So I'm fighting baddies on the ground, there's a break in which I think "hey, I could probably save a hypo by munching on one of these food pickups I found earlier". I wait for the "Red Alert" to stop flashing, then swap out the hypo with the food pickup, but there's a cooldown of twenty seconds, and by the time it's done, I'm already fully healed anyway.
Why is there a cooldown on items I've just swapped? I can't swap items during combat anyway, so it's not like I can cheese the game by swapping an item that's on cooldown with one that's not. And even if I could, the food pickups are "out of combat" items, so swapping it during combat wouldn't help me much. Just seems like a pointless annoyance to me.
It's just as stupid as the "raiding party" or "diplomatic immunity" cooldowns being jacked up to 15 seconds. Seriously? No reason at all. Only insanity.
Comments
It use to be 15 secs, then 6, now 15 . . . Please change them back