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Ship & gear, great. But what about content?

jengozjengoz Member Posts: 0 Arc User
so here is the info that came out at the Dev panel ..


Tier 6 ships: All 3 factions getting new ships. New class of starship to go along with the new class of boff.
New advancement system: "Beyond 50 level progression system". Progression in the system even beyond level 60. Specialization skill trees to add further character customization.
Tier 5 ships can still be played throughout level 50-60 content. Most existing tier 5 ships can be improved to gain some of the advantages of tier 6 ships. The devs specifically wanted to avoid making things obsolete. More details to come.
Cardassians as either a playable species or as their own faction is "inevitable", but nothing on the table for Delta Rising.
The rank increase to Fleet Admiral will not allow us to control multiple starships. It's still very much a "something Geko really wants in the game at some point" feature.
Secondary deflectors: Still on the schedule. Had to be pushed back due to resources. They're really close to being done.
Lots of old ships need love: Nebula, D'Kyr, Garumba, Aquarius, etc. We'll see some of those starting with Delta Rising.
SHIP UPGRADES WILL NOT BE TIED TO CRAFTING.
Being able to simultaneously run multiple R&D research projects in the same school was a straight-up bug. Al apologizes for the bug going out.
At this point, it's unlikely that any 3rd-party ships will go into the game once all the canon ships have been added.
Increasing the level cap and adding new gear helps to fight power creep because the game is rebalanced for a max of level 60.
Open-jacket versions of the Odyssey dress uniforms make sense at some point, as do more variants of the uniform in general.
There are plans to implement more red alerts similar to the Borg red alert. Maybe in the next year, those can be started on.
The devs do want to eventually bring back a true exploration-type feature to the game. They need to find a smarter way to bring infinite exploration that is interesting and entertaining. Not happening in Delta Rising, though.
Some of the 50-60 content will be held off to be released later. They have plans in place through at least the next anniversary. With a good amount of repeatable content in place, they can bring us more story content now.
Delta Rising will be on Tribble "sooner than you think". The new code branch will hit Tribble this month, but probably no content. The expansion will be released to Tribble a little at a time.
In wanting to improve old content, the devs do eventually want to revisit PvP. No time frame, but it will happen at some point.
"Nothing you have will become obsolete. Ships, gear, nothing." - CaptainGeko.
If anyone has any good ideas for the Captain's Table, let Geko know.
There are more than 40 dev blogs coming our way about Delta Rising.

I seeing a lot about new ships and gear... something, I think, this game has a lot of. But what I did not see a lot of talk about was new story missions or playable content.

Did the dev say anything about that? Will there be 10 levels of new story missions? Will there be new adventure zones? Any new featured episodes? any new types of game play?


this statement worrys me a bit....

Some of the 50-60 content will be held off to be released later. They have plans in place through at least the next anniversary. With a good amount of repeatable content in place, they can bring us more story content now.

sounds like not a lot of missions? or the dev hedging already to say "missions are coming soon"

and will the content be just repeatable or replayable. I remeber d'angelo talking about wanting to make a push to have content that players wanted to replay not just repeat because they had to. Will we see that in the new stuff?
"Star Trek Online is powered by the most abundant resource in the galaxy . . . Gullibility"
Post edited by jengoz on

Comments

  • daqheghdaqhegh Member Posts: 1,490 Arc User
    edited August 2014
    I tend to think of X2 as LoR: Voyager Style.

    No, seriously. It isn't impressive.
    My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
  • signumpaxsignumpax Member Posts: 43 Arc User
    edited August 2014
    Wells we will see once we have more informations.
    But so far i am not impressed too, i just see a lot of wasted chances.

    No re- add of Exploration

    No chance to command a small fleet of ship, increase to admiral would have been perfect to add this.
  • macroniusmacronius Member Posts: 2,526
    edited August 2014
    signumpax wrote: »
    Wells we will see once we have more informations.
    But so far i am not impressed too, i just see a lot of wasted chances.

    No re- add of Exploration

    No chance to command a small fleet of ship, increase to admiral would have been perfect to add this.

    Exactly. This is going to be the single most underwhelming expansion in terms of content. They said themselves that they will delay the release of some of the new content. But T6 forced purchases they did pull off!
    "With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

    - Judge Aaron Satie
  • hajmyishajmyis Member Posts: 405 Arc User
    edited August 2014
    macronius wrote: »
    Exactly. This is going to be the single most underwhelming expansion in terms of content. They said themselves that they will delay the release of some of the new content. But T6 forced purchases they did pull off!



