What I mean is that people might ask about stuff, they are told some things just work very well. For example:
Take ground STF sets. I notice these a LOT, in any kind of ground situation. Are they the only ground equipment being used? Hardly. But I see them a ton.
Does this mean other ground sets are not worth using? Not at all. It's just that people have found something that works very well, and stick to it. Because trying something else means having to probably grind for it.
There are plenty of people who of course don't use STF sets, there are lots of other options: Dyson, Undine, Nukara, fleet gear, lockbox stuff, lobi stuff, etc. Some might argue some of those options are overall better choices in the end, but it still might not make them used as much. Nothing is really 'underpowered' or 'overpowered', more that some items just end up being underused.
However, if you met a new player who was interested in doing ground stuff, be they against the Borg or not, would you probably recommend an Omega ground set first? If for no other reason than a decent team can rip through the three space STFs rather easily, so grinding out a ground Omega set isn't as painful as compared to say...Nukara?
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
What I mean is that people might ask about stuff, they are told some things just work very well. For example:
Take ground STF sets. I notice these a LOT, in any kind of ground situation. Are they the only ground equipment being used? Hardly. But I see them a ton.
Does this mean other ground sets are not worth using? Not at all. It's just that people have found something that works very well, and stick to it. Because trying something else means having to probably grind for it.
There are plenty of people who of course don't use STF sets, there are lots of other options: Dyson, Undine, Nukara, fleet gear, lockbox stuff, lobi stuff, etc. Some might argue some of those options are overall better choices in the end, but it still might not make them used as much. Nothing is really 'underpowered' or 'overpowered', more that some items just end up being underused.
However, if you met a new player who was interested in doing ground stuff, be they against the Borg or not, would you probably recommend an Omega ground set first? If for no other reason than a decent team can rip through the three space STFs rather easily, so grinding out a ground Omega set isn't as painful as compared to say...Nukara?
Anyways, like I said, just a thought that I had.
On the ground set part: You have to remember that the visuals can be independant of the set used. I visually walk around in KHG Mk XII, but am actually using the Dyson set. I just love my cape.
The reason is I'm still fairly content with the fact I got the Mk XII the old-fashioned way: doing ground STF's and hoping for the Proto drop. Also, I've completed all the space and ground optionals, so I get that extra costume unlock. It's le pretty.
Isaac the Adequate - Level 70 Oath of Devotion Paladin
However, if you met a new player who was interested in doing ground stuff...
I couldn't reply. Don't know a single thing about doing Ground STFs or Ground PvP. Regular Ground PvE doesn't require knowing anything...run around in circles, stuff dies...don't even need the "spacebar" stuff like Space.
For ground I always recommended the MACO set to newer players in our fleet, since the MACO gear gives you a nice shield heal and a very decent sniper rifle. It felt better to recommend this to newer players, so they could combine a good weapon (MACO sniper) with something they wanted to use. Instead of saying use this or GTFO and coming across like some arrogant elitist.
Of course, the other sets are great too, but: Omega Set provides you with a cloak that is not very useful against the Borg, they just seem to see through it. The AP carbine on the other hand is not a bad weapon, but the Borg often adapt too fast, when using the AOE attack. It's pretty good when using only the primary attack, but the secondary attack is almost sure to make borg adapt to it. Hence why I never recommended it to other players. I use it myself occasionally but imho it's pretty meh.
Never recommended the Nukara set because the environmental suit didn't seem that useful in ground STF's. And since my fleet runs ground stf's with passion recommending that or other ground gear didn't seem that wise.
Instead (when our fleet did some Nukara raids) I recommended getting some cheap environmental suit and sonic ap weapon from exchange. Nukara set is imho the most useless ground set, since you can do very fine on Nukara (even in the "hards") without Rep gear. Heck what else have we been using before Nukara rep was introduced?
Before Cryptic introduced Nukara rep, I practically lived there and grinded fleet marks (though I only got one set part from the elite reward packages, even though I opened dozens).
The only exception is the proton rifle from dyson reputation. Which I recommend to everyone to try and make them understand how the Expose/Exploit mechanic works.
Which imho is very important. I've noticed many players (even vets) not understanding how it works though it's pretty simple.
