level 20 max crafting skill of a path is 2 million exp
information
600 exp for 1 craft 800 dil to skip the 1 hour timer
so either 3334 hours(139 days non stop no breaks every hour on the dot crafting)= 2000400 exp or 2667200 dil to skip it
there are 7 crafting paths, 3334 hours for each 139 days you can unlock more slots to do it but even so leveling each one is still a massive amount of time, no breaks on the dot every hour crafting or around 18.3 18.5 million dilithium to skip the time.
level 20 max crafting skill of a path is 2 million exp
information
600 exp for 1 craft 800 dil to skip the 1 hour timer
so either 3334 hours(139 days non stop no breaks every hour on the dot crafting)= 2000400 exp or 2667200 dil to skip it
there are 7 crafting paths, 3334 hours for each 139 days you can unlock more slots to do it but even so leveling each one is still a massive amount of time, no breaks on the dot every hour crafting or around 18.3 18.5 million dilithium to skip the time.
that is the current time/cost to skip correct?
This does not take into account the relatively minor XP gain for crafting needed components, their craft time, nor the time it takes to convert old Samples and Traces into the new Materials. Similarly, there is the Dilithium cost for some of the higher-end Components as well.
I am also not sure from my ~1 Hour Tribble testing so far, what the XP payout is for different tiers/Mks of gear. Higher level gear (and quality?) may adjust XP payout?
But yeah, at first appearances maxing out crafting could well be either very expensive or a life-long pursuit at the expense of doing anything else in-game.
It would be really helpful if the Dilithium costs were significantly reduced.
Wow. when you break it down like that it seems like my crafting idea is pretty kind in comparison. I thought what they should do for crafting was just force crafters to play a minigame similar to the dilithium mining game for some ridiculously obscene amount of time...
Want a mk xiii torpedo or crit console? just play that mind numbing minigame for 17 hours straight.... gotta walk away after 45 minutes because your head hurts? awww. thats too bad. gotta start over...
If one dilithim mining minigame is 1 minute long and nets you 200 dilithium... being stuck in that same game for 17 hours is the equivalent of 204000 dilithium or at the current rate about 13 bucks for a single weapon/console... with the only drawback being you'd have to endure micromanaging the little adhd triangle for 17 hours nonstop per ship slot. That sounds bad to me but would probably invite the chinese/korean ec seller market as they'd be able to get children to work in shifts towards this model without any trouble at all... ah well...
Cryptic's version should keep people crafting far longer than that... and give those freakish hoarders something to spend all that dilithium on that the pvp community can gorge on. Good show.
there are 7 crafting paths, 3334 hours for each 139 days you can unlock more slots to do it but even so leveling each one is still a massive amount of time,
This may be the first bit of STO content that you're not expected to max out completely. I agree that the amount of time and resources required is ridiculous in the extreme (I'd like to see the comparison between this content and building up a T5 fleet independently, of course the fleet will be more costly but I wonder by just how much...) but the idea may be (assuming the most generous view of cryptic) that in order to get all the shiniest gear you have to cooperate with other players either through the indirect system of the exchange or directly through active fleets crafting stuff for each other.
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
During part of the P1 podcast interview with Geko, he discusses the time to hit level 20 in a school as well as why many folks might only work toward level 15.
As of right now, the "stock" projects - Craft Deflector, shield, weapon, etc., is 600 XP/hour. Crafting a Mk VIII (which requires the VR materials) is 1,200 for 2 hours, and a Mk X is 1,800 over 3.
So, one could burn rare mats during the overnights and cut back on the number of logins. If one was "desperate", they could burn Dil as well popping Mk XIIs in 4 hour blocks...
And yeah, that 1 XP per built component's gonna add up over the course of the program, might have to spreadsheet-fu it to see how much it might save...
Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
Comments
This does not take into account the relatively minor XP gain for crafting needed components, their craft time, nor the time it takes to convert old Samples and Traces into the new Materials. Similarly, there is the Dilithium cost for some of the higher-end Components as well.
I am also not sure from my ~1 Hour Tribble testing so far, what the XP payout is for different tiers/Mks of gear. Higher level gear (and quality?) may adjust XP payout?
But yeah, at first appearances maxing out crafting could well be either very expensive or a life-long pursuit at the expense of doing anything else in-game.
It would be really helpful if the Dilithium costs were significantly reduced.
Operations Team, 12th Fleet
Want a mk xiii torpedo or crit console? just play that mind numbing minigame for 17 hours straight.... gotta walk away after 45 minutes because your head hurts? awww. thats too bad. gotta start over...
If one dilithim mining minigame is 1 minute long and nets you 200 dilithium... being stuck in that same game for 17 hours is the equivalent of 204000 dilithium or at the current rate about 13 bucks for a single weapon/console... with the only drawback being you'd have to endure micromanaging the little adhd triangle for 17 hours nonstop per ship slot. That sounds bad to me but would probably invite the chinese/korean ec seller market as they'd be able to get children to work in shifts towards this model without any trouble at all... ah well...
Cryptic's version should keep people crafting far longer than that... and give those freakish hoarders something to spend all that dilithium on that the pvp community can gorge on. Good show.
This may be the first bit of STO content that you're not expected to max out completely. I agree that the amount of time and resources required is ridiculous in the extreme (I'd like to see the comparison between this content and building up a T5 fleet independently, of course the fleet will be more costly but I wonder by just how much...) but the idea may be (assuming the most generous view of cryptic) that in order to get all the shiniest gear you have to cooperate with other players either through the indirect system of the exchange or directly through active fleets crafting stuff for each other.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
so 973 days to unlock all of crafting?!?
that. is. crazy.
So, one could burn rare mats during the overnights and cut back on the number of logins. If one was "desperate", they could burn Dil as well popping Mk XIIs in 4 hour blocks...
And yeah, that 1 XP per built component's gonna add up over the course of the program, might have to spreadsheet-fu it to see how much it might save...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]