Depends on a lot of things. Depends on your build. Depends on your ship class.
Im my tactical ships, i never use science consoles, period. I just put universal consoles in there, like plasmonic, absorptive, etc because if i only have 2 science console slots, it is a waste to use a science console instead one great universal console.
Now, if your ship is a science focused ship, its probably that you will be using gravity well , tyken's rift and other skills that are boosted by exotic damage boost consoles, for example. So you should fill science console slots with exotic damage boosters. Or if you have a ship and your build is a tanky one, with strongest shields , for example, maybe it will be great to boost your shields with shield emitter consoles or something like that. Since it will boost your already great defensive build.
I mean, actually its really hard to tell what to do and what not to. Depends on a lot of factors.
It also depends on what you want to do with that Gravity Well, Tractor Beam, Tykens Rift, etc.
If you want to be the pent ultimate crowd controller with a 13 KM area Grav Well 3, you fill up those sci slots with grav well generators. You will do less damage, but you will be the best crowd control guy on the team. Or you can put in a bunch of particle generators and do more damage and a smaller repel area. With Tyken Rift this same choice would do more damage too.
It all depends on what you want to buff. How much more you want to drain. etc
Player and forumite formerly known as FEELTHETHUNDER
Flow capacators...increase power drain and power levels from the plasmonic leach
The borg arnt really impressed with cheese consoles
the leach and zero point module go in engineering........If i got shields i dont need hull
Jellico....Engineer ground.....Da'val Romulan space Sci
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
any console that gives you a minor boost or damage gimmick once every 3 or 5 minutes
Fed cloaking device as a example......worthless...cheese
plasmonic leach gives you over 100 power as long as you fire wepons...not cheese
Jellico....Engineer ground.....Da'val Romulan space Sci
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
If I'm in a science ship using science powers then I use science consoles like grav, particle, or flowcap consoles. If I'm not in a science ship or not using science powers then it's usually universal consoles or healing consoles (usually embassy ones).
For example, my fed science toon in a science ship is all embassy grav consoles to maximize the radius of gravity well while my fed tac in an escort is embassy shield healing consoles except in his Khyzon where his 4 science consoles are embassy flow caps to maximize the drain on his tetryon glider, plasmonic leech, and hirgen tetryon DHCs and turrets.
Field emitter amplifier (FMA) for my engineering and tactical toons.
Still looking at some options for the science toon I am currently leveling up. But definitely will have a graviton generator for GW1 and GW3. I will also get one FMA, that leaves two open science consoles for the moment.
I like to play science-y cruisers like the Ambassador or Mirror Cheyenne, so I always want to put in things like particle or graviton consoles; but they usually just end up being full of universals, because I can't bring myself to give up armour or weapon consoles.
I have managed to make room for Field Generator console though.
all my chars have at least 1 field gen, the rest of the slots are fild with universals, or if im using a sci heavy ship, a console or two to boost whatever sci powers i use the most.
It's along the lines of how Tac Consoles work, working off of the base damage (or modified base damage in the case of Weapon Power being applicable). A FG's not going to add its percentage to the number you have before you slot it...
...and depending on your Shield Mod, you're not going to get as much out of it as somebody with a higher Shield Mod.
Comments
Im my tactical ships, i never use science consoles, period. I just put universal consoles in there, like plasmonic, absorptive, etc because if i only have 2 science console slots, it is a waste to use a science console instead one great universal console.
Now, if your ship is a science focused ship, its probably that you will be using gravity well , tyken's rift and other skills that are boosted by exotic damage boost consoles, for example. So you should fill science console slots with exotic damage boosters. Or if you have a ship and your build is a tanky one, with strongest shields , for example, maybe it will be great to boost your shields with shield emitter consoles or something like that. Since it will boost your already great defensive build.
I mean, actually its really hard to tell what to do and what not to. Depends on a lot of factors.
