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Doff System Problems.

motiakmotiak Member Posts: 21 Arc User
I've been away from the house for 2 weeks or I would've discovered and posted this sooner.

What I've noticed.

-Characters Below 50- are having much difficulty slotting doff missions. They simply will not start even though all knowable requirements are met (doffs, materials required, slots, etc.)

-Clusters-, with your new system with the clusters, we only have access to the "Current Map" selection from the old cluster maps, we cannot go to our Department Heads for that zone. Seems minor but in all honesty, the majority of the repeatable doff assignments were very rarely listed in the Current Map, we had to find them under our department heads. Prime example would be the repeatable assignments given after the colonization chains. Could something be done about this? Please?
-Clusters 2- Was it intentional to do away with scanning for particles?

-Doff selection FILTER- PLEASE add a "deselect/select" type of selection for the department heads? I know it gets EXTREMELY annoying deselecting all but one department, when sifting through doffs looking for a single department replacement.



I'll add more things I discover over the next couple things,
Post edited by motiak on

Comments

  • daqheghdaqhegh Member Posts: 1,490 Arc User
    edited July 2014
    You forgot that the DOff button lights all green and flashy for crafting AND assignments. It seems too simple, but I've actually had to look for the thing that was finished because it isn't specific. I think different colors for the DOff button notification would fix that. BUT...I know as a customer and BETA-era lifer my suggestions will NEVER be considered.
    My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
  • motiakmotiak Member Posts: 21 Arc User
    edited July 2014
    daqhegh wrote: »
    You forgot that the DOff button lights all green and flashy for crafting AND assignments. It seems too simple, but I've actually had to look for the thing that was finished because it isn't specific. I think different colors for the DOff button notification would fix that. BUT...I know as a customer and BETA-era lifer my suggestions will NEVER be considered.

    I agree. Separate notifications for R&D vs DOFF would indeed be nice, even though R&D and Doff missions have been somewhat linked together.
  • motiakmotiak Member Posts: 21 Arc User
    edited July 2014
    motiak wrote: »

    -Characters Below 50- are having much difficulty slotting doff missions. They simply will not start even though all knowable requirements are met (doffs, materials required, slots, etc.)

    I'm noticing it appears to be that low level (not 50) characters appear to be able to start all "Common" doff missions, Most "Uncommon" doff missions, but haven't been able to start "rare" or "very rare" missions.
  • rainbowhelrainbowhel Member Posts: 4 Arc User
    edited July 2014
    Some doff missions can't be finished. The cooldowns run to end and go into negative time. If this happens, the mission can't be cancelled. I have this problem now on several alts, some are two days past completing time.
  • theroyalfamilytheroyalfamily Member Posts: 300 Arc User
    edited July 2014
    motiak wrote: »
    I'm noticing it appears to be that low level (not 50) characters appear to be able to start all "Common" doff missions, Most "Uncommon" doff missions, but haven't been able to start "rare" or "very rare" missions.

    Yah, I can't start green missions for Science and Exploration missions, but I can for others. Blue are a no-go as well for those, but I can start blue missions for Diplomatic. Lvl 16.
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