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TOPGUN for STO.

chrisbrown12009chrisbrown12009 Member Posts: 790 Arc User
edited May 2014 in PvP Gameplay
I Love the avenger and the Mogh and i like using cannons on them as on e can imagine, turning becomes an issue with the fast movers so i was wondering if there is anyone who has mastered cannon mogha and or cannon avengers and if so, could they give some piloting tips for PVP.

the problem reminds me of the TOPGUN pilot school. pilots way back when when there to learn ACM and where used to flying larger less maneuverable fighter craft like the Tomcat. the school met with somesuccess in teaching others to fine more maneuverable opponents in less maneuverable fighters..... Sound familiar?

sooo.....is there anyone out there??? i promise my reel with flip off the instructors!
Post edited by chrisbrown12009 on

Comments

  • thay8472thay8472 Member Posts: 6,162 Arc User
    edited May 2014
    Turn rate consoles? (Don't recall their name.)

    Borg engine?

    P.S. If you buzz the tower, i'll have you shot down.
    zx2t8tuj4i10.png
    Thank you for the Typhoon!
  • chrisbrown12009chrisbrown12009 Member Posts: 790 Arc User
    edited May 2014
    thay8472 wrote: »
    Turn rate consoles? (Don't recall their name.)

    Borg engine?

    P.S. If you buzz the tower, i'll have you shot down.

    i use four enhanced RCS with res-all and the Hydrodynamic compensator(which gives more turn than the tachyokinetic converter.)

    my Degree/second is in the 34 range but i still have problems with the smaller fast moving escorts that out turn me. Yet i have seen granted rare, Mogh class ship ripper other escorts apart. just not with me piloting. Thus there must be something i am missing.
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited May 2014
    Negative Ghostrider, the pattern is full.
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    Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
    Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
    Chief of Starfleet Intelligence Service == Praise Cheesus
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  • rck01rck01 Member Posts: 808 Arc User
    edited May 2014
    i use four enhanced RCS with res-all and the Hydrodynamic compensator(which gives more turn than the tachyokinetic converter.)

    my Degree/second is in the 34 range but i still have problems with the smaller fast moving escorts that out turn me. Yet i have seen granted rare, Mogh class ship ripper other escorts apart. just not with me piloting. Thus there must be something i am missing.

    Aux2Damp. Cycle it continuously (2x A2D) or as a complementary skill to A2B (1x A2D/1x A2B).

    It'll get your speed and turn rate up while also giving you a nice resist boost when paired with an A2D (Antimatter Scientist) doff.

    This is how I fly my FAHCR. And while it's a beam boat, it still turns quite smartly. Not online right now so I can't check the final turn rate, but regardless A2D will boost yours significantly.

    Give it a try - cycle it against A2B just like it was a second copy. Shared CD means that, as one expires, the other comes online. Quite the potent combo! :)

    RCK
  • rck01rck01 Member Posts: 808 Arc User
    edited May 2014
    I remember Kelly McGillis...aww!!!:cool:

    She was hot then...but even hotter in "Witness" opposite Harrison Ford.

    That sponge bath scene! :eek:

    RCK
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  • adaephondelatadaephondelat Member Posts: 0 Arc User
    edited May 2014
    You can ask @alendiak ("orondis" in this forum I believe). He's a beast in his Avenger. He can line up his 5 DHC's whenever he wants utilizing backwards flying.

    And If you come close killing him he uses an Aux2Batt-fueled 18sec RSP to escape... :rolleyes:
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited May 2014
    AtD does surprisingly little for these ship's turn rate, unless you have like maxed aux, and if your running the nearly required AtB/AtD build, you wont have that. 4 mine holding turn consoles are a must, and i find the Solanae engine with its proc is the most helpful for adding turn during heavy fighting.
  • chrisbrown12009chrisbrown12009 Member Posts: 790 Arc User
    edited May 2014
    Negative Ghostrider, the pattern is full.

    full patterns are Op, plz buzz.
    AtD does surprisingly little for these ship's turn rate, unless you have like maxed aux, and if your running the nearly required AtB/AtD build, you wont have that. 4 mine holding turn consoles are a must, and i find the Solanae engine with its proc is the most helpful for adding turn during heavy fighting.

    this has been my findings as well. i dont not have the solanae engine but using it would mean i dont have the borg two piece. My avenger does and i literally went through half of elite condiut before i realized i didnt have shields equipped.....it tanks THAT well....Borg two-piece FTW!:D

    oh and ive been meaning to tell you.....dude...that avatar though.....
    You can ask @alendiak ("orondis" in this forum I believe). He's a beast in his Avenger. He can line up his 5 DHC's whenever he wants utilizing backwards flying.

