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Phaser Change Idea

hpgibbshpgibbs Member Posts: 395 Arc User
I prefer using phaser myself. I use either elite fleet, advanced Andorian fleet, recently phased bio matter and biomolecular as well. Phaser is my damage type choice. More on this later

Let's start with the damage availability
Antiproton (only if you can make the critical system work. If you can't, won't be top)
True top: Plasma. Primarily because of the embassy console and the Romulan set.
Second: Polaron. Jem'hadar set
Third: disruptor
Fourth: antiproton
Fifth: phaser
Sixth: tetryon

Phaser teams for PvP are some of the strongest teams, so many shots going off, the phaser proc will take their toll, and are extremely effective. Though with the new research and development release, I'm pretty sure phaser will be made obsolete. I reference this primarily because of the engineering console that adds a +45 damage resistance rating, and with that, and other consoles of similar types, it'll make phaser useless for PvP.

What I'm not particularly understanding from the developers is the malice towards phaser, and being, perhaps the most canon of all weapons, the weapon which most people tend to avoid, just doesn't make sense.

Here's my suggestion: phasers are intended to be a tool, though more shown with hand weapons, on a larger scale, why are ship weapons all that different? Throughout the show, phasers are able to be re modulated and completely changed, yet still be considered a phaser, though on a different frequency. In these shows, the frequency was changed to provide different severities of damage, punching through Borg defenses, getting through enemy shields better and so on. Let's have phasers, while staying on a target longer, have increased shield penetration, up to a point. Let's say +5 shield pen per 5 seconds, stacks 7 times. It'll make phaser more deadly, more feared and let's be frank, effective.

I've not been one to really care about the phaser proc, it's simply not that effective in PvE, can be in PvP, though it seems to be more based on luck. I simply like phasers. Call me canon or what have you, it's my choice.

For those of those complaining that the phaser proc doesn't last long enough max out your subspace decompiler skill.

What do you guys think?
The Grate Lorde Cheesus
Ship build coordinator for The Breakfast Club http://WWW.TBCSTO.COM
Doesn't Owe Anyone EC
Kirks Prot
Post edited by hpgibbs on

Comments

  • edited August 2014
    This content has been removed.
  • hpgibbshpgibbs Member Posts: 395 Arc User
    edited August 2014
    I'm not saying phasers are bad at all. I regularly hit 20k with them. I'm just thinking there could be a more useful proc than what's currently in place.
    The Grate Lorde Cheesus
    Ship build coordinator for The Breakfast Club http://WWW.TBCSTO.COM
    Doesn't Owe Anyone EC
    Kirks Prot
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited August 2014
    I like using phasers on my Fed toons, maybe they don't have the best proc, but that has not stopped me from using them.

    Thanks for the tip regarding Subspace Decompiler. Perhaps I will devote 3 points to that skill when I retrain Fed Engineer skills. That should increase the disable time by 45%.
  • hpgibbshpgibbs Member Posts: 395 Arc User
    edited August 2014
    jaguarskx wrote: »
    I like using phasers on my Fed toons, maybe they don't have the best proc, but that has not stopped me from using them.

    That's how I feel about phasers too. My weapon of choice. And I like the sound that the Andorian fleet phasers make too. also it's kind of fun mixing phaser types, retro phasers, elite fleet, Andorian, biomolecular, and what not, looks like a rainbow build or skittle boat without the problems! It's fun for PvP to do that, blow someone up and post in zone, "Taste the rainbow!"
    The Grate Lorde Cheesus
    Ship build coordinator for The Breakfast Club http://WWW.TBCSTO.COM
    Doesn't Owe Anyone EC
    Kirks Prot
  • lianthelialianthelia Member Posts: 7,896 Arc User
    edited August 2014
    I fail to see how a little more armor is suddenly going to make Phasers suck for PvP? Sure if the shield proc hits it will do less damage...but you'll be doing less damage with plasma or ap as well...
    Can't have a honest conversation because of a white knight with power
  • hpgibbshpgibbs Member Posts: 395 Arc User
    edited August 2014
    lianthelia wrote: »
    I fail to see how a little more armor is suddenly going to make Phasers suck for PvP? Sure if the shield proc hits it will do less damage...but you'll be doing less damage with plasma or ap as well...

    The thing is, people will be shying away from phasers because they will be wanting something that won't be as armored against. There are better options, let's be honest.
    The Grate Lorde Cheesus
    Ship build coordinator for The Breakfast Club http://WWW.TBCSTO.COM
    Doesn't Owe Anyone EC
    Kirks Prot
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited August 2014
    hpgibbs wrote: »
    That's how I feel about phasers too. My weapon of choice. And I like the sound that the Andorian fleet phasers make too. also it's kind of fun mixing phaser types, retro phasers, elite fleet, Andorian, biomolecular, and what not, looks like a rainbow build or skittle boat without the problems! It's fun for PvP to do that, blow someone up and post in zone, "Taste the rainbow!"

