Messing around with my Fleet Vo'Quv and want to do some heal-tanking in PVP, but the shield mod is kinda low at 1.1, even with EPtA3 backing TSS and the Nukara defense rep passive. Currently using the KHG 3-pc set for the bonuses, but I need moar shield. What's the best for tanking?
I'd say Elite Fleet Shields (but they are evil!) or the Dyson Shield, if you want to move away from the KHG one which is also good. It depends a bit on whether you primarily need to defend against pressure damage or spikes, the Dyson shield's capacity isn't great against spikes, but the regen proc is quite good.
I think that the Fluidic Trait and the Adapt ability shouldnt stack. That way we can forgo the Fleet shields while still keeping the adapt ability. That would open up more shield options, and hence set options too.
There are so many things involved in how the shield is going to function - you've got Shield Mod, Shield Power, you've got Shield Type, you've got how your Shield Regen is going to play out, you've got how diminishing returns applies to Shield Damage Reduction, you've got various special shields, you've got 2-4pc set bonuses affecting shields, you've got the various traits affecting shields...
...but you've still got the guy on the other side shooting at you, right? Elite Fleet Disruptor, Nanite Disruptor, Elachi Crescent, Enhanced Shield Penetration, Transphasics, EWO BO DOFFs, Phaser Procs, Polaron Procs, Shield Drainers, Power Drainers, damage that doesn't care about shields, and the list goes on and on.
You can go through all the motions, and you might be fine until you come across the guy that doesn't care about your shields and obliterates you...maybe even joking about how ugly your shields make your ship look. Bet you'll wish you had pretty shields at that point, eh?
I use the maco sheild due to ability to have a natural defence off the bat, vapers can beat the stacking of shield strength on alot of fleet shields. but yeah the fleet ones are nice
Best shield is having rsp 3 on global cd all the time(if possible with 8s doff ...you want to make sure you have your little bubble all the time).Awesome feature and game design :rolleyes:
MACO or Nukara. The guaranteed 10% res is just too good against burst dmg. In combination with the Nanoprobe Field Generator (Undine T4 Passive) that's pretty decent. My problem with Elite Fleet Shields is the weaker defense against burst and the fact that the adaptive res can be nuked off.
Covariant +10% Cap, -25% Reg.
Regenerative +25% Reg, -10% Cap.
Resilient -5% Cap, -5% Reg, Penetration Resistance (5% Energy Absorption/5% Kinetic to Shields - both resulting in 5% bleed instead of 10%)
As was mentioned earlier, what are you looking to defend against. Covariant does better against spike than Regenerative, but Regenerative can keep up better against pressure than Covariant. It's also going to depend on the shield mod, what heals you're running/receiving, traits, skills, etc, etc, etc.
Resilient tends to fit in the middle there while also offering the Penetration Resistance.
It's going to come down to the build. Which is going to come down to what's being fought. Which is going to change in PvP. Which means...basically one might have to carry multiple shields/BOFFs/etc - and - switch gearing if what they're doing is not working. You can't build for static content with PvP...
Because I have it :P And it has 46200 base hit-points, second highest in the game (only the Adv Obelisk has more) so it should be able to tank quite well once you overcome the relatively low shield modifier.
I have been able to get survivability quite high by tweaking some of the traits, especially the ones that boost overall performance like the Undine Nanoprobe Field Generator and Nukara Defense passives (the passives that only proc every few seconds are not so helpful). Also buffing hull some more has helped, because a lot of attacks bypass shields entirely.
MACO or Nukara. The guaranteed 10% res is just too good against burst dmg. In combination with the Nanoprobe Field Generator (Undine T4 Passive) that's pretty decent. My problem with Elite Fleet Shields is the weaker defense against burst and the fact that the adaptive res can be nuked off.
MACO is not an option since I have the Leach console
I've been looking at Nukara, might try it. The free Solanae shield has the same basic cap/regen and reduction stats and I already have that one, so I will test with it.
Anybody tried using the Reman Advanced shield for healer? Stupid high cap and buff to defense makes it look pretty good. The "+5% Maximum Shield Capacity for 30 sec (stacks upto 10 times)" could be pretty useful on top of the other stacks but (a) unrealized capacity is not helpful, and (b) low shield mod means it will be hard to fill the boost to capacity especially when taking fire.
Fleet shields are still a cheap option in terms of time and dilithium compared to the other shields.
Reman shields should have the highest cap from my understanding, but like fleet shields, you need to be attacked for the cap to build. You might be dead if you get spiked, without a base resist.
Inner Circle / Special Circumstances Gardiner, Suval, Thran Korvak, Raketh, Xedar, Zidow Decis, Vesok
MACO is not an option since I have the Leach console
Thought you were doing heal/tank though...
2pc MACO with a [SciCdr] Deflector...sort of comes to mind. Everybody's going to fly their own way, of course...but Leech is giving you power when you're shooting at stuff. If you're shooting at stuff, what are you healing?
