I'm looking at an idea for most requested features and I'm trying to be fairly objective about it. This isn't so much about collecting what you or I want as it is collecting the categories of suggestions that I see a lot.
Exploration Revamp
Faction Addition: Borg
Faction Addition: Cardassian
Faction Addition: Dominion
Faction Revamp: Klingon ship options
Faction Revamp: More Romulan content (In particular, DOffs, Fleet Starbase, Omega rep armor, Wells/Korath costume)
Featured Episodes: More, either as a series or on an individual basis.
Foundry Suggestion: Fix/update ground costumes
Ground Combat: More shooter elements, less reading
Ground Combat: More RPG elements, fewer shooter elements
PvP Revamp
Roleplay Tools: Emotes, social system opt-outs for consent-oriented gameplay, fleet or personal map public queueing
Ship Addition: J.J. Abrams film ships (J.J.-verse ships)
Ship Addition: J.J. Abrams film ships (Prime Universe designs -- Kelvin and Jellyfish)
Ship Addition: More TOS ships/T5 Connie
Ship Addition: Fleet Tier Excalibur minus Constitution assets
Ship Addition: More raiders
Ship Retune: Carriers/Cruisers (Turnrate. Turning them with a mouse is physically uncomfortable. Better than it was but even a full RCS console loadout doesn't do quite enough.)
Ship Retune: Dreadnoughts (Federation -- again -- and Guramba; both generally expected to be on par with the Scimitar)
Ship Retune: Escorts (Generally request for more firepower, particularly non-vape/alpha/frontloaded)
Ship Retune: Science Vessels (More firepower and/or more tricks)
Ship -- MAJOR Underperformers: Aquarius, Birds of Prey, D'Kyr, Galaxy
Ship Interiors: Combat Missions
Ship Interiors: Cosmetic Customization
Ship Suggestion: Rebalance ship classes
Weapon Suggestion: Make Torpedoes More Viable
Weapon Suggestion: Buff Cannons
Weapon Suggestion: Side mounted weapons
Balance Suggestion: More difficult content
Balance Suggestion: Widen the gap between new players and veterans (Generally a PvE oriented suggestion)
Balance Suggestion: Reduce what skill and specialized builds can provide as an advantage (Generally a suggestion from people who want PvP to be more casual and inviting)
Balance Suggestion: Reward skill more
Regardless of whether an idea is good or not, does that cover the big things you see?
Bugged missions, character unlocks, loadouts
Player harassment/organized griefing
Players taking Trek elements too seriously
Developers not taking Trek elements seriously enough
Grinding/perceived lack of value in time investment
Balance Suggestion: Widen the gap between new players and veterans (Generally a PvE oriented suggestion)
Had a good laugh after reading this line, since that is exactly what the latest changes with the rep powers eliminated.
Just out of curiosity beacuse it's on the list: does someone even use the Aquarius? I can honestly say I never even saw somebody actually flying that thing.
I'm looking at an idea for most requested features and I'm trying to be fairly objective about it. This isn't so much about collecting what you or I want as it is collecting the categories of suggestions that I see a lot.
The only thing I would like is access to all kit module powers in fleet quality, not just the ones I don't want. It's the reason I have been holding off on getting a fleet kit frame.
Oh, and a Romulan carrier....
And.... a reason to be on Risa outside of the Summer Event, so I have an actual reason to go there and get swimwear in the first place. I have already zero interest in the ships.
I'm looking at an idea for most requested features and I'm trying to be fairly objective about it. This isn't so much about collecting what you or I want as it is collecting the categories of suggestions that I see a lot.
Exploration Revamp
Faction Addition: Borg
Faction Addition: Cardassian
Faction Addition: Dominion
Faction Revamp: Klingon ship options
Faction Revamp: More Romulan content (In particular, DOffs, Fleet Starbase, Omega rep armor, Wells/Korath costume)
Featured Episodes: More, either as a series or on an individual basis.
