Hi fellow captains
I have only just come back into the game after a long break and i fear my chel grett build may be slightly out of date.
Can anyone suggest a good build for the ship with the new sets that have come out recently?
I am looking for good DPS and decent durability.
any suggestions would be very much appreciated.
I assume this is for PVE but the following will also work in PVP
You dont need all the reputations. Only the Omega reputation for borg gear, and a bunch of fleet credits for fleet gear. The other reps are good to have (especially for the passives/traits) but they arent needed to gear up an end-game ship.
For weapons I would use Anti-Proton beams. There is an episode mission called Sphere of Influence that will give you Mk XI [Acc]x2 beams, a single 360-degree AP beam array, and a warp core with 10% final bonus damage to AP. Run through that a few times and you are geared on weapons, then later you can replace the Mk XI beams with Fleet Advanced AP beams. Put the 360 beam and the Borg Kinetic Cutting Beam from the Omega rep in the rear slots, and you will have 6 beams forward which will boost your approach damage considerably, then switch to broadside when you get close and you will have all 8 beams on target.
Core ship components, the Borg Assimilated Deflector and Thruster will give you the 2-pc bonus hull regen which will carry you through a lot of damage. The fleet elite resiliient shield with [resb] [adapt] is the best shield in the game. Fleet Enhanced Neutronium engi consoles with [+Turn] will give you max resists and buff your turn rate as well. Two of those will give you a sold base. Fleet Vulnerability Locators tac consoles will give you max damage and a buff to critical hit chance, which will boost your overall AP damage since AP has inherent buff to critical hit severity. You also want an Assimilated console for the 2-pc bonus with the Kinetic Cutting Beam, to reduce the amount of weapon power drain from your beams.
Fleet Advanced Antiproton Beam Array Mk XII [Dmg]x2 [Acc]x2 Fleet Advanced Antiproton Beam Array Mk XII [Dmg]x2 [Acc]x2 Fleet Advanced Antiproton Beam Array Mk XII [Dmg]x2 [Acc]x2 Fleet Advanced Antiproton Beam Array Mk XII [Dmg]x2 [Acc]x2
Fleet Advanced Antiproton Beam Array Mk XII [Dmg]x2 [Acc]x2 Fleet Advanced Antiproton Beam Array Mk XII [Dmg]x2 [Acc]x2 Omni-Directional Antiproton Beam Array Borg Kinetic Cutting Beam
Fleet Enhanced Neutronium Alloy Mk XII [+turn] Fleet Enhanced Neutronium Alloy Mk XII [+turn] (universal console)
Field Generator Mk XI Assimilated Console (2-pc bonus to the KCB) (universal console)
Fleet Vulnerability Locator Mk XII [+AP] Fleet Vulnerability Locator Mk XII [+AP] Fleet Vulnerability Locator Mk XII [+AP] Fleet Vulnerability Locator Mk XII [+AP]
For BOFF layout, I would use the universal as engineer, run two Emergency Powers, and get two of the Damage Control Engineer DOFFs that reduce CD on EPtX. You can get pretty close to full uptime on 2x EPtX abilities that way. You could run EPtS1 and EPtW1 for constant damage and shield buff, and that still leaves you room for ET2 for a big hull repair. For sci I would use ST1/HE2/TSS3, since that will give you the abilty to clear everything that is thrown at you, big hull resists gain, and a huge shield repar/resists buff. With all that going you will be really hard to kill.
For Tac BOFFs, I would run 2x Tac Teams, 2x Fire-at-Will, Attack Pattern Beta 2, and Attack Pattern Omega 3. That will give you full uptime on Fire-at-Will (if you use it), the ability to break holds and move around the map quickly, and Beta to debuff the target when you're not using Omega.
ok thanks for your input but perhaps i should have been a little more clear with what i wanted.
I already have a working build, i just wondered if there were any ways i could improve it with newer sets.
ok thanks for your input but perhaps i should have been a little more clear with what i wanted.
I already have a working build, i just wondered if there were any ways i could improve it with newer sets.
You're sure about the assimilated gear Dahminus?
the stats for it aren't as good as the adapted Maco
2p maco does jack. Your really low on the heals, the assimilated 2p would be great. The 3p soloane is free and will give you an awesome hull heal as well
The 8472 Counter-Command secondary set (weapons/consoles) will give a nice boost to your disruptor damage. I'd replace one of the Prefire chambers with the multi-tac console from the newest FE, and grab the Tier 1 Hydrodynamics console (probably replacing one of the Dyson consoles) to start off.
I'd also grab a Deuterium infused core with [W->A] off the Exchange, or an Elite Spire Core with [AMP] and [W->A] if you're in a fleet with a leveled Spire holding. That'll boost both your sustained energy weapon damage and give you more Aux for your Gravity Well.
