Just got my 3 piece set today and tried it out. Absolutely nothing happened. Puddles didn't disappear and I didn't see any effect on the undine ships. Anyone have any luck using it yet?
Been taking it easy with the undine marks grind so haven't got the space set yet.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Turret isn't part of the set. I have the deflector, engines and singularity core. Only missing part is the shields. What happens is you get this expanding sphere from your ship which should slow and cause dmg to ships around you while collapsing the puddles. I'm seeing none of that.
Turret isn't part of the set. I have the deflector, engines and singularity core. Only missing part is the shields. What happens is you get this expanding sphere from your ship which should slow and cause dmg to ships around you while collapsing the puddles. I'm seeing none of that.
It's part of the weapons set. Maybe that's what he's referring to.
I guess I misunderstood which set you were referring to. I have 3/4 of the weapon set and the last piece(turret) you get at tier IV. The 3 piece bonus adds some ability but you need the turret, kind of silly you have to wait for tier IV though, I thought maybe it did something to remove those dumb Undine bubbles. I remember looking at the Undine space and remember not being impressed so it didn't even register for me, Omega still seems to have the best sets.
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Yeah it probably isn't hooked up or could be bugged, the devs weren't expecting people to grind the hell out of the battle - zone, give a week or two then it will probably be in place.
Yeah it probably isn't hooked up or could be bugged, the devs weren't expecting people to grind the hell out of the battle - zone, give a week or two then it will probably be in place.
Well in all honesty, if that's the case, its pretty pathetic. I started late on my Undine rep, only started doing hourly projects when i hit tier 3, and i'm only 5 days now from getting the 3 piece space set the OP is talking about myself. That's not 'grinding the hell' out of the space zone. Advancing rep really doesn't take long and the marks are easy to acquire in the space zone.
There is a lot of grind in this game, just to make a lot of it feel somewhat belittled by "hey guys, here is all this cool stuff you have to wait patiently to get for weeks, but by the way some of it doesn't work yet, so *queue Nelson laugh from Simpson's*"
I hope i'm wrong and its just a glitch or bug with the OP's setup, but if not then its just sad.
" Experience is a hard mistress, she gives the tests first, and the lessons after... "
Why am I not surprised its broken just like half the mines in the Undine store. It feels like someone couldnt be bothered to test everything and just deleted all bug reports.
Why am I not surprised its broken just like half the mines in the Undine store. It feels like someone couldnt be bothered to test everything and just deleted all bug reports.
Don't blame the tribble testers. Marks were so incredibly few and the content reached testing so late we never got around to it
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Yeah we tested the hell outta something that had little return, was implemented as a full working rep with content that had placeholder mark packages ( hardly any marks ), so the most people got to was almost tier 3, which isn't far enough to test the equipment fully. I stated in my earlier post that it could take a week or two, this is based off a comment that al " capt geko " had said on priority one podcast, he expected players to hit tier 5 in about a month, yet players are gearing up an hitting tier 4 now. Sorry if I upset anyone with my " likely scenario ", we will have to see if a dev will confirm any problems with the new rep set.
Didn't the ability have a really short range to it? 3km or so?
I haven't really been doing the grind thing all that hard due to health reasons, but if it is actually working properly it might just be the same kind of issue as trying to use the Nukara Tetryon Cascade when there's nothing in range - it 'uses' the ability, but doesn't do anything because there's nothing is in range.
Yeah really. It was very difficult to obtain these things.
The only way to get those marks reliably was in the space battlezone since tribble had few people in queue for the STF.
Going through the undine rep on tribble was a challenge (and one of the reasons why i haven't touched the undine space battlezone outside tribble).
One could never get enough marks to buy the gear and test it.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
having the 2 piece deflector and engine set i also can say,... not a single difference to without the set.i dont move faster in fluidic space or anything
I noticed this too... I was looking forward to that three piece bonus once I got the Undine warp core. so today, when I finally got it... I went to the Space BZ, flew into a puddle, cackled in impending smugness, hit the button, saw the green flash....
...and nada. To say that was a disappointment is putting it mildly. To top it off, the "countering fluidic space friction" tooltop on the core didn't apply either, so the yellow snotballs can still make my ship stop moving.
Unimplemented feature, huh? Well, my guess would have been Cryptic not intending it to be useful against what we wanted it to useful against the most... but Cryptic not making sure the powers were actually functional before releasing them seems just as likely, lately.
I noticed this too... I was looking forward to that three piece bonus once I got the Undine warp core. so today, when I finally got it... I went to the Space BZ, flew into a puddle, cackled in impending smugness, hit the button, saw the green flash....
...and nada. To say that was a disappointment is putting it mildly. To top it off, the "countering fluidic space friction" tooltop on the core didn't apply either, so the yellow snotballs can still make my ship stop moving.
Unimplemented feature, huh? Well, my guess would have been Cryptic not intending it to be useful against what we wanted it to useful against the most... but Cryptic not making sure the powers were actually functional before releasing them seems just as likely, lately.
in my opinion i think the counter fluidic space friction probally only applys in fluidic space mapes like fluidic dynamics and the pve ques but i could be wrong heres what the dev blog says so take it as u want i guess lol.
Counter-Command Hyper Impulse Engines Mk XII
This engine offers a high maximum speed, excellent bonus to turn rate and a bonus to Inertia and Defense. In addition, it was designed to counter the significant reduction to starship friction caused by Fluidic Space.
Counter-Command Warp Core Mk XII
Matter/Anti-Matter: This Field Stabilizing Warp Core converts a portion of your ship's engine power to weapon power. It also is designed to counter complications caused by maneuvering in the organic fluid that comprises Fluidic Space.
Singularity: This Field Stabilizing Singularity Core grants a bonus to Engine Power based on your Singularity Charge level. It also is designed to counter complications caused by maneuvering in the organic fluid that comprises Fluidic Space.
