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easiest fix to sto pvp

beameddownbeameddown Member Posts: 1,215 Arc User
edited June 2014 in PvP Gameplay
make a new batch of stfs that are harder

I mean REALLY hard


I think that's the reason we see so many jacked builds in pvp or why so many of the newer pvpers have such thin skin, look what they grew up from, infected? common what a joke that stf is, you can stumble your way through an elite infected with the worst mirror ship +build and still get the full reward, dying? WHO CARES! with the ability to repair mid match its like the death never happened, THIS is whats causing all the problems in pvp- sad pve content that is not challenging

look at what the top pve fleets run in these stfs, tacs, tacs with go down fighting, tacs with leach tons of flow consoles, cycleing epw3 over and over,

if I was a designer at cryptic, and I started reading reports that 5 faw scimitars with no heals to speak of were just blasting through infected in 2 minutes, I would say it was time to reevaluate the elite infected and see what we could do to make it harder

I say they come out with 3 new stfs

these stfs would be advertised to the sto community as the TOUGHEST fight they will ever face and as such, will require a balanced team to claim the final victory

you make each one of the bosses in the 3 stfs an example of an extreme, so boss 1 has INSANE hps, boss 2 uses TONS of disable, and boss 3 does CRAZY damage

this way, you have droves of players getting used to what they may face in pvp and they will be better prepared for it because they have run these stfs a zillion times and already know how to cross heal, know how to keep their ship alive, know how to resist sci disables, know how to debuff, know how to spike damage, etc

all other mmos have similar situations, high end objectives, that require a good understanding of the game and a level of preparedness to even have a chance to beat

so you make these 3 stfs so that you cant just steamroll through with dps builds, that the stfs would require sci team, require tank builds, require extend shields, etc, and don't worry, folks will find a way to overcome it, they will rise to the challenge

and you can make each of the 3 stfs, have timed objectives with scaling rewards, so the faster you get it done, the more you get, and im not talking a couple hundred more dil, I mean make it so that its insanely hard to beat but also that if you beat it fast the rewards get insane

you make events be possible in the stfs, that require a tac, require an eng, require a sci, like bonus objectives, like ya you can beat this but you will pass on a huge reward if you don't have a sci captian scan this, or a eng scan this, or a tac scan this, think of it as a simple check and balance so that people will feel compleled to bring a balanced team captains to the stf

so why would anyone want to run these horribly tough super elite stfs when they can go do infected in like 3 minutes?

the rewards

you put with these new stfs sick rewards, rewards everyone would want, add like a list of random new COLORS that could be added to the ship skins, that would get half the rpers out there drooling to start rebuilding their ships and doing research on how to beat them cause they want to play dressup Barbie with their ships, you add something sick gear wise, like weapons with 5 traits, shields that resist all 20%, something like that, make it so NO ONE would pass it up, or that there is something for everyone, or just have it drop cybernetic whatevers, and pair it with dil and have a store with all the items in there,

BUT, make it so that each of the 3 stfs drops a different KIND of cybernetic whatevers, so that it compels people to run all 3, not just pick the easiest one for them to succeed at and farm that,

you could add special traits as rewards, or even better yet, an extra trait slot, that would get just about every pvper out grinding those 3 stfs to get access to the extra trait

I guess what I am getting at, is make the rewards worth the challenge, and make the challenge worth the rewards, make it the hardest 3 missions in the game, the new benchmark for skill in pve, but make those 3 mission require people to LEARN about boff powers, doff powers, consoles, builds, etc and most importantly TEAMWORK

the whole point of these 3 stfs would be to encourage players to work together, learn about the game, understand what their powers do, and become more versatile- I mean, my god we got enough flipping stfs as it is, we got enough story content, and all of that's more then enough to sustain a new player for a very long time, but- add a content stf that is designed to be so tough, and the rewards so great, that every player will rise to the challenge

you do that, and the community will auto correct itself in pvp, you will have folks cueing up that understand how to heal, how to cross heal, how to disable, how to build ships! and we would then have our great fights, instead of cueing up for 0-15 or 15-0 with players that are unprepared for pvp complaining about imagined reasons on why they lost or calling everything cryptic releases as OP

final thought, or just make every elite version of an stf have damage, THAT CANNOT be repaired- that would get people to at least understand how to keep their ships alive for god sakes


sorry for long post
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Post edited by Unknown User on

Comments

  • voporakvoporak Member Posts: 5,621 Arc User
    edited June 2014
    I skimmed over that thing really fast, because there was no tl;dr and I also already knew from the first line what it was going to say.

