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ashrod63ashrod63 Member Posts: 384 Arc User
edited August 2014 in Federation Discussion
After a couple of years on and off trying to play the game and with an impending level cap raise (and difficulty rise along with it) I need some serious issues sorted out.

To put it simply, my ship feels useless. What sort of levels of DPS, shield levels etc. should I be looking at to do bog standard missions at Vice Admiral without facing certain destruction from a 3 pip ship (after a long, stretched out five minute battle that is inevitably always going to end the same way).

I'm not looking for particular examples, just a rough sanity check to see if it's me or the gear (because judging by other players in team missions I take part in they seem to be causing a lot more damage than I am, and without the back-up I feel rather useless which makes me feel I'm letting the team down a bit).
Post edited by ashrod63 on

Comments

  • quinnb1quinnb1 Member Posts: 0 Arc User
    edited August 2014
    What ship, gear-sets & Weapons are you using? Maybe put your build together for everyone to look at and we can get a better idea of how to help.

    Go here and show us what you got:

    http://www.stoacademy.com/tools/skillplanner/
  • altechachanaltechachan Member Posts: 0 Arc User
    edited August 2014
    What are you flying (as your main) right now? If you can provide an equipment list, your career, boff setup, skills setup, and any other information then we can give you some suggestions. More so, what is your style? If you want to max your DPS, there are ways to do that. If you want to be an unkillable glacier, there are ways to do that too. If you want to mess around with your enemies, there are options as well.
    Member since November 2009... I think.
    (UFP) Ragnar
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited August 2014
    What are you flying (as your main) right now? If you can provide an equipment list, your career, boff setup, skills setup, and any other information then we can give you some suggestions. More so, what is your style? If you want to max your DPS, there are ways to do that. If you want to be an unkillable glacier, there are ways to do that too. If you want to mess around with your enemies, there are options as well.

    This.

    To OP:
    We can't give you a good advice, without knowing where you stand and what you want to acomplish. :o
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • ryakidrysryakidrys Member Posts: 830 Arc User
    edited August 2014
    There is more to completing a mission successfully than DPS. Coordination, and teamwork go well to make things happen. If you feel like you are behind others, you may be. It happens. Sometimes you go in thinking you are going to blow stuff up and you find yourself using your heals for others since they don't leave much more for you to do.
    As others have already replied, use the STO academy skill planner to provide your ship build, and possibly your skills and traits too so folks can provide some advice. It's not all about gear though, good piloting and timing can be very helpful too.
  • artemisa0kartemisa0k Member Posts: 142 Arc User
    edited August 2014
    it has alot to do with how you want to play and your setups, ability's and such

    from personal experience the point where your ship actually starts feeling like its contributing and gets enjoyable is around 5k dps as it increases of course things get more interesting 10k+ dps is where things seem to get really fun :)

    its not to hard really to get up around 5k either pretty much you want to use 1 energy type of weapon and as many tactical consoles buffing that energy type as you can get ideally 3-4, you also want to use 2 tactical ability's to buff the majority of weapons your using ie. beams (fire at will/overload), cannons (rapid fire/spread) I also like to run a torpedo and ability's for them but that's more a personal preference.

    survivability you pretty much need hazard emitters and at least one other hull heal, shields at least 2 ways to heal em is also highly advised

    ideally you want to have your weapon's and shield power as high as possible at all time's since more power to weapons = more damage, shields also function better at 75+ power.

    range also factors in cannons are better at 5k and closer distance to target, not sure on the distance for beam's but they are still ok at a further distance.
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited August 2014
    The game is more than about DPS. In fact I purposely keep my DPS rather low (~3.4k - 3.6k), because it makes doing eSTFs challenging.

    Yeah, I am probably raining on some high DSP'ers game who wants to complete an eSTF in less than 5 minutes. But the most fun I had when doing eSTFs was when I was in group with DPS ranging between 2k to 6k. Yeah, we didn't set any records, but the possibility of being blown up added tension to the game (the Borg is a real threat; just dumb down by Cryptic to make them playable by 5 people) which ultimately made it fun.

