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bounty system instead of time gates on stf missions

skollulfrskollulfr Member Posts: 5,407 Arc User
instead of the 15, 30 and hour long time gates on the team pve content, what about a daily bounty for the missions?

this way, if a mission goes wrong and fails players can go right back in and try again.

with the "bounty" on missions being the system to prevent farming instead.

thoughts?
startrek online - to seek out new life, and seduce or kill it.
heh heh
Post edited by skollulfr on

Comments

  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited May 2014
    got any examples?
  • edited May 2014
    This content has been removed.
  • fatman592fatman592 Member Posts: 1,207 Arc User
    edited May 2014
    Do people actually fail missions these days? I haven't had a failure in a PUG in some time. Luck, I guess.

    I don't know, PUGs kind of come with some risk, which a player assumes when queuing. If you don't want to risk the run, do a fleet run or something.

    But of course, fleet runs have become few and far between these days (for my fleet). I want daily bonus events back... which encourages people to run content together instead of whenever they feel like it.
  • weirgreifweirgreif Member Posts: 25 Arc User
    edited May 2014
    Transdimensional Tactics is quite failable. No respawns can do that for you.
    But it actually fails, rather than ending with a terrible success.
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