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How to AUX2BATT

tomgonjinn23tomgonjinn23 Member Posts: 204 Arc User
edited May 2014 in Federation Discussion
how would I successfully do a AUX2Batt build on a FACR

Here is what I got now:

For engine and deflector input the 2 piece mk xii borg set

http://skillplanner.stoacademy.com/?build=currentfleetassaultcruiserrefitbuild_0

Thanks for any and all help.
Post edited by tomgonjinn23 on

Comments

  • ddemlongddemlong Member Posts: 294
    edited May 2014
    Replace both EPTW with A2B, and loose the Aux to structural. Id swap out the eject Warp core plasma for a rsp3 boff or DEM. and the if you go with the RSP replace the ept2 with the eptw
    I use to do 100K DPS, but then I took an arrow to the knee.


    Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
  • captainpirkocaptainpirko Member Posts: 270 Arc User
    edited May 2014
    noblet wrote: »

    the hell would you put a -threat on a cruiser??? let it tank for the love of god. not like even 5 -threat consoles would keep it from taking agro. use that science as a universal. the nukara console gives some nice beam accuracy if you have trouble with that, otherwise the new undine console for +phaser damage.
    [SIGPIC]Timelords Fleet [/SIGPIC]
  • angrytargangrytarg Member Posts: 11,008 Arc User
    edited May 2014
    the hell would you put a -threat on a cruiser??? let it tank for the love of god. not like even 5 -threat consoles would keep it from taking agro. use that science as a universal. the nukara console gives some nice beam accuracy if you have trouble with that, otherwise the new undine console for +phaser damage.

    I'd suspect it's because A2B cruisers can't tank a Targ pup since they miss out basically any kind of resistance/healing ability due to cosntantly low aux power. Can't have A2SIF, can't have PH, can't have HE basically anything aside from teams that could heal/grant resists is next to useless taking that route.
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • jagdhippiesjagdhippies Member Posts: 676 Arc User
    edited May 2014
    HE should still clean off the plasma burn and the borg shield messer upper.
    My carrier is more powerful than your gal-dread
  • angrytargangrytarg Member Posts: 11,008 Arc User
    edited May 2014
    HE should still clean off the plasma burn and the borg shield messer upper.

    It does, my bad. Nobody really uses it for the heal, although a HE 3 with max aux power is quite a powerful one.
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    edited May 2014
    How does Aux to Batt actually work?
  • angrytargangrytarg Member Posts: 11,008 Arc User
    edited May 2014
    cbrjwrr wrote: »
    How does Aux to Batt actually work?

    In theory it just takes your current aux power level and distributes that power equally to all other systems. Like "emergency power" abilities SHOULD work from a logical point of view (just using "emergency power" to do that). The ability itself is one of the many questionable engineering abilities out there. You lose your aux power and gain a boost in other systems for a short period of time.

    In theory, this is almost completely useless and NOBODY would ever slot A2B if it wasn't for the introduction of the DOFF system and technician space doffs that have a magical chance on reducing all the other abilities' cooldowns. That means slotting three purple technician DOFF grants you the almost guaranteed effect on reducing every BOFF cooldown currently active which means you can activate an ability (BFAW for example) and activate A2B in direct succession to lower that abilities cooldown to "global" level (8 seconds I think). You'll want to slot two A2B I abilities and cycle those to always keep your cooldowns low which means you can constantly use damage abilities.

    That's the whole magic, really. In my opinion it is a "broken" feature.
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    edited May 2014
    So it enables essentially running two for one on Boff abilities?
  • ryakidrysryakidrys Member Posts: 830 Arc User
    edited May 2014
    angrytarg wrote: »
    I'd suspect it's because A2B cruisers can't tank a Targ pup since they miss out basically any kind of resistance/healing ability due to cosntantly low aux power. Can't have A2SIF, can't have PH, can't have HE basically anything aside from teams that could heal/grant resists is next to useless taking that route.

