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Fleet patrol escort refit as a sci boat?

lordsteve1lordsteve1 Member Posts: 3,492 Arc User
edited July 2014 in Federation Discussion
Just been looking at the fleet escorts available. I was considering getting the fleet advanced escort, the main reason being it's ability to slot a grav well boff power and combine that with the heavy hitting escort style makes for some serious damage potential.
But I noticed that the new fleet patrol escort refit can now slot a grav well too by using the uni boff slot for science.

Has anyone tried this yet and does it work? My main thinking is that it allows you to basically build quite a tanky escort that can also be heavily science orientated but still maintains the damage output of an escort. It has commander tac which allows for enough tac powers to be effective, and the lt commander eng slot allows for some EPtX powers to help with damage output and tanking.
Having only 4 boff stations you'd loose the ability to double slot TT though, but that would not be too much of a problem I think.

I'm thinking is run it similar to how I run my vesta, DHCs and grav torp up front, turrets in rear plus KCB. Main differences would be lower shield mod, higher hull HPs and a concentration on weapons power not aux power. Power management is no issue as I can slot a leech console.
SulMatuul.png
Post edited by Unknown User on

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    bobsisko47bobsisko47 Member Posts: 67 Arc User
    edited July 2014
    Hi, I run the FPER with a Sci Lt.Cmd. on my Fed Tac and am very pleased with her. This is my build:
    http://skillplanner.stoacademy.com/?build=fperphasergravtorp1_0

    I use 2 Conn Doffs which reduce the CD of TT1 and additionally boost the attack patterns (AP:A and AP:B). Also, I use the Nadeon Bomb from the C-Store PER, which, when buffed by TT, AP:A, AP:B, and EPtW3, is like nothing I've seen in this game before.

    As for GW, go for it. I never regretted using the Lt.Cmd. Uni as a Sci. With a Setup like this, you have crowd control and ridiculous fire power.
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    lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    edited July 2014
    Thanks for the link. I'll be going something like yours only with the grav torp up front. I find using it with TS works a treat when combined with grav well. I see you don't have any torp boff powers slotted, do you find the grav torp still as effective without TS?

    I'll probably go with tac powers like this:

    TT1, THY1, TS2, CSV3

    I know there's no attack pattern but I've been having great success with the grav torp in both HY and TS, and when using the new bio torp as an alternative it is insane with HY.
    CSV is for stripping shields and attacking anything else prior to torps being ready.

    All the other boff powers would be pretty much the same as you've got.
    SulMatuul.png
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    bobsisko47bobsisko47 Member Posts: 67 Arc User
    edited July 2014
    Tbh, the Grav Torp is in this build mainly because of the 2-piece bonus (+3% Crit) and also because it doesnt take any weapons power, so I have a little more power. In addition, since I'm almost always forward pointing, its use is limited. I agree that it's much more powerful with both TS and THY, but the Boff layout doesnt favour the Torp as a fore weapon, atleast for me. I think, escorts like the Armitage or Prometheus are much better suited for a torp upfront than the FPER is because of their 3 Tac Ensigns (atleast when you use the Lt.Cmd. as a Sci). I see my FPER build much more with energy weapons in focus.
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    lasoniolasonio Member Posts: 490 Arc User
    edited July 2014
    The patrol escort is a versitle ship, one of if not the best escort in the game.

    Every ship of any magnitude has stolen her lay out. I am glad she got an overhaul.

    You can't go wrong with this ship in any form. Sci tac eng. She's just shining like a star and only seems to get better with age. Unlike all these other pretenders.
    Even god rested. No work ethic.
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    nobletnoblet Member Posts: 0 Arc User
    edited July 2014
    lasonio wrote: »
    The patrol escort is a versitle ship, one of if not the best escort in the game.

    Every ship of any magnitude has stolen her lay out. I am glad she got an overhaul.

    You can't go wrong with this ship in any form. Sci tac eng. She's just shining like a star and only seems to get better with age. Unlike all these other pretenders.

    The old patrol escort is a mediocre eng leaning escort, with no sci boff high enough to slot Grav well I. That's why op was talking about fleet advanced escort instead, for the science boff.

    There are quite a few tac ships with science/univ boff high enough to fit grav well I, from the new patrol escort refit to the breen cruiser. There is also one tac ship on the klingon side (karfi) that can slot Grav well III + I while maintain 4/3 weapons, 4 tac consoles, and high tac boffs.