Foundry Suggestion: Fix/update ground costumes
Ground Combat: More shooter elements, less reading
Ground Combat: More RPG elements, fewer shooter elements
PvP Revamp
Roleplay Tools: Emotes, social system opt-outs for consent-oriented gameplay, fleet or personal map public queueing
Ship Addition: J.J. Abrams film ships (J.J.-verse ships)
Ship Addition: J.J. Abrams film ships (Prime Universe designs -- Kelvin and Jellyfish)
Ship Addition: More TOS ships/T5 Connie
Ship Addition: Fleet Tier Excalibur minus Constitution assets
Ship Addition: More raiders
Ship Retune: Carriers/Cruisers (Turnrate. Turning them with a mouse is physically uncomfortable. Better than it was but even a full RCS console loadout doesn't do quite enough.)
Ship Retune: Dreadnoughts (Federation -- again -- and Guramba; both generally expected to be on par with the Scimitar)
Ship Retune: Escorts (Generally request for more firepower, particularly non-vape/alpha/frontloaded)
Ship Retune: Science Vessels (More firepower and/or more tricks)
Ship -- MAJOR Underperformers: Aquarius, Birds of Prey, D'Kyr, Galaxy
Ship Interiors: Combat Missions
Ship Interiors: Cosmetic Customization
Ship Suggestion: Rebalance ship classes
Weapon Suggestion: Make Torpedoes More Viable
Weapon Suggestion: Buff Cannons
Weapon Suggestion: Side mounted weapons
Balance Suggestion: More difficult content
Balance Suggestion: Widen the gap between new players and veterans (Generally a PvE oriented suggestion)
Balance Suggestion: Reduce what skill and specialized builds can provide as an advantage (Generally a suggestion from people who want PvP to be more casual and inviting)
Balance Suggestion: Reward skill more
Regardless of whether an idea is good or not, does that cover the big things you see?
1. JJ'verse - No
2. Balance Suggetion: : Widen the gap between new players and veterans (Generally a PvE oriented suggestion
That's not happening. Cryptic shown that they want to close any gap between new players and veterans. Nerfing Veterans anyway possible.
I'm looking at an idea for most requested features and I'm trying to be fairly objective about it. This isn't so much about collecting what you or I want as it is collecting the categories of suggestions that I see a lot.
Exploration Revamp
Faction Addition: Borg
Faction Addition: Cardassian
Faction Addition: Dominion
Faction Revamp: Klingon ship options
Faction Revamp: More Romulan content (In particular, DOffs, Fleet Starbase, Omega rep armor, Wells/Korath costume)
Featured Episodes: More, either as a series or on an individual basis.
Foundry Suggestion: Fix/update ground costumes
Ground Combat: More shooter elements, less reading
Ground Combat: More RPG elements, fewer shooter elements
PvP Revamp
Roleplay Tools: Emotes, social system opt-outs for consent-oriented gameplay, fleet or personal map public queueing
Ship Addition: J.J. Abrams film ships (J.J.-verse ships)
Ship Addition: J.J. Abrams film ships (Prime Universe designs -- Kelvin and Jellyfish)
Ship Addition: More TOS ships/T5 Connie
Ship Addition: Fleet Tier Excalibur minus Constitution assets
Ship Addition: More raiders
Ship Retune: Carriers/Cruisers (Turnrate. Turning them with a mouse is physically uncomfortable. Better than it was but even a full RCS console loadout doesn't do quite enough.)
