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teamwork with npc good, teamwork with player bad...

skollulfrskollulfr Member Posts: 5,407 Arc User
so, just finished the voth bit at the end of undine space zone,
during which i noticed something.

repeatedly during the breaks between waves, players where fixing the npcs. not only that, they where repeatedly electing to fix npc's, over the other damaged players.

i know there is a certain about of conditioning in games like this towards having players babysit friendly npc's, but to watch it played out like that was, almost bizarre.:confused:
Post edited by skollulfr on

Comments

  • swamarianswamarian Member Posts: 1,506 Arc User
    edited July 2014
    I suspect that it's because they aren't paying attention. NPC ships tend to get more banged up. If you're just looking at healing someone who'se damaged, you'll tend to heal the NPCs.
  • loneorionloneorion Member Posts: 0 Arc User
    edited July 2014
    I heal the NPC ships because I figure the even tacscorts have access to repair skills.
  • tgo533tgo533 Member Posts: 192 Arc User
    edited July 2014
    haha, i did this all the time at first, because i didnt even know there were NPCs there.

    I found though that its a wasted heal as they dont seem to even work on them.
  • iconiansiconians Member Posts: 6,987 Arc User
    edited July 2014
    I heal the NPCs in the Dyson Sphere battlezone because they can't help being dumb, and I prefer the company of NPCs to other players. NPCs don't say really dumb things (unless they're programmed to).

    Players should know better and if a player doesn't at least make a half-assed attempt at surviving (whether that be playing smartly or using survivability powers), then I don't heal them. I believe strongly in Darwinism.

    For the most part I heal the NPCs. But if I see a player making an active attempt at not being a scrub, I will lend them my Engineering Team III and Transfer Shield Strength III.

    But if they suck at the game and fight with 2 shield facings perpetually gone and 2 shield facings undamaged, and at 20% hull health?

    Well, sucks to be you. Enjoy your impending respawn timer. You aren't worth my time to help.

    My disdain for the majority of the STO playerbase is no secret.
    ExtxpTp.jpg
  • scififan78scififan78 Member Posts: 1,383 Arc User
    edited July 2014
    iconians wrote: »
    My disdain for the majority of the STO playerbase is no secret.

    It is because you are an Iconian. That is no secret. :P
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited July 2014
    NPCs hold still for their heals. Players fly around like demented rabbits that are a pain in the neck to even click on. There is also the fact that the other players bear responsibility for why we are even stuck in this Voth shootout to begin with, and have a measly 60 marks to show for it, so the fact that I'm stuck in this thing BECAUSE OF THEM is not a point in their favor already. After all, *I* stopped shooting the other two planetkillers.
    [SIGPIC][/SIGPIC]
  • lystentlystent Member Posts: 1,019
    edited July 2014
    NPCs hold still for their heals. Players fly around like demented rabbits that are a pain in the neck to even click on..

    Players retreat, not expecting to be healed, when they are about to pop. NPCs stay even when heavens turns fury in a handbasket... until they pop.
    Problem: NPCs may be brave as heck, but they are not much better than a barrel of cannon fodder.
  • iconiansiconians Member Posts: 6,987 Arc User
    edited July 2014
    lystent wrote: »
    Players retreat, not expecting to be healed, when they are about to pop. NPCs stay even when heavens turns fury in a handbasket... until they pop.
    Problem: NPCs may be brave as heck, but they are not much better than a barrel of cannon fodder.

    Even cannon fodder has its uses. :D
    ExtxpTp.jpg
  • a3001a3001 Member Posts: 1,132 Arc User
    edited July 2014
    skollulfr wrote: »
    so, just finished the voth bit at the end of undine space zone,
    during which i noticed something.

    repeatedly during the breaks between waves, players where fixing the npcs. not only that, they where repeatedly electing to fix npc's, over the other damaged players.

    i know there is a certain about of conditioning in games like this towards having players babysit friendly npc's, but to watch it played out like that was, almost bizarre.:confused:

    Three reasons I fix NPCs over other players.

    1) NPCs cannot heal themselves.
    2) NPCs are far more loyal and reliable than any other puggie I've ever met.
    3) NPCs will thank you for fixing them up. Sure, it may be just a playback recording but it's a thank you nonetheless.
    Rejoice JJ Trek people....

    http://www.arcgames.com/en/games/star-trek-online/news/detail/10052253

    Why are you not rejoicing?
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2014
    a3001 wrote: »
    Three reasons I fix NPCs over other players.

    1) NPCs cannot heal themselves.
    2) NPCs are far more loyal and reliable than any other puggie I've ever met.
    3) NPCs will thank you for fixing them up. Sure, it may be just a playback recording but it's a thank you nonetheless.