Comments
My PvE/PvP hybrid skill tree
You dont need all the reputations. Only the Omega reputation for borg gear, and a bunch of fleet credits for fleet gear. The other reps are good to have (especially for the passives/traits) but they arent needed to gear up an end-game ship.
For weapons I would use Anti-Proton beams. There is an episode mission called Sphere of Influence that will give you Mk XI [Acc]x2 beams, a single 360-degree AP beam array, and a warp core with 10% final bonus damage to AP. Run through that a few times and you are geared on weapons, then later you can replace the Mk XI beams with Fleet Advanced AP beams. Put the 360 beam and the Borg Kinetic Cutting Beam from the Omega rep in the rear slots, and you will have 6 beams forward which will boost your approach damage considerably, then switch to broadside when you get close and you will have all 8 beams on target.
Core ship components, the Borg Assimilated Deflector and Thruster will give you the 2-pc bonus hull regen which will carry you through a lot of damage. The fleet elite resiliient shield with [resb] [adapt] is the best shield in the game. Fleet Enhanced Neutronium engi consoles with [+Turn] will give you max resists and buff your turn rate as well. Two of those will give you a sold base. Fleet Vulnerability Locators tac consoles will give you max damage and a buff to critical hit chance, which will boost your overall AP damage since AP has inherent buff to critical hit severity. You also want an Assimilated console for the 2-pc bonus with the Kinetic Cutting Beam, to reduce the amount of weapon power drain from your beams.
Fleet Advanced Antiproton Beam Array Mk XII [Dmg]x2 [Acc]x2
Fleet Advanced Antiproton Beam Array Mk XII [Dmg]x2 [Acc]x2
Fleet Advanced Antiproton Beam Array Mk XII [Dmg]x2 [Acc]x2
Fleet Advanced Antiproton Beam Array Mk XII [Dmg]x2 [Acc]x2
Assimilated Deflector Array Mk XII
Assimilated Impulse Engines Mk XII
Elite Fleet Resilient Shield [Cap]x2 [ResB] [Adapt]
Obelisk Subspace Rift Warp Core
Fleet Advanced Antiproton Beam Array Mk XII [Dmg]x2 [Acc]x2
Fleet Advanced Antiproton Beam Array Mk XII [Dmg]x2 [Acc]x2
Omni-Directional Antiproton Beam Array
Borg Kinetic Cutting Beam
Fleet Enhanced Neutronium Alloy Mk XII [+turn]
Fleet Enhanced Neutronium Alloy Mk XII [+turn]
(universal console)
Field Generator Mk XI
Assimilated Console (2-pc bonus to the KCB)
(universal console)
Fleet Vulnerability Locator Mk XII [+AP]
Fleet Vulnerability Locator Mk XII [+AP]
Fleet Vulnerability Locator Mk XII [+AP]
Fleet Vulnerability Locator Mk XII [+AP]
For BOFF layout, I would use the universal as engineer, run two Emergency Powers, and get two of the Damage Control Engineer DOFFs that reduce CD on EPtX. You can get pretty close to full uptime on 2x EPtX abilities that way. You could run EPtS1 and EPtW1 for constant damage and shield buff, and that still leaves you room for ET2 for a big hull repair. For sci I would use ST1/HE2/TSS3, since that will give you the abilty to clear everything that is thrown at you, big hull resists gain, and a huge shield repar/resists buff. With all that going you will be really hard to kill.
For Tac BOFFs, I would run 2x Tac Teams, 2x Fire-at-Will, Attack Pattern Beta 2, and Attack Pattern Omega 3. That will give you full uptime on Fire-at-Will (if you use it), the ability to break holds and move around the map quickly, and Beta to debuff the target when you're not using Omega.
TT1, BFaW2, APB2, APO3
TT1, BFaW2
EPtS1, ET2
EPtW1
ST1, HE2, TSS3
I already have a working build, i just wondered if there were any ways i could improve it with newer sets.
http://skillplanner.stoacademy.com/?build=breendisruptor_0
thanks, and i apologise, i should have been more clear
And that is exactly why builders request to see the build beforehand.
http://skillplanner.stoacademy.com/?build=changeschekgret_0
Things to note are the Spire consoles, the heavy bio turret/hydro console. The boffs, you will get much more out of this, just redistribute shields and your good.
Cheers
My PvE/PvP hybrid skill tree
the stats for it aren't as good as the adapted Maco
2p maco does jack. Your really low on the heals, the assimilated 2p would be great. The 3p soloane is free and will give you an awesome hull heal as well
My PvE/PvP hybrid skill tree
shows what i know!
Thanks for the help
I'd also grab a Deuterium infused core with [W->A] off the Exchange, or an Elite Spire Core with [AMP] and [W->A] if you're in a fleet with a leveled Spire holding. That'll boost both your sustained energy weapon damage and give you more Aux for your Gravity Well.