    The only way to make STFs harder is to improve NPC AI, which they won't do. Crazy damage and health walls are not hard. That is just frustrating.

    Assuming we make it past that part and smarter enemies are made, players are not going to suddenly start realizing they need to communicate and work together. The general populace will whine and complain to get it nerfed because that's what they've been trained to do. You also won't be queuing up with people who know how to cross heal and such any more than you do now because, wait for it, harder STFs will not automatically make them learn!

    Oh, and you also propose introducing special gear as rewards that are even more power creeped, thus making PvP even more ridiculous.
    I ask nothing but that you remember me.
  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    edited June 2014
    So your PvP fix relies entirely on PvE?


    The "problem" with PvP is that it is PvP - it is two or more intelligent, well resourced and adaptable people with the best stuff they have attempting to beat each other. With added Borg mobile chicanes at Ker'rat.

    PvE however simply requires only DPS to do - so people only use DPS to do it, or bring mates along with low spec ships and artificially induce their own need for teaming.


    The fact is, some people PvP because they want competition with other dedicated PvPers. Some because they just want to face a person for a change. Others just do it whenever a Klink interrupts their Ker'rat run.

    The solution is a proper match-making system that matches players where they are, not trying to make PvE into PvP. (aside from Ker'rat, everyone knows that is PvPvE.)
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited June 2014
    What the hell does this solution have to do with PvP?
    [SIGPIC][/SIGPIC]
  • theraven2378theraven2378 Member Posts: 6,007 Arc User
    edited June 2014
    Seems more like a PVE solution to me
    NMXb2ph.png
      "The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
      -Lord Commander Solar Macharius
    • bitemepwebitemepwe Member Posts: 6,760 Arc User
      edited June 2014
      The game can only be a challenge if they improve the AI to be a challenge.
      Leonard Nimoy, Spock.....:(

      R.I.P
    • theraven2378theraven2378 Member Posts: 6,007 Arc User
      edited June 2014
      There is a reason I do not play the pve queues, just too easy, if i want dilithium I will play some foundry missions.

      Rommie marks are even easier to get, a 20-30 minute sector patrol.

      I want to fight the nightmares of wolf 359 and sector 001 not the watered down borg we have at the moment
      NMXb2ph.png
        "The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
        -Lord Commander Solar Macharius
      • doffingcomradedoffingcomrade Member Posts: 0 Arc User
        edited June 2014
        bitemepwe wrote: »
        The game can only be a challenge if they improve the AI to be a challenge.
        All I heard in his proposal was a solution to add more one-hit kills.
        [SIGPIC][/SIGPIC]
      • admiralcarteradmiralcarter Member Posts: 19 Arc User
        edited June 2014
        Easiest way to fix PVP:

        Remove it from the game entirely. No more whining, no more bashing, no more demanding, no more nerf this nerf that, no more no more.

        Fin.
        [SIGPIC][/SIGPIC]

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      • mimey2mimey2 Member Posts: 0 Arc User
        edited June 2014
        Easiest way to fix PVP:

        Remove it from the game entirely. No more whining, no more bashing, no more demanding, no more nerf this nerf that, no more no more.

        Fin.

        Don't forget this:

        No more using PvP as an easy scapegoat either. :rolleyes:

        Also, if they did remove PvP, then I would make extra-sure to still talk about things that deserved to be nerfed.
        I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
        I must admit, respect points to Trendy for laying down the law like that.
      • cody0893cody0893 Member Posts: 0 Arc User
        edited June 2014
        i am so sick of the pve people screaming nerf to fix the a.i. that they cant fix the a.i with a nerf . A.i will allways be boreing its a machine with patterns... To all those that refuse to pvp but want to nerf everyone for one aspect of game pve thats lame.....IF PEOPLE ARE BOARD, PVP STOP NERFING EVERYTHING OR GOD SAKES DO THE FOUNDRY. Point is there is more to do in sto other then grind the ques wait not to mention u could try rp for god sakes i think every one forgot how to have fun ne more.
        They killed your Alt's now they want your main
      • ahilles7ahilles7 Member Posts: 0 Arc User
        edited June 2014
        cody0893 wrote: »
        i am so sick of the pve people screaming nerf to fix the a.i. that they cant fix the a.i with a nerf . A.i will allways be boreing its a machine with patterns... To all those that refuse to pvp but want to nerf everyone for one aspect of game pve thats lame.....IF PEOPLE ARE BOARD, PVP STOP NERFING EVERYTHING OR GOD SAKES DO THE FOUNDRY. Point is there is more to do in sto other then grind the ques wait not to mention u could try rp for god sakes i think every one forgot how to have fun ne more.

