We will be bringing down the Tribble server for maintenance to apply a new update: ST.40.20140427a.12
General:
The AFK penalty has been applied to additional queued events.
Captains that AFK in a queued map will receive the following penalty:
0 rewards for the event.
2 hour cooldown on the ability to queue for any event.
These changes are implemented into the following queued events in normal and elite mode where applicable:
Storming the Spire
The Breach
Undine Assault
Undine Infiltration
Viscous Cycle
Resolved an issue where a player could sometimes get stuck in the shuttle bay on ESD.
Resolved an issue where some hair styles appeared to have holes in them.
This was most noticeable on Hair Bun 03 and Hair Bun 04 for female.
Starfleet Saurian captains are no longer missing arms when equipping the Voth Light Soldier Outfit.
The Vulcan Background Template in the Foundry is no longer flat grey.
The Tempest Fleet window option now appears correct on the saucer.
Systems:
Reman Traits:
Resolved an issue where Resilient was incorrectly costing Remans a Trait slot.
This is part of their Racial trait and thus is free.
Resolved an issue where Telekinetic could not be slotted by Remans.
Resolved an issue where Singularity Specialist could not be slotted by Remans.
Resolved an issue where Remans were gaining access to Superior Soldier.
They are now correctly offered standard Soldier.
STF Set Registration: Resolved an error with Roxy's registration store that was making KHG Armor Mk XI cost KHG Armor Mk XII.
Added Undine Lockbox and Lobi ship consoles to the reclaim store.
These consoles can now be reclaimed if the player owns the ship that originally came with the console and doesn't have the console in their current inventory.
Corrected a typo in the Dyson Science Destroyer reward pack description that stated that the box was tradeable before it was opened.
This ship pack is not tradeable.
This isn't a change to the item, just a correction to its tooltip.
Known Issues:
New kit modules do not have their own search category in the Exchange.
Kits in your inventory cannot be equipped by double-clicking on them.
You can drag and drop slot them.
Doors do not have waypoints in Foundry missions.
Bridge Officers cannot wear all kit pieces captains are able to wear.
Occasionally, bridge officer and captain powers are removed from the power tray when transitioning to another map.
The AFK penalty has been applied to additional queued events.
Captains that AFK in a queued map will receive the following penalty:
0 rewards for the event.
2 hour cooldown on the ability to queue for any event.
These changes are implemented into the following queued events in normal and elite mode where applicable:
Storming the Spire
The Breach
Undine Assault
Undine Infiltration
Viscous Cycle
They had no queue data to correctly identify AFKers in these events because the events were unplayed. Dev runs of these missions would hardly give them enough data to make correct AFK penalties.
[*]The Tempest Fleet window option now appears correct on the saucer.
[/LIST]
Seriously? One set of windows on this ship is worth dev resources, but the missing chunk of Windows on the Venture have been broken for over two years and all it's pilots can get is the DC Two Step on it?
We don't want what the Feds have. We want the equivalent. We want fairer treatment. Concern, desire, greed to some extent, and passionate belief that the enough people would buy KDF items to make it worth Cryptic's while.
We will be bringing down the Tribble server for maintenance to apply a new update: ST.40.20140427a.12 Known Issues:
New kit modules do not have their own search category in the Exchange.
Kits in your inventory cannot be equipped by double-clicking on them.
You can drag and drop slot them.
Doors do not have waypoints in Foundry missions.
Bridge Officers cannot wear all kit pieces captains are able to wear.
Occasionally, bridge officer and captain powers are removed from the power tray when transitioning to another map.
Half the undine mines in the new store are broken. Still no fix or acknowledgment in the known issue!!! ACC and DMG do not work on mines yet half the mines have ACC and DMG. Not really fair for something that costs so much.
They had no queue data to correctly identify AFKers in these events because the events were unplayed. Dev runs of these missions would hardly give them enough data to make correct AFK penalties.
The Dyson missions are out for nearly a year now and the rules that identifies an afker should be the same for every queu, but it would be nice to get a dev reply on that.
