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Skill tree being replaced?

kjwashingtonkjwashington Member Posts: 2,529 Arc User
As you have leveled up, you’ve spent Skill Points in your captains Skill Tree until you max out at level 50. After the level cap increase goes live, you will continue to level by earning and spending Skill Points earned throughout the new content that will premier with Delta Rising. What will change is that these will only be used to track your progress as you approach the new level cap of 60. You will no longer be using these points in the basic skill tree.

This quote appears to mention that you won't be using the skill tree anymore (unless I'm misreading it), and the dev blog also mentions specialization trees. Are these specialization trees replacing the skill tree, or are they going to be in addition to the old skill tree?

:confused:
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Comments

  • cbob312cbob312 Member Posts: 200 Arc User
    edited August 2014
    I read that as saying that we will level as normal until 50 then enter a different system that just keeps track of your progress.

    Edit: I think that sucks.
  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited August 2014
    It's simple. Avoids the whole 'I have 3 million in xp waiting, treat me different' scenario.

    And they can add more at any time.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited August 2014
    @OP: Good thing you brought this up.

    I recall Geko saying they're basically gonna pull the same cr*p on us as with the rep system, only worse. He literally mentioned taking away skills we've already earned, Like Miracle Worker III, and then letting us buy them back from him -- all in the name personalization, of course.

    If he does what he said in that podcast (dunno which one any more), then he can kiss his sorry game good-bye, as far as I'm concerned (and no, you can't haz my stuff: Cryptic made it bound to account).
    3lsZz0w.jpg
  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited August 2014
    Indeed, leaving the old skill tree untouched saves them a lot of work. They don't have to do any redesign of the existing skills. I suppose it could be thought of as cutting corners, but honestly, it's way easier to do it the way they're doing it.

    I worry about "specializations" because I remember the original STO skill tree but I assume they aren't that stupid.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited August 2014
    My guess is they are copying the Perk system from skyrim. So you use the STO skill tree to spec your toon, then you get bonus abilities as you token up past 50.

    Could work, could be a disaster, could be something else entirely.
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited August 2014
    meimeitoo wrote: »
    @OP: Good thing you brought this up.

    I recall Geko saying they're basically gonna pull the same cr*p on us as with the rep system, only worse. He literally mentioned taking away skills we've already earned, Like Miracle Worker III, and then letting us buy them back from him -- all in the name personalization, of course.

    If he does what he said in that podcast (dunno which one any more), then he can kiss his sorry game good-bye, as far as I'm concerned (and no, you can't haz my stuff: Cryptic made it bound to account).

    I noticed that and was wondering if it was a typo, if they meant III to IV
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited August 2014
    I noticed that and was wondering if it was a typo, if they meant III to IV

    Nope, I was actually *listening* to said podcast, instead of reading the transcript, and he specifically said Miracle Worker III.
    3lsZz0w.jpg
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited August 2014
    meimeitoo wrote: »
    Nope, I was actually *listening* to said podcast, instead of reading the transcript, and he specifically said Miracle Worker III.

    that... will not go over well... perhaps we ought to um.. remind them that we already have III?
  • rinksterrinkster Member Posts: 3,549 Arc User
    edited August 2014
    My guess is they are copying the Perk system from skyrim. So you use the STO skill tree to spec your toon, then you get bonus abilities as you token up past 50.

    Could work, could be a disaster, could be something else entirely.

    Well, except the perk system only kicks in at 50.

    And I tend to agree with those who applaud the idea of NOT integrating pre and post 50.

    Saves a lot of arguments, time and general grief.

    Also neatly sidesteps the huge tons of experience we all have on veteran level 50s now.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited August 2014
    Man, I do wish they would elaborate more!

    Same tree, same amount of points to spend in the tree, then after 50...it's a sink is how I read it.

    It seems the goal after 50 is using xp to just rankup to be eligible for higher mk gear and t6 ships.

    Not sure that's entirely fair to newer ppl; veterans, like yours truly, have tens of millions of spare XP to rank up immediately. Best to just not use current XP at all.

