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Expansion 2: Delta Rising

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  • sethpcsethpc Member Posts: 103 Arc User
    edited August 2014
    Being able to simultaneously run multiple R&D research projects in the same school was a straight-up bug. Al apologizes for the bug going out.
  • kirimuffinkirimuffin Member Posts: 695 Arc User
    edited August 2014
    captsol wrote: »
    Ah, that is somewhat worrysome, then. Maybe they mean specifics like the Odyssey, Scimitar, Bortaqs'qu, etc?

    I sure hope they don't mean those in particular. These are the flagships; they should be top-of-the-line. T6 versions are almost mandatory.
  • captsolcaptsol Member Posts: 921 Arc User
    edited August 2014
    kirimuffin wrote: »
    I sure hope they don't mean those in particular. These are the flagships; they should be top-of-the-line. T6 versions are almost mandatory.

    Yeah, we'll have to see.
  • gurluasgurluas Member Posts: 464 Arc User
    edited August 2014
    Seth, are you a dev? Guy Present at the Convention?, Or just a random guy reporting from elsewhere?
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited August 2014
    they don't want to invalidate all the purchases of the last 5 years, ya i would hope. like seriously, they need to be comparative with a new tier, or convertible to FULL tier 6, or they are invalidated
    Ships convertible to the next tier up is canon anyway. Happens all the time in-universe. That's what retrofits are in the first place. I sure hope they allow us to retrofit our tier5 ships.
  • svindal777svindal777 Member Posts: 856 Arc User
    edited August 2014
    Glad I came here 1st. I was just about to go buy the Tempest. Not going to now.
    Well excuse me for having enormous flaws that I don't work on.
  • daqheghdaqhegh Member Posts: 1,490 Arc User
    edited August 2014
    sethpc wrote: »
    Being able to simultaneously run multiple R&D research projects in the same school was a straight-up bug. Al apologizes for the bug going out.

    Not the smartest thing to apologize for...
    My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
  • amosov78amosov78 Member Posts: 1,495 Arc User
    edited August 2014
    sethpc wrote: »
    Lots of old ships need love: Nebula, D'Kyr, Garumba, Aquarius, etc. We'll see some of those starting with Delta Rising.

    SHIP UPGRADES WILL NOT BE TIED TO CRAFTING.

    As someone who has a Fleet Nebula I'm slightly concerned, as what Cryptic sees as an improvement to the ship may not actually be one to those who fly one.
    U.S.S. Endeavour NCC-71895 - Nebula-class
    Commanding Officer: Captain Pyotr Ramonovich Amosov
    Dedication Plaque: "Nil Intentatum Reliquit"
  • vegeta50024vegeta50024 Member Posts: 2,336 Arc User
    edited August 2014
    Finally, some word that the ability to run multiple crafting research projects from one school was a bug. It was NEVER intended.

    TSC_Signature_Gen_4_-_Vegeta_Small.png
  • sethpcsethpc Member Posts: 103 Arc User
    edited August 2014
    gurluas wrote: »
    Seth, are you a dev? Guy Present at the Convention?, Or just a random guy reporting from elsewhere?

    Watching the trekradio livestream and typing as I hear stuff.
  • coupaholiccoupaholic Member Posts: 2,188 Arc User
    edited August 2014
    sethpc wrote: »
    Nothing has been specifically mentioned about HOW we'd be making tier 5 ships closer to tier 6 ships, and nothing at all about the possibility of upgrading gear.

    It could all depend on what a T6 ship actually is, perhaps T5 ships wouldn't need much to stay competitive.

    For all we know a T6 ship would be more a T5.5 ship. Like a specialist vessel...or the equivalent of Mirror universe ships compared to prime universe variants perhaps?
  • fenr00kfenr00k Member Posts: 0 Arc User
    edited August 2014
    I'm going to wait and see until we have conrete information here, rather than speculate I think.

    Once we have this, I'll then weigh the availability of new content against anything I feel has wronged me as a player, and THEN decide whether to sharpen my pitchfork and join the "march".

    I can however empathise with the PvP crowd, for whom these changes ARE going to be a kick in the teeth no matter how you dress it. I just count myself fortunate not to be into STO PvP.
  • sethpcsethpc Member Posts: 103 Arc User
    edited August 2014
    At this point, it's unlikely that any 3rd-party ships will go into the game once all the canon ships have been added.
  • coolheadalcoolheadal Member Posts: 1,253 Arc User
    edited August 2014
    I hope this means new Servers, better load balancing and get rid of the lagging we have now in certain servers. But October going to be interesting one at best. I'll look forward to it and hope they can pull it off with enough beta tester prior to its release. Otherwise more of the same.