Seriously? One set of windows on this ship is worth dev resources, but the missing chunk of Windows on the Venture have been broken for over two years and all it's pilots can get is the DC Two Step on it?
Because it's a brand new ship and they want to fix it before people start demanding their money back.
I reported back in March the issue of no fleet windows on the Venture or Monarch saucers for my fleet exploration cruiser retrofit (with screenshots as proof) http://sto-forum.perfectworld.com/showthread.php?p=15452031#post15452031 Edit: This issue has been around for a very long time. But it wasn't until a couple months ago when I finally got a fleet exploration cruiser that I found the problem myself.
Fleet windows seem to show up fine on the fleet dreadnaught cruiser on the Venture saucer. Go figure.
I've been having issues with my boffs actually dropping out when switching Loadouts. It's a change of one tactical officer and when I switch back to my primary loadout it doesn't reload my boff. And when I slot the boff back in, it doesn't restore her powers to the tray. This is getting worrisome. Also, my ground powers occasionally swap places, it's a pain laying down a transphasic bomb when you want mines.
Glad you're working on Boffs not having access to all your captain's kit and armor parts though thank you.
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
Because it's a brand new ship and they want to fix it before people start demanding their money back.
I reported back in March the issue of no fleet windows on the Venture or Monarch saucers for my fleet exploration cruiser retrofit (with screenshots as proof) http://sto-forum.perfectworld.com/showthread.php?p=15452031#post15452031 Edit: This issue has been around for a very long time. But it wasn't until a couple months ago when I finally got a fleet exploration cruiser that I found the problem myself.
Fleet windows seem to show up fine on the fleet dreadnaught cruiser on the Venture saucer. Go figure.
The Venture has been missing part of the windows on it's saucer since the day it was released over two years ago. The bug effects every ship that can use the Venture saucer. The Exploration Cruiser, Captain level Venture, Exploration Cruiser refit, the Dreadnought Cruiser, the Fleet Exploration Cruiser, and the Fleet Dreadnought. People have been filing bug reports and complaining on the forums since the day it was released over two years ago.
For the Tempest to be fixed inside a week and the Venture to be ignored for this long is a flat out insult. I don't care that the Tempest is new, the Venture is still a valid product that people paid for.
Resolved an issue where a player could sometimes get stuck in the shuttle bay on ESD.
I do not like getting stuck in maps, though why are we not allowed in the shuttle bay? The designers have put a lot of detail just to see it from a distance. You would think Vice Admirals would have the run of the place. :P
Half the undine mines in the new store are broken. Still no fix or acknowledgment in the known issue!!! ACC and DMG do not work on mines yet half the mines have ACC and DMG. Not really fair for something that costs so much.
[Acc] on Bio-Molecular mines will soon be replaced with a [Radius] mod which, for each instance of the mod, increases the explosion radius of the mines by 0.5k ... this replacement will be made to all existing Mines that have already been purchased or earned via Rewardpacks, as well as all of the Mines listed on the Counter Command Reputation Store.
After extensive internal testing, utilizing multiple types, Marks, qualities and dispersal patterns, we've concluded that [Dmg] mods are definitely fully-functional on Mines in terms of the effect they have on the final damage calculations. We also identified an issue that is preventing that damage from being calculated as part of the damage displayed on the tooltip, and are investigating a potential fix for that. But the [Dmg] mod works, even if player-facing feedback on that matter is not currently working correctly.
Jeremy Randall
Cryptic - Lead Systems Designer
"Play smart!"
Can you please fix the Female Orion trait Seduction that is missing. You only added in Seduce (the confuse ability) to the Orion Racials. Females get Seduction (lowers threat generation and adds resist to confuse and placate) while males get some additional threat + melee dmg bonus.
Is this taking longer due to the different bonuses by gender? A reply would be nice or a confirmation a problem would be nice.
We will be bringing down the Tribble server for maintenance to apply a new update: ST.40.20140427a.12
General:
The AFK penalty has been applied to additional queued events.