    Yeah, I was thinking about using different phaser weapons once I start the Undine rep on my Fed Engineer toon. Waiting for one of my KDF to finish the Undine rep to get the sponsorship token. Gonna install the different phasers on a mirror cruiser and call it the "U.S.S. Skittles Special".
  • tk79tk79 Member Posts: 1,020 Arc User
    edited August 2014
    hpgibbs wrote: »
    The thing is, people will be shying away from phasers because they will be wanting something that won't be as armored against. There are better options, let's be honest.

    Neutroniums give resistance to all types, not just Phaser, and it's the most widely used armor in PvP. In other words, every damage type is already evenly armored against - some slightly more than others with some rep gear etc. But due to Diminishing Returns, that difference is often minimal.
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  • eternal500eternal500 Member Posts: 3 Arc User
    edited August 2014
    the phaser proc may not be the most universally useful, but I always get a rush when my ships phasers drop my targets shields right before a high yield barrage hits.
  • rinksterrinkster Member Posts: 3,549 Arc User
    edited August 2014
    hpgibbs wrote: »
    The thing is, people will be shying away from phasers because they will be wanting something that won't be as armored against. There are better options, let's be honest.

    Min maxers perhaps.

    And not just the 14 year old ones.

    However, I don't think you'll find that phasers disappear (except in CC)

    Their iconic status means someone will slot them.

    And, if it was all about the 'better' options you'd never see anything except plasma, AP and maybe disruptors.
  • baudlbaudl Member Posts: 4,060 Arc User
    edited August 2014
    edalgo wrote: »
    I think phasers are fine. In PvP and PvE.

    I've been able to 30k+ DPS using Acc x2 CrtD exchange phasers on a Fleet Avenger. Nothing special. No additional pet spamming to increase DPS. I don't have the Undine phaser boosting set yet. And they're not even the ideal CrtD x3 for PvE.

    Could I have done slightly better with another type? Yes but only slightly.

    So you don't actually disagree that the proc is practically worthless on phasers?
    The only reason why phasers have become atleast competitive in the last few month is the season 9 phaser/disruptor set...before that, AP and rom. disruptors outperformed phasers and basicaly all the other types by 10-15% (possibly more)

    The proc mechanic is so random, that if it wasn't there, you would see no difference in the perfomance of your ship...not directly, not parsed...nada.


    Does this imbalance matter? No, absolutely not since any content in PVE is simply faceroll and Exp. 2 won't change that.
    And PVP has bigger balance issues than a single weapon type.

    There were already a handfull of good proposals for a proc change, like an additional ACC mod, or only disabling weapon proc.

    anyway, this issue goes way back, and in all those time it didn't even come up that ofeten or even once on the numerous podcasts.
    The devs may be aware that the community wishes for a more useful phaser proc, but it seems unless you don't confront Al Rivera directly in an interview with it, you don't even get a statement out of them. And once there is a statement, they get a ****storm of insults thrown back at them.
    Go pro or go home
  • corelogikcorelogik Member Posts: 1,039 Arc User
    edited August 2014
    Based on what I see in ESTF's no one is shying away from Phaser in the slightest.
    "Go play with your DPS in the corner, I don't care how big it is." ~ Me
    "There... are... four... lights!" ~Jean Luc Picard
  • rinksterrinkster Member Posts: 3,549 Arc User
    edited August 2014
    baudl wrote: »
    The proc mechanic is so random, that if it wasn't there, you would see no difference in the perfomance of your ship...not directly, not parsed...nada.


    It's as random as any other proc.

    It just doesn't show up easily on parsers because its not DPS related.

    As far as i can tell, it works in PvE but there's no icon or anything to tell you.

    The enemy just stops flying/shooting/having shields up for a second or so and then its back on.

    In PvP, if not defended against, it can win a battle.


    But it will never show up on parsers and, without a far more detailed battle stat system, you'll never be able to look at a list of facts and say 'there it is'.
  • corelogikcorelogik Member Posts: 1,039 Arc User
    edited August 2014
    rinkster wrote: »
    It's as random as any other proc.

    It just doesn't show up easily on parsers because its not DPS related.

    As far as i can tell, it works in PvE but there's no icon or anything to tell you.

    The enemy just stops flying/shooting/having shields up for a second or so and then its back on.

    In PvP, if not defended against, it can win a battle.


    But it will never show up on parsers and, without a far more detailed battle stat system, you'll never be able to look at a list of facts and say 'there it is'.

    I see a little ring saying "offline" trigger sometimes on borg gates,.... I don't think npc ships or cubes show it though. With the cubes I think the "icon" is so far inside the cube, that it can't be seen from outside.
    "Go play with your DPS in the corner, I don't care how big it is." ~ Me
    "There... are... four... lights!" ~Jean Luc Picard
  • rinksterrinkster Member Posts: 3,549 Arc User
    edited August 2014
    corelogik wrote: »
    I see a little ring saying "offline" trigger sometimes on borg gates,.... I don't think npc ships or cubes show it though. With the cubes I think the "icon" is so far inside the cube, that it can't be seen from outside.

