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Critical Chance and Severity Capacity

induperatorinduperator Member Posts: 806 Arc User
As the title suggests I'm making a thread to support the Idea of having a cap for Critical Chance and Severity, this has been put forward by other players in the past.

I'm happy with the recent change to Beam Overload with the Critical hit chance increased to 100% Beam Overload was quite under powered (at least in a PVE perspective) and it needed a boost it provides a reason to use beams instead of filling your forward slots with Dual heavy cannons and I'm glad Cryptic gave beam weapons some attention.

However...

As it was mentioned Yuzral's tribble time-warp video players with extremely high critical severity can take advantage of this and exploit it to get extremely high damage spikes making "vape" builds even more of a pain in the side, I don't PVP but I can only imagine how annoying that would be.
A Cap to Critical Chance and severity would go a long way to balancing PVP and keep numbers down because critical numbers are ridiculously high.
I spend a lot of money and time getting Superior Romulan Operatives on my Romulan character and honestly I wouldn't mind a cap on Critical chance if it meant helping to balance the game and while I do love getting constant critical hits I could live without it.

I do think the buff to Beam Overload is going to make it a much more fun ability to use and finally make it viable but I would hate for it to be nerfed because players are complaining of ridiculous vape builds in PVP one shoting them.

What does everyone else think?
Would you welcome a Capacity to Critical chance and severity?
Or do you have an alternative solution to to the Crit Crisis?
Post edited by induperator on

Comments

  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited July 2014
    so long as power creep keeps creeping along, the chances are that critd crith and critx will likely be left the way it is.

    hey, people wanted their instant gratification they got it! when people get bored of how tedious this whole thing has become and then how the team doesnt want to take its talons out of it because its a rich source of income to them... should of known better to be honest.

    where is the harm in a little challenge, fun and enjoyment in it? the idea of "fun" has been twisted and distorted by both sides, how can you define it next tothe word normal? :P

    it doesnt matter what i think or what we think could be done to it, if this is the way it is going, there is no point arguing against it because they will take our feedback and then shove it in the discreet clothes bin in the back and have it carted away without anyone noticing it before its ever seen.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited July 2014
    There is already a real cap for Critical Chance: 100% ;)
    And I dont see a crisis. They do it for the casuals, who can now farm efficiently without having a clue about mechanics, isnt that a nice thing?

    PvP is already dead, and if anything, they will go the way of "standardizing" gear when entering a pvp-match, similar to the kung-fu game they are promoting right now.



    P.S.: Who ever finds a hint of irony may keep it.
  • edited July 2014
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  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited July 2014
    f2pdrakron wrote: »
    Oh let me ask this.

    What is the point of abilities if apparently you are not supposed to do any more damage when they are active?

    BO seem to be a spike damage ability, yet its a useless ability because if you actually use it all the spike does is drain you ... now does CRF that is the cannon version of BO drains all your power after use? no.

    What I see is people pretending everything was balanced and fine and now its RUINED FOREVER AND EVER!!!

    BO was a ability that didnt do what it was supposed to do, this is a LONG OVERDUE step in balancing abilities, it actually amuses me the rage about this when high crit builds have zero reason to run BO if they didnt use it already, they already crit with it before ... how does that changes things for them? they gone from crit to again crit with a 25% drop.

    i know what bo is and it was fine the way it was, it was meant to be an ability that caused a bit more damage like an average torpedo and sometimes you could get a large crit hit, but if that spike damage is far more then anything else and players exploited it to the ends of the earth with the rest of their TRIBBLE, which will happen without fail for obvious crit plus. then balance is the least of your concerns because the original intent has been twisted out of reason. what should of happened is the base damage of the bo should of been increased a little the same with the chance by a little with a proc that could award a certain chance of the next bo being free to fire with or something like that. there are other alternatives that could of made the bo more useful then giving it a 100% chance to crit everytime. its balance change alright, but instead of throwing that bean bag in the middle its at the opposite end now, just as far out from the objective as when it was on the other end.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • edited July 2014
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  • shadoreshadore Member Posts: 0 Arc User
    edited July 2014
    An alternative to capping crit chance and severity is to introduce gear with stats that lower the opponent's chance to land a crit on you. Or it reduces crit damage you take.
  • k0rsak0fk0rsak0f Member Posts: 17 Arc User
    edited July 2014
    basicly. if you get a weapon whit the Over modi and use the skill fire at will ..
    i can see posebility's hire that would do quite a bit of dps. i mean it no longer drain's weapon power. alway's a crit hit.

    just a simple calculation made shure im going to buy every beamarray mk xii [over]
    as that will be overpowerd right now. :cool:
  • policestate76policestate76 Member Posts: 1,424 Arc User
    edited July 2014
    I'm happy with the recent change to Beam Overload with the Critical hit chance increased to 100% Beam Overload was quite under powered (at least in a PVE perspective)

    I stopped reading after this. Are you sure you are playing STO?? because im tired of owning everything in PVE using my BO ability. Underpowered?? dude, shot a target with BO at 6 km range, and get rid of all their shields. Is that underpowered to you??.. jezzz ...:eek:

    It was perfectly fine as it was. Another completely different thing is still there are ppeople out there that dont have any clue about using BO... not, it is not beam overload anymore (what is the point of the "overloaded" premise if it doesnt even drain power anymore), its just stupid.
  • induperatorinduperator Member Posts: 806 Arc User
    edited July 2014
    f2pdrakron wrote: »
    No, it was not.

