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retrofit Intrepid decent canon build?

imadude3imadude3 Member Posts: 825 Arc User
edited August 2014 in Federation Discussion
so with Delta Rising introducing a MUCH needed upgrade to the Intrepid class' visuals, i figured i should pull the ol gal out of dry dock.
i'm not very experienced with building science ships, but i do have access to most gear in the game, so would someone mind suggesting a build with the skillplanner?

i don't want a competitive build tho, i'd like a more canon-ish build (torpedos and phasers) so generally, i want a build that'd be fun to use, but also a bit decent. gotta be able to hold my own against those Undine ;)
Maintaining peace through overwhelming firepower.
Post edited by imadude3 on

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  • sjokruhlicasjokruhlica Member Posts: 434 Arc User
    edited August 2014
    You could put single cannons on an Intrepid, but by doing so you'd be losing subsystem targeting, which currently only works with beams.

    Oh wait.. canon... derp.. I suppose two phaser beam arrays , and a photon torp on on each end. Photons have higher base DPS than quantums, due to a faster firing rate. You want steady damage, or dont have any torp skills on your boffs, or jsut spread use photon, if you use torp high yield, go quantum, for better spike damage.
  • questeriusquesterius Member Posts: 8,488 Arc User
    edited August 2014
    You could put single cannons on an Intrepid, but by doing so you'd be losing subsystem targeting, which currently only works with beams.

    I don't blame you since i misread it as well first time around, but he's not asking for a cannon build but for a canon build.

    Having said that, a cannon build is pretty fun as well.
    Toss Counter_Command_Ordnance, Fluidic_Counter_Assault and Silent_Enemy_Set on the Intrepid and you have lots of fun.

    It you like extra power to the photon torpedoes you can throw on Protonic_Arsenal as a finishing touch.

    Add consoles to suit your personal preference and you have a ship geared for fun.
    Make sure to have boff powers with heavy focus on torpedo and cannon powers.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • birzarkbirzark Member Posts: 634 Arc User
    edited August 2014
    questerius wrote: »
    I don't blame you since i misread it as well first time around, but he's not asking for a cannon build but for a canon build.

    Having said that, a cannon build is pretty fun as well.
    Toss Counter_Command_Ordnance, Fluidic_Counter_Assault and Silent_Enemy_Set on the Intrepid and you have lots of fun.

    It you like extra power to the photon torpedoes you can throw on Protonic_Arsenal as a finishing touch.

    Add consoles to suit your personal preference and you have a ship geared for fun.
    Make sure to have boff powers with heavy focus on torpedo and cannon powers.

    I have that similar set up, i have like every item that can increase photon torpedo damage, for some other things you can get the Counter Command Defelctor for accurace and weapon damage and the 2 piece Adapted Maco set gives +25% torpedo damage and crew recovery which is really nice.

    I am not sure but i believe the experimental proton weapon does count as a beam and should work for sub system targeting but requires testing.
  • nymysys1nymysys1 Member Posts: 1 Arc User
    edited August 2014
    I did this on my Fed Sci for a time, and am considering doing it again.

    It all depends on your interpretation of canon. I have not done an exhaustive study of Voyager to determine what abilities would fit from the science end of things, so I will speak mainly of the weapons portion of it, and by weapons I mean what it looked like it used in the show, not what a technical manual says it has under the hood.

    My build is a torpedo build, which synergies nicely with the sci BOFF's need for high aux most of the time as well as the visual representation I gathered from watching Voyager IMO running around shooting ineffectual phaser beams while shooting torps.

    So, my take on it would be:

    Fore: Photon (Normal or Grav), Transphasic, Tricobalt

    Rear: Omni Phaser Array (or use the Omni AP for free), Photon, Transphasic

    Or, if you cannot afford an [Arc] Phaser array, and want to depict a "normal" loadout without the torps they used in only one episode:

    Fore: Phaser array, 2x Photon Torps
    Rear: Phaser array, 2x Photon Torps

    With the latter setup, two or three purple PWO's will make sure you are firing photons as fast as possible. You could also replace the fore phaser array with the Experimental Proton Beam, one of the torps the Gravimetric, and use an [Arc] phaser array in the back; to maintain the canon appearance, you just would not actually use the proton beam (just there for the Protonic Arsenal bonus to photon torps) or you could use it and just handwave it away as some undocumented sci magic.

    How effective you want this to be is up to you. Bits that will enhance generic torp damage would be:

    2 Piece Adapted MACO (engines and shield) with the Counter Command deflector

    Rule 62 Console

    Generic torp tac consoles or torp vuln locators/exploiters (or photons for the pure photon build)

    Other CritH/CritD consoles.

    Run 0 weapons power; use the beam(s) for subsystem targeting, appearances, and as a target marker if you want to make it easy to make sure you have something to shoot at while doing other things (helpful in busy situation or when there is a lot of visual spam/bit of lag like during Undine Planet Killer takedowns). Run max aux.

    If you are looking at sci abilities that would work well with a torp boat, then GW3 for your CDR SCI, Tachyon Beam III (all properly specced and supported by the appropriate sci consoles, of course) for your LCDR SCI's. Again from a "canon" standpoint, that may not fit. I have been considering focusing on Tractor Beams for my rebuild.

    TAC boffs will either be High Yield or Torp Spread. High Yield would be more canon IMO. With High Yield, I probably would not use GW in the CDR SCI in most content. With high yield I would focus on single target sci skills to take down shields.

    EDIT: I did some searches of Memory Alpha for the following terms:

    Gravity Well: nothing indicates VOY or anyone other series showed a gravity well being generated by a ship for any reason; usually things just get sucked into them.

    Tractor Beam: Most references specifying VOY describe them getting hit by Borg tractor beams, but one entry stands out "In 2371, B'Elanna Torres devised a plan to create a subspace tractor beam, which was a standard tractor beam modified to match subspace interference. This modification required more power than a standard tractor beam and could cut through subspace interference. This tractor beam was also able to project long distances. (VOY: "Parallax")"

    Tachyon Beam: "In 2372, Lieutenant Torres attempted to use a sustained tachyon beam to penetrate and destroy the core of the "Dreadnought," a Cardassian missile which had been transported to the Delta Quadrant. The plan failed, however, when Dreadnought, which was equipped with a sophisticated artificial intelligence system, sent a plasma burst along the tachyon beam into Voyager's main power systems. (VOY: "Dreadnought")"

    Photonic Shockwave: No hits on that term, but hits on Photonic Burst and Photon Burst are strictly VOY related.

    Feedback Pulse: "The next year, Kathryn Janeway, Voyager's captain, ordered Lieutenant B'Elanna Torres to send a feedback pulse along a tractor beam being utilized by a group of adolescent Borg drones in an attempt to tear Voyager's deflector dish from the rest of the ship. Rerouting warp plasma, Torres was successful, and the pulse successfully overloaded the Borg cube's shield matrix, which drew power from the same grid as the tractor beam. This allowed the Voyager crew to obtain a transporter lock on several of their crewmembers who were being held captive aboard the cube. (VOY: "Collective")"

    So, for a canon SCI BOFF layout, in the CDR slot, I would go with (in order of preference) Photonic Officer III (if you can get it)/FBP III, and 2x Tachyon Beam III in the LCDR slots, spec fully into Flow Caps and Particle Gens with 4x Flow Caps Sci Consoles.
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