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Drain Ship Build

tomgonjinn23tomgonjinn23 Member Posts: 204 Arc User
edited August 2014 in Federation Discussion
I don't remember where I saw it but I have seen discussed builds that allow you to completely drain an enemy of power or at least mostly. I decided that this sounded like a new fun way to play the game and have started leveling a new sci char. I don't really know what to do besides flow cap skill max. This ships I have available for this would be the intrepid you can get with the VA ship token and the tac vesta. Depending on how cryptic handles the lobi and lockbox ship upgrades I may get a wells or a palisade for this build. Any and all help is appreciated.
Post edited by tomgonjinn23 on

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  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited August 2014
    I don't really know what to do besides flow cap skill max.

    3 Deflector doffs
    1 Voth VR Diplomat
    Tyken's 3
    Energy Siphon 2
    Tachyon Beam 2 (If you want to do shield drain, that's up to you)
  • dahminusdahminus Member Posts: 0 Arc User
    edited August 2014
    Vesta seems to be the poor man's choice with the wells being second and the palisade being first.

    TRIBBLE I'm jumping on the band wagon too, a drainer wells has entered the fray
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • arkatdtarkatdt Member Posts: 91 Arc User
    edited August 2014
    I don't remember where I saw it but I have seen discussed builds that allow you to completely drain an enemy of power or at least mostly. I decided that this sounded like a new fun way to play the game and have started leveling a new sci char. I don't really know what to do besides flow cap skill max. This ships I have available for this would be the intrepid you can get with the VA ship token and the tac vesta. Depending on how cryptic handles the lobi and lockbox ship upgrades I may get a wells or a palisade for this build. Any and all help is appreciated.

    Here is what the person said:
    Since you have the three pack, I recommend one of the funniest setups for team PvP and PvE bosses out there. Draaaaaaaiiiiiiinssssss.
    Step 1:Load that bish down with flow caps, respec to max out flow caps too, use aux phaser DHC, max out auxiliary power settings and shields, run Energy siphon 3 and 2 or 3 and 1, with the usual load of sci abilities.
    Step 2: DRAIN YO HEART OUT!! In PvP with a team, this can be very effective as you drain about 60 power from each subsytem of your target and add it to yours, with aux power maxed your aux phaser DHC never run out of juice, and your science abilities are insane. use the quantum focus phaser from the tac variant, that thing is a pain in the TRIBBLE against any enemy. In PvE, you can shut down cubes and tac cubes. Nuff said, one of the best sci builds out there imo.
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited August 2014
    Plasmonic Leech - Drains energy from enemy's sub systems and provide it to you. Only works with energy weapons.

    Polaron Weapons - 2.5% proc chance of -25 to enemy's current power level.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited August 2014
    jaguarskx wrote: »
    Polaron Weapons - 2.5% proc chance of -25 to enemy's current power level.

    It scales with flow caps.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited August 2014
    I don't remember where I saw it but I have seen discussed builds that allow you to completely drain an enemy of power or at least mostly. I decided that this sounded like a new fun way to play the game and have started leveling a new sci char. I don't really know what to do besides flow cap skill max. This ships I have available for this would be the intrepid you can get with the VA ship token and the tac vesta. Depending on how cryptic handles the lobi and lockbox ship upgrades I may get a wells or a palisade for this build. Any and all help is appreciated.

    First thing, drains dont kill, so you still need a way to kill the target after you've drained them out. You need to plan around that. It can be aux-based attack or energy weapons or torps or special consoles or whatever, but you need to build around it.

    Second. Each drain is boosted by your flowcaps, and resisted by the target's power insulators. 100 flowcaps will give 50% more drain over the base amount of whatever you're using, and 100 PI will reduce the final drain by 50%. You always end up draining something but maybe not as much as you hoped. The key is stacking them up so that you have a lot of drains going on all at once, instead of putting all your hopes and dreams into a single heavy drain.

    Third. Some drains are one-time hits, some are drain over-time. The stuff that drains over time is typically more effective in the long haul but they also typically have a hard cleanse that can wipe it out.

    Fourth. Usually the drains go to the subsystem power, but some drains go to subsystem "health" like a shield drain may drain shield cap instead of draining subsystem power. Some things affect them both.