    It was a crappy ability, only people that use it was to create high spikes on crits to shield melt and right now high crits are entirely possible.

    Its was perhaps "fine the way it was" for the overachievers that min-max the system until things break, people that reach high crit chance dont need this because they already crit all the time, they are better off with attack patterns taht was BO main problem ... compared with CRF and all the other powers it was garbage, only useful to slot if you had nothing else and you always had something else.

    I can't help but agree Beam Overload was quite lack luster one of the reasons I'm happy Cryptic have buffed it, I just don't want to see it nerfed right after it was improved.
  • induperatorinduperator Member Posts: 806 Arc User
    edited July 2014
    I stopped reading after this. Are you sure you are playing STO?? because im tired of owning everything in PVE using my BO ability. Underpowered?? dude, shot a target with BO at 6 km range, and get rid of all their shields. Is that underpowered to you??.. jezzz ...:eek:

    It was perfectly fine as it was. Another completely different thing is still there are ppeople out there that dont have any clue about using BO...
    3000 damage against an Elite Tactical cube is over powered

    Every so often I get a crit and do 20,000 to 40,000 damage only in that circumstance is it at all useful and a Volley of Dual Heavy cannons also completely sear the target's shields and bring them down I don't see the distinction.
  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    edited July 2014
    BO worked perfectly fine - it needed no adjustments.

    Now it is even more of an "I win" button than a Tac Rom with SROs flying a Scim.
  • policestate76policestate76 Member Posts: 1,424 Arc User
    edited July 2014
    3000 damage against an Elite Tactical cube is over powered

    Every so often I get a crit and do 20,000 to 40,000 damage only in that circumstance is it at all useful and a Volley of Dual Heavy cannons also completely sear the target's shields and bring them down I don't see the distinction.

    3000 damage? or you meant 30000?? because 3000 damage is NOTHING. How can be that overpowered lol?? Or maybe are you just being sarcastic?? sometimes i cant see the difference in some posts.. :P

    I think you are confused. A BO 1 can deal 20k damage easily. And im not talking about criticals.. just the base damage. Do you really think that is the same as trying to use cannon fire or anything else for the same purpose?? in this case, to get ride of my target's shields and more in just 1 second?

    I honestly have all sort of builds, beam tanks, cannon escorts, warbirds, bops, beam carriers, science ships, etc and i use BO everytime i can. Because for me and this is probably my opinion but i think its accurate, BO is a really useful ability and it was working just fine. Specially in PVE. Now it is just another OVERPOWERED skill.
  • induperatorinduperator Member Posts: 806 Arc User
    edited July 2014
    I stopped reading after this. Are you sure you are playing STO?? because im tired of owning everything in PVE using my BO ability. Underpowered?? dude, shot a target with BO at 6 km range, and get rid of all their shields. Is that underpowered to you??.. jezzz ...:eek:

    It was perfectly fine as it was. Another completely different thing is still there are ppeople out there that dont have any clue about using BO... not, it is not beam overload anymore (what is the point of the "overloaded" premise if it doesnt even drain power anymore), its just stupid.
    3000 damage? or you meant 30000?? because 3000 damage is NOTHING. How can be that overpowered lol?? Or maybe are you just being sarcastic?? sometimes i cant see the difference in some posts.. :P

    I think you are confused. A BO 1 can deal 20k damage easily. And im not talking about criticals.. just the base damage. Do you really think that is the same as trying to use cannon fire or anything else for the same purpose?? in this case, to get ride of my target's shields and more in just 1 second?

    I honestly have all sort of builds, beam tanks, cannon escorts, warbirds, bops, beam carriers, science ships, etc and i use BO everytime i can. Because for me and this is probably my opinion but i think its accurate, BO is a really useful ability and it was working just fine. Specially in PVE. Now it is just another OVERPOWERED skill.

    I said 3000 damage anyway a Dual Heavy cannon burst can have the exact same effect as a Beam overload even more so.

    This is a thread to discuss Critical severity capacity not to debate Beam Overload if you would like to do that go make your own thread.

    I don't take people who put "LOL" at the end of every sentence seriously.
  • thisslerthissler Member Posts: 2,055 Arc User
    edited July 2014
    f2pdrakron wrote: »
    Oh let me ask this.

    What is the point of abilities if apparently you are not supposed to do any more damage when they are active?

    BO seem to be a spike damage ability, yet its a useless ability because if you actually use it all the spike does is drain you ... now does CRF that is the cannon version of BO drains all your power after use? no.

    What I see is people pretending everything was balanced and fine and now its RUINED FOREVER AND EVER!!!

    BO was a ability that didnt do what it was supposed to do, this is a LONG OVERDUE step in balancing abilities, it actually amuses me the rage about this when high crit builds have zero reason to run BO if they didnt use it already, they already crit with it before ... how does that changes things for them? they gone from crit to again crit with a 25% drop.

    It didn't do what YOU thought it was supposed to do. If you're comparing CRF to BO that's your fail, not a design flaw.

    CRF is closer to FAW. It had been asked in the past by players that FAW be given the same mechanics of CRF. If you don't understand that they both include an increase to the base rate of fire of the weapons as opposed to overcharging a weapon don't post on the subject.

    So as amusing as your ability to misunderstand things is, to yourself and others, try to keep it down as you may mislead some folks. Just giggle or something harmless.

    And crit severity doesn't need a cap. Just to be on topic. There's already 2 modifiers before severity that could be tweaked before you need to mess with it. Good tools are good.
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