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Crafting revamp and making cargo ships more useful

adverberoadverbero Member Posts: 2,045 Arc User
My suggestion to make the Cargo ships in sector space (Both NPC space vendors and player ship bridge variety ) more useful, and by extention the commodities brokers, Is to add Limited supplies of the new crafting materials to their inventory

This might help players to top up on a few of the rarer items and make these ships more useful to the player. ( We all find it frustrating when you are only one short of an item that requires a stack of that item)

Perhaps even have a limited stock of components ( Specifically industrial replicator supplies) for sale by these merchants

If perhaps the option of buying these is somehow considered to break a planed curve of drop rates, How about making these cargo ships a limited exchange access window, that is restricted to showing only the Crafting items on the exchange ?



( A side note, I'd just like to say that I really like the crafting materials being actual Materials now, rather than a generic data sample)
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These are the Voyages on the STO forum, the final frontier. Our continuing mission: to explore Pretentious Posts, to seek out new Overreactions and Misinformation , to boldly experience Cynicism like no man has before.......
Post edited by adverbero on

Comments

  • ralphgraphiteralphgraphite Member Posts: 628 Arc User
    edited June 2014
    Something to give those merchants more use would be awesome - and I see where it could work into materials for sale/trade of on the exchange. I like...:)
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited June 2014
    I like this idea.
  • hawkhawkinshawkhawkins Member Posts: 0 Arc User
    edited June 2014
    I'd gladly give up my tuffli with all of its (now probably going to be useless) cluster warps, throw in my transwarp, slipstream, and space folding abilities just to be able to make di/rp and antimatter containment permanent on my fleet regent.


    I hate gimmicky travel but i love increasing raw sector space warp speed
  • notapwefannotapwefan Member Posts: 1,138 Arc User
    edited June 2014
    now I have to sell two cell ships for 60 mil each. Was hoping to make at least 90mil :mad:
    Grinding for MkIV epic gear?
    Ain't Nobody Got Time for That


    [SIGPIC][/SIGPIC]
  • tancrediivtancrediiv Member Posts: 728 Arc User
    edited June 2014
    I would make all of the trade ships/cargo vessels generate crafting materials at a random rate while in exploration clusters. Sort of like Orion Slavers. Maybe with a daily cap of their own based on EC value. I would also give a small EC dividend when inviting others to the bridge to use freighter brokers and an additional freighter hold of 120 inventory slots

    Player and forumite formerly known as FEELTHETHUNDER

    Expatriot Might Characters in EXILE
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