially when combined with other shield regen boosts. Rarely uses the maneuvering one unless i'm really need to get out of somewhere.
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  • lan451lan451 Member Posts: 3,386 Arc User
    edited September 2014
    ashrod63 wrote: »
    I'm probably going to sound absolutely stupid for saying this but... I haven't got a clue what they are and I've been playing on and off since the game went F2P (and beta and the grace period before that). I'm probably using them without knowing what they are called, but if it's slipped past me (which admittedly a lot of the micro managing stuff does) when I'm actually trying to find these things then somebody who isn't looking for these things will completely miss them.

    Here's the dev blog about the cruiser commands back from when they introduced them for ya.

    http://sto.perfectworld.com/news/?p=997641
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  • dpsloss88dpsloss88 Member Posts: 765 Arc User
    edited September 2014
    There is nothing preventing idiots from flying ships, so those idiots are very unlikely to use their abilities to their potential.
  • mcherubmcherub Member Posts: 27 Arc User
    edited September 2014
    just to let you know, people probably stick to just weapons since on average that increases their dps. Also with the limited range on the cruiser commands, even if you were in a group with a few other cruisers, it is unlikely that you will stay in range of each other all the time. Thus, most people don't bother swapping to one of the other commands since they want the weapons, but the guy with the weapons isn't around them constantly so they lose it and only end up with what ever they have available. Science ships and tactical ships don't rely on them so its not usually that they are complaining that they aren't their.

    That being said, my engineer who flyes a cruiser, I tend to swap between weapons, shields, and threat depending on the mission, and group. Usually in a Pug I tend to keep weapons up and just up my own dmg as well, but in organized groups of fleet mates, I might opt for something else. Against borg I tend to fly with threat or shields since I tend to try to keep the tac cubes on my tank and the extra dmg mitigation helps, and the shield regen does off set their shield drains some, even with a higher resistance against shield drain they still tend to go down fast.

    The problem is that the commands should simply apply to your squad only, not those within a range, if they simply changed it to all squadmates within 30km-50km, that would help bring about seeing all 3-4 cruiser command buffs up at once.
  • captainzheicaptainzhei Member Posts: 203 Arc User
    edited September 2014
    I am a Cruiser Captain, primarily (sometimes I use science vessels). I have my Comm Array bound to Shift+1-4. I've used them all, though for obvious reasons, Weapons Efficiency and whatever the Tanking button is called (just woke up) get used most. The Engines buff gets used the least.
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  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited September 2014
    I normally use the weapons efficiency command, but depending on the situation I may switch to the shield efficiency command.
  • svindal777svindal777 Member Posts: 856 Arc User
    edited September 2014
    Sometimes I use them, sometimes I don't.

    When I do, I use the 1 that I need, usually the weapons.
    Well excuse me for having enormous flaws that I don't work on.
  • tekehdtekehd Member Posts: 2,032 Arc User
    edited September 2014
    As your own buffs buff you even in map transitions, they may already have themselves buffed..... additionally, in changing buffs, there is a distance limit on it. So unless they are nearby activating the buff, you won't see it. There is also a lot of variance in the commands available, my Gal-X only has too, one for weapons and one for threat..... I pretty much leave it in weapons.

    My Mogh and Avenger both have three, weapons, shields and maneuvering.... most of the time I'm weapons, I tend to shift to maneuvering for "dog-fighting" as they become almost as agile as a raptor-type/escort with that active (it also shifts firing modes on the VATA-equivalent torp system to different weapon types on those two)
  • [Deleted User][Deleted User] Posts: 0 Arc User
    edited September 2014
    shpoks wrote: »
    When you fly any type of a cruiser, there are 2, 3 or 4 little clickies dependant of the class of the cruiser right under the ship weapons on your main HUD. You need to activate one of them upon arriving on a map, since they disable when you switch maps or go into sector space.

    And that is the heart of the problem, they should stay on until you disable or change the variety, if they are going make a system like this, they need to stay persistent. I love the abilities, they are something cruisers have desperately needed for a very very long time, but people forget at times, they need to stay on just like any of the rest of the persistent bonuses.
  • admrenlarreckadmrenlarreck Member Posts: 2,041 Arc User
    edited September 2014
    That link is blocked by ARC, and the blog itself was not transferred to the ARC all thats left is a pic of the buttons.

    As for not seeing the others using the arrays, I have noticed and I also seem to remember this from the blog that if two ships use the arrays. The one that activates them last cancels out the one before it. Even if that was not the intended way for it to work I have found that it is how it is working.

    Plus there is a bug with these that prevents them from activating even if you turn them on. I've had mine canceled out in STF's before by others activating the commands on thier ship, and then mine glitches so it will not activate period.
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