    Stomping all over enemies in a blink of an eye is no fun for me. Yeah, I can probably increase my DPS by about 1k using antiproton beam arrays rewarded by the Fluid Dynamic mission, however, I am a traditionalist (at least for now). The canon weapons of Starfleet (at least according to all the TV shows and movies) are phasers so that is what I use. I am sure slotting in Doffs can boost my DPS to about 10k if I wanted to, but for now I do not feel the need.
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited August 2014
    I play with something similar in mind.

    To OP:

    I always PUG (use random groups) so you never know what's going to happen. (that's part of the fun IMO)

    My ship is not 100% made for DPS, i prefer a more balanced approach between defense and offense.
    When PUGing you have to know what to do to win a mission and what to do in to save the mission if things go really bad. Sometimes you have to attack, protect or CC enemy ships.
    This needs a very differnt build than most ppl have nowadays.

    The thing i hate the most aren't ppl. flying weak ships, what i hate are ppl racing through a STF(elite) and killing all the fun for the rest. I don't care for the marks TBH, i want to have a thrilling and exciting game.

    Maybe i'm just a bit old-fashioned. :o
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited August 2014
    ryakidrys wrote: »
    There is more to completing a mission successfully than DPS. Coordination, and teamwork go well to make things happen.

    I think you mean STF, and not mission. I've never needed teamwork or coordination to complete a mission in this game.

    But STFs where you are grouped with others, yeah, teamwork helps.

    To the OP: I'd hold off on getting stuff right now. As is, any Mk XIII or XIV stuff that comes out will most likely be better than what you have now and spending resources now to improve what you have to the tippy top of MK XII seems like a waste of resources. Just know that the expansion with its new levels will provide you gear upgrades through the levelling process. And then when you get to the new level cap, you can start going after pricier end-game stuff then. It'll save you time. And October isn't that far away.

    So how best to prepare for the new levels? Wait. Get upgrades later, when the new marks of gear debut.
    [SIGPIC][/SIGPIC]
  • ryakidrysryakidrys Member Posts: 830 Arc User
    edited August 2014
    I think you mean STF, and not mission.

    Yep, I got messed up on my terms, but you understood what I meant and I hope others did as well.
  • xanderkentxanderkent Member Posts: 34 Arc User
    edited August 2014
    I tend to agree. I'm a level 50 player that has completed all reps etc. and I have relatively low DPS. I'm an engineer that has spec mostly into engineering and science skills. You have to spec your player and your ship to your specific play style. I prefer to tank and out smart my enemy instead of pounding them into nothingness. I did an STF onetime with four Scimitards and didn't get a chance to fire weapons. That wasn't any fun. I want the game to be a challenge hence the reason I tend to stray from DPS. It makes all fights seem more "trek like" and being a fan of Star trek is the only reason I'm here.
    If you set a man a fire he will be warm for a night. If you a man on fire he will be warm for the rest of his life.
  • lystentlystent Member Posts: 1,019
    edited August 2014
    I think you mean STF

    I hear that STFs are just the borg PvEs.
  • coffeemikecoffeemike Member Posts: 942 Arc User
    edited August 2014
    I have 4 toons [3 Fed & 1 KDF]... depending on what you want, you can basically try out all.

    My main is a Fed Joined Trill Engineer on a tac Vesta Class... cuz that's fun on this toon to fly with GW3, Gravimetric Torps, an AP beam weapons with 21.9% crit chance and 102% crit sev.

    My Fed Borg Sci is on a Fleet Chimera Class... cuz I set her up for Disruptor beams with an emphasis on fleet support/healing/debuffing.

    My Fed Borg Tac is in a Fleet Avenger with Phaser cannons for a traditional feel... and DPS/tanking.

