Seriously, getting sick of being in groups larger than 5 people.
If you are going to show me everyone elses weapons firing around me, SHOW MINE AS WELL.
This has always been a big problem and I thought it would go away when I had a system I could run the game at full graphics on but nooooooooooooo.
http://i.imgur.com/S4yCr4V.jpg
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I go to the Undine space battlezone and the more players in a single spot, the more graphics lag I get. It makes the whole game stutter where everything on screen and the sounds moves for a split second then stops for a split second over and over again until the enemies are gone and nobody is shooting anything.
My current issue is I cant see the shards coming at me in Elite CC. So Im constantly being pummeled by The Crystalline Entity.
And since Im a Cannon geared Tac/Escort Captain. I get it even worse since I cant simply turn to a new shield facing when my front facing goes down. Fortunately I only seem to go down about once a round to the random two shards following each other. But its still annoying that I can see everyone elses rainbow beams but not the very enemy Im facing.
Time will only tell!
Daizen - Lvl 60 Tactical - Eclipse
Selia - Lvl 60 Tactical - Eclipse
This! Oh so much this! I can max out star citizen and it causes no problems whatsoever which is a million times more gpu and cpu taxing then sto but yet the ui in this game is so bad that sometimes my entire ship vanishes and I have no clue what direction I'm facing or where I'm shooting cause I can't see my weapons either.
Unfortunately this will never get fixed because it doesn't generate income for cryptic and if it does ever get fixed, it will be a miracle. I completely expect the graphics to break down even further in X2 since something always breaks when they release stuff.
Yeah but that's a different type of game engine used and different company etc. STO high end. Are you on laptop instead of full desktop PC. I know this game can use lower settings instead of using the Max settings I use that on my Desktop PC here.
Time will only tell!
Can't compare these the other game with this one. Of course they would need to shutdown the game and install expensive servers and redo the Game Engine along with new coding. If they did it right would really have test models local and say in Europe to see how everything is flowing. Since there are mostly 15/16 players in 8472 limit that number and spawn out less 8472 contacts and Goo/Bubble.
Voth Ground Zone can be taxing at times too. Like way to many things going on and you can see the Game Engine start to do the choppy hustle..
Time will only tell!
This is the thing though. Not too long ago people with somewhat low end pc's didn't have too many if any at all ui problems within sto. Very recently and I mean very recently framerates have sunk to all time lows. The best solution would be to overhaul the engine but I understand that is not a feasable option for many reasons.
What cryptic needs to do is better optimize and tweak the existing code so it's not a complete cluster ****. The problem of doing that is I'm willing to bet that the total lack of fixing many and many of the bugs over the years has directly contributed to the ui breakdown.
The point I'm trying to make is that even with all the new spam going on in battles cryptic could easily fix up there code to make it more stable. The problem here is that they would have to take time out of making scam boxes to have a programmer go in and clean up the code abit and there going to be extremely reluctant to do it since it would cut into there profit margin.
Without a serious infrastructure overhaul, the performance will likely continue to deteriorate, the end result being a game that is unplayable regardless of system specs.
Game engines aren't immortal, Cryptic.
This actually is quite common in software development.
Star Trek Online is pretty on the outside, but internally it's a [REDACTED].
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Undine zone is freaking rediculous with 15 people...5 is enough anyway, maybe it would actually be a challenge then to kill all 3 planetkillers in time.
Same with crystaline catasprophy...it is more than doable with only 5 people (2 are AFK anyway most of the time, and another 2 blow up constantly)
They need to fix the underlying problem.
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The problem with that is the area is quite large. And if you dont blitzkreg the map quick enough areas of the map will be 're - taken' by the Undine. Forcing you to back track to those areas and re-secure them. It happens all the time even when youre in a 15+ manned map. I seriously doubt 3-5 players would be able to anything besides cut down on the spam that forces your game to pretend things are invisible.
As for the Crystalline Entity. This is a simple too many things going on at once problem that was directly caused by the overhauls done by Cryptic to make it 'more' interesting. Theres just too many moving parts and individual mobs involved for it to work properly.
I understand they wish to provide us an overwhelming experience that makes us feel like we're truely apart of some Epic Space Battle but if the engine cant take it. They should know better then to aim for it.
Agreed with the OP and with the above .
Considering that owners of modern graphics cards have not reported a single benefit from the Season 9 graphics update, yet plenty of people complained about graphics issues and overheating, I think it's time that Cryptic takes a look at reverting the STO back to a per-Season 9 graphics status .
If they can't optimize the new coding then revert it back .
They will be doing themselves and their new / old players a favor .
I hate to think X2 will lunch with the way things stand now .
Before that patch every thing was on highest setting and working perfectly !!!
I agree with aelfwin1: If they can't optimize the new coding then revert it back .