Captains that AFK in a queued map will receive the following penalty:
0 rewards for the event.
2 hour cooldown on the ability to queue for any event.
These changes are implemented into the following queued events in normal and elite mode where applicable:
Storming the Spire
The Breach
Undine Assault
Undine Infiltration
Viscous Cycle
PLEASE Fix the Problem causing people to respawn inside the invisible box surrounding the starbase in Undine Assault before implementing this. because currently there is only one solution for getting out of the Box, (Singularity Jump) and if you are not a Romulan that you are forced to sit in the Box for the Remainder of the Mission to get any rewards...
Now you are going to force them to sit there, give them no rewards and ban them for 2 Hours....
Can you please fix the Female Orion trait Seduction that is missing. You only added in Seduce (the confuse ability) to the Orion Racials. Females get Seduction (lowers threat generation and adds resist to confuse and placate) while males get some additional threat + melee dmg bonus.
Is this taking longer due to the different bonuses by gender? A reply would be nice or a confirmation a problem would be nice.
As your species trait, you don't have to choose it and it doesn't take up a Trait slot. If you click the "Details" button on your Trait window above the selection of Personal Traits, it should display the info of Seductive. Does this not match your experience?
Jeff "Adjudicator Hawk" Hamilton
Systems Designer - Cryptic Studios
Twitter: @JeffAHamilton
Cryptic are sure quick to fix the KHG Armor Trade-In after a week bug but the Romulan Engineering Kit - Fabrication Specialist Mk XII Trade-In Error still seems to be here since the Fleet Kit Trade-Ins were introduced on Tribble during S9 testing with no acknowledgment of it even being a known issue.
The Power in my tray disappear when I beam up from ground. This Happens every time. Also Boffs disappear from time to time. There is still a bug that will not allow me to put Klingon aligned BOFFs In the Romulan Klingon uniform, it gives a Fed option that doesn't work. Also the Odyssey Uniform for Female VA only has the rank on one side of the collar Males have it on both for VA. I have posted all these in bug section but as we all know that means nothing.
As your species trait, you don't have to choose it and it doesn't take up a Trait slot. If you click the "Details" button on your Trait window above the selection of Personal Traits, it should display the info of Seductive. Does this not match your experience?
The Details tab mentions the click-power (Seduce), but not the part that is/used to be passive. It's probably just a text issue.
The Details boxes aren't very specific on the details of racial traits generally; Joined Trill, for example, lists things the trait affects, but gives no amounts.
I made a thread about the fleet mark doff not working with all things fleet mark related, Borticus commented on it, is there a fix in the works for it, or did it not make the cut for this week?
[*]The Tempest Fleet window option now appears correct on the saucer.
[/LIST]
I find it amusing the devs have time to fix this, but still have no way of fixing the screwed up model for the Dreadnought Cruiser. That phaser lance has been out of alignment for the past year and a half you know. I paid damn good money for that thing.
The Dyson missions are out for nearly a year now and the rules that identifies an afker should be the same for every queu, but it would be nice to get a dev reply on that.
Whilst I agree it's taken a while to get the Voth missions added to the AFK penalty list, your perception of time is terrible. Season 8 went live on the 12th of November 2013, it's been 6 months, almost to the day.
Join date is wrong, I've actually been around since STO Beta.
True alters don't have a "main". Account wide unlocks for all unique event rewards!!
Is the Ferengi N'Far Metaphasic Shield ever going to be added to the Reclaim Tab?
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
I was hoping for the Trill spots to be fixed. Will they be fixed before the summer swimwear is out? Neck, ankle, and most of the spots on Trill's are missing.
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Comments
I haven't checked this recently but this problem affected Lethean captains too. I assume that's not fixed yet.
Helpful Tools: Dictionary.com - Logical fallacies - Random generator - Word generator - Color tool - Extra Credits - List of common English language errors - New T6 Big booty tutorial
Can I get a woohoo? Thanks guys.
Why was that not active in the first place?