    Also, Askray wrote:

    "The initial question of losing abilities is no, you're not losing anything you're gaining new ranks."

    So, no 'taking away 4 of your 8 skills, and letting you choose which ones to keep' nonesense, then? Gonna hold him to that! :)
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  • vesterengvestereng Member Posts: 2,252 Arc User
    edited August 2014
    @ meimeitoo:

    What abilities are you talking about, trait, reputation or character ones you gain as level rewards?



    Yeah obviously they should force you to play the new adventure zone for 300 days like crafting - where you going to earn a new leveling currency, to streamline the system and make it easier to keep track of everything, with people getting lost in clusters and what not the more currencies the better.


    Pretty stale blog all in all, what it boils down to is "we won't let you auto level same as with crafting, it will be from scratch"

    Which ironically not a single person has asked or considered I guess they planned this blog some time last year
  • nikkojtnikkojt Member Posts: 372 Arc User
    edited August 2014
    meimeitoo wrote: »
    Not sure that's entirely fair to newer ppl; veterans, like yours truly, have tens of millions of spare XP to rank up immediately. Best to just not use current XP at all.

    Also, Askray wrote:

    "The initial question of losing abilities is no, you're not losing anything you're gaining new ranks."

    So, no 'taking away 4 of your 8 skills, and letting you choose which ones to keep' nonesense, then? Gonna hold him to that! :)

    You don't have tens of millions of spare XP. You have tens of millions of spare Expertise, which is not the same as Skill Points. Expertise will continue to be used in the same sinks it is now (boff training, rep/starbase projects), and you will start earning Skill Points after hitting max level again - currently, SP earned post-50 are automatically converted into Expertise. These Skill Points, earned after reaching level 60, will contribute to Specialization upgrades instead of being converted to Expertise, while more sources of Expertise will be added to compensate for the conversion being removed.
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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited August 2014
    nikkojt wrote: »
    You don't have tens of millions of spare XP. You have tens of millions of spare Expertise, which is not the same as Skill Points. Expertise will continue to be used in the same sinks it is now (boff training, rep/starbase projects), and you will start earning Skill Points after hitting max level again - currently, SP earned post-50 are automatically converted into Expertise. These Skill Points, earned after reaching level 60, will contribute to Specialization upgrades instead of being converted to Expertise, while more sources of Expertise will be added to compensate for the conversion being removed.

    You're right about that, of course. Completely forgot. :)
    3lsZz0w.jpg
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited August 2014
    vestereng wrote: »
    @ meimeitoo:

    What abilities are you talking about, trait, reputation or character ones you gain as level rewards?

    I was talking about the skill tree abilities, and was referring to an earlier podcast, in which a dev proposed his idea of taking away a certain number of Tier 3 skills, and letting you then choose which ones to keep (akin to the rep system).

    As has been pointed out by various ppl, though, it was just a podcast, and a dev tossing around some of his ideas does not a solid policy make. And now Askray confirmed that this idea will, in fact, not be implemented. So, in the end, it's all good. :)
    3lsZz0w.jpg
  • walshicuswalshicus Member Posts: 1,314 Arc User
    edited August 2014
    meimeitoo wrote: »
    Nope, I was actually *listening* to said podcast, instead of reading the transcript, and he specifically said Miracle Worker III.

    You don't think that he probably just misspoke?
    http://mmo-economics.com - analysing the economic interactions in MMOs.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited August 2014
    walshicus wrote: »
    You don't think that he probably just misspoke?

    No, not really. Typo I can buy, but one does not go from '2' to '3' when making a speech-typo, as it were. I think it's really what the dev wanted, and very similar to the way the rep system currently works. The idea was to let you ditch things you rarely use, and have you select the ones you really want to keep.

    I guess, in the end, they probably realized they'd never see the end of the ensuing sh*tstorm if they actually implemented this. :)
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  • walshicuswalshicus Member Posts: 1,314 Arc User
    edited August 2014
    meimeitoo wrote: »
    No, not really. Typo I can buy, but one does not go from '2' to '3' when making a speech-typo, as it were.

