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WORLD FIRST: 2-Man No Win Scenario (NWS)

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  • john98837john98837 Member Posts: 761 Arc User
    edited July 2014
    what so two people using nothing but teamwork and tweaking a 100k dps build to perfection to that specific situation means that everyone else is 100k boats and nothing is worth the challenge, and your saying that for everyone? im not going to be a party to your opinion and its not shared. elitists, pah.

    Your response shows how little you know about this game or what us elitists do. First of all noone has broken 100k dps in an ISE run, or anything else. Sure if someone wanted to parse themselves for 10 or 15 seconds, but that's not how proper parsing is done. Second these are not beam builds, they use cannon builds. Beam builds are actually quite terrible for no win scenario.

    Bottom line, if you find any of this games PvE difficult, with the exception of no win scenario, then you don't have the slightest clue how to play this game. All we are asking for is some difficult content for those of us who do, this could come in the form of elite queues being changed, renamed, or a new Nightmare or Hardcore or whatever you want to call it mode being added. We really don't give a ****, we just want something that is actually difficult to be added to this game instead of this easy as **** time gated content that seems to be the norm as of late.
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited July 2014
    john98837 wrote: »
    Your response shows how little you know about this game or what us elitists do. First of all noone has broken 100k dps in an ISE run, or anything else. Sure if someone wanted to parse themselves for 10 or 15 seconds, but that's not how proper parsing is done. Second these are not beam builds, they use cannon builds. Beam builds are actually quite terrible for no win scenario.

    Bottom line, if you find any of this games PvE difficult, with the exception of no win scenario, then you don't have the slightest clue how to play this game. All we are asking for is some difficult content for those of us who do, this could come in the form of elite queues being changed, renamed, or a new Nightmare or Hardcore or whatever you want to call it mode being added. We really don't give a ****, we just want something that is actually difficult to be added to this game instead of this easy as **** time gated content that seems to be the norm as of late.

    oh give up, i dont care what you elistists do and i frankly not gonna bother reading your comment.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • nlearthlychief86nlearthlychief86 Member Posts: 34 Arc User
    edited July 2014
    You guys rock!! what team work of two and good coordination can do *(and build ofcours)

    im dying to see the vid en see what ur insights are what the best route is to take with 2 people only!
    This will not help only people thatwant to do it 2 man but full team aswel because this vid is gonne show ya the most important stuff and tips a nws vid can show us!

    Thanks guys and keep it up Eon out!
  • tarastheslayertarastheslayer Member Posts: 1,541 Bug Hunter
    edited July 2014
    It's not like anyone would have to tamper with the current content, I mean for the meantime I'm happy for them just to make 'Nightmare' Level queues separate from the normal queue system out of missions that are already available.

    Now this list of missions should only be made available if you've got all the Elite optionals, you're level 50 (of course) and flying a T5 ship, but these are mostly suggestions to keep people who aren't serious trolling the queues as far as possible.

    But the missions themselves ought to be immensely hard, as in with multiple optional objectives and to the point where we don't necessarily succeed initially, in fact I want fail conditions, loads of them. Also unique rewards on the chance that you should finish one.

    Because, (and congrats by the way in case this is genuine, not seen the video yet) this is just proving the point as to why we need it. My fleet mates and I defeated IGE with 8:50 on the clock and we're aiming for a lot higher because that was without much in the ways of practice in the way we did it.

    We've also done a lot of runs on ground minimal man, and speed running them has become our new goal, with the rules that there's no time bugging or skipping of mobs like would normally happen in some runs depending on the mission.

    We need harder content, and no one should be allowed to deny us that just because we crave a challenge. After all, got to keep aiming higher :)
    Ten soldiers wisely led will beat a hundred without a head. - Euripides
    I no longer do any Bug Hunting work for Cryptic. I may resume if a serious attempt to fix the game is made.
  • john98837john98837 Member Posts: 761 Arc User
    edited July 2014
    The video should be up in a couple hours at most, editor needed some sleep before uploading.
  • ltdata96ltdata96 Member Posts: 15 Arc User
    edited July 2014
    Great job...