    Level 60 Admiral sounds great so this means training skills can be adjusted as well.. Splendid!
    [SIGPIC][/SIGPIC]

    Time will only tell!
  • captsolcaptsol Member Posts: 921 Arc User
    edited August 2014
    sethpc wrote: »
    At this point, it's unlikely that any 3rd-party ships will go into the game once all the canon ships have been added.

    Nice to at least hear we'll get the rest of the canon ships.
  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited August 2014
    Star Trek Online Season x: The Search For More Money.
    [SIGPIC][/SIGPIC]
  • horatiofenixhoratiofenix Member Posts: 51 Arc User
    edited August 2014
    Did he just say mk 14 gear in the Q&A? :)
    star_trek_scimitar_redesign_2_by_adamburn-d93puvq.jpg


  • sethpcsethpc Member Posts: 103 Arc User
    edited August 2014
    Increasing the level cap and adding new gear helps to fight power creep because the game is rebalanced for a max of level 60.
  • sqwishedsqwished Member Posts: 1,475 Bug Hunter
    edited August 2014
    Ok so one of the reasons for raising the level cap is to deal with the power creep in the game. Well thats all fine and dandy but what happens when we hit level 60? wont power creep become an issue once more?
    Oh, it's not broken? We can soon fix that!

  • stoutesstoutes Member Posts: 4,219 Arc User
    edited August 2014
    Now, where's the closest wall to bang my head on? Desk is okay too.
    maxvitor wrote: »
    Nerf is OP, plz nerf
    That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.

    I call it, the Stoutes paradox.
  • captsolcaptsol Member Posts: 921 Arc User
    edited August 2014
    sqwished wrote: »
    Ok so one of the reasons for raising the level cap is to deal with the power creep in the game. Well thats all fine and dandy but what happens when we hit level 60? wont power creep become an issue once more?

    Of course, then they raise the cap to 70 and so on.
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited August 2014
    Seriously Al? REALLY? Mk14 Gear is going to fix the power creep?

    /facedesks multiple times
  • spacebaronlinespacebaronline Member Posts: 1,103 Arc User
    edited August 2014
    Did he just say mk 14 gear in the Q&A? :)

    yes:eek: !!!!!
  • sethpcsethpc Member Posts: 103 Arc User
    edited August 2014
    captsol wrote: »
    Of course, then they raise the cap to 70 and so on.

    Standard MMO procedure. ;)
  • captsolcaptsol Member Posts: 921 Arc User
    edited August 2014
    Seriously Al? REALLY? Mk14 Gear is going to fix the power creep?

    /facedesks multiple times

    No, no, no. See. You have to grind up to level 60, then you have to grind out level 14 Purple/Gold/Whatever gear. Then you have to grind the new specializations and so on. Only then does power creep begin again. :D
  • amosov78amosov78 Member Posts: 1,495 Arc User
    edited August 2014
    I'm guessing that when the expansion that finally let's us face the Iconians comes along we can expect to see tier 7 ships and Mk XV and XVI gear?
    U.S.S. Endeavour NCC-71895 - Nebula-class
    Commanding Officer: Captain Pyotr Ramonovich Amosov
    Dedication Plaque: "Nil Intentatum Reliquit"
  • sethpcsethpc Member Posts: 103 Arc User
    edited August 2014
    ART TEAM CAMEO!

    Open-jacket versions of the Odyssey dress uniforms make sense at some point, as do more variants of the uniform in general.
  • daqheghdaqhegh Member Posts: 1,490 Arc User
    edited August 2014
    snoge00f wrote: »
    Star Trek Online Season x: The Search For More Money.

    I thought that was established in this game being set in the JJVerse...

    Better name: The Quest for Cash"
    My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
  • riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited August 2014
    I'm just tempted to go to the C-Store and buy the LRSV-R. Dunno why. Maybe because it's getting a bridge? Everything now spins about that ship class.
  • walshicuswalshicus Member Posts: 1,314 Arc User
    edited August 2014
    Seriously Al? REALLY? Mk14 Gear is going to fix the power creep?

    /facedesks multiple times

    Yes?

    NPCs being balanced for lvl 60 will help freshen up the difficulty curve.
    http://mmo-economics.com - analysing the economic interactions in MMOs.
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