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Updated breen chel grett builds

majorzionmajorzion Member Posts: 18 Arc User
edited June 2014 in Federation Discussion
Hi fellow captains
I have only just come back into the game after a long break and i fear my chel grett build may be slightly out of date.
Can anyone suggest a good build for the ship with the new sets that have come out recently?
I am looking for good DPS and decent durability.
any suggestions would be very much appreciated.
Post edited by majorzion on

Comments

  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited June 2014
    What's your captain profession?
  • majorzionmajorzion Member Posts: 18 Arc User
    edited June 2014
    Tactical captain
  • dahminusdahminus Member Posts: 0 Arc User
    edited June 2014
    Could you post your build from stoacademy.com? Makes it much easier to assist
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited June 2014
    I assume this is for PVE but the following will also work in PVP

    You dont need all the reputations. Only the Omega reputation for borg gear, and a bunch of fleet credits for fleet gear. The other reps are good to have (especially for the passives/traits) but they arent needed to gear up an end-game ship.

    For weapons I would use Anti-Proton beams. There is an episode mission called Sphere of Influence that will give you Mk XI [Acc]x2 beams, a single 360-degree AP beam array, and a warp core with 10% final bonus damage to AP. Run through that a few times and you are geared on weapons, then later you can replace the Mk XI beams with Fleet Advanced AP beams. Put the 360 beam and the Borg Kinetic Cutting Beam from the Omega rep in the rear slots, and you will have 6 beams forward which will boost your approach damage considerably, then switch to broadside when you get close and you will have all 8 beams on target.

    Core ship components, the Borg Assimilated Deflector and Thruster will give you the 2-pc bonus hull regen which will carry you through a lot of damage. The fleet elite resiliient shield with [resb] [adapt] is the best shield in the game. Fleet Enhanced Neutronium engi consoles with [+Turn] will give you max resists and buff your turn rate as well. Two of those will give you a sold base. Fleet Vulnerability Locators tac consoles will give you max damage and a buff to critical hit chance, which will boost your overall AP damage since AP has inherent buff to critical hit severity. You also want an Assimilated console for the 2-pc bonus with the Kinetic Cutting Beam, to reduce the amount of weapon power drain from your beams.

    Fleet Advanced Antiproton Beam Array Mk XII [Dmg]x2 [Acc]x2
    Fleet Advanced Antiproton Beam Array Mk XII [Dmg]x2 [Acc]x2
    Fleet Advanced Antiproton Beam Array Mk XII [Dmg]x2 [Acc]x2
    Fleet Advanced Antiproton Beam Array Mk XII [Dmg]x2 [Acc]x2

    Assimilated Deflector Array Mk XII
    Assimilated Impulse Engines Mk XII
    Elite Fleet Resilient Shield [Cap]x2 [ResB] [Adapt]
    Obelisk Subspace Rift Warp Core

    Fleet Advanced Antiproton Beam Array Mk XII [Dmg]x2 [Acc]x2
    Fleet Advanced Antiproton Beam Array Mk XII [Dmg]x2 [Acc]x2
    Omni-Directional Antiproton Beam Array
    Borg Kinetic Cutting Beam

    Fleet Enhanced Neutronium Alloy Mk XII [+turn]
    Fleet Enhanced Neutronium Alloy Mk XII [+turn]
    (universal console)

    Field Generator Mk XI
    Assimilated Console (2-pc bonus to the KCB)
    (universal console)

    Fleet Vulnerability Locator Mk XII [+AP]
    Fleet Vulnerability Locator Mk XII [+AP]
    Fleet Vulnerability Locator Mk XII [+AP]
    Fleet Vulnerability Locator Mk XII [+AP]

    For BOFF layout, I would use the universal as engineer, run two Emergency Powers, and get two of the Damage Control Engineer DOFFs that reduce CD on EPtX. You can get pretty close to full uptime on 2x EPtX abilities that way. You could run EPtS1 and EPtW1 for constant damage and shield buff, and that still leaves you room for ET2 for a big hull repair. For sci I would use ST1/HE2/TSS3, since that will give you the abilty to clear everything that is thrown at you, big hull resists gain, and a huge shield repar/resists buff. With all that going you will be really hard to kill.

    For Tac BOFFs, I would run 2x Tac Teams, 2x Fire-at-Will, Attack Pattern Beta 2, and Attack Pattern Omega 3. That will give you full uptime on Fire-at-Will (if you use it), the ability to break holds and move around the map quickly, and Beta to debuff the target when you're not using Omega.

    TT1, BFaW2, APB2, APO3
    TT1, BFaW2
    EPtS1, ET2
    EPtW1
    ST1, HE2, TSS3
  • majorzionmajorzion Member Posts: 18 Arc User
    edited June 2014
    ok thanks for your input but perhaps i should have been a little more clear with what i wanted.
    I already have a working build, i just wondered if there were any ways i could improve it with newer sets.

    http://skillplanner.stoacademy.com/?build=breendisruptor_0

    thanks, and i apologise, i should have been more clear
  • dahminusdahminus Member Posts: 0 Arc User
    edited June 2014
    majorzion wrote: »
    ok thanks for your input but perhaps i should have been a little more clear with what i wanted.
    I already have a working build, i just wondered if there were any ways i could improve it with newer sets.

    http://skillplanner.stoacademy.com/?build=breendisruptor_0

    thanks, and i apologise, i should have been more clear

    And that is exactly why builders request to see the build beforehand.

    http://skillplanner.stoacademy.com/?build=changeschekgret_0
    Things to note are the Spire consoles, the heavy bio turret/hydro console. The boffs, you will get much more out of this, just redistribute shields and your good.

    Cheers
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • majorzionmajorzion Member Posts: 18 Arc User
    edited June 2014
    You're sure about the assimilated gear Dahminus?
    the stats for it aren't as good as the adapted Maco
  • dahminusdahminus Member Posts: 0 Arc User
    edited June 2014
    majorzion wrote: »
    You're sure about the assimilated gear Dahminus?
    the stats for it aren't as good as the adapted Maco

    2p maco does jack. Your really low on the heals, the assimilated 2p would be great. The 3p soloane is free and will give you an awesome hull heal as well
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • majorzionmajorzion Member Posts: 18 Arc User
    edited June 2014
    ah okay
    shows what i know!
    Thanks for the help
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited June 2014
    Alright nevermind then
  • tom61stotom61sto Member Posts: 3,675 Arc User
    edited June 2014
    The 8472 Counter-Command secondary set (weapons/consoles) will give a nice boost to your disruptor damage. I'd replace one of the Prefire chambers with the multi-tac console from the newest FE, and grab the Tier 1 Hydrodynamics console (probably replacing one of the Dyson consoles) to start off.

    I'd also grab a Deuterium infused core with [W->A] off the Exchange, or an Elite Spire Core with [AMP] and [W->A] if you're in a fleet with a leveled Spire holding. That'll boost both your sustained energy weapon damage and give you more Aux for your Gravity Well.
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