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Build Advice Fleet Galaxy-X

xsilvermanxxsilvermanx Member Posts: 52 Arc User
edited July 2014 in Federation Discussion
Hey there,

I'd like to get Feedback, more precisely constructive feedback on my Galaxy-X build. Just putting this in front: I'm no min-maxer and I don't want to play an A2B-build (or a Marion-build). Not against DEM though, although I didn't slot it. I just can't (or don't want to) afford the most expensive items or gear, so I'll have to (and want to) live without it.

Yeah, that being said, my build:
http://www.stoacademy.com/tools/skillplanner/?build=fedtank2_0

Pretty much tried to achieve the following goals (in order):

1. Tank as much as possible as long as the used items are worth it (eg. I've regarded the fourth armor console as not effective)
2. While not sacrifying too much survival potential, damage
3. I'd like to not be completely useless in the average PuG-STF, so being able to heal quite a bit would be great.

This resulted in above build. Note that it's not the first build I've done to my Galaxy-X, Galaxy before that; I just hope that it's not complete garbage :-)

Normally I'm flying Saucer separated, so it's Wide Beam Lance and a quite well turning rate. As for Energy I use 100 / 50 / 25 / 25.

The weapons I've dropped are the ones I currently use, the same goes to the MACO-Set + Warp Core (yes, blue Mk XI). Would be happy if I could use them, budget of ingame currencies is strained by the consoles alone :-)
As for DOFFs I thought about (VR all):
2 Hazard System Officers
1 Matter- / Antimatter Specialist
1 Warp Core Engineer
1 Fabrication Engineer

6th DOFF slot will not become available in the near future, feel free to post suggestions on that one though :D

Also in that build I forgot to change the Advanced Delta Flyers to Elite Scorpion Fighters. Only error though, the rest is correct, in case anyone doesn't believe what I've put in :P

What should I change? Keep in mind that my goal is to tank very much, in contrast to what that game is all about (DPS). So yes, I know that I won't be as effective as I could be just by having tank as priority 1.
Post edited by xsilvermanx on

Comments

  • dahminusdahminus Member Posts: 0 Arc User
    edited July 2014
    http://skillplanner.stoacademy.com/?build=galxdahm_0
    2 tactical team conn doffs.
    2 dce eptX doffs
    1 rsp doff.

    It's a aux2bat ship. But if you must turn a blind eye, this would be the way to do it.
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited July 2014
    dahminus wrote: »
    http://skillplanner.stoacademy.com/?build=galxdahm_0
    2 tactical team conn doffs.
    2 dce eptX doffs
    1 rsp doff.

    It's a aux2bat ship. But if you must turn a blind eye, this would be the way to do it.

    I ran a similar build. It works really well. I'll also add that it's great vs Undine because you almost always have a way to clear a debuff. The only difference is I had TSS1, 1 TT (doffed), THY1 (with Enhanced bio torpedo just because) and DEM3.
  • mcduffie369mcduffie369 Member Posts: 787 Arc User
    edited July 2014
    Why not give my youtube channel a look. I have a video about cruisers as well as the gal-x in particular.
  • xsilvermanxxsilvermanx Member Posts: 52 Arc User
    edited July 2014
    Is that vid worth anything boff-skill-wise? Equipment is looking good, weapons minus "why the hell don't you separate that saucer and get your front on the target?" -> two dual beambanks in front, together with Experimental Cannon and Torp, back without the Mine, gonna get three Arc-beams on it (KCB, weapon of Dyson Sphere and a crafted one) Also the Vulnerability Locators I've changed to all add on AP-damage. Tbh I don't think that the Lance with it's fairly long cooldown (yes, no A2B) will have a bigger impact on DPS than the 20%-crit severity of Antiproton (unless I'm very much mistaken... [Murray Walker anyone?]).
    Also, I've changed my BOFFs:

    TT1
    TS1, BO2
    ET1, SIF1, EWP1, AB3
    EPtS1, RSP1, DEM2
    PH1, HE2

    Will be editing quite soon as for why double abilities are absent.
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