I couldn't help but realize that the drop-down menu under the minimap still leads to the old crafting system and that our skill there has absolutely no effect on the new one. I'm pretty sure that when my main maxed crafting there were three crafting branches each with its own crafting station on Memory Alpha. So I wanted to ask if our old crafting experience will be converted to the new system.
FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
With 7 schools each having 20 levels with level 20 requiring 2,070,000 XP...that 1600 General Research might get you to level 2 or 3 in one school...basically, you'd be at level 2 or 3 in the time it came to the forums to type the post...or about the time it takes to get 1600 General Research in the current crafting system.
With 7 schools each having 20 levels with level 20 requiring 2,070,000 XP...that 1600 General Research might get you to level 2 or 3 in one school...basically, you'd be at level 2 or 3 in the time it came to the forums to type the post...or about the time it takes to get 1600 General Research in the current crafting system.
Who said to convert it by points? My old diplomacy xp were less than the doff diplomacy xp. Still I had maxed it out and instantly got diplomacy T4 when the doff system was released. 100% => 100%
FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
Yeah I am wondering that also. What conversion will go on those that have max crafting in the old system? Will it be an instant lvl in all of the new tiers?
Who said to convert it by points? My old diplomacy xp were less than the doff diplomacy xp. Still I had maxed it out and instantly got diplomacy T4 when the doff system was released. 100% => 100%
Expecting to have level 20 in 7 schools because you got 1600 General Research is...well, the mods won't let me say what it is.
Have you even looked at the new system to see what it entails...?
Who said to convert it by points? My old diplomacy xp were less than the doff diplomacy xp. Still I had maxed it out and instantly got diplomacy T4 when the doff system was released. 100% => 100%
And that's the way it should work with crafting revamp. Getting to 1650 XP in research was not easy, nor was getting to T4 diplomacy before Doff missions.
I am of the opinion veteran crafters should start, at the very least, with everything at Level 10. We've done the time, let us start crafting with a de minimis chance of getting commons/uncommons if we're going to spend the dilithium!
Expecting to have level 20 in 7 schools because you got 1600 General Research is...well, the mods won't let me say what it is.
How fitting. The mods won't let me say where Cryptic can put their new crafting system if they expect me to spend a TRIBBLE-ton of dilithium on leveling it. And I think that goes double for those who leveled their crafting after unreplicatable materials were added (like my KDF crafter).
Have you even looked at the new system to see what it entails...?
Yep, it's a dilithium lottery.
FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
That is patently ridiculous. The old crafting system is STUPID easy to max out. If you felt you had to grind, you did it wrong. I'm maxed under the old system too. I hope it's just an accolade or something. If you want to be maxed under the new system, EARN IT! You are entitled to NOTHING, and that's precisely what you should get.
Lolwut? Seriously? It takes around 15-20 minutes to get 1650 XP...just crafting Large Power Cells, Large Hypos, or Large Shield Charges...
Eh, two things:
1. I did it before DOFF missions, and thus didn't have a sufficient stack of red data samples to convert. Always ran out. I did it by making equipment.
2. The UI for old!Crafting was also atrocious, because it was slow/laggy. Actually making stuff tended to take awhile, and was boring.
I still think some form of "leg up" on crafting for those with 1650 in general crafting is necessary and desirable.
All I can think of with the new crafting system is more of a grind since they can't add another Reputation or Fleet Holding for us to work on. And the conversion rates of old mats to new mats is horrible. I quickly ran out of supplies and barely made it out of the First Level of the first "school".
Right now, the new crafting system is disinteresting me more than the old system.
1. I did it before DOFF missions, and thus didn't have a sufficient stack of red data samples to convert. Always ran out. I did it by making equipment.
2. The UI for old!Crafting was also atrocious, because it was slow/laggy. Actually making stuff tended to take awhile, and was boring.
I still think some form of "leg up" on crafting for those with 1650 in general crafting is necessary and desirable.
My condolences on having to run around for stuff rather than trying to decide whether just to delete the stuff because there's just so much of it. But unless Cryptic has some means to differentiate between the folks that did it before DOFFing or those that can rip through it in no time...can't see what they'd be able to do.
