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Tier 4 or Tier 5?

damzelltrilldamzelltrill Member Posts: 443 Arc User
edited July 2014 in The Academy
Marauder Flight Deck Carrier: is it supposed to be tier 4 or tier 5? Wiki has it listed as 5 in the article, but as 4 on the ship list at the bottom of the page.
A Trill, a Gorn, a Jem'Hadar, Bejoran and a Voth walk into a bar, and the Bartender asks "What is this a Joke?"
"Nope, just my away team" the trill replies before ordering a round for the bar.
Post edited by damzelltrill on

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    hevachhevach Member Posts: 2,777 Arc User
    edited July 2014
    It is tier 5. The list at the bottom shows it as a level 40 ship. Level 40 and 50 ships are both tier 5.
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    cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    edited July 2014
    All Level 40 and above ships are T5, but Fleet and Lobi/Lockbox ships are considered T5.5.
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    norobladnoroblad Member Posts: 2,624 Arc User
    edited July 2014
    cbrjwrr wrote: »
    All Level 40 and above ships are T5, but Fleet and Lobi/Lockbox ships are considered T5.5.

    Or, to make it easier...
    there are about 4 tiers after tier 3.
    4.0 are the basic ships you get free for hitting level 40.
    5.0 are the better ships you can buy at 40, including mirrors and zen ships, as wells as most of the "free" event ships.
    6.0 are the 9 console tier 5 ships, many can be upgraded via fleet.
    7.0 are the 10 console tier 5 ships, and most fleet ships.

    as far as it goes, you can do all PVE content in anything 4.0 or better from my system. (yes, yes, you can do it with lower ships too with skill and gear, but 4.0 is "about" what the difficulty is scaled toward).
    Note: some 4.0 ships do NOT work cross faction (romulan aligned etc). That is, you may NOT use a 4.0 mirror fed ship on a rom fed, for example.
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    neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited July 2014
    noroblad wrote: »
    Or, to make it easier...
    there are about 4 tiers after tier 3.
    4.0 are the basic ships you get free for hitting level 40.
    5.0 are the better ships you can buy at 40, including mirrors and zen ships, as wells as most of the "free" event ships.
    6.0 are the 9 console tier 5 ships, many can be upgraded via fleet.
    7.0 are the 10 console tier 5 ships, and most fleet ships.

    as far as it goes, you can do all PVE content in anything 4.0 or better from my system. (yes, yes, you can do it with lower ships too with skill and gear, but 4.0 is "about" what the difficulty is scaled toward).
    Note: some 4.0 ships do NOT work cross faction (romulan aligned etc). That is, you may NOT use a 4.0 mirror fed ship on a rom fed, for example.

    The only difference between the Tier 5 C store ships, and the Free Tier 5 ships, is the store ones come with a gimmick console, the mirror ones are the same as the free ones just "reversed" so better i don't think so.

    Unofficially on the forums, anything with 10 console slots is called a T5.5 ship

    anyway here is a list of the ships http://sto.gamepedia.com/Playable_starship
    GwaoHAD.png
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    hevachhevach Member Posts: 2,777 Arc User
    edited July 2014
    Um... no, noroblad. Tier 4 is at level 30. As for the rest of that, mirror ships are identical to the free level 40 ships - 9 consoles and no special powers.


    9 consoles, no powers: Free ships at level 40, fleet ships with no module cost, mirror ships, some event ships (Ambassador and original Odyssey/Bortas, all of which are now fleet no-module ships)
    9 consoles, special powers: Most C-store ships, some event ships (Dyson and Obelisk).
    10 consoles, no powers: Most fleet ships with a module cost, the Steamrunner from the Steam pack.
    10 consoles, special powers: Lockbox ships, C-store 3-pack ships, and a few fleet ships (those with 5 modules), some event ships (Breen and Risian)