I think you answered your own question. It's because it works.
When you are new you have no clue to what works on what, so you go with the "general best". Then you gain experience, you get to understand the game better, and you usually can try new stuff still getting results. You may even find stuff that better suit your play style, and even if they aren't best for everyone, they may be excellent for you and work really well.
I think you answered your own question. It's because it works.
When you are new you have no clue to what works on what, so you go with the "general best". Then you gain experience, you get to understand the game better, and you usually can try new stuff still getting results. You may even find stuff that better suit your play style, and even if they aren't best for everyone, they may be excellent for you and work really well.
This really needs to be said more...just in general, Ground - Space - whatever...what's best for Player A may not be what's best for Player B.
While dmg-wise there is no big difference between the sets, Omega-Rep-Sets have two advantages:
1. For those who need it (my close combatant and my engi dont) instant remodulation
2. Very good Set-abilities, namely heal-abilities. My favorite here is two piece adapted maco, hence I get one more Hypo and be able to tank whole groups while taking them down quite easily. For those who need the instand-remodulator, I go three-piece, for those who dont, I add an Omega-Armor or one of the fleet-ones with 10% CrtH on it.
Since 3pc-Sets really make STFs easier AND they have good (i would say best) setup for offence-defence everything else becomes... unimportant. Sure you can get it, but in the end, the real allrounders for most ppl are Maco/KHG. Especially for those who have healing issues, which are most players of the playerbase.
They dont performe worse than other gear in other groundmissions, so there is no need to get multiple sets if you have an Omega-Rep-Set.
On the ground set part: You have to remember that the visuals can be independant of the set used. I visually walk around in KHG Mk XII, but am actually using the Dyson set. I just love my cape.
Ditto on the cape, I don't think my KDF char has changed his costume for more than a few minutes since I got that. I also love that the Risa floaters don't show up with it, so you're just flying through the air with your cape like you're Super Klink :cool:
The thing with ground sets for me is that you can run any ground content in one of the Omega rep sets, but you NEED those sets for the Borg. STFs aside, I tend to run Foundry missions on Advanced or Elite, and I sure wouldn't want to get stuck on a map with Elite drones or assimilated Gorn not having integrated remodulation handy. Even though I may not be wearing it full time, if I drop into a map and see Borg, I swap gear with my Boff to get my MACO 3-piece going. I hate the standard remodulator, can't go back to that.
So, I get an Omega set first on a character, then other stuff later. Maybe. If I feel like it. That's the problem, I feel like I need an Omega set on each character in case my fleet wants to run STF Grounds or I run into the Borg somewhere else. Once I have that though, what's the need to get anything else if that set works fine for everything? The answer is to play around with other setups, but ground sets don't change your gameplay the way space ones do.
Sometimes it's fun to mix though, like using the MACO Shield + Rifle and the Dyson Armor + Rifle, that way you get the MACO shield heal and the Dyson crouching cover shield. I haven't messed with the Counter Command one much yet, I got that right as the Risa event was starting and have spent most of my time in there. It'll be interesting to see what kind of set bonus combinations I can get with that being a 4-piece. I'm thinking MACO 3-piece with the Counter Command gun and kit for its 2-piece (+10% phaser damage would benefit the MACO rifle as well)
You don't NEED borg ground sets to run even the Elite ground STFS I run them all the time with a pulsewave, my trusty Romulan wide beam rifle and Presequenced remodulators throw on any decent armor and shield (advanced fleet works perfectly fine if you have access to it) the rest is just knowing how to do the mission objectives in the most efficient manner possible, and yes that is running with PUG groups 95% of the time.
My main Fed engineer toon has all 3 Borg ground sets (MACO, Adapted MACO, Omega) along with the MK XII JH ground set & Dyson set. My away team is pretty funny to watch when I use them on the ground Dyson adventure zone going against the TRex.
For STF ground missions... I usually roll with the Adapted MACO set for the adrenaline boost. You can't have too much of that against the Borg.
For ground I always recommended the MACO set to newer players in our fleet, since the MACO gear gives you a nice shield heal and a very decent sniper rifle. It felt better to recommend this to newer players, so they could combine a good weapon (MACO sniper) with something they wanted to use. Instead of saying use this or GTFO and coming across like some arrogant elitist.