They had no queue data to correctly identify AFKers in these events because the events were unplayed. Dev runs of these missions would hardly give them enough data to make correct AFK penalties.
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
Seriously? One set of windows on this ship is worth dev resources, but the missing chunk of Windows on the Venture have been broken for over two years and all it's pilots can get is the DC Two Step on it?
The Dyson missions are out for nearly a year now and the rules that identifies an afker should be the same for every queu, but it would be nice to get a dev reply on that.
Because it's a brand new ship and they want to fix it before people start demanding their money back.
I reported back in March the issue of no fleet windows on the Venture or Monarch saucers for my fleet exploration cruiser retrofit (with screenshots as proof) http://sto-forum.perfectworld.com/showthread.php?p=15452031#post15452031 Edit: This issue has been around for a very long time. But it wasn't until a couple months ago when I finally got a fleet exploration cruiser that I found the problem myself.
Fleet windows seem to show up fine on the fleet dreadnaught cruiser on the Venture saucer. Go figure.
Glad you're working on Boffs not having access to all your captain's kit and armor parts though thank you.
The Venture has been missing part of the windows on it's saucer since the day it was released over two years ago. The bug effects every ship that can use the Venture saucer. The Exploration Cruiser, Captain level Venture, Exploration Cruiser refit, the Dreadnought Cruiser, the Fleet Exploration Cruiser, and the Fleet Dreadnought. People have been filing bug reports and complaining on the forums since the day it was released over two years ago.
For the Tempest to be fixed inside a week and the Venture to be ignored for this long is a flat out insult. I don't care that the Tempest is new, the Venture is still a valid product that people paid for.
I do not like getting stuck in maps, though why are we not allowed in the shuttle bay? The designers have put a lot of detail just to see it from a distance. You would think Vice Admirals would have the run of the place. :P
[Acc] on Bio-Molecular mines will soon be replaced with a [Radius] mod which, for each instance of the mod, increases the explosion radius of the mines by 0.5k ... this replacement will be made to all existing Mines that have already been purchased or earned via Rewardpacks, as well as all of the Mines listed on the Counter Command Reputation Store.
After extensive internal testing, utilizing multiple types, Marks, qualities and dispersal patterns, we've concluded that [Dmg] mods are definitely fully-functional on Mines in terms of the effect they have on the final damage calculations. We also identified an issue that is preventing that damage from being calculated as part of the damage displayed on the tooltip, and are investigating a potential fix for that. But the [Dmg] mod works, even if player-facing feedback on that matter is not currently working correctly.
Cryptic - Lead Systems Designer
"Play smart!"
This is a critical issue, especially when it happens to people in STFs. Please concentrate on it. It's a near-showstopper for some.
NOOOOOOOOOO!!!!!!!!!!!! You traitors to your own kind, Herecy!!!!!!!
Is this taking longer due to the different bonuses by gender? A reply would be nice or a confirmation a problem would be nice.
PLEASE Fix the Problem causing people to respawn inside the invisible box surrounding the starbase in Undine Assault before implementing this. because currently there is only one solution for getting out of the Box, (Singularity Jump) and if you are not a Romulan that you are forced to sit in the Box for the Remainder of the Mission to get any rewards...
Now you are going to force them to sit there, give them no rewards and ban them for 2 Hours....
As your species trait, you don't have to choose it and it doesn't take up a Trait slot. If you click the "Details" button on your Trait window above the selection of Personal Traits, it should display the info of Seductive. Does this not match your experience?
Systems Designer - Cryptic Studios
Twitter: @JeffAHamilton
http://sto-forum.perfectworld.com/showthread.php?t=1112131
The Details tab mentions the click-power (Seduce), but not the part that is/used to be passive. It's probably just a text issue.
The Details boxes aren't very specific on the details of racial traits generally; Joined Trill, for example, lists things the trait affects, but gives no amounts.
Whilst I agree it's taken a while to get the Voth missions added to the AFK penalty list, your perception of time is terrible. Season 8 went live on the 12th of November 2013, it's been 6 months, almost to the day.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
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