    I'd add a 4th one, as bad as we may complain about the NPC AI at times - the heal tossed to the average NPC is less likely to be wasted than a heal tossed to the average player.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited July 2014
    I'd add a 4th one, as bad as we may complain about the NPC AI at times - the heal tossed to the average NPC is less likely to be wasted than a heal tossed to the average player.

    Oh so true most of the time.

    /10char
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    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • thunderfoot#5163 thunderfoot Member Posts: 4,545 Arc User
    edited July 2014
    Five more reasons for healing NPC's over players.

    5) NPC's never ragequit.

    6) Never saw an NPC type in "L2P" or "n00b!" in Chat whenever a player does something dumb or incorrect.

    7) NPC's do not immediately place a player on Ignore for typing a question in Chat.

    8) NPC's do not spawn camp.

    9) NPC's do not go AFK and leave the rest of the team to do all the work.
    A six year old boy and his starship. Living the dream.
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited July 2014
    8) NPC's do not spawn camp.
    Yes, they do. You've never watched a Tac Cube spawncamp people?
    [SIGPIC][/SIGPIC]
  • timelord79timelord79 Member Posts: 1,852 Arc User
    edited July 2014
    If I heal an NPC, it's beause I have configured my HUD to not display life bars of other players unless they are on my team or targeted to avoud display clutter.
    Is too much clutter as is sometimes.
    So I just notice damaged NPCs a lot more, because they are leaving a trail of smoke and fire.
    11750640_1051211588222593_450219911807924697_n.jpg
  • phoeniciusphoenicius Member Posts: 762 Arc User
    edited July 2014
    iconians wrote: »
    I heal the NPCs in the Dyson Sphere battlezone because they can't help being dumb, and I prefer the company of NPCs to other players. NPCs don't say really dumb things (unless they're programmed to).

    Players should know better and if a player doesn't at least make a half-assed attempt at surviving (whether that be playing smartly or using survivability powers), then I don't heal them. I believe strongly in Darwinism.

    For the most part I heal the NPCs. But if I see a player making an active attempt at not being a scrub, I will lend them my Engineering Team III and Transfer Shield Strength III.

    But if they suck at the game and fight with 2 shield facings perpetually gone and 2 shield facings undamaged, and at 20% hull health?

    Well, sucks to be you. Enjoy your impending respawn timer. You aren't worth my time to help.

    My disdain for the majority of the STO playerbase is no secret.

    aren't you edgy.
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited July 2014
    Yes, they do. You've never watched a Tac Cube spawncamp people?

    Yes but they deserve it. The cube is forever set into a loosing man's struggle. Its not taking advantage of an uneven match, he's overcoming the odds to bring swift retribution onto those who should have been more prepared.

    It is spawncamping in the strictest possible sense, but its also Karma. :P
    Bipedal mammal and senior Foundry author.
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  • berginsbergins Member Posts: 3,453 Arc User
    edited July 2014
    Yes, they do. You've never watched a Tac Cube spawncamp people?

    Maybe true, but I bet Thunderfoot006 has never thrown a heal at a Tac Cube, either....

    ...and won't. At least 'til Expansion 2 and the Borg Lockbox...
    "Logic is a little tweeting bird chirping in a meadow. Logic is a wreath of pretty flowers which smell BAD." - Spock
  • iconiansiconians Member Posts: 6,987 Arc User
    edited July 2014
    Yes, they do. You've never watched a Tac Cube spawncamp people?

    People still find a way to get killed by Tac Cubes? :eek:
    ExtxpTp.jpg
  • hunteralpha84hunteralpha84 Member Posts: 524 Arc User
    edited July 2014
    I admit I've healed NPCs in that part of the map. Its not for any particular reason, usually its a case of "oh TRIBBLE that players on fire heal heal heal oh TRIBBLE its a NPC."

    I don't know why damaged NPCs are easier to spot than damaged players but I sure wish it was the other way round.
  • edited July 2014
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  • ussinterceptussintercept Member Posts: 627 Arc User
    edited July 2014
    skollulfr wrote: »
    so, just finished the voth bit at the end of undine space zone,
    during which i noticed something.

    repeatedly during the breaks between waves, players where fixing the npcs. not only that, they where repeatedly electing to fix npc's, over the other damaged players.

    i know there is a certain about of conditioning in games like this towards having players babysit friendly npc's, but to watch it played out like that was, almost bizarre.:confused:

    Theres a number of reasons why this happens and its not bizarre.

    1.) Most ships come with more then enough Boff Slots for Self - Healing. I currently run a Tactical Escort and Im more then capable of healing myself after a fight. Although it be nice to get a heal from a Science Player once and a while its not necessary.

    2.) NPC ships typically get banged up and keep going. Eventually getting destroyed or damaged so much that they arent worth catching aggro over.

    3.) More ships for the enemy to point at. The less likely the Player Ships will pop in the next wave.
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