    At this point, yes, the new fleet patrol escort with universal boff, is better than fleet advanced escort. There is no reason to get the fleet advanced escort just for grav well I, as was the case in the past. Although other choices for grav well I tac boat remain viable. For example, breen cruiser still has one more gun (real gun), better dps, far better tank, at the expense of -2 turn (13 instead of 15).
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    lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    edited July 2014
    Yeah the Breen cruiser is just as good, better in some areas, not so in others.

    But as it's unavailable at the moment I don't look at it as a viable alternative.

    Edit: Added proposed build from STOAcademy

    http://skillplanner.stoacademy.com/?build=sciencepatrolescortrefit_5576

    Torp will be either grav torp as shown or the enhanced bio torp.

    2pc bonus from hvy turret & console adds up to more damage than a spire console in my trials on other ships. Plus the console boosts both phasers and photons at the same time.

    Kinetic shearing together with the procs from either kind torp is pretty lethal i've found.
    SulMatuul.png
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    captainmorgan210captainmorgan210 Member Posts: 43 Arc User
    edited July 2014
    Unless you go for an A2B build with the Patrol Escort, using that Lt. Cmdr. slot for a science officer would be a DPS loss since your tactical abilities won't be going off in an optimal way. For what you're looking to accomplish, I'd recommend going with the Fleet Advanced Escort and laying it out something like this:

    **Commander Tactical**
    * Tactical Team I
    * Scatter Volley I
    * Torpedo Spread III
    * Attack Pattern Beta III

    **Lieutenant Tactical**
    * Tactical Team I
    * Scatter Volley I

    **Ensign Tactical**
    * Torpedo Spread I

    **Lt. Cmdr. Science**
    * Science Team I
    * Hazard Emitters II
    * Gravity Well I

    **Lieutenant Engineering**
    * Emergency Power to Shields I
    * Reverse Shield Polarity

    For equipment, you'd want 3 DHCs in front backed up by a torpedo; turrets in the rear backed up by the Kinetic Cutting Beam. I'd recommend using the 2-piece Adapted MACO set (shields and engines) since you get a boost to auxiliary power - essential to Gravity Well, and using the 8472 deflector which offers boosts to your weapons and particle generators. A competent pilot can pull an easy 10-13k DPS in a build like this, even with crappy Mk XI equipment. I hope this is helpful.
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    nobletnoblet Member Posts: 0 Arc User
    edited July 2014
    Unless you go for an A2B build with the Patrol Escort, using that Lt. Cmdr. slot for a science officer would be a DPS loss since your tactical abilities won't be going off in an optimal way. For what you're looking to accomplish, I'd recommend going with the Fleet Advanced Escort and laying it out something like this:

    **Commander Tactical**
    * Tactical Team I
    * Scatter Volley I
    * Torpedo Spread III
    * Attack Pattern Beta III

    **Lieutenant Tactical**
    * Tactical Team I
    * Scatter Volley I

    **Ensign Tactical**
    * Torpedo Spread I

    **Lt. Cmdr. Science**
    * Science Team I
    * Hazard Emitters II
    * Gravity Well I

    **Lieutenant Engineering**
    * Emergency Power to Shields I
    * Reverse Shield Polarity

    For equipment, you'd want 3 DHCs in front backed up by a torpedo; turrets in the rear backed up by the Kinetic Cutting Beam. I'd recommend using the 2-piece Adapted MACO set (shields and engines) since you get a boost to auxiliary power - essential to Gravity Well, and using the 8472 deflector which offers boosts to your weapons and particle generators. A competent pilot can pull an easy 10-13k DPS in a build like this, even with crappy Mk XI equipment. I hope this is helpful.

    Lol yeah, I just noticed that. It wasn't the eng boff that got turned into universal, it was the tac one. So yeah, the universal can't be anything other than tac (for nona2b) or eng (for a2b). It's not a replacement for advanced escort after all.
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    lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    edited July 2014
    Well i just took it for run through ISE & CSE and it performed very well.

    Using conn officer doff to reduce TT cooldown and also energy weapon doffs to reduce cannon & torp power cooldowns.
    I didn't really notice a problem with not have boff powers availible when i needed them so that aspect of it was not a problem.
    The leech console meant i never had power supply problems either so i don't think i'll miss out by not having it as an A2B build.

    I've got other boffs i can swap in though so i can go and try the uni slot as eng. and tac. and see how it does and if i like it or not.

