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Okay so I suck at PvP..I TRY DANG IT

askrayaskray Member Posts: 3,329 Arc User
edited September 2014 in PvP Gameplay
So after flying into Kerrat last night..and getting stomped pretty fast heh, I decided that perhaps I should start making a loadout for my ship for pvp.

Here is my current build: http://skillplanner.stoacademy.com/?build=askraybuild_0

No I don't have any rep's maxed out (omega is at tier 4), I should probably do more fleet stuff to get Advanced MKXII's heh, I don't DOFF much but I got most of it at least Rank 3 (okay some of it rank 3..), so not super bad right lol, but I do like to do the undine stuff from time to time so that's something right?!

Kinda realizing I spend most of my time in game TRIBBLE around...and also realized I never did my space/ground traits lol.

Anywho besides being told "scrap it all you suck" what can I do to improve my little carrier for pvp? I'm not exactly rich, but I'll work what what I can and if I have to work at it okie dokie then.

Thankies :)
Yes, I'm that Askray@Batbayer in game. Yes, I still play. No, I don't care.
Former Community Moderator, Former SSR DJ, Now Full time father to two kids, Husband, Retail Worker.
Tiktok: @Askray Facebook: Askray113


Post edited by Unknown User on
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Comments

  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    edited September 2014
    Well, its better than everyone else I've offered build advice to today. :)

    PvP, support role: http://skillplanner.stoacademy.com/?build=askraybuildpvp_0

    PvE: http://skillplanner.stoacademy.com/?build=askraybuildpve_0

    Doffs for both are two Damage Control Engineers to reduce EPTX cooldown, one Matter/Antimatter specialist for A2D, two Conn Officers for TT cooldown reduction.

    Cycle EPTW/EPTS and A2D/A2SIF for yourself, use Grav Well for Crowd Control, ideally when your opponent doesn't have access to something for breaking free - the remaining abilities can be used for support.


    PvE - similar, but now cycle BFAW+APB as well, TT whenever it is up. once again, grav for Crowd control. If you want to be picky you would swap weapons to normal AP [CrtD]x3 instead of Voth AP [acc]x3, but it will still be more than enough.



    And I suggest you take a note of everything and delete the thread before more KDF show up. :) (See below)
  • dahminusdahminus Member Posts: 0 Arc User
    edited September 2014
    Damage or support?

    The bastion makes an amazing healer
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • askrayaskray Member Posts: 3,329 Arc User
    edited September 2014
    dahminus wrote: »
    Damage or support?

    The bastion makes an amazing healer

    I've always been more of a support role type person so I can go that route :)
    Yes, I'm that Askray@Batbayer in game. Yes, I still play. No, I don't care.
    Former Community Moderator, Former SSR DJ, Now Full time father to two kids, Husband, Retail Worker.
    Tiktok: @Askray Facebook: Askray113


  • stoutesstoutes Member Posts: 4,219 Arc User
    edited September 2014
    Hey askray!

    I have an experimental build I've been using on two of my chars, it's more or less based on drain. I've been amazed about it's performance and how it handles in Ker'rat. I've even killen Queen Scora with it :D (although I believe she had the voth bring-back-to-life console with her). We both approved me having fake killed her :cool:.

    Anyhow, it's this build. You might want to take a look at the skill plan as well, since that's what my build is based on.

    EDIT; Pretty much based on escorts, but can be adapted to cruisers as well. The above build is even that much capable without rep or fleet stuff.
    maxvitor wrote: »
    Nerf is OP, plz nerf
    That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.

    I call it, the Stoutes paradox.
  • dahminusdahminus Member Posts: 0 Arc User
    edited September 2014
    http://www.stoacademy.com/tools/skillplanner/?build=dahmsbastankredux_0

    Made the build a month or so ago for a fleetie. You won't kill anyone...but you won't exactly die yourself.

    Cheers
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • pieeatterpieeatter Member Posts: 0 Arc User
    edited September 2014
    I'm going to vape every single bastion I see from now on... BTW did I miss what doffs your using?
    Punish the feds!!!
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    edited September 2014
    stoutes wrote: »
    Hey askray!

    I have an experimental build I've been using on two of my chars, it's more or less based on drain. I've been amazed about it's performance and how it handles in Ker'rat. I've even killen Queen Scora with it :D (although I believe she had the voth bring-back-to-life console with her). We both approved me having fake killed her :cool:.

    Anyhow, it's this build. You might want to take a look at the skill plan as well, since that's what my build is based on.