    But seriously, well done guys.
  • ltminnsltminns Member Posts: 12,572 Arc User
    edited July 2014
    He's my hero. ;)
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited July 2014
    I'll add my congratulations too with a quote from the Season 6 release notes. :D

    Oh sure, Fluffy. Encourage Cryptic to make harder content and ignore the majority of the playerbase who don't have 100k builds. :rolleyes:
  • saxfiresaxfire Member Posts: 558 Arc User
    edited July 2014
    Gratz to Ryan and Porch! Maybe you 2 play more pvp now? I have been alone for so long time.
    Say the word, it saves the world.
    CUUCUUMBEER! "-With slight partigen with it."
    Proud member or DPS-800 "-We kill dem mines with our scitter turrets."
  • saxfiresaxfire Member Posts: 558 Arc User
    edited July 2014
    Yes, Power Creep IS the problem! :P

    It took 6 months before the first group to win NWS after it went live with Season 6 (and that was with tactics, not pure power), I mean it literally was the toughest thing in STO. And that was the case for pretty all the way til Season 8. Now (looks at the OP), yeah, not power creep indeed. :rolleyes:


    And I don't think you can raise the bar anymore in STO, because it's going to seriously trivialize the majority of the content.

    You do know that the NWS was being altered multiple times to make it easier to beat? No power creep there, NWS was nerfed. Remember the bio nerfs? Nope? I thought so. remember the alteration of bio locations? Nope? Thought so.
    From hard to easier to easier to this. Remember it? Nope?

    6 months after NWS went live... Seriously? I saw people using the Voldy exploits and **** like that and beat the NWS 1 week after it was being released!
    Say the word, it saves the world.
    CUUCUUMBEER! "-With slight partigen with it."
    Proud member or DPS-800 "-We kill dem mines with our scitter turrets."
  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited July 2014
    Porch: Map props to you and your fleetmate for accomplishing this. Definitely NOT an easy task, as you yourself admit you ground it out for a week just to figure out the tactics, let alone do it.

    However, I cannot in any way agree with you that we need harder content. You surely MUST realize what we're witnessing isn't normal, and it isn't even remotely average.

    Maybe YOU are very capable, and YOU personally need more of a challenge (hence a week solid grinding on NWS), but I recall when I was a fresh first-time lvl50 starting some STFs. I didn't know what to do. I found a good fleet with some actual friends, not just random folks, and we did soem STF training sessions. I learned the basics back then, 10%, CSE attack patterns, and so on. Before that, when I pugged, I was killed several times with my blue/green MkX gear.

    And remember that as a fresh lvl50 I didn't even have all MkX gear. A lot of it was mismatched VIII, IX, and X types because I was just recently levelling up via the storyline missions.

    Tactics above all can dictate winning or losing an STF. Even if your ship only does 3000 DPS. Now put an ignorant player in a 3000 DPS ship and put him into ISE. He'll get vaped repeatedly. Knowledge is power, and YOU, Porch, are quite powerful in that respect. I don't deny that you may need more from this game, but I think your efforts are hurting 99% of the rest of the PvE players because Cryptic may actually take them seriously.

    ... and we all know how THAT works out. Cryptic doesn't do smart. They don't do cunning. What they do is brick-wall learning curves with impossible hit point walls, DPS walls, one-hit-kills and other utter nonsense. I know you mean well, but honestly if Cryptic does what you want the rest of the game WILL suffer massively for it.
  • saxfiresaxfire Member Posts: 558 Arc User
    edited July 2014
    Porch: Map props to you and your fleetmate for accomplishing this. Definitely NOT an easy task, as you yourself admit you ground it out for a week just to figure out the tactics, let alone do it.