Of course, the other sets are great too, but: Omega Set provides you with a cloak that is not very useful against the Borg, they just seem to see through it. The AP carbine on the other hand is not a bad weapon, but the Borg often adapt too fast, when using the AOE attack. It's pretty good when using only the primary attack, but the secondary attack is almost sure to make borg adapt to it. Hence why I never recommended it to other players.
Considering it comes with the build in remodulator there is no reason to worry about using the secondary. Shoot it off, hit the remodulation button, keep going. It is that simple.
Also the Omega set offers a damage boost to you and your team mates. It is best used on tanky but otherwise undamaging captains like Sci or Eng but MACO or Adapted MACO is far better on tactical.
I for one can hardly stand that Sniper Rifle though... Or any Sniper Rifles for that matter. Their charge up time takes too long to be worthwhile and only a Tactical can possible one shot well with them.
You don't NEED borg ground sets to run even the Elite ground STFS I run them all the time with a pulsewave, my trusty Romulan wide beam rifle and Presequenced remodulators throw on any decent armor and shield (advanced fleet works perfectly fine if you have access to it) the rest is just knowing how to do the mission objectives in the most efficient manner possible, and yes that is running with PUG groups 95% of the time.
Need may have been too strong a word, when I was originally taught those missions I didn't have any of that stuff and was able to make it through. Once used to the integrated remodulator though, I find waiting to remodulate pretty miserable. Not to mention wasting an item slot on it. It may be more accurate to say that, if I'm going to grind out 1500 marks for a ground set, and all sets being more or less equal against all other mobs, I'd rather the one that makes the Borg less annoying than one that doesn't.
I myself find myself liking the Adapted MACO/KHG sets the most for ground thanks to Instant Remod, an emergency heal and a nice Pulsewave with a Gerenade launcher secondary. My Seconday weapon is usually a Split Beam Rifle as well as those are good. My Feds usually use the Polarized Diisruptor version, but have to use a different type on KDF as the KDF KHG Pulsewave dose Disruptor damage as well unlike the Adapted MACO which is the same expect for Phaser damage
Well, my Tacs both love the Adapted MACO / KHG set - damage boost, close in firepower and the all-important health heal / hold breaker - and the melee damage boost is great on my melee-focussed KDF tac. Shield heals are less of an issue IMO since shields heal quickly anyway.
Overall, there has been remarkably little power creep in ground sets - the old Omega rep sets are still very attractive compared to the newer Dyson and Counter-Command ones. I think that's why the older sets remain in use.
You don't NEED borg ground sets to run even the Elite ground STFS I run them all the time with a pulsewave, my trusty Romulan wide beam rifle and Presequenced remodulators throw on any decent armor and shield (advanced fleet works perfectly fine if you have access to it) the rest is just knowing how to do the mission objectives in the most efficient manner possible, and yes that is running with PUG groups 95% of the time.
Fleet weapons/Armor are a lot better than Rep armor............however if your entire group is equiped like you are
your in for a shock unless you have 5 engineers which so need to be nerfed in the worst way
yeah i got 2 engineers .I know how op they are in PvE
Jellico....Engineer ground.....Da'val Romulan space Sci
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
It's difficult to recommend one set to start without knowing what one particular player will be facing and what he/she is willing to grind through to get it. A player going through the story missions should pick up the Jem'hadar set, it provides an extra heal power and is a decent set that will help you grind for a more powerful reputation set.
If they plan to fight borg at all the Maco set is a solid choice, though for myself I picked up the Omega for my Tac since I wanted damage over survivability with that toon. Recently I've been testing out the Undine Counter Command set and I've found it suits me for most non-borg pve content. It has high resistance to ranged energy attacks, provides an extra shield boost, and grants resistance to psionic attacks...which seem to be popping up more frequently.
Fleet weapons/Armor are a lot better than Rep armor............however if your entire group is equiped like you are
your in for a shock unless you have 5 engineers which so need to be nerfed in the worst way
yeah i got 2 engineers .I know how op they are in PvE
Might be pre-S9. With S9 chronitons got a longer trigger timer, which is more than enough for a GOOD Sci/Tac to clear the mob before the mines can explode.And even a good engineer cant do anything about it, since triggertime is fixed (only way is being faster than the other). A tac can clear a mob in 1-3sec/hits, a Sci in around 3sec (combo), triggertime is between 4-5 seconds. Bye bye OPness.