Well tried it in Viscous Cycle (Elite) to see if it was just a problem in the battlezone and still nothing. This set is a disappointment. Add to that a 2 minute recharge and I'm sure we all know how much the undine like using their pee puddles makes this ability almost a joke.
Oh and to get speed an turn rate in the undine battle zone, you need atmospheric training from the spire store, as its in the sphere not in fluidic space, which means the new sets only help you with the pve que an mission.
i have atmospheric training 3, i know that the engine is supposed to work only in the fluidic space.. but as i said it doesnt seem to work IN fluidic space. meaning vicious cycle.
I thought Atmospheric Flight Training 1-3 was for the original part of the Dyson Sphere only. Then again I notice I have little issue navigating fluidic space either.
Defending The Galaxy By Breaking One Starfleet Regulation After The Next.
having the 2 piece deflector and engine set i also can say,... not a single difference to without the set.i dont move faster in fluidic space or anything
The core is the piece that affects your movement speed.
The Engines say "Counters the negative effect on friction in Fluidic Space" Which I don't know what that means since I haven't played the new stuff yet and the cores say "Counters the debuffs on starship movement in Fluidic Space".
Can't have a honest conversation because of a white knight with power
The core is the piece that affects your movement speed.
The Engines say "Counters the negative effect on friction in Fluidic Space" Which I don't know what that means since I haven't played the new stuff yet and the cores say "Counters the debuffs on starship movement in Fluidic Space".
Being in Fluidic Space lowers your ship's interia (by like 50%), having the counter-command engines equipped reduces the interia penalty to -25%ish.
As to the resist on the core, I don't think it's supposed to cancel the current/push around effect in Fluidic Space, just lessen it; but it'll be a few days before I can see that for myself.
I thought Atmospheric Flight Training 1-3 was for the original part of the Dyson Sphere only. Then again I notice I have little issue navigating fluidic space either.
it effects the undine space battle zone also cause i see the buff on my ship while in there the undine space zone is still the original dyson there is no fluidic space in there minus the bio fluidic puddles from the grav well.
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We raced to get the sets only to find they were not complete. As it turned out they (the Devs) thought were would take much longer to achieve them.
This was eventually repaired. It's why I am taking my time in doing Undine.
---
On another note there was NO time on Tribble to earn let alone test the set abilities.
It's part of the weapons set. Maybe that's what he's referring to.
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Well in all honesty, if that's the case, its pretty pathetic. I started late on my Undine rep, only started doing hourly projects when i hit tier 3, and i'm only 5 days now from getting the 3 piece space set the OP is talking about myself. That's not 'grinding the hell' out of the space zone. Advancing rep really doesn't take long and the marks are easy to acquire in the space zone.
There is a lot of grind in this game, just to make a lot of it feel somewhat belittled by "hey guys, here is all this cool stuff you have to wait patiently to get for weeks, but by the way some of it doesn't work yet, so *queue Nelson laugh from Simpson's*"
I hope i'm wrong and its just a glitch or bug with the OP's setup, but if not then its just sad.
Don't blame the tribble testers. Marks were so incredibly few and the content reached testing so late we never got around to it
Yeah really. It was very difficult to obtain these things.
I haven't really been doing the grind thing all that hard due to health reasons, but if it is actually working properly it might just be the same kind of issue as trying to use the Nukara Tetryon Cascade when there's nothing in range - it 'uses' the ability, but doesn't do anything because there's nothing is in range.
The only way to get those marks reliably was in the space battlezone since tribble had few people in queue for the STF.
Going through the undine rep on tribble was a challenge (and one of the reasons why i haven't touched the undine space battlezone outside tribble).
One could never get enough marks to buy the gear and test it.
[SIGPIC][/SIGPIC]
...and nada. To say that was a disappointment is putting it mildly. To top it off, the "countering fluidic space friction" tooltop on the core didn't apply either, so the yellow snotballs can still make my ship stop moving.
Unimplemented feature, huh? Well, my guess would have been Cryptic not intending it to be useful against what we wanted it to useful against the most... but Cryptic not making sure the powers were actually functional before releasing them seems just as likely, lately.
in my opinion i think the counter fluidic space friction probally only applys in fluidic space mapes like fluidic dynamics and the pve ques but i could be wrong heres what the dev blog says so take it as u want i guess lol.
Counter-Command Hyper Impulse Engines Mk XII
This engine offers a high maximum speed, excellent bonus to turn rate and a bonus to Inertia and Defense. In addition, it was designed to counter the significant reduction to starship friction caused by Fluidic Space.
Counter-Command Warp Core Mk XII
Matter/Anti-Matter: This Field Stabilizing Warp Core converts a portion of your ship's engine power to weapon power. It also is designed to counter complications caused by maneuvering in the organic fluid that comprises Fluidic Space.
Singularity: This Field Stabilizing Singularity Core grants a bonus to Engine Power based on your Singularity Charge level. It also is designed to counter complications caused by maneuvering in the organic fluid that comprises Fluidic Space.
I wish they would let us test those things for free for this very reason.
[SIGPIC][/SIGPIC]
Defending The Galaxy By Breaking One Starfleet Regulation After The Next.
The core is the piece that affects your movement speed.
The Engines say "Counters the negative effect on friction in Fluidic Space" Which I don't know what that means since I haven't played the new stuff yet and the cores say "Counters the debuffs on starship movement in Fluidic Space".
Being in Fluidic Space lowers your ship's interia (by like 50%), having the counter-command engines equipped reduces the interia penalty to -25%ish.
As to the resist on the core, I don't think it's supposed to cancel the current/push around effect in Fluidic Space, just lessen it; but it'll be a few days before I can see that for myself.