    The main reason i wanted to try it this way was to see if it could be a viable alternative to the Vesta because the it will be able to perform CC duties but with more firepower and a tougher hull.
    Maxing DPS is all well and good but i have a lot of fun with that style of play and that's what counts.
    Even if it isn't maxing out the DPS, it can still hold its own and smash through any of the current content with ease it seems. You really don't need monster DPS numbers, there's no endgame content that requires such performance.
    SulMatuul.png
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    nobletnoblet Member Posts: 0 Arc User
    edited July 2014
    lordsteve1 wrote: »
    Well i just took it for run through ISE & CSE and it performed very well.

    Using conn officer doff to reduce TT cooldown and also energy weapon doffs to reduce cannon & torp power cooldowns.
    I didn't really notice a problem with not have boff powers availible when i needed them so that aspect of it was not a problem.
    The leech console meant i never had power supply problems either so i don't think i'll miss out by not having it as an A2B build.

    I've got other boffs i can swap in though so i can go and try the uni slot as eng. and tac. and see how it does and if i like it or not.

    The main reason i wanted to try it this way was to see if it could be a viable alternative to the Vesta because the it will be able to perform CC duties but with more firepower and a tougher hull.
    Maxing DPS is all well and good but i have a lot of fun with that style of play and that's what counts.
    Even if it isn't maxing out the DPS, it can still hold its own and smash through any of the current content with ease it seems. You really don't need monster DPS numbers, there's no endgame content that requires such performance.

    You have no attack pattern. It's not a matter of choosing between dps and a grav well, the point is, with other ships like advanced escort or breen cruiser, you get both.;)
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    ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited July 2014
    noblet wrote: »
    So yeah, the universal can't be anything other than tac (for nona2b) or eng (for a2b). It's not a replacement for advanced escort after all.

    That's silly for an absolute statement. Putting sci in the uni will get you the best performance in maps like NWS and Fleet Alert. Combination of GW, TBR, ST, TSS, and HE, is better than any other Fed escort, better than Chel Gret too.
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    rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited July 2014
    That's silly for an absolute statement. Putting sci in the uni will get you the best performance in maps like NWS and Fleet Alert. Combination of GW, TBR, ST, TSS, and HE, is better than any other Fed escort, better than Chel Gret too.

    This!!!!!

    It's nice being able to use GW + TS + csv + phaser bomb console. Some people just can't get out of their boxes.
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    dahminusdahminus Member Posts: 0 Arc User
    edited July 2014
    Behold...

    http://skillplanner.stoacademy.com/?build=nwscrusher_0

    The aux2bat sci chainer master of no win scenario...

    Muhahaha

    Ya...Doffs would be 3 techs, gravity well after shocker, perhaps keel'el and a quatermaster battery doff or the brace for impact shield distribution doffs

    Aux battery up and unless the hell

    Cheers
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
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    ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited July 2014
    rmy1081 wrote: »
    This!!!!!

    It's nice being able to use GW + TS + csv + phaser bomb console. Some people just can't get out of their boxes.

    Second this.


    I've tried all three build styles with the fleet version + console. All worked well, although I though the a2b build lacked 'fun'. The sci boff in the uni slot is excellent for the reason listed above.

    My current version is build for ...fun. It's not perfect, but I love what it does.


    Fore Weapons:
    2x DHC Elite Phasers
    1x, Dual Elite Beam Phaser
    1x Enhanced Bio-Photon

    Adapted MACO Space Set (I have Elite shields, found this worked better for me)
    Elite Fleet WCap core

    Rear weapons:
    Tempest Tail Gun (really starting to like this thing)
    KCB
    1x Elite Phaser Turret
    1x Heavy BioPhaser Turret (Jury is out on this, but the barrage does make a difference up close and personal)

    Consoles
    Leech, Phaser point defense, and Nadion Pulse Saturation Bomb
    Assim, Hydrodynamic compensator
    4x Spire Vulnerability Console + 1x Counter-command console

    Boff Stations (Tac captain)

    TT, APB, TS3
    TT, HY2, BO3, CSV3
    EptS1, EptS2, A2B2
    PH1, HE2

    Duty Officers:
    EW 30% chance to add 35% shield penetration bonus on all weapons with BO
    PWO
    Conn Officer
    Tech + Damage Control Officer
    Exocomp

    I marvel at taking out a wave on NWS with a full BO3, TS3, and CSV3 alpha... ;)

    Be gentle with the comments ;)
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    nobletnoblet Member Posts: 0 Arc User
    edited July 2014
    That's silly for an absolute statement. Putting sci in the uni will get you the best performance in maps like NWS and Fleet Alert. Combination of GW, TBR, ST, TSS, and HE, is better than any other Fed escort, better than Chel Gret too.

