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Unable to start R&D assignments above Mk II...

virusdancervirusdancer Member Posts: 18,687 Arc User
edited July 2014 in Tribble - Bug Reports
Willard the Rat 2@virusdancer is the name of the toon I've been using for R&D over on Tribble.

After the last Tribble patch, he is no longer able to craft items above Mk II. He's L20 in Shields, L5 in Projectiles, and L2 in the other Schools.

Antiproton Beam Array Mk IV
Recommended Skill 30
Current Skill 20 + 15
Very Rare 7%
Rare 23%
Uncommon 33%
Common 37%
Start Task...grayed out.

Antiproton Dual Heavy Cannons Mk IV
Recommended Skill 30
Current Skill 20 + 15
Very Rare 7%
Rare 23%
Uncommon 33%
Common 37%
Start Task...grayed out.

Field Stabilizing Singularity Core Mk IV
Recommended Skill 30
Current Skill 20 + 15
Very Rare 7%
Rare 23%
Uncommon 33%
Common 37%
Start Task...grayed out.

Antiproton Full Auto Rifle Mk IV
Recommended Skill 30
Current Skill 20 + 30
Very Rare 16%
Rare 32%
Uncommon 26%
Common 27%
Start Task...grayed out.

Tricobalt Torpedo Launcher Mk IV
Recommended Skill 30
Current Skill 50 + 30
Very Rare 42%
Rare 58%
Uncommon 0%
Common 0%
Start Task...grayed out.

Console - Science - Field Generator Mk IV
Recommended Skill 30
Current Skill 20 + 30
Very Rare 16%
Rare 32%
Uncommon 26%
Common 27%
Start Task...grayed out.

Resilient Shield Array Mk IV
Recommended Skill 30
Current Skill 200 + 15
Very Rare 100%
Rare 0%
Uncommon 0%
Common 0%
Start Task...grayed out.

Resilient Shield Array Mk VI
Recommended Skill 60
Current Skill 200 + 15
Very Rare 100%
Rare 0%
Uncommon 0%
Common 0%
Start Task...grayed out.

Resilient Shield Array Mk VIII
Recommended Skill 90
Current Skill 200 + 15
Very Rare 100%
Rare 0%
Uncommon 0%
Common 0%
Start Task...grayed out.

Resilient Shield Array Mk X
Recommended Skill 120
Current Skill 200 + 15
Very Rare 76%
Rare 24%
Uncommon 0%
Common 0%
Start Task...grayed out.

Can craft Mk II items without issue.
Post edited by Unknown User on

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    chrisolliecchrisolliec Member Posts: 256 Arc User
    edited July 2014
    Something similar happened to me just a few minutes ago.

    While crafting some weapons/consoles, all the sudden, the "Start Task"-Button was grayed out.

    http://imgur.com/XQLNFac

    Ticket ID #45,738.



    Besides, this is a picture how it looks like if you don't have hourst to spend for the crafting...
    "I came from a time long gone, saw many other times...
    But I'm still a mere human."
    Vice Admiral Chris Curtiss, Temporal Ambassador
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    decker73adecker73a Member Posts: 96 Arc User
    edited July 2014
    Check to make sure you have all the components for the item. There is currently a bug where the items will NOT appear red if you don't have them. This gives the illusion that you have all the required components, but if you directly check your inventory you may find that this isn't actually the case.
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2014
    Mk II Chron Torp...1x Industrial Replicator Supplies & 1x Targeting Interface
    Mk IV Chron Torp...1x Targeting Interface, 2x Electromagnetic Coupling, & 1x I.F.F. Beacon

    And that was it...I had tons of Targeting Interfaces and I.F.F. Beacons, but only a single Electromagnetic Coupling. They were all lit good to go instead of red/missing. Crafted a Coupling and the Start Task lit up.

    Checked on another one, and it appears to be the case for almost all of them. Each was just short one of the items, which was still showing good to go.

    So the issue is that Green/Uncommon mats aren't showing as missing. Common/Rare/Very Rare all show red when not there, but the Green mats show good to go even if they're not there...

    ...thanks.
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2014
    Though, after crafting some Mk VI Arrays - even the Green components showed red when empty. So I craft a single Green component where multiple are required, and that's where it lights up as good to go.

    If no components exist, it's red. If you're short, it's good to go even if you're not.

    So the issue is that's just checking for the component and not the number of them...regardless of the rarity of the material.

    Thanks again.
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    awlaforgeawlaforge Member Posts: 235 Arc User
    edited July 2014
    I've had the same problem. I have been working on the ground school trying to build Mk IV and VI items but even with the materials, and the necessary DoFF, the "start task" button remains greyed out.

    Looks like we are back to crafting leather armor...
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    skrimshaw72skrimshaw72 Member Posts: 28 Arc User
    edited July 2014
    Same problem here. Can't craft higher than Mk2. In fact there are several things I'm finding are grayed out for no apparent reason. On the new character I made for testing this patch all Science and Exploration missions longer than 45min duration are also gray.

    Note: This problem doesn't seem to effect my imported characters, just the ones made on Tribble recently.
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