I'm curious. Do they have private accounts which they actually play the real game with or are their in-game expereinces limited to internal test servers and "lab conditions"?
If so, I'd be curious if there are things about the game they dislike about the game. I know this is an "open" question because no dev will be allowed to voice discontent with their product. But it would help, instead of reading certain devs advertisments and self-promotion all the time when you clearly see that certain things do not work out in-game.
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
They do. I've often seen Taco playing on his private account.
This. I also know a guy who claims to know a guy who knows Tacofangs personally.
Besides. New ESD and the Dyson Sphere are like Tacofangs' wet dream --I mean, 9th Symphony. No way he doesn't play them; those maps are too f*cking beautiful not to.
Isn't it required to "play" the game during work hours to make sure that a particular feature is working properly?
No... well, for some loose definitions of "play", maybe.
Launch? Sure.
Login? Sure.
Choose A Character? Definitely.
Move around on maps, utilize DOFFs, Engage in STFs? Maybe. But not for the sake of "playing".
There is a big difference between writing a program (or more specifically, developing the game) and using the program as intended (Namely for fun).
Isn't it required to "play" the game during work hours to make sure that a particular feature is working properly?
As a long time modder, I can make an educated guess as to what level of testing is used in this manner. Short version: write code, open the game to see if something unexpected happened.
It's not a particulary thorough process because of time constraints. There's only so many hours in a day.
Well, I have five max level characters, got max reputations on several, generally do a few queued events every day when I'm not on vacation, even work on my own dilithium.
Well, I have five max level characters, got max reputations on several, generally do a few queued events every day when I'm not on vacation, even work on my own dilithium.
And I'll bet that you're really looking forward to spending close to SEVEN YEARS to max out all the crafting schools. Right?
Well, I have five max level characters, got max reputations on several, generally do a few queued events every day when I'm not on vacation, even work on my own dilithium.
Hey, Jesse...think Ker'rat could ever get the N'vak treatment as far as the reset aspect goes? Can't recall if a reason was given previously for it having to work differently or not.
0
rattler2Member, Star Trek Online ModeratorPosts: 58,596Community Moderator
edited July 2014
Do the Devs all have their own fleet?
I'm curious.
And I'll bet that you're really looking forward to spending close to SEVEN YEARS to max out all the crafting schools. Right?
How many levels are in each school? Because it only takes about 20 hours to level up, at least in the first few levels - scroll to the bottom of the school, select the 20-hour thing there, get a level, no problem. Then after a while, you get a second Crafting slot, so you can start doing that in another school...
How many levels are in each school? Because it only takes about 20 hours to level up, at least in the first few levels - scroll to the bottom of the school, select the 20-hour thing there, get a level, no problem. Then after a while, you get a second Crafting slot, so you can start doing that in another school...
It's 630,000 XP to get to L15. It's 2,000,000 XP to get to L20.
I think the devs only take the game seriously when it relates to their job. As in, they play the game as a game, not as a life-or-death no-fun-allowed serious business activity. Unless when they're on the job. Just because the devs aren't tailoring the game to your individual preferences doesn't mean they aren't playing.
I think a lot of us could take a lesson from it too.
Well, I have five max level characters, got max reputations on several, generally do a few queued events every day when I'm not on vacation, even work on my own dilithium.
Well, I have five max level characters, got max reputations on several, generally do a few queued events every day when I'm not on vacation, even work on my own dilithium.
I can vouch for a fact Jheinig plays...I have been in queued events with him before .
It's 630,000 XP to get to L15. It's 2,000,000 XP to get to L20.
So just over 3 months to get 3 schools to level 15. If you have 3 characters, then you can get all schools to level 15 in just over 3 months. For lots of people, there is no point to go past Level 15 since the Level 20 rewards are just traits and maybe a title.
Isn't it required to "play" the game during work hours to make sure that a particular feature is working properly?
Yes and no. Work hours are for work. Part of work is testing your work, and we do that to an extent. However, testing work generally means, just playing whatever mission you're working on. So it is sometimes easy to lose the forest for the trees. However, we also have QA who's job it is to test stuff. So they "play" the game much more than the rest of the devs do, during work hours.
I think the devs only take the game seriously when it relates to their job. As in, they play the game as a game, not as a life-or-death no-fun-allowed serious business activity.
I'd say this is fairly accurate.
*WARNING* PERSONAL TACOPINION INBOUND *WARNING*
Regarding STO, in all honesty, I don't play much. When I do play, it's pretty casual. I DOFF, I run some missions, but I'm not concerned with getting the best loot/gear, or getting an extra 1.2 DPS on my ship, or leveling up our fleet holdings. That's just not the kind of gamer I am in general. I'm not a numbers guy. If I can fly my ship, and feel like I'm doing damage, I'm cool with it.
I'm more explorational, I enjoy exploring the worlds of a game (note this has nothing to do with the Exploration System in STO). I like discovering new maps/regions I haven't seen before, finding my way around within them, etc. When you work on a game, especially when you make the maps, there isn't a whole lot left to explore/discover.
In addition, I generally don't much enjoy playing a game I'm working on due to the fact that when I look at it, I see work. It's not terribly relaxing when I'm constantly looking for bugs, or criticizing the art. There's also a fair bit of joy removed in simply knowing how the sausage is made.
That said, there are many STO devs who do play regularly. Though, as Orangeitis says, I think most wouldn't be described as hard-core.
You shouldn't have asked that... You're going to scare the Devs off, they don't know about PvP...
Sad Pandas PvP - Starfleet Dental Member - Lag Industries Leader
--
"What a time it was, with all the world against us, what a time it was... When all we did seemed wrong,
we've broken all our bonds, but life kept going on, what a time, what a time it was..." - Clem Tholet
Private accounts so we can ACTUALLY play. If I show my face anywhere on my dev account, I get swamped with tells and inquiries, etc. It's not about being scared, it's about being able to play.