    EDIT; Pretty much based on escorts, but can be adapted to cruisers as well. The above build is even that much capable without rep or fleet stuff.
    since when do you PvP? i thought you were just a foundry guy
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2014
  • notrealednanotrealedna Member Posts: 1,028
    edited September 2014
    http://skillplanner.stoacademy.com/?build=ednashealer101_4922

    thats full healer with no a2b faw fbp

    you will need :

    *2 research lab doffs to reduce cd for sci team
    *if possible warp core doff that cleans debuffs with eptx (is good because it will clean debuffs on yourself and can keep sci team for your team you want to heal)
    *fabrication engineer doff that adds 8s to rsp ....it will make that rsp last more thus more tanking
    *2 maintenace engineer to make that reduce cd for enginering team III

    with that you can/should be able to heal even in premades premades .
  • stoutesstoutes Member Posts: 4,219 Arc User
    edited September 2014
    since when do you PvP? i thought you were just a foundry guy

    Hehe, for a year or so. Did quite some matches with a prvious fleet i was in. Now only doing ker'rat once in a while for the funzies.
    maxvitor wrote: »
    Nerf is OP, plz nerf
    That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.

    I call it, the Stoutes paradox.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited September 2014
    askray wrote: »
    So after flying into Kerrat last night..and getting stomped pretty fast heh, I decided that perhaps I should start making a loadout for my ship for pvp.

    Here is my current build: http://skillplanner.stoacademy.com/?build=askraybuild_0

    No I don't have any rep's maxed out (omega is at tier 4), I should probably do more fleet stuff to get Advanced MKXII's heh, I don't DOFF much but I got most of it at least Rank 3 (okay some of it rank 3..), so not super bad right lol, but I do like to do the undine stuff from time to time so that's something right?!

    Kinda realizing I spend most of my time in game TRIBBLE around...and also realized I never did my space/ground traits lol.

    Anywho besides being told "scrap it all you suck" what can I do to improve my little carrier for pvp? I'm not exactly rich, but I'll work what what I can and if I have to work at it okie dokie then.

    Thankies :)

    Glad you could finally join the fun. Now if we could get a dev to do it also.

    Step 1:
    Get those reputations up. It takes 40 days, but the marks grind is easy. Heck even the Romulan one since they finally fixed the red alerts. Someone correct me if I'm wrong, but the marks he needs are 1,200 per rep?

    Step 2:
    Follow the advice of my fellow PvPers. Also, Kerrat is much less forgiving than pug PvP matches, specially when things get heated in there between HOBOs and Feds.

    Step 3:
    Keep adjusting until something works. Took me a while to get something that would survive the harsh world of PvP.

    Welcome to the wonderful world of PvP. Enjoy.

    P.S. I'm only good for giving advice on science drain builds and some other exotic sci builds, but you already have an awesome ship with that Voth Bastion. Damn thing is hard to kill with an engineer flying it once you get the hang of things.
  • ddemlongddemlong Member Posts: 294
    edited September 2014
    cbrjwrr wrote: »

    Doffs for both are two Damage Control Engineers to reduce EPTX cooldown, one Matter/Antimatter specialist for A2D, two Conn Officers for TT cooldown reduction.

    Now some of the stuff I have read says 2 DCE and 2 EptX is all one needs, while 3 is overkill. However couple posts I see have recommended the 3 DCE for an almost guaranteed when running 2 EptX abilities. Where it gets confusing is the Doffs do not stack instead each one takes an individual roll of the dice to hit the reduction if the prior one misses.

    Anyone care to post up the math? Am I wasting a Boff slot running 3 purples and 2EptX? :confused:
    I use to do 100K DPS, but then I took an arrow to the knee.


    Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
  • thisslerthissler Member Posts: 2,055 Arc User
    edited September 2014
    ddemlong wrote: »
    Now some of the stuff I have read says 2 DCE and 2 EptX is all one needs, while 3 is overkill. However couple posts I see have recommended the 3 DCE for an almost guaranteed when running 2 EptX abilities. Where it gets confusing is the Doffs do not stack instead each one takes an individual roll of the dice to hit the reduction if the prior one misses.

    Anyone care to post up the math? Am I wasting a Boff slot running 3 purples and 2EptX? :confused:


    MMMMmmmmm....MATH!

    That's handy. Bookmark it.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2014
    thissler wrote: »
    MMMMmmmmm....MATH!

    That's handy. Bookmark it.

    But you must explain as well! You have to cover the number of DOFFs, the number of activations occurring during the overall CD, the triggered CDs, what the actual reduction results in, and why you might want two activations instead of just one during a cycle of both! :P

    The post should require 2-3 actual posts because it won't fit in just one!
  • thishorizonthishorizon Member Posts: 1,158
    edited September 2014
    First thoughts, you have a pve build. Anything works there.

    Two, kerrat is a sharks nest.