Ship Retune: Dreadnoughts (Federation -- again -- and Guramba; both generally expected to be on par with the Scimitar)
Ship Retune: Escorts (Generally request for more firepower, particularly non-vape/alpha/frontloaded)
Ship Retune: Science Vessels (More firepower and/or more tricks)
Ship -- MAJOR Underperformers: Aquarius, Birds of Prey, D'Kyr, Galaxy
Ship Interiors: Combat Missions
Ship Interiors: Cosmetic Customization
Ship Suggestion: Rebalance ship classes
Weapon Suggestion: Make Torpedoes More Viable
Weapon Suggestion: Buff Cannons
Weapon Suggestion: Side mounted weapons
Balance Suggestion: More difficult content
Balance Suggestion: Widen the gap between new players and veterans (Generally a PvE oriented suggestion)
Balance Suggestion: Reduce what skill and specialized builds can provide as an advantage (Generally a suggestion from people who want PvP to be more casual and inviting)
Balance Suggestion: Reward skill more
Regardless of whether an idea is good or not, does that cover the big things you see?
It does, now for my opinion
Exploration Revamp--YES
Faction Addition: Borg--As cool as that would be i shudder at the size and OPness of the ships
Faction Addition: Cardassian--As long as they arent peaceful like the romulans
Faction Addition: Dominion--^^would be cool
Faction Revamp: Klingon ship options--Would like this, problem is Cryptic would lose a lot of money on this
Faction Revamp: More Romulan content (In particular, DOffs, Fleet Starbase, Omega rep armor, Wells/Korath costume)--Full Faction!!! would love this
Featured Episodes: More, either as a series or on an individual basis.--Always, especially with the quality of the most recent series
Foundry Suggestion: Fix/update ground costumes--sure, why not
Ground Combat: More shooter elements, less reading--not even, MMORPG not MMOFPS
Ground Combat: More RPG elements, fewer shooter elements--nah, its fine the way it is
PvP Revamp--as a almost exclusively the PvE player I say YES!!!
Roleplay Tools: Emotes, social system opt-outs for consent-oriented gameplay, fleet or personal map public queueing--If you mean being able to bypass Fleets, ect and still get the gear this is a definite no
Ship Addition: J.J. Abrams film ships (J.J.-verse ships)--NO
Ship Addition: J.J. Abrams film ships (Prime Universe designs -- Kelvin and Jellyfish)-NO
Ship Addition: More TOS ships/T5 Connie-Id like more TOS ships at low tier but NO T5 CONNIE
Ship Addition: Fleet Tier Excalibur minus Constitution assets-Nope, the ship is too far out of date
Ship Addition: More raiders--Sure, only for the klingons though
Ship Retune: Carriers/Cruisers (Turnrate. Turning them with a mouse is physically
uncomfortable. Better than it was but even a full RCS console loadout doesn't do quite enough.)--that is what the keyboard is for
Ship Retune: Dreadnoughts (Federation -- again -- and Guramba; both generally expected to be on par with the Scimitar)- scimitar should be nerfed and these ships enhanced to the level the scimitar is nerfed too /Owner of Scimitar 3 pack
Ship Retune: Escorts (Generally request for more firepower, particularly non-vape/alpha/frontloaded)-- More firepower?? Nuff said
Ship Retune: Science Vessels (More firepower and/or more tricks)--More tricks, science ships are not meant for firepower
Ship -- MAJOR Underperformers: Aquarius, Birds of Prey, D'Kyr, Galaxy - Galaxy is old, D'kyr refit/retrofit 3-pack could be nice (move D'kyr to RA-Lower with with slight stat reduction) Birds of Prey should get more tricks but klingons arent known for their updates of old designs
Ship Interiors: Combat Missions--cool idea
Ship Interiors: Cosmetic Customization--^^
Ship Suggestion: Rebalance ship classes--nah, just add actual tanking ability for engineering and more tricks for science
Weapon Suggestion: Make Torpedoes More Viable--Maybe torps could be buffed by energy consoles of the type they are associated with in canon (Phaser Relay buffs Photon and Quantum, Disruptor buffs Photon and Plasma, ect.) and also certain ships get buffs to rarer torps they used (intrepid and transphasics for instace)
Weapon Suggestion: Buff Cannons--Not even close, they are powerful enough
Weapon Suggestion: Side mounted weapons--could be interesting
Balance Suggestion: More difficult content--confirmed for expansion 2
Balance Suggestion: Widen the gap between new players and veterans (Generally a PvE oriented suggestion)--Nope
Balance Suggestion: Reduce what skill and specialized builds can provide as an advantage (Generally a suggestion from people who want PvP to be more casual and inviting)--just use the gear level system from Neverwinter
yeah, but every time they fix bugs people complain about needing new content and when they add new content people complain about the bugs...
