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T'Varo Torpedo Boat Help

coessecoesse Member Posts: 37 Arc User
edited September 2014 in Romulan Discussion
Hiya folks

If i could pick the brains of any of oyu good folks it would be appreciated.

I have always wanted to make myself a torpedo type boat in this game and have finally taken the plunge wuth the T'Varo retrofit.
The problem is the damage seems to be a bit low and slow, and I think I am going wrong somewhere.
Now this is primarily a PVE build atm.

Front - Harpeng and 3 x Rom Plasma launcher mk XIIs
Aft - Bio Molecular mk XII, Breen cluster, Tricobolt Mine Launcher MKXII
Tactical - 3x Ambiplasma MK XII
Engineering 2 x Neutroniums and Plasma destabalizer
Science - need help here please

I have the 3 Purple Projectile Doffs

Skills wise...

PH1 HE2 GW1
TS1 APD1 APD2 DPB3
HY1
ET1 APSIF1
PH1 HE2

Can anyone see if I have any glaring problems please?
Also what would you recommend for the shield, deflector, engine, singularity and science slots please? ( Bearing in mind I don't have access to fleet gear atm )

Cheers in advance :D
Post edited by coesse on

Comments

  • ooliteflightooliteflight Member Posts: 0 Arc User
    edited August 2014
    I would use universal consoles (that aid escape) from the exchange for your science console slots
    For front weapons I use 2x Breen Custer, 2x any plasma torpedo
    For aft weapons I use Nukara mines and a plasma torp. (I'm in a B'rel)
    When it comes to BO skills the best way to determine what to do is trial and error
  • dahminusdahminus Member Posts: 0 Arc User
    edited August 2014
    Doffs?

    Skill tree?

    Traits?

    2apd?

    A dpb3

    No hyper rom?

    1 ts1 and 1 hy1?

    Ya man ton of issues

    Do you want the best you can be?

    Do you want a plasma variant that pretty good?

    Should make a build at stoacademy.com and post it...I'll give you an overhaul
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • coessecoesse Member Posts: 37 Arc User
    edited August 2014
    Ok thanks for the reply

    http://www.stoacademy.com/tools/skillplanner/?build=mytest1_0

    That's the build/rig as it stands atm

    As for DOFFs I have 3 Purple Projectile on active

    For traits any particular recommendations??
    Please bear in mind this character is only a week old so I'm still rep/gear hunting him
  • ooliteflightooliteflight Member Posts: 0 Arc User
    edited August 2014
    Hot Pursuit and intimidating strikes are among the best you can buy on the exchange for your build imo
  • corelogikcorelogik Member Posts: 1,039 Arc User
    edited August 2014
    coesse wrote: »
    Ok thanks for the reply

    http://www.stoacademy.com/tools/skillplanner/?build=mytest1_0

    That's the build/rig as it stands atm

    As for DOFFs I have 3 Purple Projectile on active

    For traits any particular recommendations??
    Please bear in mind this character is only a week old so I'm still rep/gear hunting him

    With all of your weapons being projectiles, the ambiplasma consoles are doing nothing at all for you. Try to find universal consoles that are useful, or put projectile consoles in there instead.
    "Go play with your DPS in the corner, I don't care how big it is." ~ Me
    "There... are... four... lights!" ~Jean Luc Picard
  • dahminusdahminus Member Posts: 0 Arc User
    edited August 2014
    Aux2bat or non aux2bat?

    Would you be willing to give up gw?

    Would you be willing to try a photon/plasma torp hybrid?

    Budget build or the best it can be?
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • coessecoesse Member Posts: 37 Arc User
    edited August 2014
    corelogik wrote: »
    With all of your weapons being projectiles, the ambiplasma consoles are doing nothing at all for you. Try to find universal consoles that are useful, or put projectile consoles in there instead.

    Ambiplasma envelopes are the tactical consoles that increase plasma projectile damage :confused:
  • coessecoesse Member Posts: 37 Arc User
    edited August 2014
    dahminus wrote: »
    Aux2bat or non aux2bat?

    Would you be willing to give up gw?

    Would you be willing to try a photon/plasma torp hybrid?

    Budget build or the best it can be?

    Aux2bat or not...is there a major difference between them?

    GW....i can give or take any of the skills.

    Photon/plasma hybrid...not heard of that one but sure im game for anything.