Crafting with the new system is going to take time...lots of time. Sure, some of us grabbed a bunch of free Dil from Drozana so we could hit the Finish Now button each time...but the new crafting is definitely going to take time.
It's 2,070,000 XP to reach level 20 where converting material to a base component only rewards 1 XP. Attempting to craft a Mk X Covariant Shield (don't have the VR materials to craft the components needed to make better) requires:
2 Focusing Lens
--requires a Fabrication Engineer, 3 Magnesite and 2 Hydrazine Gas, takes 5 seconds, rewards 1 XP (each)
1 Targeting Interface
--requires a Fabrication Engineer, 3 Magnesite and 2 Hydrazine Gas, takes 5 seconds, rewards 1 XP
1 Field Generator
--requires a Fabrication Engineer, 3 Magnesite and 2 Hydrazine Gas, takes 5 seconds, rewards 1 XP
1 Subprocessor Unit
--requires a Fabrication Engineer, 3 Trionium Gas and 2 Duranium, takes 5 seconds, rewards 1 XP
1 E.P.S. Conduit
--requires a Fabrication Engineer, 3 Hexflourine Gas and 2 Thoron Particle, takes 5 seconds, rewards 1 XP
2 Rerouting Lattices
--requires Level 5, a Fabrication Engineer, 4 Tetrazine Gas, 1 Z-Particle, takes 5 seconds, rewards 1 XP (each)
2 Plasma Compressors
--requires Level 5, a Fabrication Engineer, 5 Z-Particle, 3 Beta-Tachyon Particle, takes 5 seconds, rewards 1 XP (each)
The Fabrication Engineer is not consumed...just required.
The shield takes 3 hours to craft and rewards...fudge, I'm at level 20 already - so I didn't see.
Okay, so Level 3 in Projectiles trying to make a Mk VI Photon Torpedo. Requires 1 Focusing Lens, 1 Targeting Interface, 1 Industrial Replicator Supplies, 2 Electronmagnetic Coupling, and 3 I.F.F. Beacon. It takes an hour and provides 600 Projectile XP.
This system is going to take time...it's very difficult to see how the 1650 GRS can provide much of anything going into this system.
You've got to collect the various levels of materials.
You've got to craft the various components.
You've got to craft the items.
Honestly, I can't see it going over well with the folks that want everything done yesterday...this new system would go from the ~15 minute system that exists to something that could take months or more to do a few schools. Depends on the XP one can get from the Mk XI and Mk XII, eh? But that's Dil leveling and could be very expensive...
Honestly, I can't see it going over well with the folks that want everything done yesterday...this new system would go from the ~15 minute system that exists to something that could take months or more to do a few schools. Depends on the XP one can get from the Mk XI and Mk XII, eh? But that's Dil leveling and could be very expensive...
If Dil leveling provides a substantial XP boost, I would be content with that particular route. I may not necessarily avail myself to it; but it would make the 20K in dilithium costs for a Mk XII item easier to accept when not at max level.
And since I did not max out my crafting from making 165 consumables, I did not see your perspective. In that case then, starting off at level 10 is excessive.
Perhaps a "crafting master" accolade that doubles the XP you get from crafting stuff under the new system? It would still require a substantial grind but still be faster.
I do not know, I would prefer *some* sort of reward or bonus from getting 1650 crafting that would speed up XP gain. As you stated, it takes three hours right now to make a single shield. The way the new crafting layout is set up and the way it "flows" (building components from materials, then assembling, and its associated interface) seems sufficiently slow to get far in the system; even with the dilithium buy it now feature.
How about a special legacy reward Fabrication Engineer doff with an extra crafting quality modifier?
That would be pretty cool, considering how much they're probably going to skyrocket on the exchange, as soon as 9.5 is released.
Preferrably if they turned one of the NPCs that crafters had to commonly visit on Memory Alpha into a Doff...Shan, Marrone, one of the Ferengis or even O'Brien or Romaine, if they don't intend to use them as NPCs anymore.