    Both no-power groups are generally compatible with the power consoles from an equivalent 9 console C-store ship if one exists - for example, the multivector advanced escort's power can be used on the standard 9 console advanced escort or the 10 console fleet version.
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    baudlbaudl Member Posts: 4,060 Arc User
    edited July 2014
    noroblad wrote: »
    Or, to make it easier...
    there are about 4 tiers after tier 3.
    4.0 are the basic ships you get free for hitting level 40.
    5.0 are the better ships you can buy at 40, including mirrors and zen ships, as wells as most of the "free" event ships.
    6.0 are the 9 console tier 5 ships, many can be upgraded via fleet.
    7.0 are the 10 console tier 5 ships, and most fleet ships.

    as far as it goes, you can do all PVE content in anything 4.0 or better from my system. (yes, yes, you can do it with lower ships too with skill and gear, but 4.0 is "about" what the difficulty is scaled toward).
    Note: some 4.0 ships do NOT work cross faction (romulan aligned etc). That is, you may NOT use a 4.0 mirror fed ship on a rom fed, for example.

    wrong...virtually no difference in stats between mirror and normal ships. Even c-store ships mostly* are basic ships like mirror and normal T5 ships.
    Only when you get a 10 console ship, you actually have an upgrade worth mentioning...T5.5.

    *exeption would be the guramba and some other ships that have some "build in" function, like Lance, Javeline, Transwarp locations, ...
    Go pro or go home
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    fraghul2000fraghul2000 Member Posts: 1,590 Arc User
    edited July 2014
    wrong...virtually no difference in stats between mirror and normal ships. Even c-store ships mostly* are basic ships like mirror and normal T5 ships.
    Only when you get a 10 console ship, you actually have an upgrade worth mentioning...T5.5.

    That sounds pretty much spot on and it's also how the terminology worked on lower tier c-store ships that had an additional console, but weren't as good as those on the next tier.

    As far as I can remember, Refit-ships like the Rhode Island, Gladius, Venture, Exeter etc... were always the "T.5"- or "+1"-ships.
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    norobladnoroblad Member Posts: 2,624 Arc User
    edited July 2014
    Right, the mirrors are the same, for some reason I was thinking they were slightly better.

    I still say there should be at least 4 between 40-50. Basic ships, ships with one or more of (console, gimmick, upgradeable, free from event), and 10 console ships (whatever else they have) give you three "tiers": So far so good, that matches the 5.5 idea you guys all follow.

    But there is, or soon will be, a 4th tier in there. Compare the nicor, the latest lockbox, to a fleet somraw (both "5.5" 10 console destroyer class ships) for example...
    the nicor has +1 special console, +1 special ship ability (hull regen), better (universal) officers, and +1 weapon. Saying the two are the same "tier" makes no sense to me, same as saying all the "tier 5" ships are on par with each other.

    Or maybe a better, long term way to look at it is just by ship release date... newer tends to be superior in some way(s), rather than try to group them into buckets.
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    fraghul2000fraghul2000 Member Posts: 1,590 Arc User
    edited July 2014
    noroblad wrote: »

    [...]
    But there is, or soon will be, a 4th tier in there. Compare the nicor, the latest lockbox, to a fleet somraw (both "5.5" 10 console destroyer class ships) for example...
    the nicor has +1 special console, +1 special ship ability (hull regen), better (universal) officers, and +1 weapon. Saying the two are the same "tier" makes no sense to me, same as saying all the "tier 5" ships are on par with each other.
    [...]

    Sure you got differences between ships, but in the end, they're close enough to be on the same tier. Otherwise you wouldn't have any ships in a single tier, as most of them have some little difference to each other.

    The Nicor sacrifices Hull, Shields and Cruiser-Commands for a better turn-rate when compared to battlecruisers, and sacrifices turn-rate in favor of a weapon slot when compared to raptors or escorts. Same number of boff abilities, same number of console-slots.

    The special console is just equipment and will probably be discarded for a more useful console by most people anyways. If anything, you'd probably have to rate it down a tier if you keep it on there. ;)
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    rezkingrezking Member Posts: 1,109 Arc User
    edited July 2014
    noroblad wrote: »
    Right, the mirrors are the same, for some reason I was thinking they were slightly better.

