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Starship mastery on a per ship basis

vocmcpvocmcp Member Posts: 1,134 Arc User
I'm really excited about todays news concerning the ships.

What worries me is that starship mastery is on a per ship basis. If I'm an escort captain and want to switch to another escort I really don't feel like having to level another ship. Admitted I have no idea about the details but it worries me. Something to alleviate this issue could be:

- per category leveling except maybe Master level 5
- very fast leveling
- make sure this is not bound to the actual ship but the ship class (e.g. if I discard my defiant and get a new one later on I'd like to keep mastery for it.... this is especially true for fleet versions of ships if I owned the zen variant before)

Otherwise this will really kill experimenting with ships. We have the rep grind. We don't need an extensive new grind for ever single ship we fly.

Thank you.
Post edited by vocmcp on

Comments

  • binebanebinebane Member Posts: 557 Arc User
    edited August 2014
    looks like if you want it all you will have to have 4 different ships so you will have (all?) 4 special ship traits... or every t6 will have uniqhe t5 unlockable ability like t5 reputation does.

    with that there will be plenty unique ships for next decade.

    It’s important to note that while these ships don’t always feature a Specialist Bridge Officer seat, all of the Tier 6 ships launching with Delta Rising will feature at least one of these special seats.
    dont really understand this. so there will ne one new new specialist and one new old specalist?
  • atomictikiatomictiki Member Posts: 0 Arc User
    edited August 2014
    Clearly this was a system designed to force you to buy all the new ships... even the hideously ugly Federation one.
    Leave nerfing to the professionals.
  • phalanx01phalanx01 Member Posts: 360 Arc User
    edited August 2014
    vocmcp wrote: »
    I'm really excited about todays news concerning the ships.

    What worries me is that starship mastery is on a per ship basis. If I'm an escort captain and want to switch to another escort I really don't feel like having to level another ship. Admitted I have no idea about the details but it worries me. Something to alleviate this issue could be:

    - per category leveling except maybe Master level 5
    - very fast leveling
    - make sure this is not bound to the actual ship but the ship type (e.g. I discard my defiant and get a new one later one.... this is especially true for fleet versions of ships if I owned the zen variant before)

    Otherwise this will really kill experimenting with ships. We have the rep grind. We don't need an extensive new grind for ever single ship we fly.

    Thank you.

    I agree with you there, the information we've got right now doesn't explain how fast, how frequent and how powerful the changes are for a levelled ship vs a fresh ship. I'm a ship hopper myself and I really do feel that this is a very stupid move on Cryptic's part as well. Consider this: Let's theoretically say that it takes about 10 days of casual play to level a ship to max level and obviously deck it out a bit etc. You get used to said ship and get attached to it. Lockbox or ZEN ship comes... it looks appealing but you simply don't feel like grinding another level/equipment ratio again for a new ship. I'd figure that there'll be people out there that won't bother changing ships that much any more so it could actually play a disadvantageous role towards Cryptic's income from lockboxes or ZEN. Won't be much but still something to consider maybe?
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited August 2014
    As long as it does not penalize you for not being a "master", then I don't think it's too big of a deal.

    Sure it's another "grind", but it sounds like you get "free" abilities or bonuses the longer you fly each ship. Would you rather Cryptic just kill the idea of "ship mastery" so all ships will have the same inherent abilities / stats on day 1 as on day 300?
  • binebanebinebane Member Posts: 557 Arc User
    edited August 2014
    phalanx01 wrote: »
    I agree with you there, the information we've got right now doesn't explain how fast, how frequent and how powerful the changes are for a levelled ship vs a fresh ship. I'm a ship hopper myself and I really do feel that this is a very stupid move on Cryptic's part as well. Consider this: Let's theoretically say that it takes about 10 days of casual play to level a ship to max level and obviously deck it out a bit etc. You get used to said ship and get attached to it. Lockbox or ZEN ship comes... it looks appealing but you simply don't feel like grinding another level/equipment ratio again for a new ship. I'd figure that there'll be people out there that won't bother changing ships that much any more so it could actually play a disadvantageous role towards Cryptic's income from lockboxes or ZEN. Won't be much but still something to consider maybe?
    or people will want new ship for its special trait. unlock it and fly old ship + new special trait from new ship. if i understand how it works corectly...
    i guess trere will be lots of new buttons to press:D:D
    and looks t5 will be really obsolete with t6 having so much new on them. ot at least we will need traits from t6 ships.
  • kjwashingtonkjwashington Member Posts: 2,529 Arc User
    edited August 2014
    binebane wrote: »
    dont really understand this. so there will ne one new new specialist and one new old specalist?

