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Captains skills..

leerobbo1leerobbo1 Member Posts: 18 Arc User
edited June 2014 in The Academy
Once you get to vice admiral you can no longer increase these skills?

Why is that?...and to be honest I had no clue what I was increasing anyways. LOL

Are there any instructions anywhere that will help me use my skill points with future toons?
or respec my current toon?
Post edited by leerobbo1 on

Comments

  • medtac124medtac124 Member Posts: 0 Arc User
    edited June 2014
    You earn a finite number of skill points as you level. Once you've hit 50 you no longer earn any and can only use the amount you have. Skill planning is extremely variable depending on your playstyle but I believe silver players get a free respec token. If not, they're 500zen on the c-store.
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  • dahminusdahminus Member Posts: 0 Arc User
    edited June 2014
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • ghyudtghyudt Member Posts: 1,112 Arc User
    edited June 2014
    As someone else said, you can respect for a respec token (500zen). Personally, I like to spec my character based on career, and then try to improve other areas with consoles/BO skills/ etc. Basically, as an eng officer, I spec into a lot of defensive and resistance type skills, then boost my damage abilities with +damage and +crit consoles.
  • somebobsomebob Member Posts: 556 Arc User
    edited June 2014
    If you're a subscriber you get like 5 total respecs on your way up to level 50.

    Why one recommendation is to always be a subscriber while you're leveling up a character and then drop it once you hit max level.
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  • leerobbo1leerobbo1 Member Posts: 18 Arc User
    edited June 2014
    I am a subscriber a and I have 4 respec tokens . Just not sure what's best to train my sci toon in?
  • razar2380razar2380 Member Posts: 1,187 Arc User
    edited June 2014
    I think that Science toons are the best ones for a generic build. No more than 6 ranks into any skill.

    I wouldn't put any points into Driver Coil, as it will do nothing for you in combat. Therefore, it is pretty much pointless for endgame content, since you just queue for most of it anywhere you are.

    There are other things I would avoid like threat control, and stealth. If you are with a good team, threat control will not be needed, because they would know how to juggle the enemy. Starship stealth is pointless, unless doing PVP. Even then, it only really does little to help.

    However, if you are not going to use exotic damage skills on your BOFFs, then it would be pointless to add points into skills on your skill tree for them. Also, if you are going to run a high DPS build in an escort, or cruiser, then you can do so, without using ant science skills.

    It really depends on what skills you want your BOFFs to have. And what ship type you are running with has a little to do with it too. A ship with a very low ranked BOFF station will not offer much for science skills. Also, if you go with skills in that kind of ship that will offer you GW, Acetone beam, etc., then you will have less heals.

    Personally, I do recommend trying out some of the science skills on some of your science BOFFs if you haven't, and see what you like the most. Then focus on the skills that boost them first.

    I hope that this information helps, and please keep in mind that if I do offer suggestions, it is not my intention to imply that it is what you have to do. It is simply my suggestions, or advice.
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  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited June 2014
    Note on that Comcast table.

    The max bonus on some sci skills actually hovers between 250%-400%. Science skills are the most misunderstood skills in this game, and, if you keep away from the DPS arms race, pretty powerful.
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