    AFAIK thats not a phaser proc but the icon for one of the Jemmie consoles. Forget which one.
  • welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    edited August 2014
    edalgo wrote: »
    I think phasers are fine. In PvP and PvE.

    I've been able to 30k+ DPS using Acc x2 CrtD exchange phasers on a Fleet Avenger. Nothing special. No additional pet spamming to increase DPS. I don't have the Undine phaser boosting set yet. And they're not even the ideal CrtD x3 for PvE.

    Could I have done slightly better with another type? Yes but only slightly.

    Actually, normal phasers are kinda ****e in many PvE situations because the NPCs have either an artificial immunity to the proc or such a high resistance to the proc that their offline status is too short to take advantage of.
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  • corelogikcorelogik Member Posts: 1,039 Arc User
    edited August 2014
    rinkster wrote: »
    AFAIK thats not a phaser proc but the icon for one of the Jemmie consoles. Forget which one.

    Odd, since I don't have any Jemmy consoles on my ship,... I'm pretty sure it's due to Phaser proc since I was firing at it when it happened, and then the gate stopped shooting for a few seconds,... I could be wrong though. I'm usually too busy destroying borg stuff to worry about whether my proc has triggered or not.
    "Go play with your DPS in the corner, I don't care how big it is." ~ Me
    "There... are... four... lights!" ~Jean Luc Picard
  • rinksterrinkster Member Posts: 3,549 Arc User
    edited August 2014
    corelogik wrote: »
    Odd, since I don't have any Jemmy consoles on my ship,... I'm pretty sure it's due to Phaser proc since I was firing at it when it happened, and then the gate stopped shooting for a few seconds,... I could be wrong though. I'm usually too busy destroying borg stuff to worry about whether my proc has triggered or not.

    I'm not 100% myself, but I dont recall seeing it in runs where there wasnt a Jemmy ship on the team.
  • ussinterceptussintercept Member Posts: 627 Arc User
    edited August 2014
    Im no where near a min-maxer but Id have to see some evidence that Phasers (the canon versions) will find themselves obsolete before I drop them from my primary builds. Not only do I use these because of its established canon Fed weapon. But the proc itself can be handy.

    In my experience though. The shields are the most important part of a ship. Without it theres not too much standing between you and a kill. So it makes a lot of sense to go with weapons types that eat shields/go through shields/or have a chance of knocking them offline. There would have to be substantial evidence to make me believe my weapon of choice is no longer useful.
  • daka86daka86 Member Posts: 302 Arc User
    edited August 2014
    I love the phaser effect and i do use them because of the canon and i agree the proc i`ts a bit Disappointing and i like to see new poc like phasers that will automatically re-tune with every discharge (shield penetration).
  • phoeniciusphoenicius Member Posts: 762 Arc User
    edited August 2014
    use the xindi phaser, its actually decent for a change, looks good too.
  • lianthelialianthelia Member Posts: 7,896 Arc User
    edited August 2014
    hpgibbs wrote: »
    The thing is, people will be shying away from phasers because they will be wanting something that won't be as armored against. There are better options, let's be honest.

    Except damage type has nothing to do with armor...unless someone in PvP is equipping a specific type of armor...which everyone pretty much uses neutronium/rcs fleet consoles.

    Armor has nothing at all to do with the proc...proccing shields has nothing to do with armor...proccing aux doesn't proccing...well you get my drift?

    I fail to see your point...the armor has higher resistances against phasers...assuming it's neutronium...it also has higher resistance against AP...higher resistance against plasma....higher resistance against dis...well I hope you see where I'm going here again.
    Can't have a honest conversation because of a white knight with power
  • hpgibbshpgibbs Member Posts: 395 Arc User
    edited August 2014
    eternal500 wrote: »
    the phaser proc may not be the most universally useful, but I always get a rush when my ships phasers drop my targets shields right before a high yield barrage hits.

    I will agree, it is pretty awesome
    The Grate Lorde Cheesus
    Ship build coordinator for The Breakfast Club http://WWW.TBCSTO.COM
    Doesn't Owe Anyone EC
    Kirks Prot
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited August 2014
    Unless they have made some recent change, phasers are not effected by SubD skill.

    Also, yes there is a symbol when a phaser proc lands, it also brings up another symbol, showing a phaser immunity for 15secs., after the initial proc which is why phaser procs, are in need of some better changes.
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


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  • tecbulltecbull Member Posts: 48 Arc User
    edited August 2014
    My Risian cruiser Party Boat runs a mix of all colors of phaser, with the undine set. The mixed sounds can be grating with the Retro phasers fore and aft, but I usually score the highest damage, even beating out the Gals. I hit FAW and I'm disco ball in space! With, of course, a round of drinks on the Lido deck afterwards.
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  • edited August 2014
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  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited August 2014
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