Meant to ask that as well about the EPtA3...er...?
must be horrible to know you in person virusdancer, because you simply are unable to give short answers to short questions...
especially if they are very easy to answer.
my advice: resiliant fleet shields [resB] and keep the leech console...even as a healer you should be fireing at something, allways. on the other hand you can't force other people to fire AT you to make the maco shield work.
MACO is not an option since I have the Leach console
No need for leech. You won't shoot targets a lot with your healer and you lose one console slot for leech. VD mentioned 2pc MACO with Elite Fleet Deflector... yes that's what i run on most of my healer builds. It offers a very nice cd reduction, especially to sci heals. Some might find the lack of borg 2pc to be disturbing, but yeah everyone has to decide for himself.
I shoot stuff all the time. I've got high flowcaps on this toon, polarized disruptors for drain/debuff, and plasmonic helps with drains not just with buffs. Actually the power buff is unneeded since shields and aux are maxed all the time, but draining is useful. MACO shield would flip that into the wrong balance.
I shoot stuff all the time. I've got high flowcaps on this toon, polarized disruptors for drain/debuff, and plasmonic helps with drains not just with buffs. Actually the power buff is unneeded since shields and aux are maxed all the time, but draining is useful. MACO shield would flip that into the wrong balance.
I can see it from that angle, I run Polarized Disruptors on my heal/tank guy as well. Providing that support in trying to soften up targets while also possibly reducing the damage that needs to be healed.
2pc MACO gives a 5% CD reduction though - to pretty much everything but Active Space Traits. A [SciCdr] Deflector gives a 10% CD reduction to Sci abilities - whether Captain, BOFF, or even Sci Console. They stack.
With the new T4 8472 [Adapt] trait slapped on the MACO Shield - you're not going to have the [ResA/ResB] issue. You're also going to have that 5% CD reduction...can toss out more heals overall. You're also going to pick up some additional Insulators from the 2pc, leaving you more resistant to getting drained yourself. Running the MACO Engines means you're not going to have to worry about eating the Defense penalty if somebody kills your engines. It's +45% if you're moving at 24+ impulse - it's -15% if you're sitting still.
As for the drain though, have to keep in mind that folks are going to be running Insulators of their own...it's going to cut into that drain. They're also going to be spamming their power boosts out the wahzoo like everybody else. That's a precarious dance there...sure, one can overwhelm Insulators by throwing everything and the basement sink at them...but how much drain are you actually doing vs. what you could be rolling with from that 2pc bonus and the CD reduction?
you simply are unable to give short answers to short questions...
...short questions oft require more questions to get to a better answer, rather than just blindly tossing out some answer that might not be the answer.
Yeah, then why running a healer with maxed flow caps? Sorry, but drainers aren't healers, they can do heal support at max, but certainly they aren't "healer tanks". Having 109 in flow caps on the other side won't give you a strong enough drain, assuming you will use your sci slots for emitter arrays and maybe one field gen. Think, i can tell something about healers, since i mainly fly them. (Premades too...)
Toon isnt a dedicated healer, she's a confuse/drain sci that happens to have a fleet vo'quv. I'm looking at ways to improve survivability so I can throw some heals and otherwise support the team while I do my other stuff. I'm pretty happy where I'm at now, just looking for opinions on better/best shield.
Toon isnt a dedicated healer, she's a confuse/drain sci that happens to have a fleet vo'quv. I'm looking at ways to improve survivability so I can throw some heals and otherwise support the team while I do my other stuff. I'm pretty happy where I'm at now, just looking for opinions on better/best shield.
See, that's different...that's going to get a different answer than "whats the best shield for healer tank" - confuse/drain looking for some additional survivability while also tossing support heals...it's different.
Toon isnt a dedicated healer, she's a confuse/drain sci that happens to have a fleet vo'quv. I'm looking at ways to improve survivability so I can throw some heals and otherwise support the team while I do my other stuff. I'm pretty happy where I'm at now, just looking for opinions on better/best shield.
yes, well that changes everything...well, no. fleet shield is still the best choice.
Comments
I think that the Fluidic Trait and the Adapt ability shouldnt stack. That way we can forgo the Fleet shields while still keeping the adapt ability. That would open up more shield options, and hence set options too.
Am I joking? Somewhat.
There are so many things involved in how the shield is going to function - you've got Shield Mod, Shield Power, you've got Shield Type, you've got how your Shield Regen is going to play out, you've got how diminishing returns applies to Shield Damage Reduction, you've got various special shields, you've got 2-4pc set bonuses affecting shields, you've got the various traits affecting shields...
...but you've still got the guy on the other side shooting at you, right? Elite Fleet Disruptor, Nanite Disruptor, Elachi Crescent, Enhanced Shield Penetration, Transphasics, EWO BO DOFFs, Phaser Procs, Polaron Procs, Shield Drainers, Power Drainers, damage that doesn't care about shields, and the list goes on and on.