I would add though that the last few patches have had a lot of old bugs fixed.
Most of the content people complain about is driven by their strategy since S6 of releasing 1 large map, a couple of PvEs, and yet another reputation grind driven by these which, as a strategy, has gotten stale.
Bugged missions, character unlocks, loadouts
Player harassment/organized griefing
Players taking Trek elements too seriously
Developers not taking Trek elements seriously enough
Grinding/perceived lack of value in time investment
Bugged missions, character unlocks, loadouts--please fix these
Player harassment/organized griefing--ignore and move on, there should be a system that triggers if a player is ignored/reported a certain numbers of times to put it up for GM review
Players taking Trek elements too seriously--it's a game, gameplay>percieved "trekness"
Developers not taking Trek elements seriously enough--^^
Grinding/perceived lack of value in time investment--what is the point of this game if everyone could get everything quickly, being a multiplayer game they make the multiplayer content where the rewards are at and too many queues would dilute the playerbase even more than it already is.
Foundry, both ingame and in the Editor (especially in the Editor) needs a revamp.
Foundry Editor: Add layering/grouping
Foundry made PvP maps.
The Galaxy-R needs a revamp. (Gal-X got a revamp. Gal-R never did)
KDF need more Raptor selections. Could reuse lower tier ships and make them retrofit/Fleet.
Option to create new instances in social zones, to reduce overcrowding/allow teams to be on one instance.
stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
Missing the good ol' days of PvP: Legacy of Romulus to Season 9 My List of Useful Links, Recently Updated November 25 2017!
Ship Addition: More TOS ships/T5 Connie
Ship Addition: Fleet Tier Excalibur minus Constitution assets
I kinda think they should just open the flood gates on this. I'm not a fan of allowing some assets but not others, but if CBS is insistent on now connie, and people want the other parts, why not...
Ship Retune: Carriers/Cruisers (Turnrate. Turning them with a mouse is physically uncomfortable. Better than it was but even a full RCS console loadout doesn't do quite enough.)
Is that why I can't play cruisers? I turn with the mouse and I hate them for this very reason. Do many people even turn with the keyboard?
Ship Retune: Escorts (Generally request for more firepower, particularly non-vape/alpha/frontloaded)
Ship Retune: Science Vessels (More firepower and/or more tricks)
Escorts and Science vessels are fine how they are I think. Escorts already slather the DPS on thick, and Science vessels are like a swiss army knife of powers- the thinking man's starship.
I think implementation here would be an issue. Don't get me wrong, it would be cool, but I don't think it would be worth the resources they'd need to invest. I would like to see some more interior functionality though.
Balance Suggestion: Widen the gap between new players and veterans (Generally a PvE oriented suggestion)
Balance Suggestion: Reduce what skill and specialized builds can provide as an advantage (Generally a suggestion from people who want PvP to be more casual and inviting)
Balance Suggestion: Reward skill more
I'm not saying PvP should be done away with entirely, but making decisions about balance based on the needs of the PvP community is a malinvestment. PvP and STO go together about as well as TRIBBLE and Strawberry Shortcake. Let people toy around with PvP if they want, but model the game for the PvE players. They are the bread and butter of STO. That being said, power creep could be reeled in just a tad more, and mission difficulty should be a major focus. There needs to me nightmare difficulty missions, that can only be accessed by players who've proven their salt (i.e. achieved all optionals on eSTFs)
I'm looking at an idea for most requested features and I'm trying to be fairly objective about it. This isn't so much about collecting what you or I want as it is collecting the categories of suggestions that I see a lot.