You can buy a VR FE pretty cheap from your DOFF guy if you've done Engineering. On the material to component things, you can crit and get more than just a single component in return for your materials.
If Dil leveling provides a substantial XP boost, I would be content with that particular route. I may not necessarily avail myself to it; but it would make the 20K in dilithium costs for a Mk XII item easier to accept when not at max level.
And since I did not max out my crafting from making 165 consumables, I did not see your perspective. In that case then, starting off at level 10 is excessive.
Perhaps a "crafting master" accolade that doubles the XP you get from crafting stuff under the new system? It would still require a substantial grind but still be faster.
I do not know, I would prefer *some* sort of reward or bonus from getting 1650 crafting that would speed up XP gain. As you stated, it takes three hours right now to make a single shield. The way the new crafting layout is set up and the way it "flows" (building components from materials, then assembling, and its associated interface) seems sufficiently slow to get far in the system; even with the dilithium buy it now feature.
Mark XIs pay, IIRC, 1200 XP per device and are in the "needing dilithium" pile.
Mark XIIs, being the "top of the line", didn't show a lot of XP even when I checked on them, however, the reward is "useful gear" and/or piles of EC off the exchange...
Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
I sure hope they're converting some of our old R&D progress to the new system.
I maxed out the original incarnation of crafting in STO, and anyone who was playing back then knows how insanely grindy that was. Then they revamped crafting and made it better, and some of my old progress was converted to the new system (though not 100%...probably more like 66%). I maxed out that second iteration of crafting, and then they revamped it yet again. And again, some of the progress was converted. I went ahead and maxed out the third (and current) version of the crafting system.
I'm gonna be real peeved if none of our current progress converts over to this fourth version of crafting. Especially since it looks to be almost as grindy as the first version.
Comments
Who said to convert it by points? My old diplomacy xp were less than the doff diplomacy xp. Still I had maxed it out and instantly got diplomacy T4 when the doff system was released. 100% => 100%
Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
Expecting to have level 20 in 7 schools because you got 1600 General Research is...well, the mods won't let me say what it is.
Have you even looked at the new system to see what it entails...?
And that's the way it should work with crafting revamp. Getting to 1650 XP in research was not easy, nor was getting to T4 diplomacy before Doff missions.
I am of the opinion veteran crafters should start, at the very least, with everything at Level 10. We've done the time, let us start crafting with a de minimis chance of getting commons/uncommons if we're going to spend the dilithium!
How fitting. The mods won't let me say where Cryptic can put their new crafting system if they expect me to spend a TRIBBLE-ton of dilithium on leveling it. And I think that goes double for those who leveled their crafting after unreplicatable materials were added (like my KDF crafter).
Yep, it's a dilithium lottery.
Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
Lolwut? Seriously? It takes around 15-20 minutes to get 1650 XP...just crafting Large Power Cells, Large Hypos, or Large Shield Charges...
Eh, two things:
1. I did it before DOFF missions, and thus didn't have a sufficient stack of red data samples to convert. Always ran out. I did it by making equipment.
2. The UI for old!Crafting was also atrocious, because it was slow/laggy. Actually making stuff tended to take awhile, and was boring.
I still think some form of "leg up" on crafting for those with 1650 in general crafting is necessary and desirable.
Right now, the new crafting system is disinteresting me more than the old system.
My condolences on having to run around for stuff rather than trying to decide whether just to delete the stuff because there's just so much of it. But unless Cryptic has some means to differentiate between the folks that did it before DOFFing or those that can rip through it in no time...can't see what they'd be able to do.
Crafting with the new system is going to take time...lots of time. Sure, some of us grabbed a bunch of free Dil from Drozana so we could hit the Finish Now button each time...but the new crafting is definitely going to take time.
