Damage resist magnitude...is what I'm talking about.
I seem to be hovering around 44(30%actual damage resist) myself...supplementing the 75 from the Dyson float...i think it's alright.
That 75 would give a whopping 20% extra resist...
Some math/explanations
http://sto.gamepedia.com/Damage_resistance
What are you guys running at?
Chive on and prosper, eh?
My PvE/PvP hybrid
skill tree
Comments
I like to keep it as high as I can, so even if I am getting attacked I can keep healing someone else for a while.
E'Mc2 : Science Reman torp T'Varo, deadly annoyance :P
Kunmal: Tactical fed Klingon, ground specialist, USS Kanewaga
Ka -tet Tier 5 fleet fully completed Starbase and fleet property
Are you sure those abilities give straight resistance and not drm?
You saying the threat analysis console is worth it?
My PvE/PvP hybrid skill tree
125 aux2damp...
I hear ya
My PvE/PvP hybrid skill tree
All I can say is the % indicated in my ship info when I activate them. Wanted to know how much resist I got. What the DRM is I don't really know, I was just reading % resist indicated in ship defense status after activating said powers.
E'Mc2 : Science Reman torp T'Varo, deadly annoyance :P
Kunmal: Tactical fed Klingon, ground specialist, USS Kanewaga
Ka -tet Tier 5 fleet fully completed Starbase and fleet property
http://sto-forum.perfectworld.com/showthread.php?t=1128181
A fun, brain-melting thread by rbaker82...
BTW, STOwiki still calls it DRM - while the tooltips have read DRR for a wee while now. Somebody needs to update SOTwiki. Convince rbaker82 to do it!
One should be able make the connection
My PvE/PvP hybrid skill tree
Willard the Rat, Reman Sci, Fleet T'varo
6 Starship Threat Control: +8.4 DRR
6 Starship Hull Plating: +12.6 Energy DRR
3 Starship Armor Reinforcements: +8.1 Kinetic DRR
Accolades: +2 DRR
Gets me to the following DR...
Kinetic: 15.6% from 18.3 Kinetic DRR
Energy: 18.6% from 23.0 Energy DRR
@125 Aux Power...
PH1 provides +64.1 DRR for 15s (43.8% Kinetic, 45.0% Energy)
AtS1 provides +33.2 DRR for 10s (33.4% Kinetic, 35.3% Energy)
HE3 provides +38.7 DRR for 15s (35.6% Kinetic, 37.3% Energy)
SF3 provides +99.1 Energy DRR for 30s (15.6% Kinetic, 52.2% Energy)
APO3 provides +37.4 DRR for 15s (35.1% Kinetic, 36.9% Energy)
BFI3 provides +166 Kinetic DRR for 15s (59.9% Kinetic, 18.6% Energy)
Fully buffed (all of the above) provides...
Kinetic: ~68.4%
Energy: ~66.5%
It would be rare that all buffs were popped for DR - might happen because of all sorts of other things going on, but not specifically to buff DR.
edit: Course, should note that Willard's usually blipping around under EBC with 135% Bonus Defense.
edit2: Course, should probably also note that he's carrying two copies of TT1, a single copy of ET1, as well as both ST2 and ST1.
edit3: Hrmm, should probably mention he runs DOFF'd Sensor Scan to reduce folks' damage output (even though that's not part of the whole DRR/DR thing, it is a form of damage reduction).
Seriously. It is strange to see thread upon thread hashing out the smallest bit of the end of a curve where players shouldn't even be anyway when the best answer is just add a bit of defense.
But been over this ground before.
Anyway I like to be around 200 or so magnitude with abilities.
And since I mentioned strange, it was strange to see people posting all the equations, all the logs, all the guesstimates, and still not get that a curve that diminishes in one direction at one point, increases in the opposite direction at the new point.
Anyway have a nice day and go grab some defense.
EDIT: Not in THIS thread. The other thread that was linked.
They're also going to take care of your Defense...
It's why they're good players, they're going to know how to kill you.