    However, I cannot in any way agree with you that we need harder content. You surely MUST realize what we're witnessing isn't normal, and it isn't even remotely average.

    Maybe YOU are very capable, and YOU personally need more of a challenge (hence a week solid grinding on NWS), but I recall when I was a fresh first-time lvl50 starting some STFs. I didn't know what to do. I found a good fleet with some actual friends, not just random folks, and we did soem STF training sessions. I learned the basics back then, 10%, CSE attack patterns, and so on. Before that, when I pugged, I was killed several times with my blue/green MkX gear.

    And remember that as a fresh lvl50 I didn't even have all MkX gear. A lot of it was mismatched VIII, IX, and X types because I was just recently levelling up via the storyline missions.

    Tactics above all can dictate winning or losing an STF. Even if your ship only does 3000 DPS. Now put an ignorant player in a 3000 DPS ship and put him into ISE. He'll get vaped repeatedly. Knowledge is power, and YOU, Porch, are quite powerful in that respect. I don't deny that you may need more from this game, but I think your efforts are hurting 99% of the rest of the PvE players because Cryptic may actually take them seriously.

    ... and we all know how THAT works out. Cryptic doesn't do smart. They don't do cunning. What they do is brick-wall learning curves with impossible hit point walls, DPS walls, one-hit-kills and other utter nonsense. I know you mean well, but honestly if Cryptic does what you want the rest of the game WILL suffer massively for it.


    What if cryptic does not make existing content harder, but makes harder content of existing content?
    Meaning that you do not have to play it, and you should not even play it.

    It's just that the game is for the casuls.
    Elitists do 2-3 man NWS and troll PvP queues, and the casuls stay in stfs, or dont even play.

    Look at the hobos, using those silly vape builds, they are so bored.
    Say the word, it saves the world.
    CUUCUUMBEER! "-With slight partigen with it."
    Proud member or DPS-800 "-We kill dem mines with our scitter turrets."
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited July 2014
    saxfire wrote: »
    You do know that the NWS was being altered multiple times to make it easier to beat? No power creep there, NWS was nerfed. Remember the bio nerfs? Nope? I thought so. remember the alteration of bio locations? Nope? Thought so.
    From hard to easier to easier to this. Remember it? Nope?

    6 months after NWS went live... Seriously? I saw people using the Voldy exploits and **** like that and beat the NWS 1 week after it was being released!

    Not to forget: Bios where only added because, if memory serves right, NWS was beaten multiple times on tribble before even going live.
  • tarastheslayertarastheslayer Member Posts: 1,541 Bug Hunter
    edited July 2014
    Porch: Map props to you and your fleetmate for accomplishing this. Definitely NOT an easy task, as you yourself admit you ground it out for a week just to figure out the tactics, let alone do it.

    However, I cannot in any way agree with you that we need harder content. You surely MUST realize what we're witnessing isn't normal, and it isn't even remotely average.

    Maybe YOU are very capable, and YOU personally need more of a challenge (hence a week solid grinding on NWS), but I recall when I was a fresh first-time lvl50 starting some STFs. I didn't know what to do. I found a good fleet with some actual friends, not just random folks, and we did soem STF training sessions. I learned the basics back then, 10%, CSE attack patterns, and so on. Before that, when I pugged, I was killed several times with my blue/green MkX gear.

    And remember that as a fresh lvl50 I didn't even have all MkX gear. A lot of it was mismatched VIII, IX, and X types because I was just recently levelling up via the storyline missions.

    Tactics above all can dictate winning or losing an STF. Even if your ship only does 3000 DPS. Now put an ignorant player in a 3000 DPS ship and put him into ISE. He'll get vaped repeatedly. Knowledge is power, and YOU, Porch, are quite powerful in that respect. I don't deny that you may need more from this game, but I think your efforts are hurting 99% of the rest of the PvE players because Cryptic may actually take them seriously.