    That is the basics of it. There are dozen-plus things that have some kind of drain effect. Things like polaron weapons have a proc with a one-time drain effect, that is reset whenever the proc is reapplied. Or plasmonic leech console adding a stack of drain effects to weapon fire and giving you free power up to a max quantity of stacks. Target Subsystem Shields will damage the shield health and also give a one-time reduction to the subsystem. There are a bunch of these things, BOFF abilities, gear, consoles, DOFFs, and so on.
  • dahminusdahminus Member Posts: 0 Arc User
    edited August 2014
    OK, I'm making a drain build...i have a stupid idea that I want to see come to fruition....but I have a big question

    1. Is the Voth diplomat doff needed? Need to be fired on to be effective >.>

    2. Is the tykens rift aftershock doff needed? Seems to me, the first tykens does all the work and aftershocks are just there.

    Are they "nice to have" or essential.
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • cepholapoidcepholapoid Member Posts: 284 Arc User
    edited August 2014
    Dahm I found the voth diplomat underperforming compared to something like an extra dce, torpedo doff, or matter antimatter officer. I find the tykes aftershock extremely effective, especially on targets that refuse to get drained.
    My personal opinion is that the voth diplomat is just something nice to have but the aftershock officer is just too good in my opinion.
    cI5XEZr.jpg
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited August 2014
    dahminus wrote: »
    1. Is the Voth diplomat doff needed? Need to be fired on to be effective >.>
    Its more useful in 1v1 than furballs. Very much so since you can remove the random nature of it and make your opponent do less damage with some certainty.
  • cookiecrookcookiecrook Member Posts: 4,544 Arc User
    edited August 2014
    I have an older build of a Mk XII Polaron Vo'Quv with Siphons for pets that worked quite well when I played that character about a year or more ago. Flow Capactor consoles go a long way and Mk XII blues were fairly pricey at the time. 4x of those, maxed Flow Capacitors in the skill tree, and Gravity well to hold them still left an opponent with about 20 power per subsystem in all subsystems.
    <
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    Looking for a new fleet? Drop by the in-game chat channel, "tenforwardforum", and say hi to the members of A Fleet Called Ten Forward (Fed) and The Orion Pirates (KDF). If you already have a fleet you are happy with, please feel free to drop by our chat channel if you are looking for a friendly bunch of helpful people to socialize with.
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited August 2014
    First thing, drains dont kill, so you still need a way to kill the target after you've drained them out. You need to plan around that. It can be aux-based attack or energy weapons or torps or special consoles or whatever, but you need to build around it.

    Yeah, you need something more than polaron weapons for a killing blow.

    I would use a torpedo and the TS boff ability. I would also throw in a GW1 for groups since ships can take damage from exploding ships near by. If you are lucky you get a chain reaction. For a basic torpedo I like using the basic photon torpedo with TS1, 2, or 3. It has a pretty quick cool down of 6 second which can be lowered if you slot at least one PWO Doff. The Breen Transphasic Cluster Torpedo seem to be a very good option if you have completed "Out In The Cold" main story mission. It does not get buffed by any Boff abilities.