    Truth be told, I couldn't really understand your sentence, but what I took from the line you quoted:

    All of the T6 ships that come with the launch of DR will have a specialist slot, but some other T6 ships in the future won't
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  • binebanebinebane Member Posts: 557 Arc User
    edited August 2014
    Truth be told, I couldn't really understand your sentence, but what I took from the line you quoted:

    All of the T6 ships that come with the launch of DR will have a specialist slot, but some other T6 ships in the future won't
    yes that makes sense.
  • somebobsomebob Member Posts: 556 Arc User
    edited August 2014
    So...Starship Mastery is how Cryptic gets us to buy ALL the new T6 ships. Smart move, Cryptic. Sneaky, but smart move.

    Makes me glad I don't own a single lockbox or Lobi ship. Or have ever been interested in getting one.
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  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited August 2014
    What I'm seeing is a possible grind and making you want the newer ships. Being one who constantly swaps ships to play around with. This don't sound good for me. And they are making the new ships look really exciting so you will use them. So this sounds like me they wanting to limit what ships you use.

    If I have to choose what ship to level with. I will rather pick one of my current favorites and go from there. I won't bother with the new ship.
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  • flash525flash525 Member Posts: 5,441 Arc User
    edited August 2014
    I think I'll happily be sticking with my current Fleet Ships.
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  • xparr15xparr15 Member Posts: 283 Arc User
    edited August 2014
    What is the problem here? To get better at something, you have to play as that something. How is this a problem? I could understand the per-category leveling but I still think per-ship is better. It gives a player more to work towards instead of being handed it free and then complaining that there is nothing to do. Be thankful that the ship leveling is permanent as it would make perfectly logical sense for your crew to forget their mastery of the starship. I am in complete support with how Cryptic decided to implement this mechanic.

    Also, how does leveling per ship force you to buy all the ships? That makes no sense. Correct me if I am interpreting the complaints wrong.
  • sle1989sle1989 Member Posts: 552 Arc User
    edited August 2014
    This all seems interesting I'll admit, but I want too hear more about the supposed competitiveness and upgrades current top tier ships will get.

    Current clues we have would be this:
    Since Starship Traits can be slotted, they can be used while flying any starship you own even if they are not Tier 6.
    Which means that our current ships can use traits.

    And maybe this:
    Example: At level 50 your Tier 6 starship might have 35,000 hit points, while at level 60 it will have 40,000.
    Depending on the class of ship this could be referring too, that's arguably not that much more powerful than what we have now.

    On a somewhat related note it seems that something ship related is coming on Thursday. The Operations Report mentions that REDACTED is being released that day along with a Utopia Planitia Ship Report. there is also a picture of an Intrepid above this so its a safe bet to say that this is the revamped Intrepid. There is also this:
    we have a new well-known starship being released this Thursday
    I personally think it would sell better if we knew more about the supposed upgrade.
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  • nikkojtnikkojt Member Posts: 372 Arc User
    edited August 2014
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  • banatinebanatine Member Posts: 250 Arc User
    edited August 2014
    farmallm wrote: »
    What I'm seeing is a possible grind and making you want the newer ships. Being one who constantly swaps ships to play around with. This don't sound good for me. And they are making the new ships look really exciting so you will use them. So this sounds like me they wanting to limit what ships you use.

    If I have to choose what ship to level with. I will rather pick one of my current favorites and go from there. I won't bother with the new ship.

    Wait, so they are trying to limit the ship you fly... by providing you with a reward for flying different ships... That you can then use with any OTHER ships...

    Rrrriiiiiiiiiiiiggghhht...
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  • jslynjslyn Member Posts: 1,788 Arc User
    edited August 2014
    nikkojt wrote: »


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  • bluegeekbluegeek Member Posts: 0 Arc User
    edited August 2014
    Seems to me that starship mastery could be retroactively applied to any of the existing VA/LG/SA L50 Fleet and Lockbox ships.

    That would be one simple way of 'upgrading' at least some T5 ships to be competitive with T6 ships, seems to me. It doesn't make sense to me that only T6 ships can do that, if the intent is that T5 ships don't suck in comparison. If the crew gets efficiencies with a ship they're used to flying, they should be able to do that on any ship. We're just talking about passives, right?

    The blog doesn't really explain upgrading existing T5 ships, so we'll still have to wait and see what they intend to do there.

    Speaking as a certified sufferer of altitis syndrome, I can say that I have favorite ships for each alt and they're not necessarily the same. I have zero intention of trying to level up every ship on every alt, so the per-ship basis doesn't bother me a whole lot.

