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Can we do more with the Bridge?

eisenshorneisenshorn Member Posts: 0 Arc User
I'd really like to see more development of places such as the Bridge. I'd like to see missions that are set entirely on the Bridge (IE: talking down antsy aliens over the viewscreen, or conference-room diplomacy) as well as the ability to pilot my ship through sector space from the Bridge by issuing commands to the crew.

Perhaps even shipboard missions, such as dealing with those things a captain would deal with aboard his own ship: insubordinate officers, crew coming to you for advice, etc. etc.

The bridge is a great idea that seems wasted in STO.
Post edited by eisenshorn on

Comments

  • abaddon653abaddon653 Member Posts: 1,144 Arc User
    edited May 2014
    I really wish your ships interior played a much bigger role in the story line missions. I also think it would be neat if they were expanded slightly and could then be used in special PVP maps where one team boards one of the opponents ships or even a boarding action where you defend your ship from the enemies while trying to beam aboard theirs and take out their warp core, or secure a bit of cargo.
  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited May 2014
    Well, the Almighty Metrics say bridges and interiors aren't used much, which is why they all but stopped making them entirely.
  • eisenshorneisenshorn Member Posts: 0 Arc User
    edited May 2014
    abaddon653 wrote: »
    I really wish your ships interior played a much bigger role in the story line missions. I also think it would be neat if they were expanded slightly and could then be used in special PVP maps where one team boards one of the opponents ships or even a boarding action where you defend your ship from the enemies while trying to beam aboard theirs and take out their warp core, or secure a bit of cargo.

    One thing I would also like to say is an exchange program kind of scenario set in a ship interior where you have been assigned to another faction ship as an 'exchange program' kind of deal. Like in Sins of the Father in TNG.
  • eisenshorneisenshorn Member Posts: 0 Arc User
    edited May 2014
    Well, the Almighty Metrics say bridges and interiors aren't used much, which is why they all but stopped making them entirely.

    Metrics do not take into account human reasoning. Currently there is nothing to DO on the bridge and so no reason to use it. Sure you can walk around it, but that's all you can do.
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited May 2014
    Interiors could be reused over and over and provide for quick FE content. It's easier to create a couple NPC's than an entire planet after all. Cryptic just needs a system for it.
  • ricorosebudricorosebud Member Posts: 11 Arc User
    edited May 2014
    Don't hold your breath OP, lots of folks been asking for years now. Along with: exploration revamp, crafting revamp, T5 Connie, and bug fixes. I've added my voice to those causes and I'll do it again here.

    I would like more to be done with the bridge/interiors as well, but ship control via bridge would not be very fun or workable really. However, I would love to see missions on board my ship. Fighting off boarding parties, briefings, diplomacy, technobabble filled puzzles... it has potential!

    And as a previous poster said, the Almighty Metrics are a self-fulfilling prophecy. "No one" uses them because there is truly nothing to do on them except RP, chat and look at stuff. Well and some doff too. But really.
    [SIGPIC][/SIGPIC]
  • erei1erei1 Member Posts: 4,081 Arc User
    edited May 2014
    They introduced bridges as part of a plan to have content inside the bridge/ship (boarding, things like that).
    However, it's a huge work to make it work, since there are dozen of different bridges/ship layout. And now, "aliens" ship doesn't have anything else than the bridge itself.

    It's too much work. Let's face it.
    [SIGPIC][/SIGPIC]
  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited May 2014
    eisenshorn wrote: »
    Metrics do not take into account human reasoning.

    You know this, and I know this, and all the forums knows this- now who's going to explain it to the decision-makers at PWE, who either don't know it or know it and just don't care?
  • dkeith2011dkeith2011 Member Posts: 595 Arc User
    edited May 2014
    Kind of a Catch-22.

    Bridges and interiors with stuff to do are now judged not worth the expense because for the longest time no one used bridges and interiors because they had nothing to do.

    Cryptic needs to embrace the crowd-funding movement and throw a kickstarter to fund the creation of screen accurate bridges and interiors for at least the canon ships.

    Set it up so each ship class is a stretch goal.

