test content
What is the Arc Client?
Install Arc

Intrepid Escape Pods (texture detail)

flash525flash525 Member Posts: 5,441 Arc User
Because someone's going to say something eventually if it's not solved before release, but see here: http://i.imgur.com/MISG2X1.jpg. Now, if I could direct whoever to the Escape Pods right of the Aft Torpedo Launcher - see the problem?

I should note, that's not an image I took, someone posted it in the screenshot thread (Art Section).
attachment.php?attachmentid=42556&d=1518094222
Post edited by flash525 on

Comments

  • gregbgregb Member Posts: 47 Arc User
    edited August 2014
    think the escape pods are like that on the actual voyager model from the show

    http://www.trekcore.com/images/merch/bonchune/feature-orthographics-top-large.jpg
  • flash525flash525 Member Posts: 5,441 Arc User
    edited August 2014
    Hmm, so they are. I propose some more model smoothing then, cause as it currently looks in-game, that ain't looking right. :eek:
    attachment.php?attachmentid=42556&d=1518094222
  • tucana66tucana66 Member Posts: 710 Arc User
    edited August 2014
    gregb wrote: »
    think the escape pods are like that on the actual voyager model from the show

    http://www.trekcore.com/images/merch/bonchune/feature-orthographics-top-large.jpg

    Rick Sternbach didn't design the escape pod to overlap onto the "spine" section, such as the Cryptic model is showing. flash525 called it correctly.

    This is an issue -- and needs correcting.
  • sfc#5932 sfc Member Posts: 992 Bug Hunter
    edited August 2014
    tucana66 wrote: »
    Rick Sternbach didn't design the escape pod to overlap onto the "spine" section, such as the Cryptic model is showing. flash525 called it correctly.

    This is an issue -- and needs correcting.
    I think Cryptic is going more for screen accuracy rather than what the designer wanted. Compare it to the images here: http://www.ex-astris-scientia.org/scans/intrepid1.htm
  • gregbgregb Member Posts: 47 Arc User
    edited August 2014
    tucana66 wrote: »
    Rick Sternbach didn't design the escape pod to overlap onto the "spine" section, such as the Cryptic model is showing. flash525 called it correctly.

    This is an issue -- and needs correcting.

    Actually if you look at pictures of Voyager you see those escape pods are in the right place. Granted it looks odd and strange but cryptic have gone for a more screen accurate look.

    If they moved them more to the left people would complain they weren't in the right place even if it made sense or not.
  • flash525flash525 Member Posts: 5,441 Arc User
    edited August 2014
    I think Cryptic is going more for screen accuracy rather than what the designer wanted. Compare it to the images here: http://www.ex-astris-scientia.org/scans/intrepid1.htm
    gregb wrote: »
    Actually if you look at pictures of Voyager you see those escape pods are in the right place. Granted it looks odd and strange but cryptic have gone for a more screen accurate look.

    If they moved them more to the left people would complain they weren't in the right place even if it made sense or not.
    I commend the fact that they're trying to get the ship to match the original design as best possible, but I can guarantee people who aren't already aware of this are going to kick up a stink about it later. Surely it's better to address the problem before it's released to the public?

    If it's a simple case of keeping everything looking as it should, then the model needs to be modified slightly to smooth down that area.
    attachment.php?attachmentid=42556&d=1518094222
  • chiefbrexchiefbrex Member Posts: 111 Arc User
    edited August 2014
    It seems to me that they went with the CGI model of Voyager, as opposed to the physical model. On the original studio model, those four Escape Pods are inline with each other, although they are turned a few degrees differently (a few degress clockwise on the port ones, and a few counter-clockwise on the starboard ones). Whereas, on the CGI model, they appear to "bend" with the shape of the saucer, and are no longer on the same plane/line with each other.

    EDIT: If anything, the saucer in that section needs to be "bent" and "bowed" out a bit. On the CGI Voyager, the saucer hull looks more like this. As they are in-game, they're "bent" in the wrong direction. They should bend outwards, not inwards.

    Good call though.
  • sfc#5932 sfc Member Posts: 992 Bug Hunter
    edited August 2014
    chiefbrex wrote: »
    It seems to me that they went with the CGI model of Voyager, as opposed to the physical model. On the original studio model, those four Escape Pods are inline with each other, although they are turned a few degrees differently (a few degress clockwise on the port ones, and a few counter-clockwise on the starboard ones). Whereas, on the CGI model, they appear to "bend" with the shape of the saucer, and are no longer on the same plane/line with each other.

    EDIT: If anything, the saucer in that section needs to be "bent" and "bowed" out a bit. On the CGI Voyager, the saucer hull looks more like this. As they are in-game, they're "bent" in the wrong direction. They should bend outwards, not inwards.

    Good call though.
    Looks closer to the physical model in my opinion because of the lack of the "dip" you mention in the above images.
  • chiefbrexchiefbrex Member Posts: 111 Arc User
    edited August 2014
    I thought so too, but the escape pod placements there, mirror the CGI model more. It's possible they used both for the Updated model, and just simply hybridized.

    But, in the long run, I really don't care. It looks a TRIBBLE ton better than the one on Holodeck. And I srsly hope this will lead to a renewed effort to fix all the canon ships that need fixing.
  • edited August 2014
    This content has been removed.
Sign In or Register to comment.