Hey there,
I'd like to get Feedback, more precisely constructive feedback on my Galaxy-X build. Just putting this in front: I'm no min-maxer and I don't want to play an A2B-build (or a Marion-build). Not against DEM though, although I didn't slot it. I just can't (or don't want to) afford the most expensive items or gear, so I'll have to (and want to) live without it.
Yeah, that being said, my build:
http://www.stoacademy.com/tools/skillplanner/?build=fedtank2_0
Pretty much tried to achieve the following goals (in order):
1. Tank as much as possible as long as the used items are worth it (eg. I've regarded the fourth armor console as not effective)
2. While not sacrifying too much survival potential, damage
3. I'd like to not be completely useless in the average PuG-STF, so being able to heal quite a bit would be great.
This resulted in above build. Note that it's not the first build I've done to my Galaxy-X, Galaxy before that; I just hope that it's not complete garbage :-)
Normally I'm flying Saucer separated, so it's Wide Beam Lance and a quite well turning rate. As for Energy I use 100 / 50 / 25 / 25.
The weapons I've dropped are the ones I currently use, the same goes to the MACO-Set + Warp Core (yes, blue Mk XI). Would be happy if I could use them, budget of ingame currencies is strained by the consoles alone :-)
As for DOFFs I thought about (VR all):
2 Hazard System Officers
1 Matter- / Antimatter Specialist
1 Warp Core Engineer
1 Fabrication Engineer
6th DOFF slot will not become available in the near future, feel free to post suggestions on that one though
Also in that build I forgot to change the Advanced Delta Flyers to Elite Scorpion Fighters. Only error though, the rest is correct, in case anyone doesn't believe what I've put in :P
What should I change? Keep in mind that my goal is to tank very much, in contrast to what that game is all about (DPS). So yes, I know that I won't be as effective as I could be just by having tank as priority 1.
Comments
2 tactical team conn doffs.
2 dce eptX doffs
1 rsp doff.
It's a aux2bat ship. But if you must turn a blind eye, this would be the way to do it.
My PvE/PvP hybrid skill tree
I ran a similar build. It works really well. I'll also add that it's great vs Undine because you almost always have a way to clear a debuff. The only difference is I had TSS1, 1 TT (doffed), THY1 (with Enhanced bio torpedo just because) and DEM3.
Visit my youtube channel http://www.youtube.com/user/Akurie369?feature=watch
Captain Bi Shonen's official Thread! http://sto-forum.perfectworld.com/showthread.php?p=22866531#post22866531
Also, I've changed my BOFFs:
TT1
TS1, BO2
ET1, SIF1, EWP1, AB3
EPtS1, RSP1, DEM2
PH1, HE2
Will be editing quite soon as for why double abilities are absent.