Nerf them again and Engineers are really dead in STO, they are weaker than the other classes in space and are not needed (but its conveniently to have a good one with you) on ground. Make them weaker (a new nerf would certainly do that, the difference is not as great as you think, aside from said mob-behaviour) and they can do a suizid^^
What I mean is that people might ask about stuff, they are told some things just work very well. For example:
Take ground STF sets. I notice these a LOT, in any kind of ground situation. Are they the only ground equipment being used? Hardly. But I see them a ton.
Does this mean other ground sets are not worth using? Not at all. It's just that people have found something that works very well, and stick to it. Because trying something else means having to probably grind for it.
There are plenty of people who of course don't use STF sets, there are lots of other options: Dyson, Undine, Nukara, fleet gear, lockbox stuff, lobi stuff, etc. Some might argue some of those options are overall better choices in the end, but it still might not make them used as much. Nothing is really 'underpowered' or 'overpowered', more that some items just end up being underused.
However, if you met a new player who was interested in doing ground stuff, be they against the Borg or not, would you probably recommend an Omega ground set first? If for no other reason than a decent team can rip through the three space STFs rather easily, so grinding out a ground Omega set isn't as painful as compared to say...Nukara?
Anyways, like I said, just a thought that I had.
As mentioned it depends on the playstyle.
Omega for Energy weapon using Tacs, MACO for Sci's, and Adapted for Kirk Fu/Meleeist fighters. MACO for Engies I guess. Any advice I give to a friend or fleet mate would be tempered by what content they wanted to play.
I use MACO and the Adapted Weapon because a majority of ground I run for dil rewards are STF's. I run Defera (more Borg) for Fleet marks. The shield heal is one of the single most important features of the set for me, a Sci. The remodulation feature is very nice and frees up valuable and limited belt space for me. Truth be told I really like that we must remodulate, it keeps things interesting, adds an extra element, and stops repetitious pew, pew, pew for me.
I enjoy running Colony from time to time and running Big Dig and Breaking the Planet for fun. The only piece of the MACO set that does not translate usability wise is the remodulation feature. However the rewards and time spent on the non STF missions are not nearly as great as the STF missions so I rarely switch out sets. Also there is no way to quick change sets. I do not want to spend time taking a set off, putting another one on and then reslotting my tray (and slotting it back) for a single mission.
If Cryptic introduced competitive non-Borg end game missions for dil and Fleetmarks similar to the current Borg ground STF's it would build the value of using a non MACO set for me. Currently the only non-Borg ground mission I run is UIE. I sometimes switch into my Undine armor when running the mission but not so much recently. I can only stand two rounds of the Dyson BZ before I tired and become irritated of it.
I really should play around with the Dyson rifle more. If using it sacrifices my remodulation power I would be very much less inclined to use the gun.
The only time I use Tholian drop weapons and EV suits are if a fleetie or friend needs Nukara marks. I have not crafted any Nukara ground items because, currently, I would have little to no use for them at all. The set is highly situational and would sit taking up valuable inventory space.
And for the record I would love and have been waiting for a Romulan reputation ground set.
I use Honor Guard, MACO etc. because I got them when they were free along with the Borg space weapons. Also Honor Guard looks awesome with the helmet and cape.
Comments
On the ground set part: You have to remember that the visuals can be independant of the set used. I visually walk around in KHG Mk XII, but am actually using the Dyson set. I just love my cape.
The reason is I'm still fairly content with the fact I got the Mk XII the old-fashioned way: doing ground STF's and hoping for the Proto drop. Also, I've completed all the space and ground optionals, so I get that extra costume unlock. It's le pretty.
I couldn't reply. Don't know a single thing about doing Ground STFs or Ground PvP. Regular Ground PvE doesn't require knowing anything...run around in circles, stuff dies...don't even need the "spacebar" stuff like Space.