    With the unchaining of team abilities, tac team, science team and engineering team, you have shield reorientation, shield heals and hull heals with A2B builds nowadays.

    If a cruiser can't tank, even with A2B, the build is messed up or the player is doing something wrong. My Fed engineer has run tanks with and without A2B successfully for STFs and other PvE content. As for PvP, I'm too much of a newbie to lay any claim to tanking in PvP yet.

    As for threat consoles, the +Threat ones are for the players with ships that want to purposefully tank for the team, and the -Threat are for the ones that want to gear up for more damage. There's nothing like being forcibly warped out of a STF by some cryptic bug and hear my teammates yelling in voice chat that they are taking hits and when can I get back in the mission.

    In A2B builds, use of some skills isn't going to yield much performance due to low aux power when you need it. Skills like Hazard emitters, Transfer shield strength, and aux to structural will sometimes have virtually no healing. Since hazard emitters stops the plasma burn, it's still worth having, just back it up with engineering team instead of aux to structural. Science team is a good replacement for transfer shield strength. It's all in what you set up and how you use it.
  • smokeybacon90smokeybacon90 Member Posts: 2,252 Arc User
    edited May 2014
    angrytarg wrote: »
    I'd suspect it's because A2B cruisers can't tank a Targ pup since they miss out basically any kind of resistance/healing ability due to cosntantly low aux power. Can't have A2SIF, can't have PH, can't have HE basically anything aside from teams that could heal/grant resists is next to useless taking that route.

    This has to be one of the biggest flat-out lies in the game, and yet it seems to be the number one "argument" against A2B builds.
    EnYn9p9.jpg
  • captainpirkocaptainpirko Member Posts: 270 Arc User
    edited May 2014
    angrytarg wrote: »
    I'd suspect it's because A2B cruisers can't tank a Targ pup since they miss out basically any kind of resistance/healing ability due to cosntantly low aux power. Can't have A2SIF, can't have PH, can't have HE basically anything aside from teams that could heal/grant resists is next to useless taking that route.

    tanking is about shields anyway. heck i tank pretty well in a multivector using EPtS and tactical team. my avenger uses aux2bat and is incredibly tanky with EPtS and EPtW cycling every 20 seconds or so, tactical team running almost constantly, and RSP just about every 45 seconds. granted alot of the tankiness comes from being an engineer, but it's the class i enjoy so its okay.

    then again i've gotten pretty used to taking a beating in my 100% tactical warbird toon who's only heal is tactical team and a single emergency to shields. i guess what i'm saying is tanking is a timing thing, not a power thing.
    [SIGPIC]Timelords Fleet [/SIGPIC]
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited May 2014
    angrytarg wrote: »
    I'd suspect it's because A2B cruisers can't tank a Targ pup since they miss out basically any kind of resistance/healing ability due to cosntantly low aux power. Can't have A2SIF, can't have PH, can't have HE basically anything aside from teams that could heal/grant resists is next to useless taking that route.
    Nah, everyone running those consoles pretty much views -Th as the default because they're dirty cowards.
    [SIGPIC][/SIGPIC]
  • kasandarokasandaro Member Posts: 198 Arc User
    edited May 2014
    ryakidrys wrote: »
    With the unchaining of team abilities, tac team, science team and engineering team, you have shield reorientation, shield heals and hull heals with A2B builds nowadays.

    Sorry, wait, what? I'm an idiot, apparently - when did they split the global cooldown on the Team abilities?
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited May 2014
    Season 9. Aux2batt builds are no longer punished with a lack of healing, although they still lack the resists that Aux-based heals grant. They do, however, now lose significant quantities of the almighty DPSes, in the form of lost AMP core bonii and lost Nuka bonii. This arguably hurts more. If I had a Crosisesque sum of money, I would switch.
    [SIGPIC][/SIGPIC]
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  • galvinorgalvinor Member Posts: 17 Arc User
    edited May 2014
    In my case, I still don't have that ship, but I love the Imperial design and in the future I will have it for sure. For that reason I made a prototype build of my style, considering survivability and tanking as a priority, but dealing considerable dps, based on the experience and good results that I had with my Fleet Star Cruiser. With that ship I overcame the damage made by escorts on some missions, getting 1st places easier with my cruiser than with other ships I have.