    People do that all the time! I mean that's probably one of the most common mistakes people can make.
    http://mmo-economics.com - analysing the economic interactions in MMOs.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited August 2014
    walshicus wrote: »
    People do that all the time! I mean that's probably one of the most common mistakes people can make.

    Well, as a reality-check, Miracle Worker (what the dev was talking about) no longer exists at Tier 2 when you reach lv. 50: you only have it at Tier 3 from that moment on.

    Also, even if the Tier 2 skill was still available at lv 50, it would be ludicrous to remove it, and then let ppl choose which ones to keep, as no one in his/her right mind would ever be using MW 2 to begin with when you have already access to MW 3.

    No, the whole idea only ever made sense with Tier 3 skills.
    3lsZz0w.jpg
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited August 2014
    Remember, in Beta ... when they hard capped skill points because they didn't want people to continue to gain point after point after point and cap out the entire tree.

    Yeah. Seems they are now ok with that happening with this new tree?

    Remember how in season 9 they capped traits so people wouldn't keep adding trait after trait after trait, because they wanted a new level 50 to not feel dwarfed by old timey vet level 50s?

    Yeah. Seems they are now ok with new level 60s feeling dwarfed by old timey vet level 60s when the Spec Point disparity grows over a few years.

    Their design decisions make no sense to me anymore.
    [SIGPIC][/SIGPIC]
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited August 2014
    Remember, in Beta ... when they hard capped skill points because they didn't want people to continue to gain point after point after point and cap out the entire tree.

    Yeah. Seems they are now ok with that happening with this new tree?

    Remember how in season 9 they capped traits so people wouldn't keep adding trait after trait after trait, because they wanted a new level 50 to not feel dwarfed by old timey vet level 50s?

    Yeah. Seems they are now ok with new level 60s feeling dwarfed by old timey vet level 60s when the Spec Point disparity grows over a few years.

    Their design decisions make no sense to me anymore.

    let's see what these new skill trees are... before deciding if it's senseless or not...
  • docsantinodocsantino Member Posts: 0 Arc User
    edited August 2014
    cbob312 wrote: »
    I read that as saying that we will level as normal until 50 then enter a different system that just keeps track of your progress.

    Edit: I think that sucks.

    I agree. This game has many skills that require tons of skill points. I really don't see the need to switch to a different advancement system until you go past level 70. Beyond 70, you'd start getting too much overlap.

    If they wanted to include a totally different system, I would be okay with it IN ADDITION TO standard skill points, but not in place of it. I was already making plans on where I'd put those much-needed skill points...and then I found out we're not getting any. As a player and paying customer, this is NOT what I want out of this level cap increase.

    After the rep system nerf, one of my friends and fleetmates quit playing STO. Then my second-in-command goes MIA. Kinda hard to run a fleet when your fleet members lose the incentive to play with each "improvement." If the level-cap increase is implemented without those extra skill points for the existing skill tree, even I would lose interest in playing...and I'm the fleet owner!

    Cryptic, if you're reading this, please include skill points for the existing skill tree with the Delta Rising expansion.
  • walshicuswalshicus Member Posts: 1,314 Arc User
    edited August 2014
    Remember, in Beta ... when they hard capped skill points because they didn't want people to continue to gain point after point after point and cap out the entire tree.

    Yeah. Seems they are now ok with that happening with this new tree?

    Remember how in season 9 they capped traits so people wouldn't keep adding trait after trait after trait, because they wanted a new level 50 to not feel dwarfed by old timey vet level 50s?

    Yeah. Seems they are now ok with new level 60s feeling dwarfed by old timey vet level 60s when the Spec Point disparity grows over a few years.

    Their design decisions make no sense to me anymore.

    I get the impression that the Specialisations act more like Traits than they do the old skill pools. I'd imagine you can only have so many active at a given point, regardless of how many of the entire suite you've unlocked.
    http://mmo-economics.com - analysing the economic interactions in MMOs.
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