Of course, the other sets are great too, but: Omega Set provides you with a cloak that is not very useful against the Borg, they just seem to see through it. The AP carbine on the other hand is not a bad weapon, but the Borg often adapt too fast, when using the AOE attack. It's pretty good when using only the primary attack, but the secondary attack is almost sure to make borg adapt to it. Hence why I never recommended it to other players. I use it myself occasionally but imho it's pretty meh.
Never recommended the Nukara set because the environmental suit didn't seem that useful in ground STF's. And since my fleet runs ground stf's with passion recommending that or other ground gear didn't seem that wise.
Instead (when our fleet did some Nukara raids) I recommended getting some cheap environmental suit and sonic ap weapon from exchange. Nukara set is imho the most useless ground set, since you can do very fine on Nukara (even in the "hards") without Rep gear. Heck what else have we been using before Nukara rep was introduced?
Before Cryptic introduced Nukara rep, I practically lived there and grinded fleet marks (though I only got one set part from the elite reward packages, even though I opened dozens).
The only exception is the proton rifle from dyson reputation. Which I recommend to everyone to try and make them understand how the Expose/Exploit mechanic works.
Which imho is very important. I've noticed many players (even vets) not understanding how it works though it's pretty simple.
When you are new you have no clue to what works on what, so you go with the "general best". Then you gain experience, you get to understand the game better, and you usually can try new stuff still getting results. You may even find stuff that better suit your play style, and even if they aren't best for everyone, they may be excellent for you and work really well.
This really needs to be said more...just in general, Ground - Space - whatever...what's best for Player A may not be what's best for Player B.
1. For those who need it (my close combatant and my engi dont) instant remodulation
2. Very good Set-abilities, namely heal-abilities. My favorite here is two piece adapted maco, hence I get one more Hypo and be able to tank whole groups while taking them down quite easily. For those who need the instand-remodulator, I go three-piece, for those who dont, I add an Omega-Armor or one of the fleet-ones with 10% CrtH on it.
Since 3pc-Sets really make STFs easier AND they have good (i would say best) setup for offence-defence everything else becomes... unimportant. Sure you can get it, but in the end, the real allrounders for most ppl are Maco/KHG. Especially for those who have healing issues, which are most players of the playerbase.
They dont performe worse than other gear in other groundmissions, so there is no need to get multiple sets if you have an Omega-Rep-Set.
Ditto on the cape, I don't think my KDF char has changed his costume for more than a few minutes since I got that. I also love that the Risa floaters don't show up with it, so you're just flying through the air with your cape like you're Super Klink :cool:
The thing with ground sets for me is that you can run any ground content in one of the Omega rep sets, but you NEED those sets for the Borg. STFs aside, I tend to run Foundry missions on Advanced or Elite, and I sure wouldn't want to get stuck on a map with Elite drones or assimilated Gorn not having integrated remodulation handy. Even though I may not be wearing it full time, if I drop into a map and see Borg, I swap gear with my Boff to get my MACO 3-piece going. I hate the standard remodulator, can't go back to that.
So, I get an Omega set first on a character, then other stuff later. Maybe. If I feel like it. That's the problem, I feel like I need an Omega set on each character in case my fleet wants to run STF Grounds or I run into the Borg somewhere else. Once I have that though, what's the need to get anything else if that set works fine for everything? The answer is to play around with other setups, but ground sets don't change your gameplay the way space ones do.
Sometimes it's fun to mix though, like using the MACO Shield + Rifle and the Dyson Armor + Rifle, that way you get the MACO shield heal and the Dyson crouching cover shield. I haven't messed with the Counter Command one much yet, I got that right as the Risa event was starting and have spent most of my time in there. It'll be interesting to see what kind of set bonus combinations I can get with that being a 4-piece. I'm thinking MACO 3-piece with the Counter Command gun and kit for its 2-piece (+10% phaser damage would benefit the MACO rifle as well)
Our fleet recommends the OMEGA ground set for the base abilities, with a secondary split beam rifle (elite fleet is nice).
My personal preference is a OMEGA set with a split beam Protonic Polaron.
For STF ground missions... I usually roll with the Adapted MACO set for the adrenaline boost. You can't have too much of that against the Borg.