    There's also the various rep system torpedoes and I am sure there is some kind of fleet torpedo if you are in a fleet.
  • torad1torad1 Member Posts: 33 Arc User
    edited August 2014
    Just trowing in, the dyson sience destroyer is the strongest drain vessel you can find, as it can stack most flowCaps because of 5sci consoles+secondary deflector, also it has the needed punch to follow up afterwards.
    The Vesta is fine too and voth or wells would be the next coices, however 5sci consoles are quite important to overcome a anti-drain build.
    You should also be a sci captain for subnuke.
    Take Tyken3, Es2, Aceton Assimilator, Plasmonic Leach, TSS innate ability, hit all of them while hazzard isnt avaivable, or start with tSS:A to put out their aux first.
    Then kill them in tac mode with CRF3 and a HY3 from gravimetric.
    Works very well in PvE and PvP
  • dknight0001dknight0001 Member Posts: 1,542
    edited August 2014
    I would take the 5 Sci Console Vesta over the Sci-Destroyers. More Flexibility and IMO a much better looking ship.
    I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. :confused:
    If I ask you a question it is not an insult but a genuine attempt to understand why.
    When I insult you I won't be discreet about it, I will be precise and to the point stupid.
  • norobladnoroblad Member Posts: 2,624 Arc User
    edited August 2014
    TSABC with upgraded JH set using polaron weapons would be my baseline starting point. 8 vs 6 weapons is more procs... and more damage once they are disabled; upgraded JH set bonus on polaron is solid damage.
  • torad1torad1 Member Posts: 33 Arc User
    edited August 2014
    Actual, you do not need to set up for polaron procs to archive a drain boat, neither do you need flexability.
    You need Tykens 3, Es 2, TachyonBeam1 (for deflector doff), Aceton Assimilator, Plasmonic Leach and AS MUCH FLOWCAP AS YOU CAN GET. You are anyways an 1 trick vessel, so be sure to get subnuke 2, and you need to drain even the most resisting ship, so you need to stack as much flowcap and drain as you can.
    And the Dysons can stack the most drain on ferderation side cause of the secondary deflector.
    The Vesta would be the best drain ship if we would have syphon drones on fed side, unfortunatly we dont have.
    Im not sure how it is atm, but it may be that the carriers on klingon side (kar`fi in special) may be the most potent drainers using syphon drones, didnt tested them on a long run.
    And actual the dyson has the needed punch to kill targets, even more than the vesta if it changes to tac mode after using all the drains. Sure, if you think the dysons look ugly (i disagree btw), then you can always go vesta/palisade, the difference is minimal, but it can make the difference in setting a full power isulator build offline, or dont.

    And to noroblad: Sorry, i dont know what TSABC is, however you want to go for those 5 sci consoles, and you need a commander science if you want to be effective in pvp, and i dont know any ship with 8 weapons having both (or even any) of them. Also the polaron proc is too random to settle on, its nice to have but you should not rely on it, and you can take the polaron set on the dyson too, even though i would not recommend it.
  • norobladnoroblad Member Posts: 2,624 Arc User
    edited August 2014
    torad1 wrote: »
    And to noroblad: Sorry, i dont know what TSABC is, however you want to go for those 5 sci consoles, and you need a commander science if you want to be effective in pvp, and i dont know any ship with 8 weapons having both (or even any) of them. Also the polaron proc is too random to settle on, its nice to have but you should not rely on it, and you can take the polaron set on the dyson too, even though i would not recommend it.

    Tal shier adapted battle cruiser. It has ltcmdr sci and universal cmdr, so you can set up officers like a normal sci boat and still carry 2 FAWs. It has 3 sci consoles, so you take a hit there as your tradeoff for having 8 weapons (4/4).

    Polaron with the JH upgraded set gets a nice damage bonus and allows you to fight as well as drain; it is not required and you certainly do not rely on the procs to drain but it does have the procs as part of the package. It won't be (as I said without saying explicitly before) the top notch drain boat. It will be a solid drain boat that can fight well. The dyson would drain better with lower dps; much lower dps if you use the 5 sci console variety.

    If nothing but max flow caps is your goal, carry on with the other ships. If you want firepower too, try my idea (but be sure... its expensive, talking effectively 1k lobi).
  • ryakidrysryakidrys Member Posts: 830 Arc User
    edited August 2014
    I've been working on a drain build recently, but primarily for PvE and not PvP. Many of the folks that have already commented in this thread have commented about drain builds before in other threads, so I hope to summarize a few things.

    Once drained of some power, it gets harder and harder to escape even a mediocre grav well. So, try TR3 with GW1. Use deflector DOFFs with ES and even Tachyon beam to proc the cooldown reduction on GW and TR so you can get them up sooner. Something like starting with a target engines or auxiliary weapon shot, then grav well, then tachyon beam, then energy siphon and hopefully Tykens is ready already and you can have a ship that can't move sapped of most of it's energy and a few weapon shots can finish the opponent.

    The Jem Hadar deflector has the most flow cap bonus. Since you'll probably use at least 1 polaron weapon to go with subsystem targeting, even if it's supposed to be a torpedo boat, consider the jem hadar engines as well.
    for a warp core, the obelisk warp core is often suggested.