    Having said that, this is my prototype for the ship, considering what I have available. Probably when I will get the ship i will have access to vulnerability locators, so I will change some tactical consoles, and I'm still thinking if APD or APB, considering that if the ship gets aggro (I love draw fire command) and has decent dps, many enemies will attack me and probably APD will work better as a counter-attack ability.
    Appart from that, the rest will stay as seen in the planner.
    The choice of the nukara set is really recent for me, because with the rebuild of the set it has become a quite interesting combination, for the high defensive capabilities of the resilient shield (capacity and regen. increased to be equal to MACO resilient), damage resistances of all types as MACO (but don't have the issue with plasmonic leech) with increased to radiation and tetryon, positron-style deflector more focused on shields, and the offensive bonus for any type of energy it gives among other things.
    In conclusion, I don't regret getting the set for my ships.
  • galadimangaladiman Member Posts: 346 Arc User
    edited May 2014
    My 2 cents:

    I run a Cheapy A2B on most of my ships. I don't feel the need to get First Place Dps on every run, though it's nice when it happens. So in my builds:
    I don't have any Marions.
    I run with mostly Blue Techs, and I have farmed a few Purple Techs from B'Ran cluster doff missions.
    I run BFAW2 and TS3 because TS3 is pretty and fun and very explodey sometimes. Suboptimal.. so what.
    On some builds, I only have 1 A2B, even without 3 purple Techs... (gasp!) So it only pops occasionally. And STILL i do ok.
    I occasionally explode. Sue me.

    And that works AOK for me. It runs bumpy sometimes, true. And would it be great to have all Purple Techs? Sure. (I'm wokring on it.) But to say the build is 'useless' without these things? Well, <shrug>. It runs pretty ok usually, and occasionally brilliantly, without spending 40 million ECs on Marion because of 'measuring difficulties'. The idea of A2B is to move all that excess Aux to your other, more relevant at the time, stats.
    Please reconsider ARC. Please make it optional, at the least. PLEASE.
    It seems the vast majority of your most active players (forum regulars) hate the idea... and while that's a small subset of the playerbase, I think it's an important constituency.
    THE PLAYERS DO NOT WANT THIS.
  • smokeybacon90smokeybacon90 Member Posts: 2,252 Arc User
    edited May 2014
    Season 9. Aux2batt builds are no longer punished with a lack of healing, although they still lack the resists that Aux-based heals grant. They do, however, now lose significant quantities of the almighty DPSes, in the form of lost AMP core bonii and lost Nuka bonii. This arguably hurts more. If I had a Crosisesque sum of money, I would switch.

    Losing one AMP and a smattering of Nukara boost is nothing compared to an Aux2Batted APO/B+EptW+BFAW.

    I don't know why you even brought that up.
    EnYn9p9.jpg
  • sfcpoeticsfcpoetic Member Posts: 16 Arc User
    edited May 2014
    a2b is a broken op build it takes NO SKILL to run it its giving the LAZY UNSKILLED ppl some dps stupid Cryptic/SO Called PERFECT WORLD needs to NERF it down to ppl can only equip and use 1 Technician and NOT 2 or like most 3 it was NOT intended to be like that....

    SO BAAAAAAAAAAAAAA to A2B and Cryptic/PW :mad:
  • edited May 2014
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  • ryakidrysryakidrys Member Posts: 830 Arc User
    edited May 2014
    Aux to battery (A2B) works to reduce cooldowns with 3 officers instead of every active duty space officer slot and then some.
    Without A2B, to reduce tac team, you need 2 purple conn officers. To reduce EPTx abilities, which isn't a guaranteed reduction like conn officers for tac team are, you need 2 purple damage control engineers. You see where this is going? You can quickly run out of active duty space roster slots without aux to battery.

