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Fluidic vs non fluidic AP dual heavy cannons

jenkaljenkal Member Posts: 0 Arc User
Can anyone give me a good comparison between fluidic antiproton dual heavy cannons, and fleet advanced antiproton dual heavy cannons? Visual feedback as well please. I am making a critical chance build.
Post edited by jenkal on

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  • syndonaisyndonai Member Posts: 348 Arc User
    edited June 2014
    I can't give you a comparison, but I can tell you right off the bat that the fleet AP's will probably perform better overall, especially for a crit build.
    PKsymbol.JPG

    Peacekeeper High Command
    Scorpius - Zelbinion Mk II
  • nobletnoblet Member Posts: 0 Arc User
    edited June 2014
    syndonai wrote: »
    I can't give you a comparison, but I can tell you right off the bat that the fleet AP's will probably perform better overall, especially for a crit build.

    And in exchange for crit, you get to knock enemy further away so that you do less dmg. Nice.:D

    There's hoping one day Cryptic would release a weapon that sucks you in. Come'ere so I can kill you buttar!:cool:
  • feiqafeiqa Member Posts: 2,410 Arc User
    edited June 2014
    noblet wrote: »
    And in exchange for crit, you get to knock enemy further away so that you do less dmg. Nice.:D

    There's hoping one day Cryptic would release a weapon that sucks you in. Come'ere so I can kill you buttar!:cool:

    Hmm, wonder why there are no graviton weapons? IE beams cannons etc. Small chance to pull toward the firer and slow.

    Originally Posted by pwlaughingtrendy
    Network engineers are not ship designers.
    Nor should they be. Their ships would look weird.
  • jenkaljenkal Member Posts: 0 Arc User
    edited June 2014
    Well it's a Critical-maneuverability hybrid, so if I move him away I'm essentially keeping him where I want as long as I keep following him., I mean that's a good advantage with a cannon build, with a small targetting arc, if the target is in front of you it can't get behind you :)
  • shar487ashar487a Member Posts: 1,292 Arc User
    edited June 2014
    noblet wrote: »
    And in exchange for crit, you get to knock enemy further away so that you do less dmg. Nice.:D

    There's hoping one day Cryptic would release a weapon that sucks you in. Come'ere so I can kill you buttar!:cool:


    I've been using fluidic AP for a while, and compared to fleet AP's, they hold up well on their own.

    1) When Fluidic AP's proc, they hit with shield-ignoring kinetic damage.

    2) They knock ships out of their current top speed, thereby reducing defense and increasing damage dealt.

    3) Their knock-back distance is minimal when running zero graviton generator skills.

    4) Unlike Fleet AP's, they can run [Acc] [Crtd] [CrtH] stats together for better rounded performance.

    Opponents tend to go down faster whenever I use fluidic AP's over fleet AP's in PVP.

    syndonai wrote: »
    I can't give you a comparison, but I can tell you right off the bat that the fleet AP's will probably perform better overall, especially for a crit build.

    If you don't PVP, then Fleet Advanced AP's should deliver better numbers since PVE opponents rarely ever use shield buffs, so there is little need for Fluidic AP shield-bypass mechanics and target speed-reduction.
  • jenkaljenkal Member Posts: 0 Arc User
    edited June 2014
    I want to PvP a lot, so you think they deliver well? I think I'll be going for Acc x2 Crth x1 fluidic ap, what do they look like?
  • shar487ashar487a Member Posts: 1,292 Arc User
    edited June 2014
    jenkal wrote: »
    I want to PvP a lot, so you think they deliver well? I think I'll be going for Acc x2 Crth x1 fluidic ap, what do they look like?

    I've used both fluidic AP full-beam and full-cannon Nicor builds, and both worked well:

    Beams + Torps - http://www.stoacademy.com/tools/skillplanner/?build=sharnicor002_0
    Cannons + Torps - http://www.stoacademy.com/tools/skillplanner/?build=sharnicor003_0

    You could replace the torpedoes with a DHC + turret or kinetic cutting beam depending on what you want to do. I went the torpedo route mainly to test Omega kinetic sheering and add Dyson Munitions 2-piece +3 crit bonus. A HYT3 Bio-molecular torpedo packs a punch with occasional 50k+ hits.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited June 2014
    For AP weapons, visually and aurally, Voth AP cannons are badass. Nevermind the proc sucks, they just sound badass :D
    XzRTofz.gif
  • jenkaljenkal Member Posts: 0 Arc User
    edited June 2014
    IS there a video where I can see fluidic AP? Cause I'm kinda curious to see the difference.
  • shar487ashar487a Member Posts: 1,292 Arc User
    edited June 2014
    jenkal wrote: »
    IS there a video where I can see fluidic AP? Cause I'm kinda curious to see the difference.

    Fluidic AP beams and cannon bolts have a yellowish gold color, much like spiral wave disruptors, but AP fluidic arrays have a more eratic beam pattern. I can demo these once I get home, but it will not be for another 3+ hours.
  • jenkaljenkal Member Posts: 0 Arc User
    edited June 2014
    shar487a wrote: »
    Fluidic AP beams and cannon bolts have a yellowish gold color, much like spiral wave disruptors, but AP fluidic arrays have a more eratic beam pattern. I can demo these once I get home, but it will not be for another 3+ hours.

    That would be awesome if you could do that, I'm currently making my last build ever, and it's extremely expensive, so if I could avoid buying stuff just to see it sparkle you'd be doing me a great favor! Also regular antiproton is white and red right?
  • thegalaxy31thegalaxy31 Member Posts: 1,211 Arc User
    edited June 2014
    jenkal wrote: »
    That would be awesome if you could do that, I'm currently making my last build ever, and it's extremely expensive, so if I could avoid buying stuff just to see it sparkle you'd be doing me a great favor! Also regular antiproton is white and red right?

    Noo, it's this ugly red.
    I would love to visit this star in-game...or maybe this one!
    Won't SOMEONE please think of the CHILDREN?!
  • jenkaljenkal Member Posts: 0 Arc User
    edited June 2014
    So same color as phasers?
  • coolheadalcoolheadal Member Posts: 1,253 Arc User
    edited June 2014
    I use the Fluidic AP Cannon ARC-180 also Fluidic AP Dual Heavy Cannons ARC - 45 need to have Accuracy with these otherwise they fly over the place. When used with Console - Tactical - Prefire Chamber XII Rate or Very Rare. Again these cut through shields at 100% where as the stock AP only does 40%. Voth ones cost too much on Exchange but I've notice the price has dropped. In all the Fluidic AP's Rock!

    Right now found something better to work with. But if you need Cannons Fluidic will be the way to go for now.

    I also got stock AP as turret which does 360 degree firing but to me still the damage rate still not effective. 8742 takes a lot to take them down though. AP Dual Beams Bank even at over-burst does do a lot of damage though rip through the shields like paper!
    [SIGPIC][/SIGPIC]

    Time will only tell!
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited June 2014
    jenkal wrote: »
    So same color as phasers?

    Phasers are orange.
    XzRTofz.gif
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