Private accounts so we can ACTUALLY play. If I show my face anywhere on my dev account, I get swamped with tells and inquiries, etc. It's not about being scared, it's about being able to play.
No idea about PVP. I am a Care Bear.
Have you ever done any queues with me, Tacofangs?
I usually do Borg STFs in my Avenger or my Scimitar, but I like Undine ground as well.
Private accounts so we can ACTUALLY play. If I show my face anywhere on my dev account, I get swamped with tells and inquiries, etc. It's not about being scared, it's about being able to play.
No idea about PVP. I am a Care Bear.
So this actually begs the question, then: how much of the stuff being put out do you guys actually consider fun and engaging content? I've asked this on Tribble and never gotten an answer but I consider it to be important for process considerations: if something isn't enjoyable for you guys, how can it be considered to be so for the rest of us?
Comments
This. I also know a guy who claims to know a guy who knows Tacofangs personally.
Besides. New ESD and the Dyson Sphere are like Tacofangs' wet dream --I mean, 9th Symphony. No way he doesn't play them; those maps are too f*cking beautiful not to.
Yes/No/Maybe/Sometimes/etc.
The answer is all of the above.
Yes. We all have private accounts. (In addition to our public Dev accounts)
Some people play a lot. Some people play a little. Some don't play at all.
Oh ya? Well, I know a whole bunch of people that know Tacofangs!
Isn't it required to "play" the game during work hours to make sure that a particular feature is working properly?
:D:D
Tacofangs. Dude. You should use these forums more often.
I would LOVE to see you participate in the LCs, or hop on the LC geek chat channel in-game and fly a few missions with the guys.
Also, you make me laugh. And your work is awesome.
So thank you!
Your fan,
worffan101
No... well, for some loose definitions of "play", maybe.
Launch? Sure.
Login? Sure.
Choose A Character? Definitely.
Move around on maps, utilize DOFFs, Engage in STFs? Maybe. But not for the sake of "playing".
There is a big difference between writing a program (or more specifically, developing the game) and using the program as intended (Namely for fun).
It's not a particulary thorough process because of time constraints. There's only so many hours in a day.
My character Tsin'xing
And I'll bet that you're really looking forward to spending close to SEVEN YEARS to max out all the crafting schools. Right?
Hey, Jesse...think Ker'rat could ever get the N'vak treatment as far as the reset aspect goes? Can't recall if a reason was given previously for it having to work differently or not.
I'm curious.
It's 630,000 XP to get to L15. It's 2,000,000 XP to get to L20.
I think a lot of us could take a lesson from it too.
Helpful Tools: Dictionary.com - Logical fallacies - Random generator - Word generator - Color tool - Extra Credits - List of common English language errors - New T6 Big booty tutorial
YOU LIE!
inb4everyoneelse :P
I can vouch for a fact Jheinig plays...I have been in queued events with him before .
Heh heh. Yes please.
So just over 3 months to get 3 schools to level 15. If you have 3 characters, then you can get all schools to level 15 in just over 3 months. For lots of people, there is no point to go past Level 15 since the Level 20 rewards are just traits and maybe a title.
Yes and no. Work hours are for work. Part of work is testing your work, and we do that to an extent. However, testing work generally means, just playing whatever mission you're working on. So it is sometimes easy to lose the forest for the trees. However, we also have QA who's job it is to test stuff. So they "play" the game much more than the rest of the devs do, during work hours.
WHO TOLD YOU ABOUT OUR SECRET FLEET?!
I'd say this is fairly accurate.
*WARNING* PERSONAL TACOPINION INBOUND *WARNING*
Regarding STO, in all honesty, I don't play much. When I do play, it's pretty casual. I DOFF, I run some missions, but I'm not concerned with getting the best loot/gear, or getting an extra 1.2 DPS on my ship, or leveling up our fleet holdings. That's just not the kind of gamer I am in general. I'm not a numbers guy. If I can fly my ship, and feel like I'm doing damage, I'm cool with it.
I'm more explorational, I enjoy exploring the worlds of a game (note this has nothing to do with the Exploration System in STO). I like discovering new maps/regions I haven't seen before, finding my way around within them, etc. When you work on a game, especially when you make the maps, there isn't a whole lot left to explore/discover.
In addition, I generally don't much enjoy playing a game I'm working on due to the fact that when I look at it, I see work. It's not terribly relaxing when I'm constantly looking for bugs, or criticizing the art. There's also a fair bit of joy removed in simply knowing how the sausage is made.
That said, there are many STO devs who do play regularly. Though, as Orangeitis says, I think most wouldn't be described as hard-core.
private accounts why? are they scared?
don't play ? dawdlers....
q: how many devs playing pvp ? :cool:
PVP 2014 - Fawn00bs,Vapers and leavers...
You shouldn't have asked that... You're going to scare the Devs off, they don't know about PvP...
we've broken all our bonds, but life kept going on, what a time, what a time it was..." - Clem Tholet
Private accounts so we can ACTUALLY play. If I show my face anywhere on my dev account, I get swamped with tells and inquiries, etc. It's not about being scared, it's about being able to play.
No idea about PVP. I am a Care Bear.
Have you ever done any queues with me, Tacofangs?
I usually do Borg STFs in my Avenger or my Scimitar, but I like Undine ground as well.
So this actually begs the question, then: how much of the stuff being put out do you guys actually consider fun and engaging content? I've asked this on Tribble and never gotten an answer but I consider it to be important for process considerations: if something isn't enjoyable for you guys, how can it be considered to be so for the rest of us?