Writing the "no visible beams" CE thread got me thinking that I need a better strategy to deal with the "CE is storing energy. Stop firing." and "CE released energy and you're dead" situation.
The best idea I have come up with is to hit the emergency maneuver ability and try to quickly scoot 10 km away from the CE, wait for the energy blast, then attempt to close to firing range. the problem is that it's very hard to get only 10km away, and I usually end up slowboating back towards the CE from 13km away. Also, I don't see a lot of other players following this strategy, though. Most seem to simply sit in one place and keep firing. Some die, but some survive.
How in the world does one survive the energy blast? I have some decent shields and about 58k hull, but it kills me every time. I do think I survived once while flying a scimitar and using the secondary shields option, but I had hardly any hull remaining. The secondary shields ability did not recharge fast enough to prevent death in the second wave.
Writing the "no visible beams" CE thread got me thinking that I need a better strategy to deal with the "CE is storing energy. Stop firing." and "CE released energy and you're dead" situation.
The best idea I have come up with is to hit the emergency maneuver ability and try to quickly scoot 10 km away from the CE, wait for the energy blast, then attempt to close to firing range. the problem is that it's very hard to get only 10km away, and I usually end up slowboating back towards the CE from 13km away. Also, I don't see a lot of other players following this strategy, though. Most seem to simply sit in one place and keep firing. Some die, but some survive.
How in the world does one survive the energy blast? I have some decent shields and about 58k hull, but it kills me every time. I do think I survived once while flying a scimitar and using the secondary shields option, but I had hardly any hull remaining. The secondary shields ability did not recharge fast enough to prevent death in the second wave.
I'm open to suggestions. Thanks.:)
That evasive out is what I do all the time. What is the problem with being a few more km away? Make a quick full impulse burst and you are right back in.
And I usually make the first place so I thing I'm doing it right....
If others are dump enough to stay and let themselves killed thats their problem.
On a side note: If you go very close to the CE (or better said: Into it) you are not hit by the blast either but its highly important to stop shooting the thing then (you can TRIBBLE the entire team doing that wrong) and its far more difficult to evade the spawning shards then. Going away it the far better strategy.
Thanks for the quick reply. Next time I play, I'll record it and pay more attention to how many people die in the blast wave. I usually go through the queue, and thus don't get to pick my team. From past experience, it seems that most other players just keep firing.
I'll try to refine my strategy and get back into the shooting sooner.
You usually get first place? Do you ever shoot the Tholians, or do you shoot the CE only?
I pay attention to the tholians only in the beginning.
And you have to watch closely to the % of the CEs health. The second charge usually starts around 35% the first one somewhere between 60 and 70 %.
Most ppl probably don't even care if they die because... whats going to happen? They respawn and usually are back in the battle as fast. It has no impact on the result.
How in the world does one survive the energy blast? I have some decent shields and about 58k hull, but it kills me every time. I do think I survived once while flying a scimitar and using the secondary shields option, but I had hardly any hull remaining. The secondary shields ability did not recharge fast enough to prevent death in the second wave.
if you activate things such as emergency power to shields, transfer shield strength, aux to sif. hazard emitters, you gain + resists to hull resists and shield resists allowing you to take the blast of it. but if you do live you can often become main target and stay main target for the ce for the rest of the time, not much of a problem really the issue is after a ce blast goes off you used heals early before the blast, meaning you have nothing to heal afterwards with once you start shooting again you can and i have often died to the crystal shards. bit annoying live blast die to tiny shard wooohooo
Writing the "no visible beams" CE thread got me thinking that I need a better strategy to deal with the "CE is storing energy. Stop firing." and "CE released energy and you're dead" situation.
The best idea I have come up with is to hit the emergency maneuver ability and try to quickly scoot 10 km away from the CE, wait for the energy blast, then attempt to close to firing range. the problem is that it's very hard to get only 10km away, and I usually end up slowboating back towards the CE from 13km away. Also, I don't see a lot of other players following this strategy, though. Most seem to simply sit in one place and keep firing. Some die, but some survive.
How in the world does one survive the energy blast? I have some decent shields and about 58k hull, but it kills me every time. I do think I survived once while flying a scimitar and using the secondary shields option, but I had hardly any hull remaining. The secondary shields ability did not recharge fast enough to prevent death in the second wave.
I'm open to suggestions. Thanks.:)
Usually I will evasive out of range and then after the wave I'll come back in. I used to sit and shoot, it's totally do-able. I did it all the time in my Fleet Advanced Escort. Hit Polarize Hull, EPtS, reroute power to forward shields, hit Tactical Team, a Shields Battery, and any other buffs, then right after the blast throw an Engineering Team, Science Team and Hazard Emitters or any other heals I have. Then I'm back up to almost 100%. If I can do it in an escort, it can definitely be done in other ships too. Unless they changed the CE in the last few months since I stopped doing it
66% then 33%. I think EMing your way out is what people are supposed to do, you can always get a bit of extra speed with other abilities like aux to damp or APOmega.