        Problem goes that PVE Community also have Ego and Elitist attitude(hardcore STF Time Runners as example),they just deny that so that PVP Community can be shown as that "Dark Side" of STO.

        PVE in STO is much easy that 8 year old kid can do it,it doesn't require thinking,tactics,teamwork,etc.


        PVP in every MMO was always a challenged content,as much PVErs can deny that,it will and always will be.

        But as i mentioned first it's Ego and "Kirk" nature from PVE community that they don't want to do PVP.

        For them it's easier to log into STO,do some easy PVE content,feel like they are captain Kirk,Picard,Janeway,etc....then log off.

        They do know that PVP is challenge and exists,but then they can't be captain Kirk,etc...since they might get killed,their vision of fun get ruined,it requires teamwork,talking with other players,etc..

        Even if PVP gets fixed and say gets more Casual friendly with better rewards,leaderboards,matchmaking,etc.
        Still they won't do it neither try it.



        Truth is PVE Community is much worse than PVP Community,now you ask yourself why.

        Because PVPers don't go to the PVE forums and post "Delete PVE,it's ruining my fun.",while PVErs do that,come to PVP Gameplay and post to delete PVP in STO.
      • dius1981dius1981 Member Posts: 500
        edited June 2014
        Easiest way to fix PVP:

        Remove it from the game entirely. No more whining, no more bashing, no more demanding, no more nerf this nerf that, no more no more.

        Fin.

        Or maybe they could just fix PvP dumb$*%...;)
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      • captainpirkocaptainpirko Member Posts: 270 Arc User
        edited June 2014
        Easiest way to fix PVP:

        Remove it from the game entirely. No more whining, no more bashing, no more demanding, no more nerf this nerf that, no more no more.

        Fin.

        a bit like chopping off the arm to cure the hand..
        seriously, if you dont like PVP why are you in this forum?


        anyway, i dont agree with the first post. the only way in STO that PVP can be fixed is to pull the balance WAY back. and i mean seriously far back. if it wasnt possible to make 80k DPS ships for PVP it'd be alot easier for a new player to start out in PVP and find it fun. when your first experience is to be oneshot in the rear by a scimitar before it's even finished decloaking, you're not going to want to come back.
        the easiest way to fix STO as a whole is to pull DPS back by a HUGE margin. as a DPS escort, i know that this will be a hard blow to alot of the game if this happened, but people will adapt. and this will solve SOOO MANY THINGS.

        1. alot less oneshotting in PVP. a flight to the death will actually require a fight, not a 'BANG! your dead luls'

        2. encourage teamwork in PVE. seriously, when my singular ship does enough damage to not require more then 1 or 2 heals to solo an entire STF, teamwork is irrelevant. bring back a forced dependence on cruisers to survive, and escorts to win, and and PVE queues will feel alot more teamwork oriented. those that cant stand teamwork will just have to go find an RPG to play, and remember this is an MMO. not skyrim.

        3. it'll remove the impression that DPS is the only important thing in the game. when the highest damage ship in a group is doing 5k DPS, and you have to fight a tactical cube in elite, you bet the escorts are going to be working together with the cruisers to make sure people stay alive, and damage is done. science needs to be wanted in a group. their debuff and heals has to be important to gameplay.

        4. remember those threads about the galaxy? well in a world all about DPS, the galaxy is completely fail. take that same ship, and make 90% of the game reliant on a good tank (like most MMOs) and the galaxy suddenly becomes the god ship. tank, all the things.

        i used to think this was a bad idea, till i realized just how much this 'need' to have a high DPS has corrupted the gameplay of STO. the idea that your value in the game is determined by a damage number makes new players feel unwelcome and overwhelmed.
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      • f9thaceshighf9thaceshigh Member Posts: 1 Arc User
        edited June 2014
        beameddown wrote: »
        you learned didn't you?

        we all learned didn't we?