    Three, stop moving my threads to ten forward when they are pvp focused...... Lol sorry had to throw that one in there Askray.


    That being said. It's a support ship. Think suppression, crowd control, heals. In whatever order you feel your playstyle adapts itself to the most. At most ships have 1 or 2 priorities or focuses. The percentage of how you balance your boffs and doffs is really up to you. Pilots choice so to speak.


    A lot of people will offer build advice, and it's all good food for thought. What matters more is what you do with the layout.

    Test, and find what works best for how you play. Very few of us can play multiple roles. Find what's best for you bro.

    Have fun kill bad guys.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited September 2014
    Being an engineer in a Bastion, he could do well being a tank/healer which takes practice to be effective at it. The other problem is he'd have to buy the Biotech Patch trait for that which has gotten expensive.
  • askrayaskray Member Posts: 3,329 Arc User
    edited September 2014
    lucho80 wrote: »
    Being an engineer in a Bastion, he could do well being a tank/healer which takes practice to be effective at it. The other problem is he'd have to buy the Biotech Patch trait for that which has gotten expensive.

    Is that in a lockbox? I got a few traits I think I've never used. Or I could "borrow" zen from my husband, open up a ton of lockboxes and find it.... Assumingbhe doesn't look at his zen hehe.
    Yes, I'm that Askray@Batbayer in game. Yes, I still play. No, I don't care.
    Former Community Moderator, Former SSR DJ, Now Full time father to two kids, Husband, Retail Worker.
    Tiktok: @Askray Facebook: Askray113


  • jjdezjjdez Member Posts: 570 Arc User
    edited September 2014
    stoutes wrote: »
    Hehe, for a year or so. Did quite some matches with a prvious fleet i was in. Now only doing ker'rat once in a while for the funzies.

    Wow those days feel so long ago now...

    To Askray: my vote from what I've seen here is for Edna's build. Being the healer can seem lame at first, (like it did for me), but once you start to get the hang of it keeping your team alive can be quite the thrill. Also provides a new way to keep the excitement going in a game that can become very one dimensional very quickly.

    To Lucho: I've been dabling with a healer a lot lately and have been doing quite well without biotech patch. I understand it would be a great bonus to have, but it's approaching the point of not being worth the cost, especially for someone that isn't sure if true healer is the right path.
  • edited September 2014
    This content has been removed.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2014
    edit: Meh, never mind - I'm just going to crawl back over to flying around in circles going wheee...
  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    edited September 2014
    ddemlong wrote: »
    Now some of the stuff I have read says 2 DCE and 2 EptX is all one needs, while 3 is overkill. However couple posts I see have recommended the 3 DCE for an almost guaranteed when running 2 EptX abilities. Where it gets confusing is the Doffs do not stack instead each one takes an individual roll of the dice to hit the reduction if the prior one misses.

    Anyone care to post up the math? Am I wasting a Boff slot running 3 purples and 2EptX? :confused:

    DCE doffs have a chance, varying with quality, to reduce EPTX cooldown time. If they proc, it cuts 30% off a cooldown. (13.5 seconds) White is 20%, VR is 35% rest are in between, per doff.

    This allows potential for 95.18% uptime on two EPTXs, and makes a third a cooldown mess to integrate. Just use 2.

    Because they are chance based, even with 1 VR doff it wont proc very often, certainly not reliably, so you use two or three - depends on what other Doffs you want to run.


    If any of the doffs proc, then cooldown occurs - if additional doffs proc, no change. Thus, additional Doffs are used to increase the chance.
  • giotarizgiotariz Member Posts: 652 Arc User
    edited September 2014
    http://skillplanner.stoacademy.com/?build=ednashealer101_4922

    thats full healer with no a2b faw fbp

    you will need :

    *2 research lab doffs to reduce cd for sci team
    *if possible warp core doff that cleans debuffs with eptx (is good because it will clean debuffs on yourself and can keep sci team for your team you want to heal)
    *fabrication engineer doff that adds 8s to rsp ....it will make that rsp last more thus more tanking
    *2 maintenace engineer to make that reduce cd for enginering team III

    with that you can/should be able to heal even in premades premades .