(snip)
Faction Addition: Borg
Faction Addition: Cardassian
Faction Addition: Dominion
Faction Revamp: Klingon ship options
Faction Revamp: More Romulan content (In particular, DOffs, Fleet Starbase, Omega rep armor, Wells/Korath costume)
(snip)
Ship Addition: J.J. Abrams film ships (Prime Universe designs -- Kelvin and Jellyfish)
Ship Addition: More TOS ships/T5 Connie
(snip)
Ship Retune: Science Vessels (More firepower and/or more tricks)
(snip)
Ship Interiors: Cosmetic Customization
(snip)
I've removed those about which I have nothing to say. I wish to address and/or elaborate on those I have retained.
1. A Borg faction -- Yes, several players have asked for this. No, it shouldn't happen, because:
(a) Having a faction for player characters which is made up of individuals without the capacity for individual thought wouldn't work very well.
(b) A faction of Liberated Borg would avoid the issue in (a), but why would former drones wish to band together and continue the sort of half-life they had as drones? Why wouldn't they go back to their own peoples? This is a challenge that renders the idea nonsensical. Yes, I've read attempted replies to this issue; no, they still don't resolve the issue.
2. A Cardassian faction -- Why? The Cardassians are, for all practical purposes, part of the Federation (de facto if not de jure, and even somewhat de jure, except under Federation protection and not full members of the Federation). I can see playable Cardassians being made available in the character generator for Starfleet players, but not as a faction of their own, nor even a half-faction such as what the Romulans have been reduced to.
3. A Dominion faction -- Again, why? How would it even fit into the game? A group of drug-addicted, genetically engineered storm troopers, with weasel-like overseers who engage in sycophancy to their leaders, and then those leaders themselves, ... None of this looks consistent with a player character who is supposed to be able to make decisions. The same objection applies to the Tal'Shiar: brainwashed underlings, sycophantic under-officers, and psychopathic/sociopathic leaders -- how much choice would a player have with such a faction? It just doesn't make sense.
4. Klingon Ship Options -- Anything more in the way of options for the KDF is good, because it's so very needed. Wonder why the population of KDF players is so small? It's not because Star Trek = Federation, as some have spouted. It's because the KDF has had far too little attention from the Devs.
5. More Romulan content -- Absolutely. In particular, all of this (even though a few of those things in my list apply to Vulcans and Orions instead of Romulans).
6. Kelvin & Jellyfish -- I would certianly like to have a Jellyfish, and I don't see any reason to object to a Kelvin class ship.
7. More Ship Additions / T5 Connie -- Yes, and a T5 T'liss and a T5 V-11 Stormbird with the Raptor artwork as seen in the digitally remastered edition (this was the ship flown by Riov Di'on Charvon in "The Enterprise Incident," an upgraded Romulan version of the D7 -- as a Romulan upgrade to the D7, it wouldn't be a T5 Klingon ship, and would be available to Romulan faction players; it should also have the interior of her ship, and "Central Control" was NOT the bridge of the ship, but rather, the same thing that was called "Auxiliary Control" on the Enterprise). And before all the TOS-haters start blathering on about how old the Connie is again, we've already been over this several times: new construction material, new consoles, new weapons, new shields, new deflectors, new engines, new everything -- or even what I've pointed out repeatedly: holoemitters for a frikkin Odyssey to make it look like a TOS Connie (no, not the limited time junk from the Lobi store, but permanent, because you go to the ship customization NPC and have him rig the ship up with them).
8. Science Vessel Retune -- Definitely needed.
9. Ship Interior Cosmetic Customization -- I can see no reason why players ought not to be able to make the insides of their ships look more to their liking, by rearranging things, recoloring things, adding and subtracting things. One of the great features of STO is how customizable things are, but making even more customization options would only improve the player's experience.
Something I've seen mentioned quite a bit are requests to move lobi ships, consoles and other fluff in there to the c-store.