    ... and we all know how THAT works out. Cryptic doesn't do smart. They don't do cunning. What they do is brick-wall learning curves with impossible hit point walls, DPS walls, one-hit-kills and other utter nonsense. I know you mean well, but honestly if Cryptic does what you want the rest of the game WILL suffer massively for it.

    Not that I want to re-write my last post, but giving us harder content could be done without infringing on the people who want the queues as they are now, we'd just get a separate set of missions and content that actually challenges a good chunk of the player base that badly needs something to challenge us.
    Ten soldiers wisely led will beat a hundred without a head. - Euripides
    I no longer do any Bug Hunting work for Cryptic. I may resume if a serious attempt to fix the game is made.
  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited July 2014
    No, it can't. Cryptic doesn't work that way. Every major difficulty update has trickle-down effects that make even littler things harder. Borg sector encounters jumped leaps and bounds in difficulty in certain patches/updates. Now they can coat you with 6x shield neutralizers and drain 10000 shield hitpoints per second. Now you can't pick the lone cube. Now all cubes have hordes of spheres around them. Now most normal cubes are lumped with TAC cubes.

    And that's just one example where i've noticed significant DPS-wall creep over the years. I've reported it many a time as well, on these forums.

    The problem with adding just new difficulty levels is that it's never removed from the game as a whole. It's not isolated by itself. It ties into the overall storyline of the game. It becomes part of the linear progression (albeit in a not-so-linear PvE queue).

    Cryptic aren't organized or efficient enough to do it properly, if you recall. DPS wall is all they know. They also don't play this game, have no idea what gameplay balance is, and aren't to be trusted with the most minor of updates (*cough*doffGUI*cough*). They aslo re-use TRIBBLE because they are lazy. Remember before NWS? Running CSE was different back then. As soon as NWS came out and the enemy ships there started spamming isometric charge to be super OP?

    Then what happened? All of a sudden in CSE all the defending Negh'Vars spammed Iso charge so much they often (once every match at least) wiped out the entire team in 1 shot, no matter how well you buffed or resisted it. You were dead because Cryptic didn't bother to think things through.

    They've toned it down but unless you're in a cruiser you'll still be OHK'd by that damn iso charge when the Negh defenders spawn. Most people adjusted their tactics over time to just avoid it, but it's still there. This past week I got popped by it and thought "Wow... that's still around? I don't know how newbie players cope with that."

    Then there's the other stuff like fleet blockades. Same ships popped up there with Iso. Pretty much anywhere in this game a Negh'Var spawns it'll spam Iso at you. Meanwhile, I used it on my ships a lot and barely got a frakking tickle on enemy shields, and NEVER OHK'd anything in the history of my using it, ever. Thanks a ton, NWS. Thanks a ton.

    And that's just ONE tiny glaring example out of hundreds I can choose from.


    No, it would not be isolated. No, it would not be only for the "elite" that want to use it. There is no way Cryptic could separate it from the rest of the game. They are incapable of such things, and I say this based on YEARS of experience with them.
  • tonyalmeida2tonyalmeida2 Member Posts: 0 Arc User
    edited July 2014
    oh give up, i dont care what you elistists do and i frankly not gonna bother reading your comment.

    obviously mad
    pvp = small package
  • tonyalmeida2tonyalmeida2 Member Posts: 0 Arc User
    edited July 2014
    Oh sure, Fluffy. Encourage Cryptic to make harder content and ignore the majority of the playerbase who don't have 100k builds. :rolleyes:

    y no clue bro
    pvp = small package
  • galadimangaladiman Member Posts: 346 Arc User
    edited July 2014
    xparr15 wrote: »
    Congrats!

    Go for a 1-man next.

    Ultimate challenge: No-man. (No-woman also; no cheating, Ladies. :cool: )
    Please reconsider ARC. Please make it optional, at the least. PLEASE.
    It seems the vast majority of your most active players (forum regulars) hate the idea... and while that's a small subset of the playerbase, I think it's an important constituency.
    THE PLAYERS DO NOT WANT THIS.
  • galadimangaladiman Member Posts: 346 Arc User
    edited July 2014
    'Many, Many attempts,' plus fully optimized ships, coordinated efforts, expert players.