    $X = Galaxy

    $XX = Intrepid

    $TRIBBLE = Sovereign

    Honestly it continues to amaze and disappoint me that the studio that created the amazing Mission Architect and base design systems for City of Heroes can't muster up that level of skill for STO.
  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited May 2014
    dkeith2011 wrote: »
    Cryptic needs to embrace the crowd-funding movement and throw a kickstarter to fund the creation of screen accurate bridges and interiors for at least the canon ships.

    You mean embrace the "use Kickstarter like a 2-dollar prostitute to boost our profits without using up any of our money" movement, because nothing says desperate like a company holding a bake sale for R&D money, amirite?
  • eisenshorneisenshorn Member Posts: 0 Arc User
    edited May 2014
    dkeith2011 wrote: »

    Honestly it continues to amaze and disappoint me that the studio that created the amazing Mission Architect and base design systems for City of Heroes can't muster up that level of skill for STO.

    Well it seems to me that they make their money from lockbox gamblers and overpriced ships. A penny-pusher would say there's no need to develop the game further if it's making money.
  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited May 2014
    eisenshorn wrote: »
    A penny-pusher would say there's no need to develop the game further if it's making money.

    Actually the penny-pushers said "stop wasting development time on ship interiors, the ones we've made already don't sell well enough to be worth the time it took to make them."

    But good luck getting them to go back on that one, really.
  • chrishellmax2363chrishellmax2363 Member Posts: 132 Arc User
    edited May 2014
    Ok here is an idea. Why not allow us to load our maps of our bridges, create storylines that ties the player to my captain. Eg. Player activates my Foundry and lands on my bridge, stuff ensues and what not.

    Really not that hard to nerve bridges into Foundry.
    Whether you think you are right or wrong, either way you are RIGHT.
  • dkeith2011dkeith2011 Member Posts: 595 Arc User
    edited May 2014
    You mean embrace the "use Kickstarter like a 2-dollar prostitute to boost our profits without using up any of our money" movement, because nothing says desperate like a company holding a bake sale for R&D money, amirite?

    No, I mean the "lets see if is the customers want this enough to pay for it despite what our metrics say." movement.

    There would be zero risk to Cryptic. If the kickstarter succeeds the expense is covered and players get what they want. If it doesn't there is rock solid, clearly visible evidence that the metrics are right and interiors aren't worth the trouble.

    Win-win for Cryptic.
  • hyefatherhyefather Member Posts: 1,286 Arc User
    edited May 2014
    Well, the Almighty Metrics say bridges and interiors aren't used much, which is why they all but stopped making them entirely.

    I would have to say that statement is 100% true. Starship bridges are so stale in fact that if I had another way of contacting some of my doff missions other than the Contact duty officers (E.g Powered alien artifact) hub in my ready room. I would never visit my bridge. What I'm saying is this. The reason there not popular is because theres nothing popular about them. If any of the features mentioned in the OP were put into the game. The Almighty Metrics would show that they would get used alot more. I would love to do missioins or travel sector space from my bridge but, since I can't. I dont go to my bridge. If cryptic just made a unique hub that looked like a view screen with console controls. That would please some of us. You gotta start somewhere. Why not, start with something simple and work your way towards a whole bridge, view screen type of UI.
    I believe the main reason why we can't do pve/pvp from our bridge is because cryptic doesn't know how to incorperate the idea into the game OR the tec just isn't there. The tec may be there but not to a desirable level. I also think cryptic may not have the extra man power atm to have someone spend their time on something that may just end up being a waste. I do beleive however that if some foundry tools were added that allowed us to create new UI interfaces (not without cryptics approval of course) . someone would eventually come up with a workable bridge that could be used while doing pve/pvp. Being able to work on your own time without a boss standing over you barking deadlines will go a long way into perfecting whatever you work on.
    I can't help but wonder why cryptic hasn't put alot more resources into the foundry. It could possible be the greatest option ever added to the Video Game Genre. To have a unlimited amount of people willing to work on your game for free has to be a developers dream. For the player, we've all played a game and said "I wish they would have done this". With the foundry we have the potential to add that content. It sometimes doesn't turn out as we invisioned it but, we were still given that oportunity. If cryptic wanted to give sto immortality. They should revise the foundrys tools and give it the Ultimate update. For players to be able to make ground and space content on the same level as the devs would IMO draw in thousands of people (some maybe not even star trek fans). For the oportunity just to make a game with AAA quality alone is enough to sky rocket stos player base into the millions. The point I guess I'm trying to make is.
    I just don't think Cryptic fully understands the potential of the Foundry. That is of course without any handicaps and complete freedom for the artist to express all his or her artistic talent. The door is open for PWE to have a game be in the same legacy as other greats (Mario, sonic, street fighter, MKII, WOW, GTA, GOD of War and many more...). We will just have to see if someone at cryptic is smart enough to cabbage on the idea.
  • pweistheworstpweistheworst Member Posts: 986 Arc User
    edited May 2014
    dkeith2011 wrote: »
    Kind of a Catch-22.