Considering it comes with the build in remodulator there is no reason to worry about using the secondary. Shoot it off, hit the remodulation button, keep going. It is that simple.
Also the Omega set offers a damage boost to you and your team mates. It is best used on tanky but otherwise undamaging captains like Sci or Eng but MACO or Adapted MACO is far better on tactical.
I for one can hardly stand that Sniper Rifle though... Or any Sniper Rifles for that matter. Their charge up time takes too long to be worthwhile and only a Tactical can possible one shot well with them.
Need may have been too strong a word, when I was originally taught those missions I didn't have any of that stuff and was able to make it through. Once used to the integrated remodulator though, I find waiting to remodulate pretty miserable. Not to mention wasting an item slot on it. It may be more accurate to say that, if I'm going to grind out 1500 marks for a ground set, and all sets being more or less equal against all other mobs, I'd rather the one that makes the Borg less annoying than one that doesn't.
Overall, there has been remarkably little power creep in ground sets - the old Omega rep sets are still very attractive compared to the newer Dyson and Counter-Command ones. I think that's why the older sets remain in use.
Fleet weapons/Armor are a lot better than Rep armor............however if your entire group is equiped like you are
your in for a shock unless you have 5 engineers which so need to be nerfed in the worst way
yeah i got 2 engineers .I know how op they are in PvE
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
If they plan to fight borg at all the Maco set is a solid choice, though for myself I picked up the Omega for my Tac since I wanted damage over survivability with that toon. Recently I've been testing out the Undine Counter Command set and I've found it suits me for most non-borg pve content. It has high resistance to ranged energy attacks, provides an extra shield boost, and grants resistance to psionic attacks...which seem to be popping up more frequently.
Word. All my KDF run around in KHG XII. Cape. CAPE!
Might be pre-S9. With S9 chronitons got a longer trigger timer, which is more than enough for a GOOD Sci/Tac to clear the mob before the mines can explode.And even a good engineer cant do anything about it, since triggertime is fixed (only way is being faster than the other). A tac can clear a mob in 1-3sec/hits, a Sci in around 3sec (combo), triggertime is between 4-5 seconds. Bye bye OPness.
Nerf them again and Engineers are really dead in STO, they are weaker than the other classes in space and are not needed (but its conveniently to have a good one with you) on ground. Make them weaker (a new nerf would certainly do that, the difference is not as great as you think, aside from said mob-behaviour) and they can do a suizid^^
As mentioned it depends on the playstyle.
Omega for Energy weapon using Tacs, MACO for Sci's, and Adapted for Kirk Fu/Meleeist fighters. MACO for Engies I guess. Any advice I give to a friend or fleet mate would be tempered by what content they wanted to play.
I use MACO and the Adapted Weapon because a majority of ground I run for dil rewards are STF's. I run Defera (more Borg) for Fleet marks. The shield heal is one of the single most important features of the set for me, a Sci. The remodulation feature is very nice and frees up valuable and limited belt space for me. Truth be told I really like that we must remodulate, it keeps things interesting, adds an extra element, and stops repetitious pew, pew, pew for me.
I enjoy running Colony from time to time and running Big Dig and Breaking the Planet for fun. The only piece of the MACO set that does not translate usability wise is the remodulation feature. However the rewards and time spent on the non STF missions are not nearly as great as the STF missions so I rarely switch out sets. Also there is no way to quick change sets. I do not want to spend time taking a set off, putting another one on and then reslotting my tray (and slotting it back) for a single mission.
If Cryptic introduced competitive non-Borg end game missions for dil and Fleetmarks similar to the current Borg ground STF's it would build the value of using a non MACO set for me. Currently the only non-Borg ground mission I run is UIE. I sometimes switch into my Undine armor when running the mission but not so much recently. I can only stand two rounds of the Dyson BZ before I tired and become irritated of it.
I really should play around with the Dyson rifle more. If using it sacrifices my remodulation power I would be very much less inclined to use the gun.
The only time I use Tholian drop weapons and EV suits are if a fleetie or friend needs Nukara marks. I have not crafted any Nukara ground items because, currently, I would have little to no use for them at all. The set is highly situational and would sit taking up valuable inventory space.
And for the record I would love and have been waiting for a Romulan reputation ground set.