    Where does that imply 'We need harder Content nao!'??

    I disagree with your logic. Congrats on your accomplishment, Good for you, but I'm not on board with your conclusion.
    Please reconsider ARC. Please make it optional, at the least. PLEASE.
    It seems the vast majority of your most active players (forum regulars) hate the idea... and while that's a small subset of the playerbase, I think it's an important constituency.
    THE PLAYERS DO NOT WANT THIS.
  • sistericsisteric Member Posts: 768 Arc User
    edited July 2014
    I agree harder content needs to be created, but not for the reasons of the OP.

    As each new season is added, new content that will challange those people who have new seasons gear needs to be added. And as seasons progress, previous seasons content should get easier to complete, even to the point of soloing it. That's called progression. And every MMO needs to have it to maintain a sense of accomplishment for the players. And that will keep the 'buts in the seats" numbers up.
    Federation: Fleet Admiral Zombee (Alien Tactical)::Fleet Admiral Danic (Vulcan Science)::Fleet Admiral Daniel Kochheiser (Human Engineer)
    KDF: Dahar Master Kan (Borg Klingon Tactical)::Dahar Master Torc (Alien Science)::Dahar Master Sisteric (Gorn Engineer)
    RR-Fed: Citizen Sirroc (Romulan Science)::Fleet Admiral Grell (Alien Engineer)
    RR-KDF: Fleet Admiral Zemo (Reman Tactical)::Fleet Admiral Xinatek (Reman Science)::Fleet Admiral Bel (Alien Engineer)
    TOS-Fed: Fleet Admiral Katem (Andorian Tactical)::Lieutenant Commander Straad (Vulcan Engineer)
    Dom-Fed: Dan'Tar (Jem'Hadar Science)
    Dom-KDF: Kamtana'Solan (Jem'Hadar Science)

    CoHost of Tribbles in Ecstasy (Zombee)
  • ezriryanezriryan Member Posts: 150 Arc User
    edited July 2014
    The editing is done and the final Video can now be reviewed at
    my Stream's page

    Have fun watching..
    OP has been edited to reference the link

    RyanSTO
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited July 2014
    galadiman wrote: »
    'Many, Many attempts,' plus fully optimized ships, coordinated efforts, expert players.

    Where does that imply 'We need harder Content nao!'??

    It should be the hardest content out there. Even if you have fully costumized ships, best tactics and so on, the hardest content should not be able to do without at least 4 full members. After NWS was beaten the first time and the tactic was clear, the 5. player (floater) was already optional.

    Hive (second hardest content) was also a joke after one came to the conclusion to just draw some ships and pound them one after another. Also quite a while before "powercreep" was widely introduced.

    NWS also only gives you a normal R&D-Reward, so one thing to up it would be to get an Elite-NWS. Shouldnt be that much of a hassle.

    And no, we are not only talking about "give us more to shoot at", but "give us something to think about it". NWS was such a thing. HSE had at least the direction. But any human being with an average intellect should have no problems figuring out any other content within 5-10 runs. DPS doesnt matter if you know how to handle things. I rather have a 5k vesta with me in CSE knowing how to handle spawns then 10k escorts to dumb to steer right. (of course, a vesta can easily obtain higher dps-number, but I think my point should be clear).
    What do we get instead? Timegated, pew pew only, things...
  • whatinblueblazeswhatinblueblazes Member Posts: 200 Arc User
    edited July 2014
    saxfire wrote: »
    What if cryptic does not make existing content harder, but makes harder content of existing content?
    Meaning that you do not have to play it, and you should not even play it.

    It's just that the game is for the casuls.
    Elitists do 2-3 man NWS and troll PvP queues, and the casuls stay in stfs, or dont even play.