    As to cost its a limited budget atm but I will be aiming to max it out. :D
  • dahminusdahminus Member Posts: 0 Arc User
    edited August 2014
    http://skillplanner.stoacademy.com/?build=damstvaro_0

    Doffs are in the notes. Use ts3 for gravimetric torp and use the romulan hyper torp as much as you can
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • onehalfklingononehalfklingon Member Posts: 106 Arc User
    edited August 2014
    I'm gonna go ahead and disagree with Dahm on this one, because I fly my Torp'Varo the way it's meant to be flown, :-D cloaked, and spewing out projectiles of all kinds non-stop. My doffs are in notes as well. In my first KASE in this bird, I parsed 13k.

    http://skillplanner.stoacademy.com/?build=onehalfklingontorpvaro2_0
  • lianthelialianthelia Member Posts: 7,896 Arc User
    edited August 2014
    dahminus wrote: »
    http://skillplanner.stoacademy.com/?build=dahmtvaro_0

    Doffs are in the notes. Use ts3 for gravimetric torp and use the romulan hyper torp as much as you can

    One little question...why two TT when you have A2B...why not put one BO? I mean it's not going to do a huge punch but since you have the EPW up front why not? Maybe even make it proc more since BO crits.
    Can't have a honest conversation because of a white knight with power
  • dahminusdahminus Member Posts: 0 Arc User
    edited August 2014
    lianthelia wrote: »
    One little question...why two TT when you have A2B...why not put one BO? I mean it's not going to do a huge punch but since you have the EPW up front why not? Maybe even make it proc more since BO crits.

    Was a typo, bo is there with the bleed doffs.
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • darinjaneczkodarinjaneczko Member Posts: 108 Arc User
    edited August 2014
    OP,

    There isn't as much of a benefit to having warp core potential and efficiency at nine points each IMO. I think six points in each would be satisfactory, and you could use the excess points in a different category, such as shield performance or graviton generators if you use gravity well.

    Where do you stand with the Reputation System? Is reputation gear an easily obtainable option for you?

    I find this link to be very helpful with deciding the pros and cons of skill point placement:

    http://home.comcast.net/~amicus/Skill%20Point%20Effects.htm
  • dahminusdahminus Member Posts: 0 Arc User
    edited August 2014
    I'm gonna go ahead and disagree with Dahm on this one, because I fly my Torp'Varo the way it's meant to be flown, :-D cloaked, and spewing out projectiles of all kinds non-stop. My doffs are in notes as well. In my first KASE in this bird, I parsed 13k.

    http://skillplanner.stoacademy.com/?build=onehalfklingontorpvaro2_0

    Bah, ambiplasmas? Random torps? Actually looks like a pvp build...kinda...
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • neomodiousneomodious Member Posts: 428 Arc User
    edited August 2014
    I HIGHLY recommend using the hot pursuit trait!
    Intimidating strike is pretty good too.

    From there, I'd say decide which damage type you want, Photon, Plasma, or Transphasic. These are going to be the best bets.

    With photon, and 3 VR PWO Doffs, you can get away with 3 forward torps. I recommend Gravimetric, enhanced bio, and a regular bio. then you can put the EPW in the 4th slot to use on the occasion you're not cloaked. It doesn't do much, but it's good for the set bonus, it doesn't detract from your damage, and it may help keep a shield facing down to actually increase damage. I'm also running 2 bio mines on the rear with a phaser turret, until i dig around for a bio turret, or phaser arc array. I'd rather keep forward facing since i've got so much ability to turn, and I may stick a beam target shields on an ensign slot to play with. I like the chances to drop shields.

    With Transphasic, set 1 or 2 cluster torps to fire whenever they can, and some rapid reload to help proc the doffs. I had trouble with all forward weapons being on cooldown with 1 cluster, 1 regular, and 2 rapid reloads, so take that for what it's worth.

    Eventually I will probably try a plasma build with rom super plasma as first, and omega rapid fire as last to help proc the doffs.

    with any of these builds, set your tac consoles to be matching damage type, I like engineering to be armor, and science I use uni consoles.

    Hopefully some of that can help.
    Also, a warning, the mirror t'varo can't use the beach ball of doom, or ebc. :(
  • seazombie64seazombie64 Member Posts: 114 Arc User
    edited August 2014
    still leveling my character, but I am going to follow this thread when I get there..maybe you can find some useful info in there.

    http://sto-forum.perfectworld.com/showthread.php?t=873351
  • dpsloss88dpsloss88 Member Posts: 765 Arc User
    edited September 2014
    I would ditch the Tricobold mine and use a web mine, and maybe a transphasic mine as well.
    You can mount 2 Breen Cluster torpedoes, which you should based on most of my parsing in ESTFS.

    The BioNeural does very good damage in ESTFs as well. It and the Destabalized Torpedo are the only slow torps that seems to do much. Much of the bioneural torp damage is because of the anti-proton turret and shields.

    Have not used the new torps so not sure if they are any good. Everyone is raving about the gravametric and the Biomolecular, but I have not parsed any ESTFs where they were being used.
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