Tour the Galaxy has always been one of those dailies that nobody does, ever since it became a daily. Well, most of the time. SOME people do it. But it's not really worth beating - the only reward worth half a TRIBBLE is the Well Traveled Trait, reducing Transwarp cooldowns. It gives a pittance of Colonial and Trade CXP and some EC. But, I have a few ideas on how to make it... a bit more desirable.
1:
Change Colonial CXP to Exploration.
This doesn't really affect much, but the Colonial CXP really doesn't make sense. You ARE, after all, traveling through populated areas. Technically, they are also charted, but you could be said to be doing an "annual survey" of some sort, make sure random anomalies aren't appearing (just as a story thing).
2:
Give an Accolade for beating it in a certain time.
This one's more for fun than for practicality. Effectively, the mission would have an Optional. The mission ITSELF has a 15-minute time limit. The Optional would be a 12-minute time limit. The accolade?
"Kestrel Runner."
Because you would be
making the Kestrel Run in less than 12 minutes. (WINK WINK SUBTLE HINT)
This is literally just for fun. It would make the mission amusing to do.
3:
Have Jay Yim pay for your gas if you win.
That's the IRL way of putting it. This would be the reason people want to COMPLETE the mission: Jay Yim, if you complete the entire run, rewards you for your efforts with 500 Refined Dilithium. Not ore. He's giving your ship the fuel it used to make the run, essentially. It would be a small stipend, but the fact that it doesn't need to be refined would make this mission attractive to a lot of players. It may even build community interaction, with people giving (or asking for) the Diplomacy/Marauding Driver Coil buffs to ensure they beat the mission.
For me, Tour the Galaxy is precisely what this game needs: Content that is not combat-centric, that encourages community activity and new play styles. The fact that no one does it is sad, but no one does it because, in its current state, it's not worth doing.
Feedback is appreciated.
Comments
This might get the tour it's players back. Haven't run it one single time since they slapped us in the face with that stealth nerf.
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when it was competitive it was fun. there was interaction between players giving and receiving DI, and it was so cool to beam out of ESD and see 30+ ships all warping out at the same time.
it was also a reason to have non-combat centered builds. the loadout system would have been great back then.
short of making it repeatable again, i think just adding a report of mission completion time at the end would make it competitive again. a weekly leaderboard accessible through Yim would be cool too.
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May I suggest another optional?
If the run is done at a certain time of the day, say, between Midnight and 1am, you get 50% extra the EC amount? or Extra 1000 Refined Dilithium?
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I do miss how the fact that it launched at a specific time made it easy to find DI/RP...
Now getting DI/RP takes as much time as the time you save to find it, but I'd rather have the freedom to run it when I like more.
I'd like some modifications that let me hit higher warp speeds without slipstream and subspace folding... warp 29 is nice but I'm not fond of the graphical effects of slipstreaming and folding...
I'm a raw warp speed junkie and would rather make an entire run at warp 29 without slipsteam and subspace folding that 'takes a little longer' than to use gimmicky ship travel....
But yes... At the end of the day I dont so much want tour the galaxy to be meaningful again as much as I want
The fact that I spent good zen on a vesta,
an amazing amount of effort getting borg engines
an amazing amount of time getting ambassador rank so that I could be part of the di.rp community
more (now) completely fruitless time getting dirp that takes so long i should have just made the run without it.
More time and effort to get antimatter containment in the rare instance that it works out well...
And of course invested skillpoints on driver coil in the first place that I could have spent on more pew pew boom boom, but instead chose the dizzying heights of irresponsible non combat warp speeds... FOR FUN.
So what I want... Actually...
Please try to do any little thing that makes the fact that I worked so hard to hit warp 63 ***worth while*** again. It was not a small investment in any measure of the word.
Because I'm not beholden to the max dps pew pew reputation/pvp part of the game... It seems like only the things I like doing are the things that get taken away. Just sayin...
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What inflation? Unless you have completed a quantitative analysis, inflation is only a figment of your imagination. I run "Tour" to generate EC for fleet and reputation projects. I wouldn't be surprised if 99.96% of the folks running "Tour" do the same thing.
Besides, there is very little on the exchange worth purchasing ... I know, AS A FACT, that 90% of those who purchase stuff on the exchange are arbitrageurs (see, I made that up to counter any inflation argument).
The thing is, it is an event where you need the fastes tranwarp engines (borg) to do it in time. That for a start. And 450k ec is if you do it before that time. Most people cant do it. Because they are not going to change the engine just to do the event, for example. And honestly i have more funny ways to gather 400k ec, and even more in less than 15 minutes.
I am one of those who never do this event, i find it a waste of time, honestly. And i dont like to switch my engines only to do this event.
There are other engines that can complete this in time. I have Fleet engines, very few points in driver coil, and can complete it easily if I start in the right place.
THAT said, I preferred when we had an hour to complete it - at that length of time, I could run the tour in a leisurely fashion - stopping in on various systems to run other dailies and borg red alerts as I went. The old time limit made it more a "bonus" of EC on top of my other gaming activities.
Also, reducing to 15 minutes essentially stripped the utility of the Excelsior's transwarp drive for the tour.
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Late time I did it was for a recently created Rom toon which is level 27 right now. Again, I mostly did it for the CXP. Doing it for the sole purpose EC is a waste since it only pay 2.5k / 5.0k EC per sector block; 1/10th of what a max level toon gets. Also, flying at only warp 7.5 can be a little slowww....
Well considering it is normally only supposed to reward 350k, they tacked on the extra 100k due to additions.
Still 350-450k per toon, per day isn't bad for 15mins per toon.
It will still leave you with plenty of time, to go farm another EC hotspot like the Foundry.
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