Alright, it may just be piloting but I am having difficulty passing 30K with this build. So far the highest I have been able to hit the last few days is 27,800 with several other runs in the 27K in ISE, 23K in Cure.
Build:
http://skillplanner.stoacademy.com/?build=nicora2b_6084
KDF but am using a Superior Rom for my Tac Boff.
Bonus Acc is 30%
Crits are on 19.9%
Severity of 103%
All the AP beams are DMGx3 and CritH, I went with these at the time because my critH was so low at the time I started my builds so I figured it would help. I could here in the next week or so get diff fleet weapons.
I have 5 exploiters too besides the locators I could pop one in there. I know the optimal ratio is 10-1, but not sure in this case if it would hurt me more since my crits are so low % wise. I also have a Nukara I could pop in there. Note sure what to give up if anything for it.
I know if I spend a TON of Dilith I could do Rom Plasma and get consoles. Then again, Ive seen higher parse with other energies too.
Any advise is appreciated.
I use to do 100K DPS, but then I took an arrow to the knee.
Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
Comments
Epte is so important to get into position sooner.
Tbr will give ya more dps
Weapons with crtd or accx2 would yeild more dps
You should have full power to weapons
Beta may do more dps then omega
Changing kcb for another beam may yeild more dps, kcb is weak against shields...proc is nice but beams can get by without it.
All I really got, what's your skills/traits?
My PvE/PvP hybrid skill tree
Here, this should get you a bit more dps.
Don't forget to use Nausicaan for every boff other than tac.
http://skillplanner.stoacademy.com/?build=14kdpsapex_6084
^ Current Skill tree is on that build, its old but I have not repect since then.
Its all full power to weapons at the moment, swapped the omega for a beta, ill give the additional beam a try. Did they nerf the kcb/console too?
Traits:
Helmsman, elusive, accurate, astrophysicist, trechie, warp theorist, crippling fire, biotech patch
Thanks, I had a few, dunno why I ever got rid of them. I'll pick a few more up. I swapped over to the obelisk set, see how it does.
I just picked up a Rom Impulse engine, but will look into the Nukara
Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
The only thing that stands out is 0 points in shield emitter. It's the cheapest skill, having it at 0 gimps your heals for no reason. Shaving the last 3 points from impulse and driver coil would easily give you 9 points there. Not worth a respec token though.
No, KCB/console haven't been nerfed. He may have meant that you probably max out power anyway, with eptw and marion going, so losing the bonus isn't a big deal. Still, even without considering power issues, KCB itself parses high dps in borg stfs with lots of hull hp, often higher than another beam. Since you mentioned the borg stfs, you're better off keeping them.
If you're really that good on power, you might as well swap to the horrible horrible oblisk core. The omni beam packs surprisingly high dmg, more than a 270 degree beam array. With a2b, you're missing one sub worth of amp anyway. And amp isn't 3.3% each final dmg. Devs stated it's base dmg, which clearly contradicts reality. It's been parsed at somewhere between 2.8-3%, so with a2b, you might end up gaining a bit of dps by switching to oblisk core.
You are also overkill on the points spent into FC, WCE, and a few others, as a few points can be shaved here and there without really hurting you.
Me personally I would get an amp core, the type that has a boost to 3 subsystems to be exact.
Also unless this is for pvp, you could afford to forgo the RCS, and armor engineering consoles for something else, as you have enough healing, and natural armor to keep you alive.
Other than this, you would have to fiddle with the rest to find your mark.
Praetor of the -RTS- Romulan Tal Shiar fleet!
The build with that link was just for the skill tree since my first one didnt have it, I don't use that one for dmg. I am using the first link, my Nicor. Anything specifically that would really make a diff in the skill tree?
I have tried a few runs, unsuccessfully in recruiting anyone from the 10K or 20K each time. Real crummy runs but consistent 19K even with other team mates only pulling 2-3K. The last one I died twice, still did 19,800. :-/ Pugs have been horrible lately.
I think by picking up the 3 Nausicaans it helped a bit..
Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
TT, APB1, FAW3, APO3
TT, x, FAW3
EPtW1, EPtW2
HE1, ST2, TBR2
slap in a Romulan Engine.
a Warp Core with W->A and AMP
power levels:
Weapons: Maxed
Shields & Engines: X + (Plasleech stack x8) = 75 >/=
Aux: Remainder
traits:
CritH, CritD, Nakura T4 Offensive and Defensive.
Just so you know, not only am I in the 30k club; i've also helped a lot of people passed the 30k barrier.
What are your doffs? I do finally have 6 slots.
I will take yours and Dahminus's advise and swap over the TBR and run it. I did finally get the Rom engine too last night.
Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
The only Doff you need is 1x Zemok.