        AS IN TO SAY, if you have challenging content that is tough for you to beat you (if you really want to) will learn how to overcome it, learn how to work as a team, learn how to succeed

        we don't have anything like this in the game, what we have now is content that is a cake walk, so if they were to release some content that REQUIRED teamwork, required good builds, required a level of understanding, and made the rewards so enticing that all players would like to have them, you would then see better ships and have closer matches in the pvp cues


        as for your power creep, LOL common man, go back to season 2 or 3 that you crawled out from and leave the rest of us alone

        so anything new is power creep

        and power creep is bad

        so you want a game that never changes

        well, I don't mind power creep- because I have no problem adapting- Im SORRY so many people on here had friends that left this game screaming about "this is unfair, or that is op" and quit the game, Im sorry that some folks were left behind playing this game and all they got left is to complain about everything their gutless friends use to cry about day after day like some stupid broken record that just wont shut off

        That still doesn't really answer how your idea helps PvP. Harder STFs won't make people try to work better as a team, they'll just make people not play STFs, or worse, make people stumble through them like idiots and make them even harder for the rest of their team, just like they do now.

        How else exactly would this help PvP?

        And please don't just reply by insulting us again, that totally won't help your case. Forums are for discussion, if you don't want an opinion, don't post here.
      • doffingcomradedoffingcomrade Member Posts: 0 Arc User
        edited June 2014
        4. remember those threads about the galaxy? well in a world all about DPS, the galaxy is completely fail. take that same ship, and make 90% of the game reliant on a good tank (like most MMOs) and the galaxy suddenly becomes the god ship. tank, all the things.
        Won't happen. Let's imagine tanking is important. The problem? The Galaxy isn't a very good tank, either. Triple Engi Ensigns locks you into a certain path which precludes reaching the heights of tankiness. Additionally, the Galaxy is weak on its Sci-based heals, which again reduces its Tankiness below that of more Engi/Sci balanced cruisers. Finally, to be a tank, not merely to be tanky, a ship has to do enough DPSes to pull aggro from the higher DPSers. With less Sci consoles than the Star Cruiser, it cannot fit as much +Th, and with such limited tactical firepower, it cannot put out enough pew to pull attention to itself.

        In short, it fails at its intended role as well, even if we ignore the fact that this role is silly and doesn't actually exist in STO, and SHOULDN'T exist, as only an utterly TRIBBLE enemy would continue to fire at something that doesn't harm it much when something squishable that IS hurting it can be swatted out of the sky to neutralize the opposing force. Making the enemy AI TRIBBLE is not how you make a more challenging game.
        [SIGPIC][/SIGPIC]
      • wast33wast33 Member Posts: 1,855 Arc User
        edited June 2014
        pvp doesn't need harder pve to get played more. simplest way to encourage players to play pvp would be to add some rewards that are worth the time one puts into it. and pvp was never worth any time regarding the rewards there have been and even less since they nerfed the repeatables dil-wise.

        read my sig, that would be my approach for an easy "fix" (not talking about mechanics and stuff right now!!!) for player numbers in pvp. of course one could go a bit more far with things like adding rewards to every single match, not the current system with one reward for 3 matches (so bulls!!! :mad:), or even...... all the ideas, all the wasted calories...

        of course the balance would have to come next, so i stopped to expect anything positive for pvp :mad:...
      • wilbor2wilbor2 Member Posts: 1,684 Arc User
        edited June 2014
        how about there delete pvp n re build it from the ground up
        gs9kwcxytstg.jpg
      • ahilles7ahilles7 Member Posts: 0 Arc User
        edited June 2014
        wilbor2 wrote: »
        how about there delete pvp n re build it from the ground up

        Too much work for Cryptic,they will rather delete it or leave it as it is now.
      • dgdolphdgdolph Member Posts: 592 Arc User
        edited June 2014
        ahilles7 wrote: »
        Too much work for Cryptic,they will rather delete it or leave it as it is now.

        No, tbh, I believe this is exactly the way cryptic would go! They always pick up the good things that just need some little additions/extentions and do a revamp that's taking a ton of resources even if noone asked for it or actually wanted it revamped. (...and make it just worse)
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