Also cross-faction STFs and teaming is another thing that comes up quite often especially after the latest feature episode basically ended the Fed-KDF war.
On the subject of underpowered ships, I actually saw a fleet Aquarius in ESD orbit at the weekend, first time I've ever seen one in use!
Comments
Bugged missions, character unlocks, loadouts
Player harassment/organized griefing
Players taking Trek elements too seriously
Developers not taking Trek elements seriously enough
Grinding/perceived lack of value in time investment
Had a good laugh after reading this line, since that is exactly what the latest changes with the rep powers eliminated.
Just out of curiosity beacuse it's on the list: does someone even use the Aquarius? I can honestly say I never even saw somebody actually flying that thing.
...because we really need another "Day of the dead horse rising" thread?
Beyond that, you seem to have covered everything I can think of.
Oh, and a Romulan carrier....
And.... a reason to be on Risa outside of the Summer Event, so I have an actual reason to go there and get swimwear in the first place. I have already zero interest in the ships.
yeah, but every time they fix bugs people complain about needing new content and when they add new content people complain about the bugs...
I would add though that the last few patches have had a lot of old bugs fixed.
1. JJ'verse - No
2. Balance Suggetion: : Widen the gap between new players and veterans (Generally a PvE oriented suggestion
That's not happening. Cryptic shown that they want to close any gap between new players and veterans. Nerfing Veterans anyway possible.
Don't be so gullible- 90% or more of it won't ever happen. Dead horses become what they are for a reason. :cool:
It does, now for my opinion
Exploration Revamp--YES
Faction Addition: Borg--As cool as that would be i shudder at the size and OPness of the ships
Faction Addition: Cardassian--As long as they arent peaceful like the romulans
Faction Addition: Dominion--^^would be cool
Faction Revamp: Klingon ship options--Would like this, problem is Cryptic would lose a lot of money on this
Faction Revamp: More Romulan content (In particular, DOffs, Fleet Starbase, Omega rep armor, Wells/Korath costume)--Full Faction!!! would love this
Featured Episodes: More, either as a series or on an individual basis.--Always, especially with the quality of the most recent series
Foundry Suggestion: Fix/update ground costumes--sure, why not
Ground Combat: More shooter elements, less reading--not even, MMORPG not MMOFPS
Ground Combat: More RPG elements, fewer shooter elements--nah, its fine the way it is
PvP Revamp--as a almost exclusively the PvE player I say YES!!!
Roleplay Tools: Emotes, social system opt-outs for consent-oriented gameplay, fleet or personal map public queueing--If you mean being able to bypass Fleets, ect and still get the gear this is a definite no
Ship Addition: J.J. Abrams film ships (J.J.-verse ships)--NO
Ship Addition: J.J. Abrams film ships (Prime Universe designs -- Kelvin and Jellyfish)-NO
Ship Addition: More TOS ships/T5 Connie-Id like more TOS ships at low tier but NO T5 CONNIE
Ship Addition: Fleet Tier Excalibur minus Constitution assets-Nope, the ship is too far out of date
Ship Addition: More raiders--Sure, only for the klingons though
Ship Retune: Carriers/Cruisers (Turnrate. Turning them with a mouse is physically
uncomfortable. Better than it was but even a full RCS console loadout doesn't do quite enough.)--that is what the keyboard is for
Ship Retune: Dreadnoughts (Federation -- again -- and Guramba; both generally expected to be on par with the Scimitar)- scimitar should be nerfed and these ships enhanced to the level the scimitar is nerfed too /Owner of Scimitar 3 pack
Ship Retune: Escorts (Generally request for more firepower, particularly non-vape/alpha/frontloaded)-- More firepower?? Nuff said
Ship Retune: Science Vessels (More firepower and/or more tricks)--More tricks, science ships are not meant for firepower
Ship -- MAJOR Underperformers: Aquarius, Birds of Prey, D'Kyr, Galaxy - Galaxy is old, D'kyr refit/retrofit 3-pack could be nice (move D'kyr to RA-Lower with with slight stat reduction) Birds of Prey should get more tricks but klingons arent known for their updates of old designs
