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Death of the Cell Ship and Tuffli Freighter

rajathomasrajathomas Member Posts: 130 Arc User
Just checking things on Tribble...


The new "simplified" doffing system being implemented with S 9.5 is from first look, terrible. Gone is the ability for bridge invites specific to doffing for Tuffli freighters and Suliban Cell ships. Gone is the ability to use your Dept. Head doff listings to search for alternate assignments in the same location. I don't know if what is currently on Tribble is finalized, but as it exists today this is what you can expect.

Anyone who owns a Cell ship or Tuffli is being hurt by this. It is also directly against the initial design of these ships and the reasons so many people acquired them. If you're listening Cryptic, shame on you.
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Post edited by rajathomas on

Comments

  • architect13architect13 Member Posts: 1,076 Arc User
    edited June 2014
    Also the Cell ship had the unique ability to switch ships, now not so unique.
    Have you tried the new forum on your phone?
  • xelene13xelene13 Member Posts: 222 Arc User
    edited June 2014
    Yes, the ability to invite and utilize cluster missions on the bridge MUST be kept as part of the new system. Please adjust to include this, it is of great utility to doffers. Thank you.
  • edited June 2014
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  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited June 2014
    xelene13 wrote: »
    it is of great utility to doffers.

    Excuse me while I rant.

    Way back when, there was a different person leading the development of the game. And that person somewhat infuriated me on many occasions. But that person did set a standard for the game to do two things:

    - Listen to players on new ideas to utilize in the game.
    - Try new styles of gameplay and new systems.

    One huge failure of this was the diplomacy system. They tried. But the end result was just bad.

    Still they kept trying.

    And the DOFF system came out of this.

    And it's had its ups and downs. Its good points. Its bad points. But overall it really felt like it was steeped in Trek flavor and was a somewhat simple but elegant addition to the game.

    It just seems that like other new mechanics and systems, though, it's been abandoned for the most part.

    I just don't know if the people working on the game realize that improving, caretaking, and well, WORKING on the DOFF system would be a good thing.

    Makes me annoyed. And sad. You're right, utility to DOFFers is a good thing. Unfortunately I feel DOFFing is being forgotten.

    /sigh
    [SIGPIC][/SIGPIC]
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited June 2014
    In regards to the exploration clusters, yeah.
    *No more 2nd chance with department heads
    *No more RA/VA B'Tran/Aslesa Expanse
    *No more inviting my fleet members to the bridge for assignments
    *There are also doff chains that have specific steps in the chain that only appear on the department head in certain locations that are hosed now

    Joined January 2009
    Finger wrote:
    Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
  • a3001a3001 Member Posts: 1,132 Arc User
    edited June 2014
    rajathomas wrote: »
    Gone is the ability to use your Dept. Head doff listings to search for alternate assignments in the same location

    https://www.youtube.com/watch?v=Yq2S2_g1z1U 2:33

    Your are now a liar and your argument is now invalid.
    Also the Cell ship had the unique ability to switch ships, now not so unique.

    No. Tuffli also had the ability to switch ships on the bridge. Your move.
    Rejoice JJ Trek people....

    http://www.arcgames.com/en/games/star-trek-online/news/detail/10052253

    Why are you not rejoicing?
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited June 2014
    a3001 wrote: »
    https://www.youtube.com/watch?v=Yq2S2_g1z1U 2:33

    Your are now a liar and your argument is now invalid.

    Sorry, but he's right.

    The Department heads (as it is now), is NOT going to access missions in the Clusters, but the sector blocks you are currently in. So for instance in the video you linked, the Department Head missions will be of Beta Ursae, not Rolor.

    So you should apologize for calling him a liar.
  • a3001a3001 Member Posts: 1,132 Arc User
    edited June 2014
    Sorry, but he's right.

    The Department heads (as it is now), is NOT going to access missions in the Clusters, but the sector blocks you are currently in. So for instance in the video you linked, the Department Head missions will be of Beta Ursae, not Rolor.

    So you should apologize for calling him a liar.

    Nevertheless, the Department heads will still function.
    Rejoice JJ Trek people....

    http://www.arcgames.com/en/games/star-trek-online/news/detail/10052253

    Why are you not rejoicing?
  • edited June 2014
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  • marc8219marc8219 Member Posts: 0 Arc User
    edited June 2014
    you mean people invited to the bridge of a cell ship won't be able to take the unique doff missions there?


    If so that is very disappointing, and so is any nerf to the freighter also.
    Tala -KDF Tac- House of Beautiful Orions
  • avantgarde01avantgarde01 Member Posts: 273 Arc User
    edited June 2014
    Maybe they could set the Tuffli/Cell ships to still have access to the old clusters, with the old mechanics and cluster missions? They probably won't but it would be cool.
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited June 2014
    a3001 wrote: »
    Nevertheless, the Department heads will still function.