    Bridges and interiors with stuff to do are now judged not worth the expense because for the longest time no one used bridges and interiors because they had nothing to do.

    Cryptic needs to embrace the crowd-funding movement and throw a kickstarter to fund the creation of screen accurate bridges and interiors for at least the canon ships.

    Set it up so each ship class is a stretch goal.

    $X = Galaxy

    $XX = Intrepid

    $TRIBBLE = Sovereign

    Honestly it continues to amaze and disappoint me that the studio that created the amazing Mission Architect and base design systems for City of Heroes can't muster up that level of skill for STO.

    That is a great idea! I honestly hope the STO devs start a kickstarter for more ship interiors and more accurate ship interiors. If they want to know if there's interest in having more interiors then Kickstarter is a GREAT way to test the waters.

    As previously stated, the argument that devs shouldn't invest time in new interiors because players aren't currently using interiors is a catch 22 because 99 percent of the current interiors are terrible with nothing to do ... and that's why players aren't there.

    Devs, start a Kickstarter campaign for STO interiors. If players fork over the cash then give us our quality interiors already!
    In the immortal words of Captain Sisko: "It may not be what you believe, but that doesn't make it wrong."

    Don't believe the lies in this forum. I am NOT an ARC user. I play STO on Steam or not at all.
  • sethpcsethpc Member Posts: 103 Arc User
    edited May 2014
    MULTI-QUOTES AHOY!
    eisenshorn wrote: »
    I'd really like to see more development of places such as the Bridge. I'd like to see missions that are set entirely on the Bridge (IE: talking down antsy aliens over the viewscreen, or conference-room diplomacy) as well as the ability to pilot my ship through sector space from the Bridge by issuing commands to the crew.
    I'd enjoy diplomacy from the bridge, as well as other non-doff shipboard activities. There is/was (not sure if you can still access these or not) already a system in place for "first contact" missions from your Diplomacy doff branch, and it was nice being able to do something other than "Give us X amount of Y commodity" shipboard diplomatic missions.

    Piloting your ship from the bridge is currently a no-go, because when you enter bridge view your ship leaves sector space so that your Captain can be spawned on your bridge map. "Ship" and "Captain" are really just different skins for your character entity. Something along the lines of clicking on your helmsman, selecting a location from a menu, then waiting a certain amount of time before respawning at said location might be possible, but I imagine that sector space being a bunch of separate maps would complicate things. But I'm not a Cryptic employee, so I have no idea what this would actually entail.
    Don't hold your breath OP, lots of folks been asking for years now. Along with: exploration revamp, crafting revamp, T5 Connie, and bug fixes. I've added my voice to those causes and I'll do it again here.
    A crafting revamp is definitely in the works. Nobody has said how far along it is - it still might be in the design phase - but it's coming.
    dkeith2011 wrote: »
    Honestly it continues to amaze and disappoint me that the studio that created the amazing Mission Architect and base design systems for City of Heroes can't muster up that level of skill for STO.
    The SG base system in CoH was a convoluted mess that was left unfinished and barely touched by the devs because it was incredibly fragile and because most of the people working on it post-CoV development had very little working knowledge of the internal system. And Mission Architect was not designed by Cryptic; NCSoft had acquired CoH and the handful of devs working on it at the time and formed Paragon Studios well before either MA or Cryptic's Foundry were announced. Some notable Paragon Studios employees have moved onto Cryptic/STO since CoH's early demise, though. And really, the Foundry is much more robust than MA ever was. STO just needs to get a hold of the newer version used in Neverwinter.
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