You can go through all the motions, and you might be fine until you come across the guy that doesn't care about your shields and obliterates you...maybe even joking about how ugly your shields make your ship look. Bet you'll wish you had pretty shields at that point, eh?
Perfect timing.
This is me in my Excelsior if some Vaper or Lockboxscort with full Alpha appears. Frantically hitting 5 to activate RSP lol.
But in most cases I am like this when looking at my tray:
Where is the Override?!
But I have to ask why the fleet Vo'Quv? I've found the Fleet Corsair to be superior in every way for healing and tanking.
Gardiner, Suval, Thran
Korvak, Raketh, Xedar, Zidow
Decis, Vesok
Regenerative +25% Reg, -10% Cap.
Resilient -5% Cap, -5% Reg, Penetration Resistance (5% Energy Absorption/5% Kinetic to Shields - both resulting in 5% bleed instead of 10%)
As was mentioned earlier, what are you looking to defend against. Covariant does better against spike than Regenerative, but Regenerative can keep up better against pressure than Covariant. It's also going to depend on the shield mod, what heals you're running/receiving, traits, skills, etc, etc, etc.
Resilient tends to fit in the middle there while also offering the Penetration Resistance.
It's going to come down to the build. Which is going to come down to what's being fought. Which is going to change in PvP. Which means...basically one might have to carry multiple shields/BOFFs/etc - and - switch gearing if what they're doing is not working. You can't build for static content with PvP...
I have been able to get survivability quite high by tweaking some of the traits, especially the ones that boost overall performance like the Undine Nanoprobe Field Generator and Nukara Defense passives (the passives that only proc every few seconds are not so helpful). Also buffing hull some more has helped, because a lot of attacks bypass shields entirely.
MACO is not an option since I have the Leach console
I've been looking at Nukara, might try it. The free Solanae shield has the same basic cap/regen and reduction stats and I already have that one, so I will test with it.
Anybody tried using the Reman Advanced shield for healer? Stupid high cap and buff to defense makes it look pretty good. The "+5% Maximum Shield Capacity for 30 sec (stacks upto 10 times)" could be pretty useful on top of the other stacks but (a) unrealized capacity is not helpful, and (b) low shield mod means it will be hard to fill the boost to capacity especially when taking fire.
Reman shields should have the highest cap from my understanding, but like fleet shields, you need to be attacked for the cap to build. You might be dead if you get spiked, without a base resist.
Gardiner, Suval, Thran
Korvak, Raketh, Xedar, Zidow
Decis, Vesok
Thought you were doing heal/tank though...
2pc MACO with a [SciCdr] Deflector...sort of comes to mind. Everybody's going to fly their own way, of course...but Leech is giving you power when you're shooting at stuff. If you're shooting at stuff, what are you healing?
Meant to ask that as well about the EPtA3...er...?
especially if they are very easy to answer.
my advice: resiliant fleet shields [resB] and keep the leech console...even as a healer you should be fireing at something, allways. on the other hand you can't force other people to fire AT you to make the maco shield work.
No need for leech. You won't shoot targets a lot with your healer and you lose one console slot for leech. VD mentioned 2pc MACO with Elite Fleet Deflector... yes that's what i run on most of my healer builds. It offers a very nice cd reduction, especially to sci heals. Some might find the lack of borg 2pc to be disturbing, but yeah everyone has to decide for himself.
You can give a man a fish...
I can see it from that angle, I run Polarized Disruptors on my heal/tank guy as well. Providing that support in trying to soften up targets while also possibly reducing the damage that needs to be healed.
2pc MACO gives a 5% CD reduction though - to pretty much everything but Active Space Traits. A [SciCdr] Deflector gives a 10% CD reduction to Sci abilities - whether Captain, BOFF, or even Sci Console. They stack.
With the new T4 8472 [Adapt] trait slapped on the MACO Shield - you're not going to have the [ResA/ResB] issue. You're also going to have that 5% CD reduction...can toss out more heals overall. You're also going to pick up some additional Insulators from the 2pc, leaving you more resistant to getting drained yourself. Running the MACO Engines means you're not going to have to worry about eating the Defense penalty if somebody kills your engines. It's +45% if you're moving at 24+ impulse - it's -15% if you're sitting still.
As for the drain though, have to keep in mind that folks are going to be running Insulators of their own...it's going to cut into that drain. They're also going to be spamming their power boosts out the wahzoo like everybody else. That's a precarious dance there...sure, one can overwhelm Insulators by throwing everything and the basement sink at them...but how much drain are you actually doing vs. what you could be rolling with from that 2pc bonus and the CD reduction?
But what's that...maybe running 2pc Borg?
Etc, etc, etc...that's why...
...short questions oft require more questions to get to a better answer, rather than just blindly tossing out some answer that might not be the answer.
See, that's different...that's going to get a different answer than "whats the best shield for healer tank" - confuse/drain looking for some additional survivability while also tossing support heals...it's different.
yes, well that changes everything...well, no. fleet shield is still the best choice.