Writing the "no visible beams" CE thread got me thinking that I need a better strategy to deal with the "CE is storing energy. Stop firing." and "CE released energy and you're dead" situation.
The best idea I have come up with is to hit the emergency maneuver ability and try to quickly scoot 10 km away from the CE, wait for the energy blast, then attempt to close to firing range. the problem is that it's very hard to get only 10km away, and I usually end up slowboating back towards the CE from 13km away. Also, I don't see a lot of other players following this strategy, though. Most seem to simply sit in one place and keep firing. Some die, but some survive.
How in the world does one survive the energy blast? I have some decent shields and about 58k hull, but it kills me every time. I do think I survived once while flying a scimitar and using the secondary shields option, but I had hardly any hull remaining. The secondary shields ability did not recharge fast enough to prevent death in the second wave.
I'm open to suggestions. Thanks.:)
The range of the AOE blast from the CE is just about 13km. I want to say a tad bit more, but it's around that.
As far as dealing with the blast, the safest method is Evasive Maneuvers out of the area.
There's also 2 other techniques I've tried for success, but it depends on the ship and build.
1. Rush in to the CE and stay within 1.5km. During this time, keep pounding away with your weapons, torps, mines, etc. When the blast is done, get out to safer distances. I would only do this towards the top or bottom of the CE. The middle area is usually stuffed with a bunch of shards.
2. Take the AOE blast, laugh it off. This is very easy to do if you have a ship with good enough hullpoints, high Aux Power, and resists going at the same time. Divert energy to Aux Power or pop an Aux Battery. And I pop a bunch of resist sources: Polarize Hull (GREAT source of resists), Hazard Emitters for starters, ASIF, etc. And keep pounding away with your weapons. With the blast done, repairs like Engineering & Sci Teams. I've done this with high hullpoint ships like the Bortasqu', Negh'Var, Odyssey, Galaxy, and even the Nebula.
Surviving the blast wave is something I've not been very good at. I tend to get target fixated. Went to the wiki and saw where the damage the CE does is antiproton. So I added in a console which improves AP resists. I was about 5km out when the CE fired. Stripped my shields and then reduced my hull to < 20% but I survived.
I actively pursue the shards and the Tholians. Whenever I do this it keeps me further out from the Entity. This means I can move out to that 13 km limit without using Evasive. So it is easier to close back in after the blast wave. Hunting the Tholians and the shards, along with throwing out a heal or three, seems to make me finish in the Top Three more often. Which means more marks.
A six year old boy and his starship. Living the dream.
The blast has a maximum 10km range and a minimum range of 1km. Yes, if you're closer then 1km to the entity, you will not be effected by the energy blast. Shards are another matter.
The first charge starts at exactly 66%, and the second at exactly 33%.
The blast has a maximum 10km range and a minimum range of 1km. Yes, if you're closer then 1km to the entity, you will not be effected by the energy blast. Shards are another matter.
The first charge starts at exactly 66%, and the second at exactly 33%.
This right here exactly.
Also, if you can see the 'HP Bar' of the CE (by aiming the camera upwards and looking at the left side of the target box) you'll see a second charge bar go up quickly when its storing energy.
And you'll see a warning from a random BOff on the upper left of the screen when it's storing energy too.
Park at 9.xx Km, fire everything at it. Redrestribute shield for the forward facing and buff/heal as necessary. At 66% put in reverse until 12Km (just on the safe side). When it fires, move again to the 9.xxKm and do the same again. At 33% repeat.
I run a special setup for CCE shield don't mean squat in that mission so load up with hull heals get in as close as possible and pound it with direct fire. don't use mines don't use fire at will BS all that does is make the entity stronger when the large shard pop then the small ones fly back and buff it.
and tacyon beam is your friend in that mission. just stay close heal your hull like mad and kill it fast all while keeping it debuffed. because with so many other players there you will always have the FAW fools that haven't got a clue what they are doing. and if your using cannons more than likely after one or two runs to get your bearings on how to survive you will start getting 1st place consistently. I have gotten 1st hundreds of times doing it that way.
and I only fly a Tor'kaht 4/4
Trophies for killing FEDS ahh those were the days.
For my Fed toon flying a Sovereign class heavy cruiser I simply fly around between a distance of 6km to 9km, when the shield on one side goes down I turn another shield towards the CE and transfer power to the side that went down. If the shields on two sides are down I then re-balance and also use the EPS ability to increase shields. If shield levels are too low, then I simply fly out of range to regen my shields. When my Boff warns me about the CE absorbing energy, then I simply fly beyond 10km.
I use a different strategy for my KDF toon that is flying a Hegh'ta Heavy BoP. I stay on the edge of firing range; 9km - 10km. I basically throttle back and forth between reverse and low impulse since that means I can turn faster compared to just sitting still. I use EPS and hull repair as necessary and if I am in serious trouble, then I just fly out of range. It's a simple strategy and it works.