    Now my KDF tac on his Monbosh Battleship is built for BFAW on Spiral Wave Disruptors and torp spread as he's DPS support for a fleet/PUG mission.
  • corelogikcorelogik Member Posts: 1,039 Arc User
    edited August 2014
    ashrod63 wrote: »
    After a couple of years on and off trying to play the game and with an impending level cap raise (and difficulty rise along with it) I need some serious issues sorted out.

    To put it simply, my ship feels useless. What sort of levels of DPS, shield levels etc. should I be looking at to do bog standard missions at Vice Admiral without facing certain destruction from a 3 pip ship (after a long, stretched out five minute battle that is inevitably always going to end the same way).

    I'm not looking for particular examples, just a rough sanity check to see if it's me or the gear (because judging by other players in team missions I take part in they seem to be causing a lot more damage than I am, and without the back-up I feel rather useless which makes me feel I'm letting the team down a bit).

    The highest mark or rep gear, in the energy/torpedo type you like, that you can afford. In the highest tier ship you can afford that you like (with as much hull as possible).

    Pretty Much for all uses;
    Tac Team, Engineering Team, Science Team, Hazard Emitters, EP2S/W/E (depends on type of career), APO/APB/APD

    If using cannons;
    CRF/CSV

    If using beams;
    BFAW/BO
    "Go play with your DPS in the corner, I don't care how big it is." ~ Me
    "There... are... four... lights!" ~Jean Luc Picard
  • ryakidrysryakidrys Member Posts: 830 Arc User
    edited August 2014
    lystent wrote: »
    I hear that STFs are just the borg PvEs.

    Not at all. The Borg space STFs have been around for a long time and are well understood, but they are now a small part of what is available. Because they are so well understood by a broad range of players, they are often easier to complete quickly than some of the other content. For example, I find that the Breach is a really fun one, but it takes some time to complete since it almost feels like 5 small STFs rolled into one. If you are trying to work through and grind out dilithium via STFs, 3 of the borg STFs are can be run quickly enough to get a fair amount of dilithium per hour if you have a good team to work with.
    If you get some super fast teams together, you can get through 3 STFs on 4 toons in about an hour. Yes, you have to queue back up quickly and run with folks who already know what the other players will do, but that is a ridiculous 15520 dilithium in an hour! 960 dilithium per STF, times 3 STFs on one toon in 15 minutes is 2880. With 3 omega marks collected along the way, you can turn that in for an extra 1000 dilithium, for a total of 3880 in 15 minutes. Do that on 3 more toons, and you get 15520 in about an hour. I realize that it's not going to happen with pugged runs, and when you have to wait for others needing bathroom breaks at times, but it is possible. Reality is that usually 3 runs of 3 STFs can be completed in an hour, for 11640 dilithium.
  • ashrod63ashrod63 Member Posts: 384 Arc User
    edited August 2014
    Found the source of the problem, it appears that at some point in my time off the skills system was revamped and for whatever reason the system kept the appearance of having the skills in place without providing any of the benefits (in particular the passive buffs from the various abilities providing power, hull healing, extra weapons damage and things like that). A free respect sorted everything out and enemies are dying as I'd expect, some degree of challenge, but not anything too extreme.

    Thanks for your responses at any rate, I've had plenty of communities simply ignore requests for help from other games in the past.
  • altechachanaltechachan Member Posts: 0 Arc User
    edited August 2014
    ashrod63 wrote: »
    Found the source of the problem, it appears that at some point in my time off the skills system was revamped and for whatever reason the system kept the appearance of having the skills in place without providing any of the benefits (in particular the passive buffs from the various abilities providing power, hull healing, extra weapons damage and things like that). A free respect sorted everything out and enemies are dying as I'd expect, some degree of challenge, but not anything too extreme.

    Thanks for your responses at any rate, I've had plenty of communities simply ignore requests for help from other games in the past.

    Well, I'm glad that worked out. Feel free to come around again if you want some build critique.
    Member since November 2009... I think.
    (UFP) Ragnar
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