    But T6 forced purchases they did pull off./....I know right, i see it now, buy a special ship Mod from the zen store at the price of 1000 zen to upgrade your ship smh
    "Frankly, not sure why you're on a one man nerf campaign. "
  • macroniusmacronius Member Posts: 2,526
    edited August 2014
    hajmyis wrote: »
    But T6 forced purchases they did pull off./....I know right, i see it now, buy a special ship Mod from the zen store at the price of 1000 zen to upgrade your ship smh

    Not even close! If only they did offer an upgrade for a nominal fee so people could continue to play their preferred ships at T6. Sadly, that wouldn't bring in enough money for their PWE paymasters.
    "With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

    - Judge Aaron Satie
  • policestate76policestate76 Member Posts: 1,424 Arc User
    edited August 2014
    Content? what that word even means? in STO anyways?

    You should know by now that , talking about STO, content = new grindable and purchasable stuff.
  • hajmyishajmyis Member Posts: 405 Arc User
    edited August 2014
    macronius wrote: »
    Not even close! If only they did offer an upgrade for a nominal fee so people could continue to play their preferred ships at T6. Sadly, that wouldn't bring in enough money for their PWE paymasters.


    lol true, lets make it 5000 zen to make that t5 to t6
    "Frankly, not sure why you're on a one man nerf campaign. "
  • daqheghdaqhegh Member Posts: 1,490 Arc User
    edited August 2014
    You should know by now that , talking about STO, content = new grindable and purchasable stuff.

    Agreed. The idea is to keep their numbers up, so they force mechanics where the player has to log in at least once a day if they want to get anything done. In the process they take the opportunity to sell stuff no one needs and whatnot.
    My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited August 2014
    hajmyis wrote: »
    lol true, lets make it 5000 zen to make that t5 to t6

    Dude, read the Devs' announcements: T5 to T6 upgrade isn't happening. Period.
  • hyplhypl Member Posts: 3,719 Arc User
    edited August 2014
    Some of the 50-60 content will be held off to be released later. They have plans in place through at least the next anniversary. With a good amount of repeatable content in place, they can bring us more story content now.

    This tells me that, once again, they're half-assing it. Oh look, T6 ships and Mk XIV gear, but nothing to do with them. :rolleyes:

    But I guess we'll get another lockbox or two and reps to grind out while we wait.
  • binebanebinebane Member Posts: 557 Arc User
    edited August 2014
    so they want to bring exploration back but dont know how... we should do more with suggestion. if developers dont have any idea we should give them some.

    secondary deflectors... ah in 2 or 3 years...
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited August 2014
    binebane wrote: »
    so they want to bring exploration back but dont know how... we should do more with suggestion. if developers dont have any idea we should give them some.

    secondary deflectors... ah in 2 or 3 years...

    It's not really that they don't know how. It's more that they don't know how to monetize it properly to fit in with their other systems.
    [SIGPIC][/SIGPIC]
  • jengozjengoz Member Posts: 0 Arc User
    edited August 2014
    Content? what that word even means? in STO anyways?

    You should know by now that , talking about STO, content = new grindable and purchasable stuff.

    i know that PWE thinks lockboxes and ships are content. But I am talking from the players point of view. I am talking about new missions, adventure zones, new forms of PVP, featured missions... you know things to do with the new gear.... If EX2 is just all about new ships and gear and just a rebalance for old content.... well, I would be pretty worried.
    "Star Trek Online is powered by the most abundant resource in the galaxy . . . Gullibility"
  • hajmyishajmyis Member Posts: 405 Arc User
    edited August 2014
    Dude, read the Devs' announcements: T5 to T6 upgrade isn't happening. Period.



    Dude, reread what has been said.

    Older ships can be upgraded to be "viable/competitive" at Level 60 but will still not be at the Tier 6 level in terms of having the special abilities.


    In other words u r a ****, Period
    "Frankly, not sure why you're on a one man nerf campaign. "
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited August 2014
    hajmyis wrote: »
    Dude, reread what has been said.

    Older ships can be upgraded to be "viable/competitive" at Level 60 but will still not be at the Tier 6 level in terms of having the special abilities.


    In other words u r a ****, Period

    Lol, I think I've pushed my Palisade far enough that it acts like a T6 ship sci skill wise.

    I wonder if making us grind crafting to level 20 means that they'll add the higher mark stuff there. Having revamped it to limit it to Mk XII stuff would again kill its usefullness.
  • hajmyishajmyis Member Posts: 405 Arc User
    edited August 2014
    lucho80 wrote: »
    Lol, I think I've pushed my Palisade far enough that it acts like a T6 ship sci skill wise.

    I wonder if making us grind crafting to level 20 means that they'll add the higher mark stuff there. Having revamped it to limit it to Mk XII stuff would again kill its usefullness.


    u know Lunco, my biggest fear is that these "special" for these t6 ships, is that these sci ones will be the only ones with the 2nd del


    some old ships will not have a 2nd del
    "Frankly, not sure why you're on a one man nerf campaign. "
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