Ship Interiors: Combat Missions--cool idea
Ship Interiors: Cosmetic Customization--^^
Ship Suggestion: Rebalance ship classes--nah, just add actual tanking ability for engineering and more tricks for science
Weapon Suggestion: Make Torpedoes More Viable--Maybe torps could be buffed by energy consoles of the type they are associated with in canon (Phaser Relay buffs Photon and Quantum, Disruptor buffs Photon and Plasma, ect.) and also certain ships get buffs to rarer torps they used (intrepid and transphasics for instace)
Weapon Suggestion: Buff Cannons--Not even close, they are powerful enough
Weapon Suggestion: Side mounted weapons--could be interesting
Balance Suggestion: More difficult content--confirmed for expansion 2
Balance Suggestion: Widen the gap between new players and veterans (Generally a PvE oriented suggestion)--Nope
Balance Suggestion: Reduce what skill and specialized builds can provide as an advantage (Generally a suggestion from people who want PvP to be more casual and inviting)--just use the gear level system from Neverwinter
Balance Suggestion: Reward skill more--please
Most of the content people complain about is driven by their strategy since S6 of releasing 1 large map, a couple of PvEs, and yet another reputation grind driven by these which, as a strategy, has gotten stale.
Bugged missions, character unlocks, loadouts--please fix these
Player harassment/organized griefing--ignore and move on, there should be a system that triggers if a player is ignored/reported a certain numbers of times to put it up for GM review
Players taking Trek elements too seriously--it's a game, gameplay>percieved "trekness"
Developers not taking Trek elements seriously enough--^^
Grinding/perceived lack of value in time investment--what is the point of this game if everyone could get everything quickly, being a multiplayer game they make the multiplayer content where the rewards are at and too many queues would dilute the playerbase even more than it already is.
Foundry Editor: Add layering/grouping
Foundry made PvP maps.
The Galaxy-R needs a revamp. (Gal-X got a revamp. Gal-R never did)
KDF need more Raptor selections. Could reuse lower tier ships and make them retrofit/Fleet.
Option to create new instances in social zones, to reduce overcrowding/allow teams to be on one instance.
Missing the good ol' days of PvP: Legacy of Romulus to Season 9
My List of Useful Links, Recently Updated November 25 2017!
I've really never been sure about what this means.
No Borg. Cardassian and Dominion could be made into one combined faction with a little bit of lore to go along with.
Absolutely. Especially if the war ends, and we don't need the harsh RvB divide, then there's no reason not to expand the Romulans into a full faction.
Oh, please bring back the series! Those were the best!
I vote the latter. But really, I like ground how it is. I just wish others did too.
Would be nice. I'd like to see a few more social elements for sure.
Meh. I don't miss them.
I kinda think they should just open the flood gates on this. I'm not a fan of allowing some assets but not others, but if CBS is insistent on now connie, and people want the other parts, why not...
Is that why I can't play cruisers? I turn with the mouse and I hate them for this very reason. Do many people even turn with the keyboard?
I'd just like to see the Scimitar nerfed a bit.
Escorts and Science vessels are fine how they are I think. Escorts already slather the DPS on thick, and Science vessels are like a swiss army knife of powers- the thinking man's starship.
Case by case... not the Aquarius. I almost think the Aquarius should be rescaled and re-loaded as a small craft.
I think implementation here would be an issue. Don't get me wrong, it would be cool, but I don't think it would be worth the resources they'd need to invest. I would like to see some more interior functionality though.
IMO, Torpedos and Cannons are the most powerful weapons in the game as things stand.
Would be an interesting change of pace, especially if they are able to mount cannons.
YES. High up on the list. And not just spamfests, I'm talking coordinatable, challenging content, with a worthwhile reward attached.
