Hiya folks
If i could pick the brains of any of oyu good folks it would be appreciated.
I have always wanted to make myself a torpedo type boat in this game and have finally taken the plunge wuth the T'Varo retrofit.
The problem is the damage seems to be a bit low and slow, and I think I am going wrong somewhere.
Now this is primarily a PVE build atm.
Front - Harpeng and 3 x Rom Plasma launcher mk XIIs
Aft - Bio Molecular mk XII, Breen cluster, Tricobolt Mine Launcher MKXII
Tactical - 3x Ambiplasma MK XII
Engineering 2 x Neutroniums and Plasma destabalizer
Science - need help here please
I have the 3 Purple Projectile Doffs
Skills wise...
PH1 HE2 GW1
TS1 APD1 APD2 DPB3
HY1
ET1 APSIF1
PH1 HE2
Can anyone see if I have any glaring problems please?
Also what would you recommend for the shield, deflector, engine, singularity and science slots please? ( Bearing in mind I don't have access to fleet gear atm )
Cheers in advance
Comments
For front weapons I use 2x Breen Custer, 2x any plasma torpedo
For aft weapons I use Nukara mines and a plasma torp. (I'm in a B'rel)
When it comes to BO skills the best way to determine what to do is trial and error
Skill tree?
Traits?
2apd?
A dpb3
No hyper rom?
1 ts1 and 1 hy1?
Ya man ton of issues
Do you want the best you can be?
Do you want a plasma variant that pretty good?
Should make a build at stoacademy.com and post it...I'll give you an overhaul
My PvE/PvP hybrid skill tree
http://www.stoacademy.com/tools/skillplanner/?build=mytest1_0
That's the build/rig as it stands atm
As for DOFFs I have 3 Purple Projectile on active
For traits any particular recommendations??
Please bear in mind this character is only a week old so I'm still rep/gear hunting him
With all of your weapons being projectiles, the ambiplasma consoles are doing nothing at all for you. Try to find universal consoles that are useful, or put projectile consoles in there instead.
"There... are... four... lights!" ~Jean Luc Picard
Would you be willing to give up gw?
Would you be willing to try a photon/plasma torp hybrid?
Budget build or the best it can be?
My PvE/PvP hybrid skill tree
Ambiplasma envelopes are the tactical consoles that increase plasma projectile damage
Aux2bat or not...is there a major difference between them?
GW....i can give or take any of the skills.
Photon/plasma hybrid...not heard of that one but sure im game for anything.
As to cost its a limited budget atm but I will be aiming to max it out.
Doffs are in the notes. Use ts3 for gravimetric torp and use the romulan hyper torp as much as you can
My PvE/PvP hybrid skill tree
http://skillplanner.stoacademy.com/?build=onehalfklingontorpvaro2_0
One little question...why two TT when you have A2B...why not put one BO? I mean it's not going to do a huge punch but since you have the EPW up front why not? Maybe even make it proc more since BO crits.
Was a typo, bo is there with the bleed doffs.
My PvE/PvP hybrid skill tree
There isn't as much of a benefit to having warp core potential and efficiency at nine points each IMO. I think six points in each would be satisfactory, and you could use the excess points in a different category, such as shield performance or graviton generators if you use gravity well.
Where do you stand with the Reputation System? Is reputation gear an easily obtainable option for you?
I find this link to be very helpful with deciding the pros and cons of skill point placement:
http://home.comcast.net/~amicus/Skill%20Point%20Effects.htm
Bah, ambiplasmas? Random torps? Actually looks like a pvp build...kinda...
My PvE/PvP hybrid skill tree
Intimidating strike is pretty good too.
From there, I'd say decide which damage type you want, Photon, Plasma, or Transphasic. These are going to be the best bets.
With photon, and 3 VR PWO Doffs, you can get away with 3 forward torps. I recommend Gravimetric, enhanced bio, and a regular bio. then you can put the EPW in the 4th slot to use on the occasion you're not cloaked. It doesn't do much, but it's good for the set bonus, it doesn't detract from your damage, and it may help keep a shield facing down to actually increase damage. I'm also running 2 bio mines on the rear with a phaser turret, until i dig around for a bio turret, or phaser arc array. I'd rather keep forward facing since i've got so much ability to turn, and I may stick a beam target shields on an ensign slot to play with. I like the chances to drop shields.
With Transphasic, set 1 or 2 cluster torps to fire whenever they can, and some rapid reload to help proc the doffs. I had trouble with all forward weapons being on cooldown with 1 cluster, 1 regular, and 2 rapid reloads, so take that for what it's worth.
Eventually I will probably try a plasma build with rom super plasma as first, and omega rapid fire as last to help proc the doffs.
with any of these builds, set your tac consoles to be matching damage type, I like engineering to be armor, and science I use uni consoles.
Hopefully some of that can help.
Also, a warning, the mirror t'varo can't use the beach ball of doom, or ebc.
http://sto-forum.perfectworld.com/showthread.php?t=873351
You can mount 2 Breen Cluster torpedoes, which you should based on most of my parsing in ESTFS.
The BioNeural does very good damage in ESTFs as well. It and the Destabalized Torpedo are the only slow torps that seems to do much. Much of the bioneural torp damage is because of the anti-proton turret and shields.
Have not used the new torps so not sure if they are any good. Everyone is raving about the gravametric and the Biomolecular, but I have not parsed any ESTFs where they were being used.