    Look at the hobos, using those silly vape builds, they are so bored.

    I, for one, would appreciate it if they did offer something like a "nightmare" mode. Something that would in no way influence or detract from the heaps of existing content, but offer an insane, nigh-unbeatable challenge for those who want one.
  • lianthelialianthelia Member Posts: 7,905 Arc User
    edited July 2014
    Ahh yes...power creep at its best...or worst.
    Can't have a honest conversation because of a white knight with power
  • ezriryanezriryan Member Posts: 150 Arc User
    edited July 2014
    which basically only means that its about time for T2 to come out... And honestly.. i would probably even do it myself if we were allowed to modify enemies on the foundry... Just to make an actual Boss-Cube..

    best regards
    RyanSTO
  • porchsongporchsong Member Posts: 262 Arc User
    edited July 2014
    galadiman wrote: »
    'Many, Many attempts,' plus fully optimized ships, coordinated efforts, expert players.

    Where does that imply 'We need harder Content nao!'??

    I disagree with your logic. Congrats on your accomplishment, Good for you, but I'm not on board with your conclusion.

    First, I want to thank everyone for the well wishes. They are much appreciated.

    As for power creep -- duh!!!! Of course it played a roll, but was not the deciding factor. This took a tremendous amount of co-ordination, and some unreal piloting by Ryan. And some very, very precise cd usage and stacking. There truly is no margin for the slightest error.

    Now, as for my statement: I said we need harder content; I did NOT say make current content harder. Simply make a new class: nightmare. If you do not want to fly those, then don't, but why ignore a player base that has no challenge left in the game?

    In the DPS League / Channels, we have helped a lot of players reach lofty goals and they now can breeze through the stfs. We help anyone who is looking for help. Anyone can join if they want to chase dps and learn very advanced tactics for stfs. We are there to help and educate. Start by joining the DPS-Public channel and then work your way up.

    But I never really understand why you guys are so against adding a NEW class of harder content? I mean, the stfs are so boring now, that we had to make NWS as hard for us as possible--thus creating our own "Nightmare" class.

    Anyway, this thread is really not about power creep, nor end game content; it's simply a thread put up because a bunch of people in the channels knew what we were attempting and wanted a video/build link, etc. And it was added to let people know what they can accomplish if they put their minds to it.

    Cheers again to everyone who helped us by warping in and thank you again for all the well wishes.

    Porch
  • notrealednanotrealedna Member Posts: 1,028
    edited July 2014
    Where is Geko?Someone mail him that to see whats left from his game.
  • giotarizgiotariz Member Posts: 652 Arc User
    edited July 2014
    Where is Geko?Someone mail him that to see whats left from his game.

    Busy killing pvp and this game. Look what he did with 9.5... If i was Craptic, i'd fire him ASAP.
    Sad Pandas PvP - Starfleet Dental Member - Lag Industries Leader
    --

    "What a time it was, with all the world against us, what a time it was... When all we did seemed wrong,
    we've broken all our bonds, but life kept going on, what a time, what a time it was..." - Clem Tholet
    --
    Operation Dingo 1977

  • giotarizgiotariz Member Posts: 652 Arc User
    edited July 2014
    obviously they altered their game files to make it easier. cause beating it even with 5 people is just not possible.

    People did it with 5, then 4, then 3 etc. I personally did it in 4 on my Arkif, these guys spent a lot of time trying and they finally finished. Gratz again to Porch and Ezri.

    And, mr. tonyalmeida, if you cant get through this it's just your problem. or the groups problem.
    Sad Pandas PvP - Starfleet Dental Member - Lag Industries Leader
    --

    "What a time it was, with all the world against us, what a time it was... When all we did seemed wrong,
    we've broken all our bonds, but life kept going on, what a time, what a time it was..." - Clem Tholet
    --
    Operation Dingo 1977

  • nandospcnandospc Member Posts: 1,260 Arc User
    edited July 2014
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