    Depends on your definition of "better".
    The Mirror Qin, for example, is much better than the free lvl40 Qin.

    I recognize the ships as:
    Tier 4 - Level 40 "free" ships.
    Tier 4.5 - Level 40 C-Store, Mirror and Event ships.
    Tier 5 - Level 50 C-Store, non-Mirror Lockbox and "free" Fleet ships.
    Tier 5.5 - Fleet Module ships.
    NO to ARC
    RIP KDF and PvP 2014-07-17 Season 9.5 - Death by Dev
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    baudlbaudl Member Posts: 4,060 Arc User
    edited July 2014
    yeah, nicor is hard on the edge of actually being a tier above, but still...a FULL tier more for me would only be a ship with

    1) more than 12 boff seats
    and, NOT or
    2) more than 9 console slots

    number 2 is already in place, therefore T5.5, but for me T6 would mean more than 12 boff seats in addition.
    Nicor is definately very, very close.

    isn't the hull reg just a passive? in other words it heals hull as if it had a massive crew?
    Go pro or go home
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    hevachhevach Member Posts: 2,777 Arc User
    edited July 2014
    It is a passive, that it pays for. It's a good trade, but good itemization isn't the same as higher itemization - its still weighted the same as other equivalent ships. A MK XII [Acc]x3 gun might be measurably better than a mk XII [DoT3]x3, but it doesn't make it a higher level item.

    It does mean that the metagame does not value stats equally to their relative internal weights, but that's true of literally every RPG ever. All the way back to the earliest pen and paper RPGs the concept of a "dump stat" (the stat you bottom out to raise more useful ones) has been a thing.

    rezking wrote: »
    I recognize the ships as:
    Tier 4 - Level 40 "free" ships.
    Tier 4.5 - Level 40 C-Store, Mirror and Event ships.
    Tier 5 - Level 50 C-Store, non-Mirror Lockbox and "free" Fleet ships.
    Tier 5.5 - Fleet Module ships.
    [/quote]

    Tier 1: levels 0-9
    Tier 2: levels 10-19
    Tier 3: levels 20-29
    Tier 4: levels 30-39

    Your system only works if you either slide everything else down creating a tier 0 (the devs used to informally use that for light craft, but with light craft now split into a separate type of gameplay, it's open) or extend into tier 6.

    But the point is, you're separating equally weighted items into entirely separate tiers - your 4 and 4.5 both have the same stat weighting. For example, the advanced escort and multivector advanced escort would be in different tiers by your count, but they both have 12 boff powers, 9 consoles, identical movement and defense stats, share the special console from the C-store version, and only differ in the career balance of their boff powers.
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    dareaudareau Member Posts: 2,390 Arc User
    edited July 2014
    Convention that I've been aware of is:

    Tier 5 (.0) = the Level 40 9 console no trick ships, or any event / special ship that comes in at thls level.
    Tier 5.1 (or 5 +1) = any 9 console ship with special abilities / consoles.
    Tier 5.5 = Fleet level ships, defined by having 10 consoles, whether or not they have a fancy ability "built in" like the Fleet Galaxy X's spinal lance phaser... Most (actually all, but memory can be a touch hazy) lockbox ships have the 10 consoles & special power(s)...
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

    To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
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    norobladnoroblad Member Posts: 2,624 Arc User
    edited July 2014
    innate special powers innate to the ships are rare; most come from a specialty ship console. Take the vet destroyer for a strange example: console needed to swap modes, but it has one of the modes active regardless, so that is still an innate power. Gurumba lance is innate. Nicor regen is innate. And the common theme (with a couple of exceptions) is mostly they are found on destroyer class ships, but not all destroyers have a power, and not all powers are on destroyers, because being consistent is difficult or something.

    whatever the source, the majority of ships don't have innate powers. The majority of box/lobi/cstore ships do have a ship specific console though, and at least half of those add a "power" that is kinda-sorta tied to that ship (because the console can't be put on other ships).
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