Hey i came to the idea we could have a better weapon system.. something like the KITS but for space and ground weapon...
since crafting is almost dead the game feels so empty...and i know people like crafting / modding their weapons.. so my idea is this...
for example you have the
"visual" hull.... amplifiers , battery and other parts for your ground weapon...
Hull: the appearance of lets say.. tetryon rifle(( i like the look of it
))....it has slots:
Slot for damage (( crit serverty , crit chance , dmg x2 x3 x4 whatever and so on ))
slot for energy type battery...(( tetryon battery , plasma battery , phaser battery .. and so on...))
slot for mode / type of style (( pulsewave ,sniper, split beam , full auto.... and so on ))
slot for enhancer/secondary dmg battery (( BORG , Fluidic , proton , sonic , cold ... and so on..))
** one slot for paid/rare fire effect style (( extra slot in lockbox rifles / zen store rifle))
same could work for space weapons.. what do you think? could we convince the devs to implement something like this?
pls if you have ideas for this you can add here
CASH SHOP and LOCKBOX ideas: Fancy weapon skins and fire effect styles.
** edit: more thoughts:
(( borg example ))
well for the types (( borg, bio , proton and so on )) i wouid say those are craftable things.. like you use 150 Borg Neuralprocessors to "exctact" something from them to craft a secondary battery for your rifle...
collect
150 Borg neural Processors , turn them in for
DOFF mission ( 20 hours )
10.000 dilithium and
50.000 EC
*** Must have
Tier 5 Reputation level for Omega(( or specific other reputation type )) , and level 2 Military , Science , engineering DOFF level ***
so people have to do something for it
Comments
well for the types (( borg, bio , proton and so on )) i wouid say those are craftable things.. like you use 150 Borg Neuralprocessors to "exctact" something from them to craft a secondary battery for your rifle...
collect 150 Borg neural Processors , turn them in for DOFF mission ( 20 hours ) 10.000 dilithium and 50.000 EC
*** Must have Tier 5 Reputation level for Omega , and level 2 Military , Science , engineering DOFF level ***
so people have to do something for it
So basically instead of getting a weapon, you get to go haring across the galaxy grinding the 5 missions that give the 5 best pieces for min-maxing, jut like the current kits, to make the 2 or 3 "best" weapons while all the other modules/features that took similar time to develop are almost completely unused outside a couple dozen casuals and RPers?
Not seeing where the effort to implement is well-spent in any way.
...but I'll support it anyway if, and only if, it means they add the TR-116 and then through this crafting hoopla I can add the miniature transporter module to it.
oh im sorry to hear you dont like it, but for some peopel it might be cool since.. for example.. i really love polaron weapons.. but the rifle object looks a bit out of place for my character oO
and also i came to the idea because it would only be logical that we can modificate our weapons ^^
plus new lockboc/chas stuff can be added so the devs get paid ^^
I don't doubt for a moment it would be cool- I'm just questioning whether it's cool enough, for enough people, to be worth not getting whatever else could be done with that development time.
It might also at least be worth noting that all the ground rep weapons for the Undine rep appear to be on a "reduce the number of models we have to make" plan, suggesting that Cryptic's current philosophy is to reduce the time spent on ground weapons rather than expanding it drastically.
http://www.arcgames.com/en/games/star-trek-online/news/detail/10052253
Why are you not rejoicing?
If you posses a weapon you could "dismantle" It to extract the raw components,
Overall I like the Idea, Basically If i understand the concept, You have the Frame that you equip like with kits, And this is the appearance , and then you slot components , like energy type ( beam color?) and modifiers for the Procs
I like that Idea, Partly because I would absolutely love to make A Mk XII weapon which looks like the Mk 1 Phaser Rifle, since that rifle is the most Realistic looking
( Short of that I went and bought a full set of Fleet Elite Weapons for both KDF and Federation characters, the KDF sniper is particularly nice )
ah i understand now, well i hope more people will read thie and bring this up as idea to the devs.. i want to run around with a stylish gun that shoot my desired energy type
How about "no".
More "choice" isn't necessarily a good thing. Especially when it comes to Cryptic's potential handling of it.
There is a reason all of my characters, except for my recent KDF Engineer, are using legacy kits. I sure as hell don't want to see another key tool in my characters' tool boxes become more convoluted than need be.
Leave small arms alone.
LOL. This and millions of ideas. But one thing that is making STO so boring and non-brained is that cryptic will never take any ideas from the players into consideration.
U guys should know that by now... yes its a good idea, like the other thousands of the other players..
And until cryptic decide to fix the important things in the game, i am not going to ask em to "create" another failed system. They have a lot of work to do already lol.
BTW, i still use legacy kits in all my characters. I really dont have the need to start using the new revamped kit system. Its too boring anyways.
to me it is 4 heals + active immunity overload wish is really nice.