    *quoted for great build*
    Sad Pandas PvP - Starfleet Dental Member - Lag Industries Leader
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    we've broken all our bonds, but life kept going on, what a time, what a time it was..." - Clem Tholet
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    Operation Dingo 1977

  • havamhavam Member Posts: 1,735 Arc User
    edited September 2014
    Uhh shouldn t this be in the ships n builds section? If you are trying something maybe Ten Forward can give some pointers...lot s of ppl pointing out all kind of things in there
  • gregkanegregkane Member Posts: 278 Arc User
    edited September 2014
    I modified ednas slightly-personal prefereance n all that jazz 2 sci team cd doffs, 2 eng team cd doffs acleanse doff amd somit of ur chpice :)


    http://skillplanner.stoacademy.com/?build=askraygk1_0

    As atated with ex comin up mayb better to spend the time doing the rep stuff and stockpile marks/ec/dil for mkxiv gear
  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    edited September 2014
    havam wrote: »
    Uhh shouldn t this be in the ships n builds section? If you are trying something maybe Ten Forward can give some pointers...lot s of ppl pointing out all kind of things in there

    Yeah, but if he puts it in PvP the readers and posters will be the people he will be flying alongside/against - Pick up information from the banter when it goes off topic a bit.


    For example, Askray now knows HoBO will see him as a target as piehatter has seen this thread and is 99% certain to pass on that information to others - essentially, now is officially a bad time to be a fed-side Bastion pilot at Ker'rat.


    Fed-side PvPers however, also now know to form Fedballs around any Bastion Flight Deck Cruisers running AP weaponed support set ups on the off chance a vaper goes for the mod-killer glory.
  • torachtorach Member Posts: 259 Arc User
    edited September 2014
    Speaking from experience, the only way you could get your build to be successfull is to "make it your own".

    If someone gave you a build, you would still need to learn how to fly that build... every build is unique, and a successfull build for PVP comes from experience and playstyle.

    Also, there are builds that work better in ker'rat than in arena, and the other way around, so you need to ask yourself what do you want your ship to do. Do you want to be a healer, tank dps, cc? or would you like an allrounder that could tank and dish out some damage as well? Do you want a theme build, meaning a drainboat, particle generator boat, or something like that..

    The build you posted Askray has a huge potential of becomming very tanky if you would utilize your boff power correctly, also you really should considder getting some neutroniums instead of those sci consoles from rep store, and perhaps go for all beam arrays on a boat like that. Other than those changes, i would go into a phase where you do a period of trial and error runs. The only way to make that ship "yours" is to do this. To do PVP well, you need to take your time, and be prepeared to xplode alot in the first weeks, or even months before you learn how to time your boff powers correctly. Also binding keys to change your power presets when you need is very essential in survival in PVP. Well, some builds dont need it, but for every build using the correct powerlevels could be the difference between death and victory.

    Personally spent many many months flying an escort in PVP, i mostly PVP with my fleetmates from Proteus Fleet (Always stay awesome Proteus!), i went to ker'rat and got hooked, i xploded so much there, but i also learned alot, how to survice.

    There are no "rights or wrongs" in PVP, because if there was, everyone would fly the same build, but with the ammount of diversity we got here, i would urge anyone to open their minds and figure out new ways of setting up a good PVP boat. I have the best of time when i fight against someone that has something completely new, and innovative!

    So my advice is, "make it your own". It takes time, but your builds and piloting skill will eventually adapt to become awesome!


    PS. This is also why i suspect so many people stay away from PVP in this game, it takes alot of time to get the hang of it. And the only PVP arenas/places you can go, are packed with veterans, so there are no places for new PVP'ers to "start", they are dropped right into the devils pit, right from the start...If cryptic could make something for PVP, where you would get a ranking system, they could balance the whole thing from this, and when you queue up for PVP, or enter ker'rat, you could face more or less equal oponents.
    "Better were the days when mastery o' space came not from bargains struck with eldritch creatures... but from the sweat of a man's brow and the strength of his back alone. Ye all know thi's to be true!"
  • pieeatterpieeatter Member Posts: 0 Arc User
    edited September 2014
    cbrjwrr wrote: »
    For example, Askray now knows HoBO will see him as a target as piehatter has seen this thread and is 99% certain to pass on that information to others - essentially, now is officially a bad time to be a fed-side Bastion pilot at Ker'rat.

    Are you kidding? Its on our fleet message of the day... There is a bounty out for videos and screen shots:)
    Punish the feds!!!
  • colonelkiracolonelkira Member Posts: 82 Arc User
    edited September 2014
    giotariz wrote: »
    *quoted for great build*

    That build doesn't have polarize hull, but double HE. Yeah, great one.
    58. / SvK
  • edited September 2014
    This content has been removed.
  • wast33wast33 Member Posts: 1,855 Arc User
    edited September 2014
    pieeatter wrote: »
    Are you kidding? Its on our fleet message of the day... There is a bounty out for videos and screen shots:)

    hell, really made me laugh :D.... though i sadly know it's probably true lol. would post my bastion build, but actually it's for a tac, so yeah ;(...

    edit: right done it shouldn't be too hard to survive some hobos on an engie ;).
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