    It also leaves you with 4 tac skills, 2 short of a pack. The grav well remains the same. What did you gain for lost dps from 2nd csv and 2nd beta? TSS? A repulsor pulse? What are you going to do with it? Scatter rats in Fleet Alert so they take longer to kill?:D
    dahminus wrote: »
    Behold...

    http://skillplanner.stoacademy.com/?build=nwscrusher_0

    The aux2bat sci chainer master of no win scenario...

    Muhahaha

    Ya...Doffs would be 3 techs, gravity well after shocker, perhaps keel'el and a quatermaster battery doff or the brace for impact shield distribution doffs

    Aux battery up and unless the hell

    Cheers

    Aux battery has 2 minute cooldown. What are you going to do with grav well, or any of these other science skills with no aux power?

    This is the core of what traditional grav well I dhc tac boat, such as Advanced Escort or Chal Gett's boff layout looks like. Fill in the blanks.
    http://skillplanner.stoacademy.com/?build=gravwelltac_0
    Coupled with decent native aux power and grav well cd boff, it'll give you both high grav well uptime as well as csv/beta uptime to go with it.
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    lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    edited July 2014
    dahminus wrote: »
    Behold...

    http://skillplanner.stoacademy.com/?build=nwscrusher_0

    The aux2bat sci chainer master of no win scenario...

    Muhahaha

    Ya...Doffs would be 3 techs, gravity well after shocker, perhaps keel'el and a quatermaster battery doff or the brace for impact shield distribution doffs

    Aux battery up and unless the hell

    Cheers

    That's a similar idea to what I'm aiming for, although I'm currently not using a2b. My aim is to be using the grav well for holding ships in one place, not actually killing them with it, so it still works with a lower aux level.

    Out of interest your build shows 2 KCB's aft, but you can only slot one of these?

    I found utilising the 2pc set bonuses from the nukara set and the counter command ordnance gives a big boost to phaser and torp damage. The new improved nukara set is actually pretty good now I find, the shield is essentially a MACO shield but it doesn't interfere with the leech console.
    SulMatuul.png
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    nobletnoblet Member Posts: 0 Arc User
    edited July 2014
    lordsteve1 wrote: »
    That's a similar idea to what I'm aiming for, although I'm currently not using a2b. My aim is to be using the grav well for holding ships in one place, not actually killing them with it, so it still works with a lower aux level.

    Out of interest your build shows 2 KCB's aft, but you can only slot one of these?

    I found utilising the 2pc set bonuses from the nukara set and the counter command ordnance gives a big boost to phaser and torp damage. The new improved nukara set is actually pretty good now I find, the shield is essentially a MACO shield but it doesn't interfere with the leech console.

    You missed the point. He's using a2b to double the tac skills, since you have to have the universal boff set to science to fit grav well. It doesn't work in practice due to aux battery having 2 min cooldown. No power for grav well.
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    dahminusdahminus Member Posts: 0 Arc User
    edited July 2014
    noblet wrote: »
    You missed the point. He's using a2b to double the tac skills, since you have to have the universal boff set to science to fit grav well. It doesn't work in practice due to aux battery having 2 min cooldown. No power for grav well.

    This goes back to when we first started arguing builds

    Have you ever tried a 1 auxillary (you never go this low in practice, usually 15+)gravity well before? It actually does hold and pull npc ships.

    With the quatermaster doff, battery cd is now at
    1 min cd

    Sorry about the double kcb...getting ate and was an oversight
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
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    ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited July 2014
    noblet wrote: »
    It also leaves you with 4 tac skills, 2 short of a pack. The grav well remains the same. What did you gain for lost dps from 2nd csv and 2nd beta? TSS? A repulsor pulse? What are you going to do with it? Scatter rats in Fleet Alert so they take longer to kill?:D

    You ever do anything besides ISE? You need TBR+GW for NWS. You can do it with 1 ltc if you keep HE, but the extra ST is nice when you get enemies that subnuc, and TSS is great for buffing and healing the transport.
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    nobletnoblet Member Posts: 0 Arc User
    edited July 2014
    You ever do anything besides ISE? You need TBR+GW for NWS. You can do it with 1 ltc if you keep HE, but the extra ST is nice when you get enemies that subnuc, and TSS is great for buffing and healing the transport.

    The 0 game in progress list and permanently empty queue tells you something about how often ppl runs NWS once they get the accolade. Which in turn says something about the usefulness of a build using skills that's only used in NWS. What it doesn't say is how running short of csv and attack pattern makes a fit good for NWS.
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