    And If you come close killing him he uses an Aux2Batt-fueled 18sec RSP to escape... :rolleyes:

    can you cause him to appear here for help?
  • adaephondelatadaephondelat Member Posts: 0 Arc User
    edited May 2014
    can you cause him to appear here for help?

    No, I don't know him but I do know that he's very effective with his Avenger.
  • burstorionburstorion Member Posts: 1,750 Arc User
    edited May 2014
    29/30 degree turn cannon bortasqu user here (4x fleet rcs, epte, cruiser command, tachy, a2d doffed (I might try a2b/a2d if it doesn't kill my a2d), hydro)

    First things first - Practice
    Seriously - find a parked player and learn to steer your ship so you are pointed at them then start practicing via places like the voth/undine bz

    second - 1/4 impulse = smaller turning circle with full turn

    Q - ..but how do you keep defence when at 1/4 impulse?
    A - Bump your maximum speed until 1/4 impulse is 26 impulse + - aka the point you get max defence

    Q- but what about chroniton, ect?
    A- Bump your speed up by 1/4 - one over that magic 26 impulse; it can't do squat except to turn rate

    Q - ..But an escorts too fast to keep up in turn with!
    A - May I suggest a fore single cannon? as long as you keep plinking away, its taking damage - then once you get in arc, your dhcs can fire (also you can pull out the dirty tricks handbook and slow 'em that way)

    (note: the undine rep cannons are potentially a great idea for a cannon bort)

    Third - Inertial dampners to full!

    1. Accelerate to maximum
    2. hit the brakes
    3. See how far you 'slid'?

    Next, do it again but now put your cursor on your throttle and note the numbers

    Your defence will not drop until speed is less than impulse 26 - make a mental note of how fast it took

    Now, do it one last time

    1. Accelerate to maximum
    2. hit the brakes
    3. turn via the 'slide' towards your opponent/target
    4. hit accelerate before you reach less than 26 impulse

    Congrats, you just learnt a useful trick to flying high inertia ships

    Always going forwards as we can't find reverse

    1. Accelerate
    2. Hit reverse + evasive (why evasive? turn rate boost and bonus defence - I can hit 50 impulse in reverse, so...(epte works as well))
    3a Watch opponent overshoot
    3b Turn in the OPPOSITE direction to the direction you want
    4. Restart forward acceleration and drilling opponent full of lead, err energy


    One thng you might want to think about is not using the solonae but instead aegis/ its upgrade, the undine space set. It sounds crazy I know, but to get more BASE turn, more engine power is required thus it can actually make hyper impulses more efficient than the solonae (a2d is a turn rate multiplier, thus the less base turn, the less effective the multiplier is, even with more aux)

    Also... 5% defence is more useful imo as once over 26 impulse, your defence is at maximum no matter the speed you travel at
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited May 2014
    When I was still playing this game, this is how I ran it:


    TT 1 or BO 1* > CRF 1 > APO 1
    TT 1

    EPTE 1 > A2B 1 > RSP 2 > DEM 3
    EPTS 1 > A2B 1

    HE 1 > TBR 2 or ST 1 > HE 2, etc.

    *BO 1 if you're interested, otherwise second copy of TT 1 for when you get SNBd and because there is nothing else to put there.


    3x Tech DOFFs
    1x Keel'el
    1x Marion*
    1x TBR Pull or RSP +Duration


    Then load up on some combination of Elite Fleet Neutronium +Turn or RCS +Res (I forget exactly what I was running, it's been a few months).


    3 key aspects to keeping up with escorts:


    1) You use APO for offense. This will help push your turn up, and more importantly your inertia.

    2) Yes, you use EPTE and not EPTW. Because Time on Target, and close distance to target will do more to increase your damage, qualitatively speaking, than the raw % damage boost of EPTW will if you are constantly off target and outside of 5km.

    3) Use the movement/speed based cruiser command.


    IIRC I was pushing 40 or 50 turn rate with all of that.
  • chlamidiotchlamidiot Member Posts: 120 Arc User
    edited May 2014
    Where's that old escort piloting thread? Damn forums... It was the maestro's right?
    -notredricky
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