I'm not saying PvP should be done away with entirely, but making decisions about balance based on the needs of the PvP community is a malinvestment. PvP and STO go together about as well as TRIBBLE and Strawberry Shortcake. Let people toy around with PvP if they want, but model the game for the PvE players. They are the bread and butter of STO. That being said, power creep could be reeled in just a tad more, and mission difficulty should be a major focus. There needs to me nightmare difficulty missions, that can only be accessed by players who've proven their salt (i.e. achieved all optionals on eSTFs)
I've removed those about which I have nothing to say. I wish to address and/or elaborate on those I have retained.
1. A Borg faction -- Yes, several players have asked for this. No, it shouldn't happen, because:
(a) Having a faction for player characters which is made up of individuals without the capacity for individual thought wouldn't work very well.
(b) A faction of Liberated Borg would avoid the issue in (a), but why would former drones wish to band together and continue the sort of half-life they had as drones? Why wouldn't they go back to their own peoples? This is a challenge that renders the idea nonsensical. Yes, I've read attempted replies to this issue; no, they still don't resolve the issue.
2. A Cardassian faction -- Why? The Cardassians are, for all practical purposes, part of the Federation (de facto if not de jure, and even somewhat de jure, except under Federation protection and not full members of the Federation). I can see playable Cardassians being made available in the character generator for Starfleet players, but not as a faction of their own, nor even a half-faction such as what the Romulans have been reduced to.
3. A Dominion faction -- Again, why? How would it even fit into the game? A group of drug-addicted, genetically engineered storm troopers, with weasel-like overseers who engage in sycophancy to their leaders, and then those leaders themselves, ... None of this looks consistent with a player character who is supposed to be able to make decisions. The same objection applies to the Tal'Shiar: brainwashed underlings, sycophantic under-officers, and psychopathic/sociopathic leaders -- how much choice would a player have with such a faction? It just doesn't make sense.
4. Klingon Ship Options -- Anything more in the way of options for the KDF is good, because it's so very needed. Wonder why the population of KDF players is so small? It's not because Star Trek = Federation, as some have spouted. It's because the KDF has had far too little attention from the Devs.
5. More Romulan content -- Absolutely. In particular, all of this (even though a few of those things in my list apply to Vulcans and Orions instead of Romulans).
6. Kelvin & Jellyfish -- I would certianly like to have a Jellyfish, and I don't see any reason to object to a Kelvin class ship.
7. More Ship Additions / T5 Connie -- Yes, and a T5 T'liss and a T5 V-11 Stormbird with the Raptor artwork as seen in the digitally remastered edition (this was the ship flown by Riov Di'on Charvon in "The Enterprise Incident," an upgraded Romulan version of the D7 -- as a Romulan upgrade to the D7, it wouldn't be a T5 Klingon ship, and would be available to Romulan faction players; it should also have the interior of her ship, and "Central Control" was NOT the bridge of the ship, but rather, the same thing that was called "Auxiliary Control" on the Enterprise). And before all the TOS-haters start blathering on about how old the Connie is again, we've already been over this several times: new construction material, new consoles, new weapons, new shields, new deflectors, new engines, new everything -- or even what I've pointed out repeatedly: holoemitters for a frikkin Odyssey to make it look like a TOS Connie (no, not the limited time junk from the Lobi store, but permanent, because you go to the ship customization NPC and have him rig the ship up with them).
8. Science Vessel Retune -- Definitely needed.
9. Ship Interior Cosmetic Customization -- I can see no reason why players ought not to be able to make the insides of their ships look more to their liking, by rearranging things, recoloring things, adding and subtracting things. One of the great features of STO is how customizable things are, but making even more customization options would only improve the player's experience.
Also cross-faction STFs and teaming is another thing that comes up quite often especially after the latest feature episode basically ended the Fed-KDF war.
On the subject of underpowered ships, I actually saw a fleet Aquarius in ESD orbit at the weekend, first time I've ever seen one in use!