    I probably won't play "gotta have 'em all" where T6 is concerned, either. I do expect I'll want to pick up more than one, provided they aren't all three ship variant bundles.
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  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited August 2014
    vocmcp wrote: »
    What worries me is that starship mastery is on a per ship basis.
    Its poorly worded but the blog seems to suggest that its tied to captain level. There is some RP text about the crew learning the ship, but that is followed by the explicit statement "All Tier 6 ships have the ability to become more powerful as the captain gains Skill Points." Its possible that this will be linked to flight-time or some other kind of ship-xp tracker, but it seems more likely that its just a leveling perk like all the others. Also the ship traits are linked to captain level: "This is a new set of trait slots that will be available to all characters upon achieving level 50." So it seems likely to be a captain level unlock.

    Dunno. Ship XP would be interesting mechanic.
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited August 2014
    To grind the ship to get up levels don't bother me. I been doing all kinds of grinds since LOR came out. I'm still doing 2 separate ones now. What is there to make me want to do it is the kicker. If not what I want, I don't do them.

    It will be hard, but I can pick a ship and go from there. Until I can get the rest built up.
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited August 2014
    STARSHIP MASTERY

    Another interesting aspect of Tier 6 ships is the new Starship Mastery system. This system represents your captain and crew mastering the starship and discovering its full capabilities over time. All Tier 6 ships have the ability to become more powerful as the captain gains Skill Points. This allows the starship to effectively “Level Up”.

    Tier 6 starships start at level 0 and progress to level 5 as the captain plays the game normally. At each level (up to level 4), the starship gains a new passive ability that provides a sizeable boost to a stat like damage resistance, critical hit chance, or hit points. These passive abilities are specific to the ship that has unlocked them and each starship within a given category shares the same package of passive abilities.

    Example: All Battlecruisers have the same four passive abilities in their Starship Mastery.

    ...is the bit from the blog about the mastery.
  • f9thretxcf9thretxc Member Posts: 505 Arc User
    edited August 2014
    If I may humbly suggest, It seems a bit early to get to worried about this just yet, and trust me, I'll be logging into Tribble to test it.

    Given that we don't know how long it will take to level a ship, we may be a bit premature here.

    All that being said, I do share some concerns, But I find worrying about things we can not control, or do not yet know the full picture, causes us more stress than Cryptic.

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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited August 2014
    Something that comes to mind, regarding the mastery and leveling it up while flying the ship "normally" so to speak...does this mean that mastery can be increased in PvP or will folks have to PvE to increase it, eh?
  • drazziidrazzii Member Posts: 104 Arc User
    edited August 2014
    It is still early to worry about the changes, I believe, but from what it sounds like this could take the place of--and possibly simplify--what we have today where C-Store or Lobi ships get "special" consoles. Basically the 5th level trait for each ship is what we'd call a specialized console--except it doesn't take up a console slot.

    That makes it sound intriguing, but also at the same time there is a grind associated with instead of just getting the console.

    Just a thought...
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  • nightkennightken Member Posts: 2,824 Arc User
    edited August 2014
    Something that comes to mind, regarding the mastery and leveling it up while flying the ship "normally" so to speak...does this mean that mastery can be increased in PvP or will folks have to PvE to increase it, eh?

    it said well earning skill points... so anything that get you skill points should be good. if nothing else pvp quests should allow you to. though it may take more time.

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  • zetax1zetax1 Member Posts: 19 Arc User
    edited August 2014
    Tier 6 starships start at level 0 and progress to level 5 as the captain plays the game normally. At each level (up to level 4), the starship gains a new passive ability that provides a sizeable boost to a stat like damage resistance, critical hit chance, or hit points. These passive abilities are specific to the ship that has unlocked them and each starship within a given category shares the same package of passive abilities.


    That means all ship have theiir own askills bus ships of same class like battlecruser have only 5 skils that only battelcruser have while escort will have their owns.
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited August 2014
    vocmcp wrote: »
    I'm really excited about todays news concerning the ships.

    What worries me is that starship mastery is on a per ship basis. If I'm an escort captain and want to switch to another escort I really don't feel like having to level another ship. Admitted I have no idea about the details but it worries me. Something to alleviate this issue could be:

    - per category leveling except maybe Master level 5
    - very fast leveling
    - make sure this is not bound to the actual ship but the ship class (e.g. if I discard my defiant and get a new one later on I'd like to keep mastery for it.... this is especially true for fleet versions of ships if I owned the zen variant before)

    Otherwise this will really kill experimenting with ships. We have the rep grind. We don't need an extensive new grind for ever single ship we fly.

    Thank you.

    I think you're panicking over nothing. A level 0 T6 ship is still going to be more powerful than a T5 or T5.5 ship so if you switch from one T6 ship that you fully mastered to another T6 that you haven't, you're still going to be

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  • cryptkeeper0cryptkeeper0 Member Posts: 989 Arc User
    edited August 2014
    I kinda hope ship consoles become star ship mastery traits... So i can use my scimitar consoles forever :D
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