...but here are the consoles I have in my Sci console slots currently:
Willard the Rat - Assimilated Module, Zero Point Conduit, Tachyokinetic Converter
Rave - Nukara Particle Converter, Proton Particle Stabilizer, Aceton Assimilator, Shield Refrequencer Mk XI [+Flow]
Mysk - Nukara Particle Converter, Shield Destabilizer, Threat Analysis Matrix, Flow Capacitor Mk XI
Maal - Aceton Assimilator
Vegar - Assimilated Module, Nukara Particle Converter, Shield Refrequencer Mk XII [+Emit]
Nivuh - Assimilated Module, Hydrodynamics Compensator, Plasmonic Leech
Venit - Proton Particle Stabilizer, Plasmonic Leech
Kopor - Bioneural Infusion Circuits, Plasmonic Leech
R'ebel isn't 50 and I haven't decided on his ship yet; so I'm not sure what I'll have there yet.
If you want to be the pent ultimate crowd controller with a 13 KM area Grav Well 3, you fill up those sci slots with grav well generators. You will do less damage, but you will be the best crowd control guy on the team. Or you can put in a bunch of particle generators and do more damage and a smaller repel area. With Tyken Rift this same choice would do more damage too.
It all depends on what you want to buff. How much more you want to drain. etc
Player and forumite formerly known as FEELTHETHUNDER
Expatriot Might Characters in EXILE
Valdus | Charn | Costello | Typhus | Thyran
Pve/pvp escort...shield mod console dont do enough so I keep my most important universals here
My PvE/PvP hybrid skill tree
only on galor are 2 field generators since the ship meant for shield tanking.
yup. and a field generator and fleet armor+turn one
Flow capacators...increase power drain and power levels from the plasmonic leach
The borg arnt really impressed with cheese consoles
the leach and zero point module go in engineering........If i got shields i dont need hull
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
any console that gives you a minor boost or damage gimmick once every 3 or 5 minutes
Fed cloaking device as a example......worthless...cheese
plasmonic leach gives you over 100 power as long as you fire wepons...not cheese
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
For example, my fed science toon in a science ship is all embassy grav consoles to maximize the radius of gravity well while my fed tac in an escort is embassy shield healing consoles except in his Khyzon where his 4 science consoles are embassy flow caps to maximize the drain on his tetryon glider, plasmonic leech, and hirgen tetryon DHCs and turrets.
So it depeneds on the build.
Still looking at some options for the science toon I am currently leveling up. But definitely will have a graviton generator for GW1 and GW3. I will also get one FMA, that leaves two open science consoles for the moment.
I have managed to make room for Field Generator console though.
VR Mk XII Field Gen provides +20% modified base capacity.
Let's say we had a shield with a base cap of 6000 (easy number, not real number) and three ships:
Wells with a 1.45 Shield Mod
Excelsior Retro with a 1.0 Shield Mod
Kumari with a 0.9 Shield Mod
Then the modified base shield caps for each would be:
Wells 8700
Excelsior Retro 6000
Kumari 5400
So if we add that VR Mk XII FG to each, we would seen an increase of:
Wells 8700 * 0.2 = 1740
Excelsior Retro 6000 * 0.2 = 1200
Kumari 5400 * 0.2 = 1080
Lets say you had 9/99 in Starship Shield Systems for the +30% that provides too, eh? What would our shield caps be then?
Wells 8700 * 1.5 (1 + 0.2 + 0.3) = 13050
Excelsior Retro 6000 * 1.5 (1 + 0.2 + 0.3) = 9000
Kumari 5400 * 1.5 (1 + 0.2 + 0.3) = 8100
It's along the lines of how Tac Consoles work, working off of the base damage (or modified base damage in the case of Weapon Power being applicable). A FG's not going to add its percentage to the number you have before you slot it...
...and depending on your Shield Mod, you're not going to get as much out of it as somebody with a higher Shield Mod.