Fluidic Phase Decoupler can now be activated while under effects which typically prevent Cloaking.
---Examples: Sensor Analysis, Charged Particle Burst, Antiproton Sweep.
Nice to see the tray bug fixed without needing to use the workarounds but I hope they eventually will fix the Romulan Engineering Kit - Fabrication Specialist Mk XII Trade-In Error. I got this error on 3 of my Engineers before I noticed the bug and it has been around since S9 started with no acknowledgment from the devs that they are even looking into it.
Tribble is crashing for me. I will attempt a force verify but I would like to know if anyone else is getting an error directly after loading. I get Error ID #16678547.
EDIT:
This fixed itself for me after reinstalling my entire TRIBBLE install. I needed to do that anyway.
Resolved an issue which was causing bridge officer and captain powers as well as duty officers to be removed when transitioning to another map.
I fiddled around on tribble for a couple minutes and this is not fully fixed.
It does seem to have fixed my issues with consumable devices unslotting themselves from my trays.
None of the ships used in the following scenario have any loadouts saved:
1. Initially when I beamed up to Sol my space bar was all jumbled (this was not related to the bug, it was always jumbled on this Tribble copy; I'd just never fixed it before just now).
2. I fixed everything all nice-like and then used the Switch Ships button to change to my Tuffli.
3. I waited for the timer to reset and then switched back to my main ship (Galor).
-Half of my boff powers were gone or in the wrong slots. (Although I'm not too surprised by that, the system doesn't seem to save properly on the first try.)
4. So I re-fixed my tray again, then exited to sector, then re-entered Sol to try and get it to save properly this time
5. I docked at ESD, then beamed up to Sol again
-No tray issues, miraculously no missing consumables
6. Switched back to the Tuffli, then back to the Galor again; Still no tray issues
7. So now I began beaming between ESD and Sol a few times; no issues
8. Transwarp to the dyson sphere, beam down and up between the Allied Zone and Dyson Joint command a couple times; no issues
9. Take the shuttle from the allied zone to the voth ground battle zone
10. Shuttle from ground battle zone to Undine space battle zone; no tray issues
11. Shuttle back to ground zone, then Undine zone again; no tray issues
12. While in Undine zone, I used the Switch Ships button to switch to my shuttle (it was the only ship available in the list)
-Instead of switching to my shuttle the Galor warped out and then warped back in without changing ships (I've never checked but are shuttles a banned ship type in the battle zone? If so then the switch button needs to be disabled in that zone.)
13. Pressed the leave zone galaxy swirly button next to the minimap
-When I exited the zone and entered the Tau Dewa block, then I was placed in my shuttle
14. While in the TD sector block, I used the Switch Ship button to change from my shuttle to my Defiant
15. Waited for the timer to reset and then switched back to my Galor one last time
-Half of my boff powers were gone or in the wrong slots
Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
I fiddled around on tribble for a couple minutes and this is not fully fixed.
It does seem to have fixed my issues with consumable devices unslotting themselves from my trays.
None of the ships used in the following scenario have any loadouts saved:
1. Initially when I beamed up to Sol my space bar was all jumbled (this was not related to the bug, it was always jumbled on this Tribble copy; I'd just never fixed it before just now).
2. I fixed everything all nice-like and then used the Switch Ships button to change to my Tuffli.
3. I waited for the timer to reset and then switched back to my main ship (Galor).
-Half of my boff powers were gone or in the wrong slots. (Although I'm not too surprised by that, the system doesn't seem to save properly on the first try.)
4. So I re-fixed my tray again, then exited to sector, then re-entered Sol to try and get it to save properly this time
5. I docked at ESD, then beamed up to Sol again
-No tray issues, miraculously no missing consumables
6. Switched back to the Tuffli, then back to the Galor again; Still no tray issues
7. So now I began beaming between ESD and Sol a few times; no issues
8. Transwarp to the dyson sphere, beam down and up between the Allied Zone and Dyson Joint command a couple times; no issues
9. Take the shuttle from the allied zone to the voth ground battle zone
10. Shuttle from ground battle zone to Undine space battle zone; no tray issues
11. Shuttle back to ground zone, then Undine zone again; no tray issues
12. While in Undine zone, I used the Switch Ships button to switch to my shuttle (it was the only ship available in the list)
-Instead of switching to my shuttle the Galor warped out and then warped back in without changing ships (I've never checked but are shuttles a banned ship type in the battle zone? If so then the switch button needs to be disabled in that zone.)
13. Pressed the leave zone galaxy swirly button next to the minimap
-When I exited the zone and entered the Tau Dewa block, then I was placed in my shuttle
14. While in the TD sector block, I used the Switch Ship button to change from my shuttle to my Defiant
15. Waited for the timer to reset and then switched back to my Galor one last time
-Half of my boff powers were gone or in the wrong slots
Sounds to me that you ended up in your shuttle because the system knew you wnated to fly a shuttle, but were not allowed to in the Battle Zone. But this may have caused follow-up problems.