Optional Doffs:
Dlyrene (10% dmg vs borg)
WCE (chance +25 power to each subsystem on use of EPtX)
Dicrok (Chance power to shield on energy weapon use)
Maintenance Engineer (buff on battery use)
Graga Mal (turns TBR into a pull)
Orotha Venna (diplomat: teams grant weapon power debuff)
Nurse (Increase crew recovery)
If you can't afford Zemok, then use the following:
TT, APB1, FAW3, APB3
TT, X, FAW3
also you can run your engineer as follows:
EPtW1, DEM1
with 3x purple DCE
or
EPtE1, EPtW2
or
EPtS1, EPtW2
with 2x purple DCE
Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
while not 100% needed, APB and TT wont be on global cd with A2B. That being said, I use only connofficers for TT in this case, since only one char of mine has a zemok and its far too price for too little of a boost (in my opinion).
Yeah TT still seems to cool about 5ish seconds apart from one another. I usually always one at least one TT/AP boost DOFF.
Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
Why the AMP and not the Obelisk with the omni beam? The bonus from amp and 4 over 75% systems is still lesser than the one from Omni beam and Obelisk warp core.
And wouldnt it be better to get Tactical Advantage trait over the Nuraka Defensive if it is all about DPS?
The +26 to attack paterns bonus gives more than the +5% ACC?
Would be gratefull for the answers
I know there is suppose to be a diff between the bonus and final dmg multipliers. I know my amp core isnt 3.3%, its 3.4%. So not sure if that means If I will be higher or not. All that final and bonus stuff is a bit confusing.
If someone is able put it in newb terms for me I would appreciate it. I have read a few of the forums and still havent figured it out.
I do have the plasma infused core with a S=>W with WCap since I have very high shield power. I have read that plasma infused are for DPS
Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
Just from the top of my head:
1) its not always 3.3% per subsystem, on my main its closer to 4. And allows you to go different from antiproton.
2) All DPS comparisons are done in ISE where most targets are stationary or (since Borg had epte removed from their hard drives) slow. AOE energy attacks like bfaw and CSV aren't correctly using accuracy overflow apparently. No point in trying to get too much acc and ignoring others.
3) because of the above, at the moment, yes. Even with 99 I'm attack patterns the engines summat like the equivalent of 1/3rd of a disruptor breach to the debuff applied by beta.
First off, are we talking about PUGs or runs together with DPS guys?
Both, I run pugs just for fun, but when I do runs for DPS I always go with people from the 10 or 20K or fleet mates.
Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
In sector space my CritH is 19.8, and Severity is 108 or 109% All appropriate rep tiers are selected.
Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
Final is skills, 125 weapon power, current mk/rarity of weapon
Amp falls sometime after base and believe is known as strength
Obelisk falls sometime after strength and is known as bonus
That's all I really got..im a behavior analysis...not a numbers man.
Cheers
My PvE/PvP hybrid skill tree
Also, if you are going to leave the spot open why not fill it with a higher level of tac team? Isn't it a
bigger bonus?
Yeah, I understand it could be piloting or what not, just a bunch of fluke games, for the most part the couple dozen games I have played it has done noticeably less. This whole thing is bit frustrating seeing a drop when I was expecting an increase .
Anywho, should I stick with the CrtDx3, the fleet Dmgx3 CrtH, or go for something else? Fleet AP DMG/ACC x2?
Appreciate the help.... maybe I am just hitting my personal limit of skills.
Thanks for the explanation. Wish I had a better understanding of the math too but it was never my strong suite either.
I was able to mess around with power levels and when everything gets flowing I never drop below about 125 in weapons and 78 in all others, often the 3 other systems are over 100. My AMP core gives me 3.7% for each subsystem.
It was odd like I was saying, with the omni equipped, obilisk core, and that extra beam (tried removing KCB as you suggested) I was doing less DPS. Power drain issues maybe from 8 beams?
Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
The spot will never be blank so to speak. A BOFF will always have an ability and assuming they are promoted and have that position it will be equipped. I believe he was getting at essentially sayings "insert what ever ability you want here"
Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
When they leave that slot open, they actually meant you to fill it with whatever you want as needs arise, instead of literally leave it open. And yes, a 2nd tt is an option. The slightly higher weapon training of tt2 over tt1 adds damage in theory, but it's so small a difference it won't show up on parses. It's rather meant for an extra copy of beta or tt when you ran out of doff for them to keep them from desyncing in a2b. It would have been more useful if omega starts at lieutenant instead of lieutenant commander level. Right now, making room for omega would mean downgrading faw or beta, which will drop dps.
This reminds me of something. It turns out attack pattern skill bonus from Romulan engine outdamages weapon skill bonus from Countercommand deflectors. I've always suspected as much.
A few things, I swapped back to the Spire Core, and took off the omni and went back to my fleet AP [DMG]x3 [CrtH]. For what ever reason the Omni/warp core set was not doing as well. I will try to do it again with the [CrtD]x3 Fluidic AP beams I have. Still have been unable to get the other male SRO so that should help a tad.
Next I want to see if I can push my Galor over.
Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.