It's 2,070,000 XP to reach level 20 where converting material to a base component only rewards 1 XP. Attempting to craft a Mk X Covariant Shield (don't have the VR materials to craft the components needed to make better) requires:
2 Focusing Lens
--requires a Fabrication Engineer, 3 Magnesite and 2 Hydrazine Gas, takes 5 seconds, rewards 1 XP (each)
1 Targeting Interface
--requires a Fabrication Engineer, 3 Magnesite and 2 Hydrazine Gas, takes 5 seconds, rewards 1 XP
1 Field Generator
--requires a Fabrication Engineer, 3 Magnesite and 2 Hydrazine Gas, takes 5 seconds, rewards 1 XP
1 Subprocessor Unit
--requires a Fabrication Engineer, 3 Trionium Gas and 2 Duranium, takes 5 seconds, rewards 1 XP
1 E.P.S. Conduit
--requires a Fabrication Engineer, 3 Hexflourine Gas and 2 Thoron Particle, takes 5 seconds, rewards 1 XP
2 Rerouting Lattices
--requires Level 5, a Fabrication Engineer, 4 Tetrazine Gas, 1 Z-Particle, takes 5 seconds, rewards 1 XP (each)
2 Plasma Compressors
--requires Level 5, a Fabrication Engineer, 5 Z-Particle, 3 Beta-Tachyon Particle, takes 5 seconds, rewards 1 XP (each)
The Fabrication Engineer is not consumed...just required.
The shield takes 3 hours to craft and rewards...fudge, I'm at level 20 already - so I didn't see.
Okay, so Level 3 in Projectiles trying to make a Mk VI Photon Torpedo. Requires 1 Focusing Lens, 1 Targeting Interface, 1 Industrial Replicator Supplies, 2 Electronmagnetic Coupling, and 3 I.F.F. Beacon. It takes an hour and provides 600 Projectile XP.
This system is going to take time...it's very difficult to see how the 1650 GRS can provide much of anything going into this system.
You've got to collect the various levels of materials.
You've got to craft the various components.
You've got to craft the items.
Honestly, I can't see it going over well with the folks that want everything done yesterday...this new system would go from the ~15 minute system that exists to something that could take months or more to do a few schools. Depends on the XP one can get from the Mk XI and Mk XII, eh? But that's Dil leveling and could be very expensive...
If Dil leveling provides a substantial XP boost, I would be content with that particular route. I may not necessarily avail myself to it; but it would make the 20K in dilithium costs for a Mk XII item easier to accept when not at max level.
And since I did not max out my crafting from making 165 consumables, I did not see your perspective. In that case then, starting off at level 10 is excessive.
Perhaps a "crafting master" accolade that doubles the XP you get from crafting stuff under the new system? It would still require a substantial grind but still be faster.
I do not know, I would prefer *some* sort of reward or bonus from getting 1650 crafting that would speed up XP gain. As you stated, it takes three hours right now to make a single shield. The way the new crafting layout is set up and the way it "flows" (building components from materials, then assembling, and its associated interface) seems sufficiently slow to get far in the system; even with the dilithium buy it now feature.
That would be pretty cool, considering how much they're probably going to skyrocket on the exchange, as soon as 9.5 is released.
Preferrably if they turned one of the NPCs that crafters had to commonly visit on Memory Alpha into a Doff...Shan, Marrone, one of the Ferengis or even O'Brien or Romaine, if they don't intend to use them as NPCs anymore.
Perhaps an Ultra Rare instead of Very Rare FE...for those that got to 1650 before it was the 15 minutes of trying to stay awake to do it...
Mark XIs pay, IIRC, 1200 XP per device and are in the "needing dilithium" pile.
Mark XIIs, being the "top of the line", didn't show a lot of XP even when I checked on them, however, the reward is "useful gear" and/or piles of EC off the exchange...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
I maxed out the original incarnation of crafting in STO, and anyone who was playing back then knows how insanely grindy that was. Then they revamped crafting and made it better, and some of my old progress was converted to the new system (though not 100%...probably more like 66%). I maxed out that second iteration of crafting, and then they revamped it yet again. And again, some of the progress was converted. I went ahead and maxed out the third (and current) version of the crafting system.
I'm gonna be real peeved if none of our current progress converts over to this fourth version of crafting. Especially since it looks to be almost as grindy as the first version.