I remember that with transwarp and using fleet traffic control, I can sometimes end up in a state where I cannot use the "Swirly warp out" button. I figure the system somehow mistakenly believes I am still on a ground map, or maybe a sector space map - that can be quite inconvenient. I wonder if that is somewhat related? Zoning via the different methods available to us can confuse the game?
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
Any chance we could have a balance pass at lobi mines? Compared to fleet Quantum mines the Tethered Quantum lobi mines drop half as many mines and deal less damage per mine.
Effectively this means Tethered mines do 50% to 60% less damage then basic Quantum mines yet alone fleet mines.
I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p
[*]Resolved an issue which was causing bridge officer and captain powers as well as duty officers to be removed when transitioning to another map.
[*]Resolved an issue which was allowing the Infection of Active Immunity Overload to spread to non-Foe targets under certain circumstances.
Thank you soo much, especially for these fixes.
But on the last one, why you devs hate us so much?:P
Joke aside, now Active Immunity Overload doesnt put you in combat mode anymore
It was one of the few ways to avoid those awful party amps.
At least fix the party amps please so you can override their animation with any other animation/emote, as the item description says.
Its allways been buged and cant be overriden by any other animation/emote.
And now with the Risa event coming up, it will be used again even more on the dance zones as griefing tools.
Ohh and sadly Active Immunity Overload still debuffs you too if you have sloted a biochimist, not with the ability itself, but with the active roster doff power, in this case -40% damage ress.
If that bug with the tray is truly fixed then, wow, thank you Unfortunately me testing would be less than accurate because it was rather sporadic for me and therefore wouldn't be a fair test.
Fleet mark upgrade is awesome, so thanks
Ten soldiers wisely led will beat a hundred without a head. - Euripides
I no longer do any Bug Hunting work for Cryptic. I may resume if a serious attempt to fix the game is made.
"Resolved an issue which was allowing the Infection of Active Immunity Overload to spread to non-Foe targets under certain circumstances."
So Does this mean that the Infection from Active Immunity Mines/Grenades spreading to non-Foe targets and teammates is a bug and will also be fixed?
Currently the Infection spreads to ANY and ALL objects, npcs, targets, and teammates within the infection radius at all times that the Infection procs.
I removed the AI Grenade module from my kit after launching it at the Borgified Gorn on Defera {Probe mission} and almost wiped out my whole team due to the infection dealing 33+dmg per tick to myself and teammates another teammate or 2 may have been using AI minefields so.....
The item description is kinda nebulous about whether that was the intended effect, is the Infection damage supposed to be buffed by damage boosting ability like Ambush and can Infections from separate sources stack?
what about the set piece powers that get removed fom the tray alwayys like the undine set boni, both the bubble and the turrent upgrade vanish from the tray each map change.
OR what about the change to Vicious Cycle... meaning the "Unstable Anomaly" optional.... maybe more than 20 seconds.. and maybe not 5 bars saying investigate anomaly and NONE works...
Considering a reply from Crypticfrost in the "Official Thread" about the tray issues, it seems they know that maybe not all Tray/Loadout bugs have been squashed, but they ARE trying, so kudos to Cryptic for that.
Sounds to me that you ended up in your shuttle because the system knew you wnated to fly a shuttle, but were not allowed to in the Battle Zone.
Yeah, like I said, if shuttles aren't allowed in the BZ then that button should just be disabled entirely there even though it does make sense that it would swap after I left the zone.
I remember that with transwarp and using fleet traffic control, I can sometimes end up in a state where I cannot use the "Swirly warp out" button. I figure the system somehow mistakenly believes I am still on a ground map, or maybe a sector space map - that can be quite inconvenient. I wonder if that is somewhat related? Zoning via the different methods available to us can confuse the game?
Indeed this could be the case. But at least the issues does seem to be, at the very least, partially fixed which is a good start!
Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
Comments
Had wondered about that...thanks.
Or was it already fixed? I admit I gave up doing the OOW missions.
http://sto-forum.perfectworld.com/showthread.php?t=1112131
Thank you, hope it hits holodeck soon
Known Issues:
New kit modules do not have their own search category in the Exchange.
Nothing evil such as this will ever stay truly dead. It will return in another form... :P
tribble fix will only be a setback...
EDIT:
This fixed itself for me after reinstalling my entire TRIBBLE install. I needed to do that anyway.
I fiddled around on tribble for a couple minutes and this is not fully fixed.
It does seem to have fixed my issues with consumable devices unslotting themselves from my trays.
None of the ships used in the following scenario have any loadouts saved:
1. Initially when I beamed up to Sol my space bar was all jumbled (this was not related to the bug, it was always jumbled on this Tribble copy; I'd just never fixed it before just now).