    Yes the OP forgot to mention that the all-important context of his post was in regards to the removed Cluster Maps. So no, he's not a liar, he just didn't fully convey his message. (Recommendation: OP edits post to clarify context.)
    marc8219 wrote: »
    you mean people invited to the bridge of a cell ship won't be able to take the unique doff missions there?


    If so that is very disappointing, and so is any nerf to the freighter also.

    Only in the context of cluster maps. Because their ship will be sitting in the sector that contains the new cluster interact blob, their department heads and bridge will be set to say, Sirius instead of Delta Volanis, which renders a bridge invite to share DV missions entirely impossible. All other sector bridge invites will continue to work as they always have, as will the Tau Dewa Aid and Trader doff assignments unique to the Cell and Tuffli bridges.
    Maybe they could set the Tuffli/Cell ships to still have access to the old clusters, with the old mechanics and cluster missions? They probably won't but it would be cool.

    I would very much like this. It would be a new perk that could offset the fact that all ships can change to all other ships in sector space these days.

    Joined January 2009
    Finger wrote:
    Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
  • mikeflmikefl Member Posts: 861 Arc User
    edited June 2014
    What could be an easy fix to all of this is to allow player to approach the cluster say delta volanis and click on the interact button and be taken into the cluster map rather than just sitting in sirius sector block. It would be similar to Hromi Cluster and Arucanis Arm when Tau Dewa was added.
    .
    I can only assume that removing the clusters though was to keep people from farming anomalies and channel folks back into PvE queues. I know they said it was because of the low quality of the random generated maps but there is a ton of low quality stuff in the game. I would like to think they wanted to shift those clusters into sector space to free up the map borders to finally put some of the other sector blocks in the map and add the rest of the federation worlds. Wishful thinking I know.
    Gold Sub since March 2010
    Lifetime Sub since June 2010
  • starblade7starblade7 Member Posts: 169 Arc User
    edited June 2014
    As the owner of a Cell Ship (still packaged in its box), I'm getting the sinking feeling that my lucky acquisition is swiftly devaluing. I really hope that they do something to keep these ships relevant, as it's subtracting utility without replacement. Perhaps using these ships could somehow have benefits with the new crafting system? Eg. a crafting table on board, or a bonus to material gathering.


    Edit: Apparently these ships already have crafting interfaces on board, but that would be rendered obsolete anyway by the new DOff-style crafting system.
    Forget the possibility of PvP, for so much has become pay-to-win, never to be balanced. Forget the promise of exploration and research, for in the grim dark future of Star Trek Online there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting publishers.
  • k4t3k4t3 Member Posts: 55 Arc User
    edited June 2014
    DOFF System just needs some new assignments - nothing else!

    2 days ago I thought of a lifetime abo and that they are just working on a facelift for the DOFF System and then I patched tribble ... the facelift is everything, but not a good idea - it doesn't simplify doffing, it does the opposite ... and a change of how some things work is the worsed thing they could do (and crafting isn't another system when this will go live - it's just doffing btw) ... when this will go live I'm out ... very sad after so many years, but I accepted so many changes that made things worse and now they want to destroy what I like most, what I love and what kept me playing this game most. :(
    [SIGPIC][/SIGPIC]
  • rajathomasrajathomas Member Posts: 130 Arc User
    edited June 2014
    starblade7 wrote: »
    As the owner of a Cell Ship (still packaged in its box), I'm getting the sinking feeling that my lucky acquisition is swiftly devaluing. I really hope that they do something to keep these ships relevant, as it's subtracting utility without replacement.

    I have my fingers crossed they make some changes to what we're seeing on Tribble now, otherwise you're 100% right, the Cell ship and Tuffli will loose a large part of their draw and usefulness. The reality is they probably won't do anything and this is a designed nerf, because they apparently dislike anything popular in the game that relates to the generation of player assets , even when they provided it and sold people ships based on these abilities.
    mikefl wrote: »
    What could be an easy fix to all of this is to allow player to approach the cluster say delta volanis and click on the interact button and be taken into the cluster map rather than just sitting in sirius sector block. It would be similar to Hromi Cluster and Arucanis Arm when Tau Dewa was added.

    They could easily make all exploration clusters like Hiromi, save map space and make the changes they're perusing without trashing these ships if they wanted to.

    k4t3 wrote: »
    2 days ago I thought of a lifetime abo and that they are just working on a facelift for the DOFF System and then I patched tribble ... the facelift is everything, but not a good idea - it doesn't simplify doffing, it does the opposite ...

    I agree with you, unfortunately, loosing the abilities of these ships is only the tip of the iceberg.
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  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited June 2014
    a3001 wrote: »
    Your are now a liar and your argument is now invalid.
    Isn't that a little harsh? Just because someone's claim is wrong doesn't mean they're a liar. The word 'liar' is implying that they consciously deceived.
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