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hybrid build; cannons + dbb

sennahcheribsennahcherib Member Posts: 2,823 Arc User
hi,

i have an avenger and until now i used 4 plasma dbb, and i want to replace 2 dbb with 2 DHC or 2 DC, i know that this build will need a lot of power,

the build would be:

fore

2x DBB
2x DHC or DC

aft

cutting beam
plasma turret
beam array

i want to use FAW and cannon scatter volley, currently i have a aux2bat build
so i have questions:

- first, is it a good idea?
- second, how i can lower the needed power for this build?
Post edited by sennahcherib on

Comments

  • dahminusdahminus Member Posts: 0 Arc User
    edited May 2014
    It's viable as in you will still kill pve content. Optimum? Not really

    To counter the drain, use the weapon efficiency aura, get dem and marion and be sure to pop a weapons battery after fireing a bo
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • sennahcheribsennahcherib Member Posts: 2,823 Arc User
    edited May 2014
    where i can get that " the weapon efficiency aura"?
  • dahminusdahminus Member Posts: 0 Arc User
    edited May 2014
    Its a command aura, the avenger has shield, weapons and movement...you could access them by going to your powers window, "P" usually brings it up
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2014
    where i can get that " the weapon efficiency aura"?

    The Avenger/Mogh, as Battle Cruisers have access to three of the four Cruiser Commands.

    Command - Attract Fire (+12.5 Damage Resistance Rating, +7.5 Damage Resistance Rating per ally in range (up to 5x), +100% Threat Generation for yourself - -50% Threat Generation for those in range)
    Command - Shield Frequency Modulation (+10% Shield Damage Reduction, +10% Shield Regeneration - for yourself and those in range)
    Command - Strategic Maneuvering (+10% Flight Speed, +3 Turn - for yourself and those in range)
    Command - Weapon System Efficiency (-25% Weapon Power Cost - for yourself and those in range)
  • sennahcheribsennahcherib Member Posts: 2,823 Arc User
    edited May 2014
    yep thx found it, in fact i use it but i didn't know the complete name of this tool lol

    i think that i'm going to use DCs, they seem to need less power (read it somewhere). btw i wanted to know if i put 9 points for the skill "starship weapon performance", this will help significantly the need of power
  • dahminusdahminus Member Posts: 0 Arc User
    edited May 2014
    Dual heavies actually end draining less
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2014
    dahminus wrote: »
    Dual heavies actually end draining less

    Isn't the drain per cycle rather than per pulse?
  • captainwessoncaptainwesson Member Posts: 0 Arc User
    edited May 2014
    Isn't the drain per cycle rather than per pulse?

    Whatever it is, from what I see on my DHCs it drains right at the end of the "burst" and recharges right before the next firing cycle.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited May 2014
    yep thx found it, in fact i use it but i didn't know the complete name of this tool lol

    i think that i'm going to use DCs, they seem to need less power (read it somewhere). btw i wanted to know if i put 9 points for the skill "starship weapon performance", this will help significantly the need of power

    No points in SWP will not effect WP drain, however it will increase space weapon damage.

    To help better with power problems, best to have sufficient points to divert to WP, preferably at 125 or higher WP.

    The 2pc borg console/weapon set can help mitigate WP drain, as does the doff marion when used with DEM, as does your cruiser weapons command.

    IMO you would be better off with the DHC's, as 2 extra points of WP drain difference between them, and the DC's isn't going to kill you any.
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2014
    If there were more per pulse items, whether straight up per pulse or even proc per pulse, then more folks might use DCs instead of DHCs or at least consider DCs. With most procs being per cycle instead, they tend to favor the DHCs over the DCs. Same would probably happen with Single Cannons and Turrets vs. Arrays...
  • sennahcheribsennahcherib Member Posts: 2,823 Arc User
    edited May 2014
    i use 125 for the weapon power, and i have also a big bonus. I tried with DCs and they drain too much power, effectively DHCs seem to drain less power; but they still use too much power in my opinion.
    this is boring, I just want something different; i used DHCs (4), DBB (4), but after a moment, i'm just tired to play with the same build.
    It seems that 1 DHC and 1 turret don't drain too much power, maybe i'm going to keep this build for the undine rep disruptor turret.

    btw marion doff is too expensive, the price is insane
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited May 2014
    If using AtB, try to hit it right after using BO to replace your lost weapons power.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited May 2014
    i use 125 for the weapon power, and i have also a big bonus. I tried with DCs and they drain too much power, effectively DHCs seem to drain less power; but they still use too much power in my opinion.
    this is boring, I just want something different; i used DHCs (4), DBB (4), but after a moment, i'm just tired to play with the same build.
    It seems that 1 DHC and 1 turret don't drain too much power, maybe i'm going to keep this build for the undine rep disruptor turret.

    btw marion doff is too expensive, the price is insane

    My classic build layout usually consists of 2DHC's, 1DBB, and a torp up front.

    While using 2 turrets, and either a BA/KCB/Torp rear for good measure.

    This will give you a good solid all around build, and won't leave you completely drained of WP.
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • cyraxredcyraxred Member Posts: 40 Arc User
    edited June 2014
    For My Avenger Phaser fun build, I use in Front is Adv. Fleet DBB, Quad Cannons, 2*DHC, and CComand Torp, and in aft i have Turrets*2 (one is the CComand Heavy Turret) and KCB, with 3 purple Tech doff with a2b, and if in a pinch, use weapon battery to top up, since have a nice stock pile of them. I have no issues unleashing phaser fun :D on targets.
  • shadowfirefly00shadowfirefly00 Member Posts: 1,026 Arc User
    edited June 2014
    My classic build layout usually consists of 2DHC's, 1DBB, and a torp up front.

    While using 2 turrets, and either a BA/KCB/Torp rear for good measure.

    This will give you a good solid all around build, and won't leave you completely drained of WP.
    Indeed. The Schwarze wraps this layout around the NAM and OABT kits... it's made possible fun moments like this.
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