Overall, the only time I die is when I am not paying attention to the Boff warnings and that is very rare.
Comments
That evasive out is what I do all the time. What is the problem with being a few more km away? Make a quick full impulse burst and you are right back in.
And I usually make the first place so I thing I'm doing it right....
If others are dump enough to stay and let themselves killed thats their problem.
On a side note: If you go very close to the CE (or better said: Into it) you are not hit by the blast either but its highly important to stop shooting the thing then (you can TRIBBLE the entire team doing that wrong) and its far more difficult to evade the spawning shards then. Going away it the far better strategy.
I'll try to refine my strategy and get back into the shooting sooner.
You usually get first place? Do you ever shoot the Tholians, or do you shoot the CE only?
And you have to watch closely to the % of the CEs health. The second charge usually starts around 35% the first one somewhere between 60 and 70 %.
Most ppl probably don't even care if they die because... whats going to happen? They respawn and usually are back in the battle as fast. It has no impact on the result.
if you activate things such as emergency power to shields, transfer shield strength, aux to sif. hazard emitters, you gain + resists to hull resists and shield resists allowing you to take the blast of it. but if you do live you can often become main target and stay main target for the ce for the rest of the time, not much of a problem really the issue is after a ce blast goes off you used heals early before the blast, meaning you have nothing to heal afterwards with once you start shooting again you can and i have often died to the crystal shards. bit annoying live blast die to tiny shard wooohooo
Usually I will evasive out of range and then after the wave I'll come back in. I used to sit and shoot, it's totally do-able. I did it all the time in my Fleet Advanced Escort. Hit Polarize Hull, EPtS, reroute power to forward shields, hit Tactical Team, a Shields Battery, and any other buffs, then right after the blast throw an Engineering Team, Science Team and Hazard Emitters or any other heals I have. Then I'm back up to almost 100%. If I can do it in an escort, it can definitely be done in other ships too. Unless they changed the CE in the last few months since I stopped doing it
[SIGPIC][/SIGPIC]
The range of the AOE blast from the CE is just about 13km. I want to say a tad bit more, but it's around that.
As far as dealing with the blast, the safest method is Evasive Maneuvers out of the area.
There's also 2 other techniques I've tried for success, but it depends on the ship and build.
1. Rush in to the CE and stay within 1.5km. During this time, keep pounding away with your weapons, torps, mines, etc. When the blast is done, get out to safer distances. I would only do this towards the top or bottom of the CE. The middle area is usually stuffed with a bunch of shards.
2. Take the AOE blast, laugh it off. This is very easy to do if you have a ship with good enough hullpoints, high Aux Power, and resists going at the same time. Divert energy to Aux Power or pop an Aux Battery. And I pop a bunch of resist sources: Polarize Hull (GREAT source of resists), Hazard Emitters for starters, ASIF, etc. And keep pounding away with your weapons. With the blast done, repairs like Engineering & Sci Teams. I've done this with high hullpoint ships like the Bortasqu', Negh'Var, Odyssey, Galaxy, and even the Nebula.
I actively pursue the shards and the Tholians. Whenever I do this it keeps me further out from the Entity. This means I can move out to that 13 km limit without using Evasive. So it is easier to close back in after the blast wave. Hunting the Tholians and the shards, along with throwing out a heal or three, seems to make me finish in the Top Three more often. Which means more marks.
The first charge starts at exactly 66%, and the second at exactly 33%.
This right here exactly.
Also, if you can see the 'HP Bar' of the CE (by aiming the camera upwards and looking at the left side of the target box) you'll see a second charge bar go up quickly when its storing energy.
And you'll see a warning from a random BOff on the upper left of the screen when it's storing energy too.
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EDIT: Obviously, this in a beam build
For me going closer than 1,5 km is the most profitable option.
Firstly overall its better for dmg, the closer you are the more dmg your energy weapons do.
Secondly you start dmging the CE as soon as the blast is fired, no need to fly back, turn around, ect.
and tacyon beam is your friend in that mission. just stay close heal your hull like mad and kill it fast all while keeping it debuffed. because with so many other players there you will always have the FAW fools that haven't got a clue what they are doing. and if your using cannons more than likely after one or two runs to get your bearings on how to survive you will start getting 1st place consistently. I have gotten 1st hundreds of times doing it that way.
and I only fly a Tor'kaht 4/4
I use a different strategy for my KDF toon that is flying a Hegh'ta Heavy BoP. I stay on the edge of firing range; 9km - 10km. I basically throttle back and forth between reverse and low impulse since that means I can turn faster compared to just sitting still. I use EPS and hull repair as necessary and if I am in serious trouble, then I just fly out of range. It's a simple strategy and it works.
Overall, the only time I die is when I am not paying attention to the Boff warnings and that is very rare.