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Whats your DRM sweet spot?

dahminusdahminus Member Posts: 0 Arc User
edited June 2014 in PvP Gameplay
Damage resist magnitude...is what I'm talking about.

I seem to be hovering around 44(30%actual damage resist) myself...supplementing the 75 from the Dyson float...i think it's alright.

That 75 would give a whopping 20% extra resist...

Some math/explanations http://sto.gamepedia.com/Damage_resistance

What are you guys running at?
Chive on and prosper, eh?

My PvE/PvP hybrid skill tree
Post edited by dahminus on

Comments

  • mimey2mimey2 Member Posts: 0 Arc User
    edited June 2014
    Well, if I only have two eng consoles I generally try for about 25% across the board. If I have at least 3, then 33% or so. Past that I usually need eng consoles either for a uni, or another RCS over mere DRM.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • queue38queue38 Member Posts: 158 Arc User
    edited June 2014
    Well on my healer I know I can get really high I think when I am using all my heals/buffs it can get to about 65%(actual damage resist) but when I am not using them I think it is in the 40s. not sure I can’t look in game right now.

    I like to keep it as high as I can, so even if I am getting attacked I can keep healing someone else for a while.
    I am @allenlabarge in game :D
  • innuwarriorinnuwarrior Member Posts: 305 Arc User
    edited June 2014
    PvP setup on my T'Varo, 33% base, close to 50% with aux2damp(doffed), higher 5-8% (can't remember exactly) with ph on top. With BFI on top of that, kinetic goes over 60% (61-62% if I remember correctly). Thats a purple neutronium xi and a blue XI for armor + skills for base.
    Jamal : Tactical space specialist. USS Bug Warrior and many others
    E'Mc2 : Science Reman torp T'Varo, deadly annoyance :P
    Kunmal: Tactical fed Klingon, ground specialist, USS Kanewaga
    Ka -tet Tier 5 fleet fully completed Starbase and fleet property
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  • dahminusdahminus Member Posts: 0 Arc User
    edited June 2014
    PvP setup on my T'Varo, 33% base, close to 50% with aux2damp(doffed), higher 5-8% (can't remember exactly) with ph on top. With BFI on top of that, kinetic goes over 60% (61-62% if I remember correctly). Thats a purple neutronium xi and a blue XI for armor + skills for base.

    Are you sure those abilities give straight resistance and not drm?
    deokkent wrote: »
    The sweet spot is when you don't get hit. Defense bonus>>>>>>>>>>>>>>DRM.

    You saying the threat analysis console is worth it?
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
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  • dahminusdahminus Member Posts: 0 Arc User
    edited June 2014
    deokkent wrote: »
    Nope, I'm saying don't get hit. How, you ask? Up to you. To be more clear, you gotta fly a certain way and be aware of your surroundings and expect to be spiked by someone at any time and be ready to act accordingly. I'm still learning how to do that myself. I'm almost 100% positive that your own resistance means squat ultimately in front of other competent players. I also think it's a lot more productive to seek teammates that can support you when it counts than running after the best DRM.

    125 aux2damp...

    I hear ya
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • innuwarriorinnuwarrior Member Posts: 305 Arc User
    edited June 2014
    dahminus wrote: »
    Are you sure those abilities give straight resistance and not drm?

    All I can say is the % indicated in my ship info when I activate them. Wanted to know how much resist I got. What the DRM is I don't really know, I was just reading % resist indicated in ship defense status after activating said powers.
    Jamal : Tactical space specialist. USS Bug Warrior and many others
    E'Mc2 : Science Reman torp T'Varo, deadly annoyance :P
    Kunmal: Tactical fed Klingon, ground specialist, USS Kanewaga
    Ka -tet Tier 5 fleet fully completed Starbase and fleet property
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited June 2014
    dahminus wrote: »
    Some math/explanations...

    http://sto-forum.perfectworld.com/showthread.php?t=1128181

    A fun, brain-melting thread by rbaker82...

    BTW, STOwiki still calls it DRM - while the tooltips have read DRR for a wee while now. Somebody needs to update SOTwiki. Convince rbaker82 to do it!
  • dahminusdahminus Member Posts: 0 Arc User
    edited June 2014
    http://sto-forum.perfectworld.com/showthread.php?t=1128181

    A fun, brain-melting thread by rbaker82...

    BTW, STOwiki still calls it DRM - while the tooltips have read DRR for a wee while now. Somebody needs to update SOTwiki. Convince rbaker82 to do it!

    One should be able make the connection
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited June 2014
    Just looking at one guy, not going to go through them all...

    Willard the Rat, Reman Sci, Fleet T'varo

    6 Starship Threat Control: +8.4 DRR
    6 Starship Hull Plating: +12.6 Energy DRR
    3 Starship Armor Reinforcements: +8.1 Kinetic DRR
    Accolades: +2 DRR

    Gets me to the following DR...
    Kinetic: 15.6% from 18.3 Kinetic DRR
    Energy: 18.6% from 23.0 Energy DRR

    @125 Aux Power...
    PH1 provides +64.1 DRR for 15s (43.8% Kinetic, 45.0% Energy)
    AtS1 provides +33.2 DRR for 10s (33.4% Kinetic, 35.3% Energy)
    HE3 provides +38.7 DRR for 15s (35.6% Kinetic, 37.3% Energy)
    SF3 provides +99.1 Energy DRR for 30s (15.6% Kinetic, 52.2% Energy)

    APO3 provides +37.4 DRR for 15s (35.1% Kinetic, 36.9% Energy)
    BFI3 provides +166 Kinetic DRR for 15s (59.9% Kinetic, 18.6% Energy)

    Fully buffed (all of the above) provides...
    Kinetic: ~68.4%
    Energy: ~66.5%

    It would be rare that all buffs were popped for DR - might happen because of all sorts of other things going on, but not specifically to buff DR.

    edit: Course, should note that Willard's usually blipping around under EBC with 135% Bonus Defense.

    edit2: Course, should probably also note that he's carrying two copies of TT1, a single copy of ET1, as well as both ST2 and ST1.

    edit3: Hrmm, should probably mention he runs DOFF'd Sensor Scan to reduce folks' damage output (even though that's not part of the whole DRR/DR thing, it is a form of damage reduction).
  • thisslerthissler Member Posts: 2,055 Arc User
    edited June 2014
    deokkent wrote: »
    The sweet spot is when you don't get hit. Defense bonus>>>>>>>>>>>>>>DRM.

    Seriously. It is strange to see thread upon thread hashing out the smallest bit of the end of a curve where players shouldn't even be anyway when the best answer is just add a bit of defense.

    But been over this ground before.

    Anyway I like to be around 200 or so magnitude with abilities.

    And since I mentioned strange, it was strange to see people posting all the equations, all the logs, all the guesstimates, and still not get that a curve that diminishes in one direction at one point, increases in the opposite direction at the new point.

    Anyway have a nice day and go grab some defense.

    EDIT: Not in THIS thread. The other thread that was linked.
  • nandospcnandospc Member Posts: 1,260 Arc User
    edited June 2014
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited June 2014
    deokkent wrote: »
    If you meet good players, they will find ways to cancel out your resists.

    They're also going to take care of your Defense...

    It's why they're good players, they're going to know how to kill you.
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