2. I fixed everything all nice-like and then used the Switch Ships button to change to my Tuffli.
3. I waited for the timer to reset and then switched back to my main ship (Galor).
-Half of my boff powers were gone or in the wrong slots. (Although I'm not too surprised by that, the system doesn't seem to save properly on the first try.)
4. So I re-fixed my tray again, then exited to sector, then re-entered Sol to try and get it to save properly this time
5. I docked at ESD, then beamed up to Sol again
-No tray issues, miraculously no missing consumables
6. Switched back to the Tuffli, then back to the Galor again; Still no tray issues
7. So now I began beaming between ESD and Sol a few times; no issues
8. Transwarp to the dyson sphere, beam down and up between the Allied Zone and Dyson Joint command a couple times; no issues
9. Take the shuttle from the allied zone to the voth ground battle zone
10. Shuttle from ground battle zone to Undine space battle zone; no tray issues
11. Shuttle back to ground zone, then Undine zone again; no tray issues
12. While in Undine zone, I used the Switch Ships button to switch to my shuttle (it was the only ship available in the list)
-Instead of switching to my shuttle the Galor warped out and then warped back in without changing ships (I've never checked but are shuttles a banned ship type in the battle zone? If so then the switch button needs to be disabled in that zone.)
13. Pressed the leave zone galaxy swirly button next to the minimap
-When I exited the zone and entered the Tau Dewa block, then I was placed in my shuttle
14. While in the TD sector block, I used the Switch Ship button to change from my shuttle to my Defiant
15. Waited for the timer to reset and then switched back to my Galor one last time
-Half of my boff powers were gone or in the wrong slots
p.s. When are these consumable/tray bugs getting fixed?:
http://sto-forum.perfectworld.com/showthread.php?t=1118611
http://sto-forum.perfectworld.com/showthread.php?p=13504931
http://sto-forum.perfectworld.com/showthread.php?t=1074431
http://sto-forum.perfectworld.com/showthread.php?t=1097641
Joined January 2009
This is nice, but have you guys fixed those glitched KDF OtW missions? Like the Cadet Inspection?
I think I had that one a week ago or so and it didn't work. It was pretty much the only officer of the watch mission I even tried.
Sounds to me that you ended up in your shuttle because the system knew you wnated to fly a shuttle, but were not allowed to in the Battle Zone. But this may have caused follow-up problems.
I remember that with transwarp and using fleet traffic control, I can sometimes end up in a state where I cannot use the "Swirly warp out" button. I figure the system somehow mistakenly believes I am still on a ground map, or maybe a sector space map - that can be quite inconvenient. I wonder if that is somewhat related? Zoning via the different methods available to us can confuse the game?
Effectively this means Tethered mines do 50% to 60% less damage then basic Quantum mines yet alone fleet mines.
Nope. Still broken.
In case anyone wonders, one of the KDF cadets is perfect. You can't correct them, because he did everything right!
I do hope its true
the map zooming issue has been there since LoR began...I even commented on it during tribble testing, never got fixed so i guess its WAI
Thank you soo much, especially for these fixes.
But on the last one, why you devs hate us so much?:P
Joke aside, now Active Immunity Overload doesnt put you in combat mode anymore
It was one of the few ways to avoid those awful party amps.
At least fix the party amps please so you can override their animation with any other animation/emote, as the item description says.
Its allways been buged and cant be overriden by any other animation/emote.
And now with the Risa event coming up, it will be used again even more on the dance zones as griefing tools.
Ohh and sadly Active Immunity Overload still debuffs you too if you have sloted a biochimist, not with the ability itself, but with the active roster doff power, in this case -40% damage ress.
:eek: ?!?
!!!!!!
Fleet mark upgrade is awesome, so thanks
So Does this mean that the Infection from Active Immunity Mines/Grenades spreading to non-Foe targets and teammates is a bug and will also be fixed?
Currently the Infection spreads to ANY and ALL objects, npcs, targets, and teammates within the infection radius at all times that the Infection procs.
I removed the AI Grenade module from my kit after launching it at the Borgified Gorn on Defera {Probe mission} and almost wiped out my whole team due to the infection dealing 33+dmg per tick to myself and teammates another teammate or 2 may have been using AI minefields so.....
The item description is kinda nebulous about whether that was the intended effect, is the Infection damage supposed to be buffed by damage boosting ability like Ambush and can Infections from separate sources stack?
OR what about the change to Vicious Cycle... meaning the "Unstable Anomaly" optional.... maybe more than 20 seconds.. and maybe not 5 bars saying investigate anomaly and NONE works...
[SIGPIC][/SIGPIC]
Yeah, like I said, if shuttles aren't allowed in the BZ then that button should just be disabled entirely there even though it does make sense that it would swap after I left the zone.
Indeed this could be the case. But at least the issues does seem to be, at the very least, partially fixed which is a good start!
Joined January 2009