    Personally, I use a mix of phased polaron, protonic polaron and dominion polaron beam arrays for the various procs.


    I hope that helps some
  • torad1torad1 Member Posts: 33 Arc User
    edited August 2014
    I personally think you should test the dyson again.
    Your battle cruiser will have to use its com slot for sci, reducing its tac abilitys, so you have just left a lt and a ensing tac, so not many options and how do you want to go with 2 FAW and 2 TT? I dont see many offensive potential out there, and you will have to go broadside, and most important, you have NO TSS, so you will be lacking another -70 drain in one Sub System.
    On the other hand the dyson destroyer stays with its commander tac while still having the commander sci, allowing you to slot much better dps skills like CRF3+THY3 Or APO3+CRF2+THY2
    that combined with a setup of 4 dual heavy cannons up front (dont underestimate the proton dhc it dont get boosted, but it also cant be resistet, and if the enemys uses subspace decompier, they are screwed.
    The other setup you could use would be 1DHC, experimental proton weapon, and gravimetric torp + 2Turret + a omnidirectional for SST, feel this does even more damage, especially your burst with CRF3 and THY 3 is incredible strong when they have no shields.
    I think i would not say that the Dyson Destroyer has a lot less dmg if used properly, also i think the -2 sci consoles and the loss of the secondary deflector combined with the lack of TSS may be a bit too much to drain anyone decent im pvp empty anymore.
    Also i think the battle cruiser would be better suited with a partGen build and a lot of sci dmg, if you want to go sci heavy, using the full set, although i never tried this.

    EDIT: to ryakidrys post above mine (it was posted while i was writing)

    The thing with drain build is not to prevent someone to come out of GW, but if you have the place (LRSV, Palisade) then its fine of course.
    Your main goal is to drain someone to 0/0/0/0 powerlevels, and then destroy them while they are helpless.
    The deflector doffs are very nice, you are right 3 of them should be out there in a decent drain build.
    Jem`Haddar Set is nice, but some might go either with elite fleet tachyon or even full breen set for the additional drain (it works with deflector doffs 2). Also you could consider just Deflector +2piece adapted MACO with a torp build, as they will have no shields anyways, however i would not recommend that as you will have serious doff problems then.
    Also a major goal of a drain build is a well used subnuke to prevent the enemy from hazzarding your drains away.
    Another note: You can TSS:A to bring their aux off instantly so they cant use hazzard anymore.
    Also if you have 15sek time, acitve TSS:A, wait then hit them when combat starts, instantly use TSS: W/S/E to bring another TSS right out.
    Also you should NOT rely on polaron procs, they are too random for that.
    The obelisk core is best because it can boost your aux to 130 what is for sure very good, you should however also consider a elite fleet core, as all your subsytems will be VERY high, so that AMP mod can become really potent.
    Also you WILL need atleast 1 beamarray, if you have a boat with DHC, use a omnidirectional in the back, if you cant afford one use the free onmi antiproton.
    Also a (good) drain build is quite expensive, as you WILL need the plasmonic leech and aceton assimilator console for tons of drain.
    If your full cycle drains around 200-300 in each subsystem youre on a good way as you now should be able to overcome a bit of resistance. the cap is around 66% so if you drain 300 in each sub they will loose 100per sub so mostly 2-3 of their powers will go offline, and for the rest you have TSS.
  • the1tiggletthe1tigglet Member Posts: 1,421 Arc User
    edited August 2014
    I did that for a while until switching to rainbow debuff mode which works really well on my Wells.

    I did the whole polaron proton weapon thing with all of the kit and polaron/proton tactical weapons, with TR III 2 slots of ES2 and one of the slots on my tac with a shield drain option. Pretty much disables anything gives you the energy.

    I did use some of the Doffs that second guy mentioned but I added one for deflector recharge and at the time I had one for recharging particle abilities faster (dunno if you can do that now tho) also it's really fun if you have only two fore weapons and you put something like a Harpeng up front because you destroy the crew while you drain and when the shields go down and the harpeng goes off the crits are exciting!
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