    With aux to battery, you need 3 technicians, at least 1 purple and 2 blue ones, to get nearly every ability at global cooldown. So you only need 1 tac team, 1 BFAW, 1 Attack Pattern x, 1 EPTS, 1 EPTW, 1 DEM, etc., etc.
    That leaves 2 active duty roster slots, 3 if you have the extra from a fleet spire, to add more fun.

    You must use 2 copies of A2B, any variation of A2B1 and/ or A2B2. Whenever one of them is available, activate it. A second or 2 later, several seconds are removed from the remaining cooldown on most abilities. Several seconds later, the other A2B should be available, activate it, and more time is removed from cooldown timers. Cycle them as often as possible, just like some do with EPTx abilities.

    Some people say A2B is a crutch. It is part of the game and you should understand how to maximize what the game has made available to you so you can decide whether to use it or not.
    It's not perfect. It has it's short comings.
  • kimmymkimmym Member Posts: 1,317 Arc User
    edited May 2014
    I run -th in my DPS builds because even with -th I usually take agro anyway, and this way somebody who actually wants to run +th isn't fighting me.

    I have +th for when I really, really want them to hit me, but I'm not going to be that person who tries to pull off somebody who is actively trying to tank. Professional courtesy.
    I once again match my character. Behold the power of PINK!
    kimmym_5664.jpg
    Fleet Admiral Space Orphidian Possiblities Wizard
  • cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited May 2014
    Pardon me for thread-jacking but ...

    I think the OP wants to understand the mechanics of it all. This makes sense because post on post recommends A2B, in many places besides here.

    Occasionally I've seen posts going against A2B. If A2B is so good, why not use it?
  • nobletnoblet Member Posts: 0 Arc User
    edited May 2014
    Pardon me for thread-jacking but ...

    I think the OP wants to understand the mechanics of it all. This makes sense because post on post recommends A2B, in many places besides here.

    Occasionally I've seen posts going against A2B. If A2B is so good, why not use it?

    It's because the high dps tac cruisers with potential 6 or higher tac bo ability slots (Scimi comes to mind) can significantly outdps a2b fit with nona2b fit (by around 5k, but with a2b scimi already pulling 50+k), due to amp and nukara aux rep. It's done by doubling up the tac essentials (faw, beta, tt) because they can, as well as doubling up eng essentials (eptw, dem + marion). This leaves room for only minimal tank, but higher dps ceiling. In theory, you can pull it off with 5 tac slot ship, by using single tt + doff boost, or even ones with 4 tac slot by going without tt and taking the small dps loss that still results in net dps gain.

    Cruisers with 3 tac slots have no choice but to go a2b. These days they can't even hold aggro without it.
  • kimmymkimmym Member Posts: 1,317 Arc User
    edited May 2014
    With A2B and a Transporter Officer (clear boarding parties with transfer shield strength), you can make a cruiser with a single tac lt do a ton of damage with FaW and APB.

    I rarely use TT in PvE anymore. (I don't enter PvP without it, tho) Unless I'm dealing with redundant tac slots (I also appreciate it for my cannon boats so I can keep my front arc up longer. Luckily, most ships worth using cannons on have redundant tac slots)

    You can try and doff up faw and apb to fire faster too, but to do that you need to be in something like a Galaxy to slot enough engineering to not need doffs for cooldown reduction there.
    I once again match my character. Behold the power of PINK!
    kimmym_5664.jpg
    Fleet Admiral Space Orphidian Possiblities Wizard
  • tomgonjinn23tomgonjinn23 Member Posts: 204 Arc User
    edited May 2014
    I started using the Aux2Batt build and it is working as advertised I am doing a lot more damage actually then I use to. Thanks to all that helped.
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